Game mod refactoring.
- Created "GameMod" enum to handle all mod-related actions and store all related data. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
parent
d5b7ff3516
commit
7a187c4e4f
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@ -15,6 +15,7 @@
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* You should have received a copy of the GNU General Public License
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* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
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*/
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package itdelatrisu.opsu;
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import itdelatrisu.opsu.states.Options;
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@ -150,6 +151,7 @@ public enum GameImage {
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/**
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* Constructor.
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* @param filename the image file name
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*/
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GameImage(String filename) {
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this.filename = filename;
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172
src/itdelatrisu/opsu/GameMod.java
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172
src/itdelatrisu/opsu/GameMod.java
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@ -0,0 +1,172 @@
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/*
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* opsu! - an open-source osu! client
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* Copyright (C) 2014 Jeffrey Han
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*
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* opsu! is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* opsu! is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
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*/
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package itdelatrisu.opsu;
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import java.util.Arrays;
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import java.util.Collections;
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import org.newdawn.slick.Image;
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import org.newdawn.slick.SlickException;
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import org.newdawn.slick.util.Log;
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/**
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* Game mods.
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*/
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public enum GameMod {
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NO_FAIL (0, "selection-mod-nofail.png"),
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HARD_ROCK (1, "selection-mod-hardrock.png"),
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SUDDEN_DEATH (2, "selection-mod-suddendeath.png"),
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SPUN_OUT (3, "selection-mod-spunout.png"),
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AUTO (4, "selection-mod-autoplay.png");
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/**
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* The ID of the mod (used for positioning).
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*/
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private int id;
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/**
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* The file name of the mod image.
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*/
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private String filename;
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/**
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* Whether or not this mod is active.
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*/
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private boolean active = false;
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/**
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* The button containing the mod image (displayed in Options screen).
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*/
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private GUIMenuButton button;
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/**
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* Total number of mods.
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*/
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private static final int size = GameMod.values().length;
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/**
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* Returns the total number of game mods.
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* @return the number of mods
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*/
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public static int size() { return size; }
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/**
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* Returns an array of GameMod objects in reverse order.
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* @return all game mods in reverse order
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*/
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public static GameMod[] valuesReversed() {
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GameMod[] mods = GameMod.values();
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Collections.reverse(Arrays.asList(mods));
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return mods;
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}
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/**
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* Constructor.
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* @param id the ID of the mod (for positioning).
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* @param filename the image file name
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*/
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GameMod(int id, String filename) {
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this.id = id;
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this.filename = filename;
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}
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/**
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* Initializes the game mod.
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* @param width the container width
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* @param height the container height
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*/
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public void init(int width, int height) {
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try {
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// create and scale image
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Image img = new Image(filename);
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float scale = (height * 0.12f) / img.getHeight();
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img = img.getScaledCopy(scale);
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// find coordinates
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float offsetX = img.getWidth() * 1.5f;
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float x = (width / 2f) - (offsetX * size / 2.75f);
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float y = (height * 0.8f) + (img.getHeight() / 2);
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// create button
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img.setAlpha(0.5f);
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this.button = new GUIMenuButton(img, x + (offsetX * id), y);
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} catch (SlickException e) {
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Log.error(String.format("Failed to initialize game mod '%s'.", this), e);
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}
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}
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/**
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* Toggles the active status of the mod.
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* @param checkInverse if true, perform checks for mutual exclusivity
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*/
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public void toggle(boolean checkInverse) {
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button.getImage().setAlpha(active ? 0.5f : 1.0f);
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active = !active;
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if (checkInverse) {
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if (AUTO.isActive()) {
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if (this == AUTO) {
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if (SPUN_OUT.isActive())
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SPUN_OUT.toggle(false);
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if (SUDDEN_DEATH.isActive())
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SUDDEN_DEATH.toggle(false);
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} else if (this == SPUN_OUT || this == SUDDEN_DEATH) {
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if (active)
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toggle(false);
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}
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} else if (SUDDEN_DEATH.isActive() && NO_FAIL.isActive()) {
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if (this == SUDDEN_DEATH)
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NO_FAIL.toggle(false);
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else
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SUDDEN_DEATH.toggle(false);
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}
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}
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}
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/**
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* Returns whether or not the mod is active.
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* @return true if active
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*/
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public boolean isActive() { return active; }
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/**
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* Returns the image associated with the mod.
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* @return the associated image
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*/
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public Image getImage() { return button.getImage(); }
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/**
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* Returns the mod ID.
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* @return the mod ID
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*/
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public int getID() { return id; }
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/**
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* Draws the game mod.
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*/
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public void draw() { button.draw(); }
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/**
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* Checks if the coordinates are within the image bounds.
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* @param x the x coordinate
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* @param y the y coordinate
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* @return true if within bounds
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*/
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public boolean contains(float x, float y) { return button.contains(x, y); }
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}
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@ -503,13 +503,13 @@ public class GameScore {
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}
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// mod icons
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if ((firstObject && trackPosition < firstObjectTime) || Options.isModActive(Options.MOD_AUTO)) {
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int modWidth = Options.getModImage(0).getWidth();
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if ((firstObject && trackPosition < firstObjectTime) || GameMod.AUTO.isActive()) {
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int modWidth = GameMod.AUTO.getImage().getWidth();
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float modX = (width * 0.98f) - modWidth;
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for (int i = Options.MOD_MAX - 1, modCount = 0; i >= 0; i--) {
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if (Options.isModActive(i)) {
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Image modImage = Options.getModImage(i);
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modImage.draw(
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int modCount = 0;
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for (GameMod mod : GameMod.valuesReversed()) {
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if (mod.isActive()) {
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mod.getImage().draw(
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modX - (modCount * (modWidth / 2f)),
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symbolHeight + circleDiameter + 10
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);
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* If "No Fail" or "Auto" mods are active, this will always return true.
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*/
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public boolean isAlive() {
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return (health > 0f ||
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Options.isModActive(Options.MOD_NO_FAIL) ||
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Options.isModActive(Options.MOD_AUTO));
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return (health > 0f || GameMod.NO_FAIL.isActive() || GameMod.AUTO.isActive());
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}
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/**
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if (combo >= 20)
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SoundController.playSound(SoundController.SOUND_COMBOBREAK);
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combo = 0;
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if (Options.isModActive(Options.MOD_SUDDEN_DEATH))
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if (GameMod.SUDDEN_DEATH.isActive())
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health = 0f;
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}
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@ -906,11 +904,11 @@ public class GameScore {
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// game mod score multipliers
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float modMultiplier = 1f;
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if (Options.isModActive(Options.MOD_NO_FAIL))
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if (GameMod.NO_FAIL.isActive())
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modMultiplier *= 0.5f;
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if (Options.isModActive(Options.MOD_HARD_ROCK))
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if (GameMod.HARD_ROCK.isActive())
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modMultiplier *= 1.06f;
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if (Options.isModActive(Options.MOD_SPUN_OUT))
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if (GameMod.SPUN_OUT.isActive())
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modMultiplier *= 0.9f;
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// not implemented:
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// EASY (0.5x), HALF_TIME (0.3x),
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@ -130,6 +130,9 @@ public class Utils {
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container.getInput().enableKeyRepeat();
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container.setAlwaysRender(true);
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int width = container.getWidth();
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int height = container.getHeight();
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// set the cursor
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try {
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// hide the native cursor
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@ -141,7 +144,6 @@ public class Utils {
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loadCursor();
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// create fonts
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int height = container.getHeight();
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float fontBase;
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if (height <= 600)
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fontBase = 9f;
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FONT_SMALL = new TrueTypeFont(font.deriveFont(fontBase), false);
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// set default game images
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for (GameImage o : GameImage.values())
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o.setDefaultImage();
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for (GameImage img : GameImage.values())
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img.setDefaultImage();
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// initialize game mods
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for (GameMod mod : GameMod.values())
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mod.init(width, height);
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// tab image
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tab = new Image("selection-tab.png");
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package itdelatrisu.opsu.objects;
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import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.GameMod;
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import itdelatrisu.opsu.GameScore;
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import itdelatrisu.opsu.MusicController;
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import itdelatrisu.opsu.OsuHitObject;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.states.Game;
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import itdelatrisu.opsu.states.Options;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.GameContainer;
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@ -161,7 +161,7 @@ public class Circle {
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public boolean update(boolean overlap) {
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int trackPosition = MusicController.getPosition();
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int[] hitResultOffset = game.getHitResultOffsets();
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boolean isAutoMod = Options.isModActive(Options.MOD_AUTO);
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boolean isAutoMod = GameMod.AUTO.isActive();
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if (overlap || trackPosition > hitObject.time + hitResultOffset[GameScore.HIT_50]) {
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if (isAutoMod) // "auto" mod: catch any missed notes due to lag
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@ -19,13 +19,13 @@
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package itdelatrisu.opsu.objects;
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import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.GameMod;
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import itdelatrisu.opsu.GameScore;
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import itdelatrisu.opsu.MusicController;
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import itdelatrisu.opsu.OsuFile;
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import itdelatrisu.opsu.OsuHitObject;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.states.Game;
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import itdelatrisu.opsu.states.Options;
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import java.io.File;
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int trackPosition = MusicController.getPosition();
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int[] hitResultOffset = game.getHitResultOffsets();
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int lastIndex = hitObject.sliderX.length - 1;
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boolean isAutoMod = Options.isModActive(Options.MOD_AUTO);
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boolean isAutoMod = GameMod.AUTO.isActive();
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if (!sliderClicked) {
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// start circle time passed
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@ -19,13 +19,13 @@
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package itdelatrisu.opsu.objects;
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import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.GameMod;
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import itdelatrisu.opsu.GameScore;
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import itdelatrisu.opsu.MusicController;
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import itdelatrisu.opsu.OsuHitObject;
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import itdelatrisu.opsu.SoundController;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.states.Game;
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import itdelatrisu.opsu.states.Options;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.GameContainer;
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@ -154,8 +154,7 @@ public class Spinner {
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int result;
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float ratio = rotations / rotationsNeeded;
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if (ratio >= 1.0f ||
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Options.isModActive(Options.MOD_AUTO) ||
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Options.isModActive(Options.MOD_SPUN_OUT)) {
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GameMod.AUTO.isActive() || GameMod.SPUN_OUT.isActive()) {
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result = GameScore.HIT_300;
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SoundController.playSound(SoundController.SOUND_SPINNEROSU);
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} else if (ratio >= 0.8f)
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}
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// spin automatically (TODO: correct rotation angles)
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if (Options.isModActive(Options.MOD_AUTO)) {
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if (GameMod.AUTO.isActive()) {
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// "auto" mod (fast)
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score.changeHealth(delta / 200f); // maintain health (TODO)
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rotate(delta / 20f);
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return false;
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} else if (Options.isModActive(Options.MOD_SPUN_OUT)) {
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} else if (GameMod.SPUN_OUT.isActive()) {
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// "spun out" mod (slow)
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score.changeHealth(delta / 200f); // maintain health (TODO)
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rotate(delta / 32f);
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@ -20,6 +20,7 @@ package itdelatrisu.opsu.states;
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import itdelatrisu.opsu.GUIMenuButton;
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import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.GameMod;
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import itdelatrisu.opsu.GameScore;
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import itdelatrisu.opsu.MusicController;
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import itdelatrisu.opsu.Opsu;
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@ -295,7 +296,7 @@ public class Game extends BasicGameState {
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}
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}
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if (Options.isModActive(Options.MOD_AUTO))
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if (GameMod.AUTO.isActive())
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GameImage.UNRANKED.getImage().drawCentered(width / 2, height * 0.077f);
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Utils.drawFPS();
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Utils.drawCursor();
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@ -382,7 +383,7 @@ public class Game extends BasicGameState {
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// draw OsuHitObjectResult objects
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score.drawHitResults(trackPosition);
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if (Options.isModActive(Options.MOD_AUTO))
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if (GameMod.AUTO.isActive())
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GameImage.UNRANKED.getImage().drawCentered(width / 2, height * 0.077f);
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// returning from pause screen
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@ -494,7 +495,7 @@ public class Game extends BasicGameState {
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}
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// pause game if focus lost
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if (!container.hasFocus() && !Options.isModActive(Options.MOD_AUTO)) {
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if (!container.hasFocus() && !GameMod.AUTO.isActive()) {
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if (pauseTime < 0) {
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pausedMouseX = input.getMouseX();
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pausedMouseY = input.getMouseY();
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@ -551,7 +552,7 @@ public class Game extends BasicGameState {
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int trackPosition = MusicController.getPosition();
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if (pauseTime < 0 && breakTime <= 0 &&
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trackPosition >= osu.objects[0].time &&
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!Options.isModActive(Options.MOD_AUTO)) {
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!GameMod.AUTO.isActive()) {
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pausedMouseX = input.getMouseX();
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pausedMouseY = input.getMouseY();
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pausePulse = 0f;
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@ -662,7 +663,7 @@ public class Game extends BasicGameState {
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}
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// "auto" mod: ignore user actions
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if (Options.isModActive(Options.MOD_AUTO))
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if (GameMod.AUTO.isActive())
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return;
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// circles
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@ -883,8 +884,8 @@ public class Game extends BasicGameState {
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if (Options.getFixedHP() > 0f)
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HPDrainRate = Options.getFixedHP();
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// hard rock modifiers
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if (Options.isModActive(Options.MOD_HARD_ROCK)) {
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// "Hard Rock" modifiers
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if (GameMod.HARD_ROCK.isActive()) {
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circleSize = Math.min(circleSize * 1.4f, 10);
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approachRate = Math.min(approachRate * 1.4f, 10);
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overallDifficulty = Math.min(overallDifficulty * 1.4f, 10);
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@ -19,6 +19,7 @@
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package itdelatrisu.opsu.states;
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import itdelatrisu.opsu.GUIMenuButton;
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import itdelatrisu.opsu.GameMod;
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import itdelatrisu.opsu.GameScore;
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import itdelatrisu.opsu.MusicController;
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import itdelatrisu.opsu.Opsu;
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@ -107,11 +108,11 @@ public class GameRanking extends BasicGameState {
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score.drawRankingElements(g, width, height);
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// game mods
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for (int i = Options.MOD_MAX - 1; i >= 0; i--) {
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if (Options.isModActive(i)) {
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Image modImage = Options.getModImage(i);
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for (GameMod mod : GameMod.valuesReversed()) {
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if (mod.isActive()) {
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Image modImage = mod.getImage();
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modImage.draw(
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(width * 0.75f) + ((i - (Options.MOD_MAX / 2)) * modImage.getWidth() / 3f),
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(width * 0.75f) + ((mod.getID() - (GameMod.size() / 2)) * modImage.getWidth() / 3f),
|
||||
height / 2f
|
||||
);
|
||||
}
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
package itdelatrisu.opsu.states;
|
||||
|
||||
import itdelatrisu.opsu.GUIMenuButton;
|
||||
import itdelatrisu.opsu.GameMod;
|
||||
import itdelatrisu.opsu.Opsu;
|
||||
import itdelatrisu.opsu.SoundController;
|
||||
import itdelatrisu.opsu.Utils;
|
||||
|
@ -95,27 +96,6 @@ public class Options extends BasicGameState {
|
|||
*/
|
||||
private static File skinDir;
|
||||
|
||||
/**
|
||||
* Game mods.
|
||||
*/
|
||||
public static final int
|
||||
MOD_NO_FAIL = 0,
|
||||
MOD_HARD_ROCK = 1,
|
||||
MOD_SUDDEN_DEATH = 2,
|
||||
MOD_SPUN_OUT = 3,
|
||||
MOD_AUTO = 4,
|
||||
MOD_MAX = 5; // not a mod
|
||||
|
||||
/**
|
||||
* Whether a mod is active (indexed by MOD_* constants).
|
||||
*/
|
||||
private static boolean[] modsActive;
|
||||
|
||||
/**
|
||||
* Mod buttons.
|
||||
*/
|
||||
private static GUIMenuButton[] modButtons;
|
||||
|
||||
/**
|
||||
* Game options.
|
||||
*/
|
||||
|
@ -417,37 +397,6 @@ public class Options extends BasicGameState {
|
|||
((width - subtextWidth - tab.getWidth()) / 2) / TAB_MAX);
|
||||
for (int i = 0; i < optionTabs.length; i++)
|
||||
optionTabs[i] = new GUIMenuButton(tab, tabX + (i * tabOffset), tabY);
|
||||
|
||||
// game mods
|
||||
modsActive = new boolean[MOD_MAX];
|
||||
modButtons = new GUIMenuButton[MOD_MAX];
|
||||
Image noFailImage = new Image("selection-mod-nofail.png");
|
||||
float modScale = (height * 0.12f) / noFailImage.getHeight();
|
||||
noFailImage = noFailImage.getScaledCopy(modScale);
|
||||
float modButtonOffsetX = noFailImage.getWidth() * 1.5f;
|
||||
float modButtonX = (width / 2f) - (modButtonOffsetX * modButtons.length / 2.75f);
|
||||
float modButtonY = (height * 0.8f) + (noFailImage.getHeight() / 2);
|
||||
modButtons[MOD_NO_FAIL] = new GUIMenuButton(
|
||||
noFailImage, modButtonX, modButtonY
|
||||
);
|
||||
modButtons[MOD_HARD_ROCK] = new GUIMenuButton(
|
||||
new Image("selection-mod-hardrock.png").getScaledCopy(modScale),
|
||||
modButtonX + modButtonOffsetX, modButtonY
|
||||
);
|
||||
modButtons[MOD_SUDDEN_DEATH] = new GUIMenuButton(
|
||||
new Image("selection-mod-suddendeath.png").getScaledCopy(modScale),
|
||||
modButtonX + (modButtonOffsetX * 2), modButtonY
|
||||
);
|
||||
modButtons[MOD_SPUN_OUT] = new GUIMenuButton(
|
||||
new Image("selection-mod-spunout.png").getScaledCopy(modScale),
|
||||
modButtonX + (modButtonOffsetX * 3), modButtonY
|
||||
);
|
||||
modButtons[MOD_AUTO] = new GUIMenuButton(
|
||||
new Image("selection-mod-autoplay.png").getScaledCopy(modScale),
|
||||
modButtonX + (modButtonOffsetX * 4), modButtonY
|
||||
);
|
||||
for (int i = 0; i < modButtons.length; i++)
|
||||
modButtons[i].getImage().setAlpha(0.5f);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -508,8 +457,8 @@ public class Options extends BasicGameState {
|
|||
|
||||
// game mods
|
||||
Utils.FONT_LARGE.drawString(width / 30, height * 0.8f, "Game Mods:", Color.white);
|
||||
for (int i = 0; i < modButtons.length; i++)
|
||||
modButtons[i].draw();
|
||||
for (GameMod mod : GameMod.values())
|
||||
mod.draw();
|
||||
|
||||
Utils.getBackButton().draw();
|
||||
|
||||
|
@ -551,26 +500,11 @@ public class Options extends BasicGameState {
|
|||
}
|
||||
|
||||
// game mods
|
||||
for (int i = 0; i < modButtons.length; i++) {
|
||||
if (modButtons[i].contains(x, y)) {
|
||||
boolean prev = modsActive[i];
|
||||
toggleMod(i);
|
||||
|
||||
// mutually exclusive mods
|
||||
if (modsActive[MOD_AUTO]) {
|
||||
if (i == MOD_AUTO) {
|
||||
if (modsActive[MOD_SPUN_OUT])
|
||||
toggleMod(MOD_SPUN_OUT);
|
||||
if (modsActive[MOD_SUDDEN_DEATH])
|
||||
toggleMod(MOD_SUDDEN_DEATH);
|
||||
} else if (i == MOD_SPUN_OUT || i == MOD_SUDDEN_DEATH) {
|
||||
if (modsActive[i])
|
||||
toggleMod(i);
|
||||
}
|
||||
} else if (modsActive[MOD_SUDDEN_DEATH] && modsActive[MOD_NO_FAIL])
|
||||
toggleMod((i == MOD_SUDDEN_DEATH) ? MOD_NO_FAIL : MOD_SUDDEN_DEATH);
|
||||
|
||||
if (modsActive[i] != prev)
|
||||
for (GameMod mod : GameMod.values()) {
|
||||
if (mod.contains(x, y)) {
|
||||
boolean prevState = mod.isActive();
|
||||
mod.toggle(true);
|
||||
if (mod.isActive() != prevState)
|
||||
SoundController.playSound(SoundController.SOUND_MENUCLICK);
|
||||
return;
|
||||
}
|
||||
|
@ -961,30 +895,6 @@ public class Options extends BasicGameState {
|
|||
return option;
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggles the active status of a game mod.
|
||||
* Note that this does not perform checks for mutual exclusivity.
|
||||
* @param mod the game mod (MOD_* constants)
|
||||
*/
|
||||
private static void toggleMod(int mod) {
|
||||
modButtons[mod].getImage().setAlpha(modsActive[mod] ? 0.5f : 1.0f);
|
||||
modsActive[mod] = !modsActive[mod];
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether or not a game mod is active.
|
||||
* @param mod the game mod (MOD_* constants)
|
||||
* @return true if the mod is active
|
||||
*/
|
||||
public static boolean isModActive(int mod) { return modsActive[mod]; }
|
||||
|
||||
/**
|
||||
* Returns the image associated with a game mod.
|
||||
* @param mod the game mod (MOD_* constants)
|
||||
* @return the associated image
|
||||
*/
|
||||
public static Image getModImage(int mod) { return modButtons[mod].getImage(); }
|
||||
|
||||
/**
|
||||
* Returns the target frame rate.
|
||||
* @return the target FPS
|
||||
|
|
Loading…
Reference in New Issue
Block a user