Game mod refactoring.

- Created "GameMod" enum to handle all mod-related actions and store all related data.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han
2014-07-16 16:01:36 -04:00
parent d5b7ff3516
commit 7a187c4e4f
10 changed files with 223 additions and 134 deletions

View File

@@ -20,6 +20,7 @@ package itdelatrisu.opsu.states;
import itdelatrisu.opsu.GUIMenuButton;
import itdelatrisu.opsu.GameImage;
import itdelatrisu.opsu.GameMod;
import itdelatrisu.opsu.GameScore;
import itdelatrisu.opsu.MusicController;
import itdelatrisu.opsu.Opsu;
@@ -295,7 +296,7 @@ public class Game extends BasicGameState {
}
}
if (Options.isModActive(Options.MOD_AUTO))
if (GameMod.AUTO.isActive())
GameImage.UNRANKED.getImage().drawCentered(width / 2, height * 0.077f);
Utils.drawFPS();
Utils.drawCursor();
@@ -382,7 +383,7 @@ public class Game extends BasicGameState {
// draw OsuHitObjectResult objects
score.drawHitResults(trackPosition);
if (Options.isModActive(Options.MOD_AUTO))
if (GameMod.AUTO.isActive())
GameImage.UNRANKED.getImage().drawCentered(width / 2, height * 0.077f);
// returning from pause screen
@@ -494,7 +495,7 @@ public class Game extends BasicGameState {
}
// pause game if focus lost
if (!container.hasFocus() && !Options.isModActive(Options.MOD_AUTO)) {
if (!container.hasFocus() && !GameMod.AUTO.isActive()) {
if (pauseTime < 0) {
pausedMouseX = input.getMouseX();
pausedMouseY = input.getMouseY();
@@ -551,7 +552,7 @@ public class Game extends BasicGameState {
int trackPosition = MusicController.getPosition();
if (pauseTime < 0 && breakTime <= 0 &&
trackPosition >= osu.objects[0].time &&
!Options.isModActive(Options.MOD_AUTO)) {
!GameMod.AUTO.isActive()) {
pausedMouseX = input.getMouseX();
pausedMouseY = input.getMouseY();
pausePulse = 0f;
@@ -662,7 +663,7 @@ public class Game extends BasicGameState {
}
// "auto" mod: ignore user actions
if (Options.isModActive(Options.MOD_AUTO))
if (GameMod.AUTO.isActive())
return;
// circles
@@ -883,8 +884,8 @@ public class Game extends BasicGameState {
if (Options.getFixedHP() > 0f)
HPDrainRate = Options.getFixedHP();
// hard rock modifiers
if (Options.isModActive(Options.MOD_HARD_ROCK)) {
// "Hard Rock" modifiers
if (GameMod.HARD_ROCK.isActive()) {
circleSize = Math.min(circleSize * 1.4f, 10);
approachRate = Math.min(approachRate * 1.4f, 10);
overallDifficulty = Math.min(overallDifficulty * 1.4f, 10);

View File

@@ -19,6 +19,7 @@
package itdelatrisu.opsu.states;
import itdelatrisu.opsu.GUIMenuButton;
import itdelatrisu.opsu.GameMod;
import itdelatrisu.opsu.GameScore;
import itdelatrisu.opsu.MusicController;
import itdelatrisu.opsu.Opsu;
@@ -107,11 +108,11 @@ public class GameRanking extends BasicGameState {
score.drawRankingElements(g, width, height);
// game mods
for (int i = Options.MOD_MAX - 1; i >= 0; i--) {
if (Options.isModActive(i)) {
Image modImage = Options.getModImage(i);
for (GameMod mod : GameMod.valuesReversed()) {
if (mod.isActive()) {
Image modImage = mod.getImage();
modImage.draw(
(width * 0.75f) + ((i - (Options.MOD_MAX / 2)) * modImage.getWidth() / 3f),
(width * 0.75f) + ((mod.getID() - (GameMod.size() / 2)) * modImage.getWidth() / 3f),
height / 2f
);
}

View File

@@ -19,6 +19,7 @@
package itdelatrisu.opsu.states;
import itdelatrisu.opsu.GUIMenuButton;
import itdelatrisu.opsu.GameMod;
import itdelatrisu.opsu.Opsu;
import itdelatrisu.opsu.SoundController;
import itdelatrisu.opsu.Utils;
@@ -95,27 +96,6 @@ public class Options extends BasicGameState {
*/
private static File skinDir;
/**
* Game mods.
*/
public static final int
MOD_NO_FAIL = 0,
MOD_HARD_ROCK = 1,
MOD_SUDDEN_DEATH = 2,
MOD_SPUN_OUT = 3,
MOD_AUTO = 4,
MOD_MAX = 5; // not a mod
/**
* Whether a mod is active (indexed by MOD_* constants).
*/
private static boolean[] modsActive;
/**
* Mod buttons.
*/
private static GUIMenuButton[] modButtons;
/**
* Game options.
*/
@@ -417,37 +397,6 @@ public class Options extends BasicGameState {
((width - subtextWidth - tab.getWidth()) / 2) / TAB_MAX);
for (int i = 0; i < optionTabs.length; i++)
optionTabs[i] = new GUIMenuButton(tab, tabX + (i * tabOffset), tabY);
// game mods
modsActive = new boolean[MOD_MAX];
modButtons = new GUIMenuButton[MOD_MAX];
Image noFailImage = new Image("selection-mod-nofail.png");
float modScale = (height * 0.12f) / noFailImage.getHeight();
noFailImage = noFailImage.getScaledCopy(modScale);
float modButtonOffsetX = noFailImage.getWidth() * 1.5f;
float modButtonX = (width / 2f) - (modButtonOffsetX * modButtons.length / 2.75f);
float modButtonY = (height * 0.8f) + (noFailImage.getHeight() / 2);
modButtons[MOD_NO_FAIL] = new GUIMenuButton(
noFailImage, modButtonX, modButtonY
);
modButtons[MOD_HARD_ROCK] = new GUIMenuButton(
new Image("selection-mod-hardrock.png").getScaledCopy(modScale),
modButtonX + modButtonOffsetX, modButtonY
);
modButtons[MOD_SUDDEN_DEATH] = new GUIMenuButton(
new Image("selection-mod-suddendeath.png").getScaledCopy(modScale),
modButtonX + (modButtonOffsetX * 2), modButtonY
);
modButtons[MOD_SPUN_OUT] = new GUIMenuButton(
new Image("selection-mod-spunout.png").getScaledCopy(modScale),
modButtonX + (modButtonOffsetX * 3), modButtonY
);
modButtons[MOD_AUTO] = new GUIMenuButton(
new Image("selection-mod-autoplay.png").getScaledCopy(modScale),
modButtonX + (modButtonOffsetX * 4), modButtonY
);
for (int i = 0; i < modButtons.length; i++)
modButtons[i].getImage().setAlpha(0.5f);
}
@Override
@@ -508,8 +457,8 @@ public class Options extends BasicGameState {
// game mods
Utils.FONT_LARGE.drawString(width / 30, height * 0.8f, "Game Mods:", Color.white);
for (int i = 0; i < modButtons.length; i++)
modButtons[i].draw();
for (GameMod mod : GameMod.values())
mod.draw();
Utils.getBackButton().draw();
@@ -551,26 +500,11 @@ public class Options extends BasicGameState {
}
// game mods
for (int i = 0; i < modButtons.length; i++) {
if (modButtons[i].contains(x, y)) {
boolean prev = modsActive[i];
toggleMod(i);
// mutually exclusive mods
if (modsActive[MOD_AUTO]) {
if (i == MOD_AUTO) {
if (modsActive[MOD_SPUN_OUT])
toggleMod(MOD_SPUN_OUT);
if (modsActive[MOD_SUDDEN_DEATH])
toggleMod(MOD_SUDDEN_DEATH);
} else if (i == MOD_SPUN_OUT || i == MOD_SUDDEN_DEATH) {
if (modsActive[i])
toggleMod(i);
}
} else if (modsActive[MOD_SUDDEN_DEATH] && modsActive[MOD_NO_FAIL])
toggleMod((i == MOD_SUDDEN_DEATH) ? MOD_NO_FAIL : MOD_SUDDEN_DEATH);
if (modsActive[i] != prev)
for (GameMod mod : GameMod.values()) {
if (mod.contains(x, y)) {
boolean prevState = mod.isActive();
mod.toggle(true);
if (mod.isActive() != prevState)
SoundController.playSound(SoundController.SOUND_MENUCLICK);
return;
}
@@ -961,30 +895,6 @@ public class Options extends BasicGameState {
return option;
}
/**
* Toggles the active status of a game mod.
* Note that this does not perform checks for mutual exclusivity.
* @param mod the game mod (MOD_* constants)
*/
private static void toggleMod(int mod) {
modButtons[mod].getImage().setAlpha(modsActive[mod] ? 0.5f : 1.0f);
modsActive[mod] = !modsActive[mod];
}
/**
* Returns whether or not a game mod is active.
* @param mod the game mod (MOD_* constants)
* @return true if the mod is active
*/
public static boolean isModActive(int mod) { return modsActive[mod]; }
/**
* Returns the image associated with a game mod.
* @param mod the game mod (MOD_* constants)
* @return the associated image
*/
public static Image getModImage(int mod) { return modButtons[mod].getImage(); }
/**
* Returns the target frame rate.
* @return the target FPS