Game mod refactoring.

- Created "GameMod" enum to handle all mod-related actions and store all related data.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han
2014-07-16 16:01:36 -04:00
parent d5b7ff3516
commit 7a187c4e4f
10 changed files with 223 additions and 134 deletions

View File

@@ -20,6 +20,7 @@ package itdelatrisu.opsu.states;
import itdelatrisu.opsu.GUIMenuButton;
import itdelatrisu.opsu.GameImage;
import itdelatrisu.opsu.GameMod;
import itdelatrisu.opsu.GameScore;
import itdelatrisu.opsu.MusicController;
import itdelatrisu.opsu.Opsu;
@@ -295,7 +296,7 @@ public class Game extends BasicGameState {
}
}
if (Options.isModActive(Options.MOD_AUTO))
if (GameMod.AUTO.isActive())
GameImage.UNRANKED.getImage().drawCentered(width / 2, height * 0.077f);
Utils.drawFPS();
Utils.drawCursor();
@@ -382,7 +383,7 @@ public class Game extends BasicGameState {
// draw OsuHitObjectResult objects
score.drawHitResults(trackPosition);
if (Options.isModActive(Options.MOD_AUTO))
if (GameMod.AUTO.isActive())
GameImage.UNRANKED.getImage().drawCentered(width / 2, height * 0.077f);
// returning from pause screen
@@ -494,7 +495,7 @@ public class Game extends BasicGameState {
}
// pause game if focus lost
if (!container.hasFocus() && !Options.isModActive(Options.MOD_AUTO)) {
if (!container.hasFocus() && !GameMod.AUTO.isActive()) {
if (pauseTime < 0) {
pausedMouseX = input.getMouseX();
pausedMouseY = input.getMouseY();
@@ -551,7 +552,7 @@ public class Game extends BasicGameState {
int trackPosition = MusicController.getPosition();
if (pauseTime < 0 && breakTime <= 0 &&
trackPosition >= osu.objects[0].time &&
!Options.isModActive(Options.MOD_AUTO)) {
!GameMod.AUTO.isActive()) {
pausedMouseX = input.getMouseX();
pausedMouseY = input.getMouseY();
pausePulse = 0f;
@@ -662,7 +663,7 @@ public class Game extends BasicGameState {
}
// "auto" mod: ignore user actions
if (Options.isModActive(Options.MOD_AUTO))
if (GameMod.AUTO.isActive())
return;
// circles
@@ -883,8 +884,8 @@ public class Game extends BasicGameState {
if (Options.getFixedHP() > 0f)
HPDrainRate = Options.getFixedHP();
// hard rock modifiers
if (Options.isModActive(Options.MOD_HARD_ROCK)) {
// "Hard Rock" modifiers
if (GameMod.HARD_ROCK.isActive()) {
circleSize = Math.min(circleSize * 1.4f, 10);
approachRate = Math.min(approachRate * 1.4f, 10);
overallDifficulty = Math.min(overallDifficulty * 1.4f, 10);