Merge branch 'options-redesign'
This commit is contained in:
commit
814922e58a
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res/control-check-off.png
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res/control-check-on.png
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res/control-sliderball.png
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@ -1190,7 +1190,7 @@ public class GameData {
|
|||
|
||||
public void sendInitialSliderResult(int time, float x, float y, Color color, Color mirrorcolor) {
|
||||
hitResultList.add(new HitObjectResult(time, HIT_SLIDER_INITIAL, x, y, color, null, null, true, false));
|
||||
if (!Dancer.mirror || !GameMod.AUTO.isActive()) {
|
||||
if (!Options.isMirror() || !GameMod.AUTO.isActive()) {
|
||||
return;
|
||||
}
|
||||
float[] m = Utils.mirrorPoint(x, y);
|
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|
|
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@ -237,6 +237,9 @@ public enum GameImage {
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REPLAY_PLAYBACK_HALF ("playback-half", "png", false, false),
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|
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// Non-Game Components
|
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CONTROL_SLIDER_BALL ("control-sliderball", "png", false, false),
|
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CONTROL_CHECK_ON ("control-check-on", "png", false, false),
|
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CONTROL_CHECK_OFF ("control-check-off", "png", false, false),
|
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VOLUME ("volume-bg", "png", false, false) {
|
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@Override
|
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protected Image process_sub(Image img, int w, int h) {
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|
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@ -522,13 +522,13 @@ public class Options {
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MAP_START_DELAY ("Map start delay", "StartDelay", "Have a fix amount of time to prepare your play/record", 20, 1, 50) {
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||||
@Override
|
||||
public String getValueString() {
|
||||
return String.valueOf(val * 100);
|
||||
return (val * 100) + "ms";
|
||||
}
|
||||
},
|
||||
MAP_END_DELAY ("Map end delay", "EndDelay", "Have a fix amount of time at the and of the map for a smooth finish", 50, 1, 150) {
|
||||
@Override
|
||||
public String getValueString() {
|
||||
return String.valueOf(val * 100);
|
||||
return (val * 100) + "ms";
|
||||
}
|
||||
},
|
||||
EPILEPSY_WARNING ("Epilepsy warning image", "EpiWarn", "Show a little warning for flashing colours in the beginning", 0, 0, 20) {
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|
@ -537,7 +537,7 @@ public class Options {
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if (val == 0) {
|
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return "Disabled";
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||||
}
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||||
return String.valueOf(val * 100);
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return (val * 100) + "ms";
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||||
}
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},
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LOAD_HD_IMAGES ("Load HD Images", "LoadHDImages", String.format("Loads HD (%s) images when available. Increases memory usage and loading times.", GameImage.HD_SUFFIX), true),
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@ -609,7 +609,6 @@ public class Options {
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REPLAY_SEEKING ("Replay Seeking", "ReplaySeeking", "Enable a seeking bar on the left side of the screen during replays.", false),
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DISABLE_UPDATER ("Disable Automatic Updates", "DisableUpdater", "Disable automatic checking for updates upon starting opsu!.", false),
|
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ENABLE_WATCH_SERVICE ("Enable Watch Service", "WatchService", "Watch the beatmap directory for changes. Requires a restart.", false),
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DANCE_MOVER ("Mover algorithm", "Mover", "Algorithm that decides how to move from note to note" ) {
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@Override
|
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public Object[] getListItems() {
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@ -637,41 +636,21 @@ public class Options {
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Dancer.instance.setMoverFactoryIndex(i);
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}
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},
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DANCE_QUAD_BEZ_AGGRESSIVENESS ("Quadratic Bezier aggressiveness", "QuadBezAgr", "AKA initial D factor", 50, 0, 200) {
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@Override
|
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public String getValueString() {
|
||||
return val + "";
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||||
}
|
||||
|
||||
@Override
|
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public void drag(GameContainer container, int d) {
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super.drag(container, d);
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QuadraticBezierMover.aggressiveness = val;
|
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return String.valueOf(val);
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||||
}
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@Override
|
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public boolean showCondition() {
|
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return Dancer.moverFactories[Dancer.instance.getMoverFactoryIndex()] instanceof QuadraticBezierMoverFactory;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void read(String s) {
|
||||
super.read(s);
|
||||
QuadraticBezierMover.aggressiveness = val;
|
||||
}
|
||||
},
|
||||
|
||||
DANCE_QUAD_BEZ_SLIDER_AGGRESSIVENESS_FACTOR ("Slider exit aggressiveness factor", "CubBezSliderExitAgr", "AKA initial D factor for sliderexits", 40, 10, 60) {
|
||||
DANCE_QUAD_BEZ_SLIDER_AGGRESSIVENESS_FACTOR ("Slider exit aggressiveness factor", "CubBezSliderExitAgr", "AKA initial D factor for sliderexits", 4, 1, 6) {
|
||||
@Override
|
||||
public String getValueString() {
|
||||
return val / 10 + "";
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drag(GameContainer container, int d) {
|
||||
super.drag(container, d);
|
||||
QuadraticBezierMover.sliderExitAggressivenessfactor = val / 10;
|
||||
return String.valueOf(val);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -679,43 +658,17 @@ public class Options {
|
|||
return DANCE_QUAD_BEZ_AGGRESSIVENESS.showCondition()
|
||||
&& Dancer.sliderMoverController instanceof DefaultSliderMoverController;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void read(String s) {
|
||||
super.read(s);
|
||||
QuadraticBezierMover.sliderExitAggressivenessfactor = val / 10;
|
||||
}
|
||||
},
|
||||
|
||||
DANCE_QUAD_BEZ_USE_CUBIC_ON_SLIDERS ("Use cubic bezier before sliders", "QuadBezCubicSliders", "Slider entry looks better using this", true) {
|
||||
@Override
|
||||
public void click(GameContainer container) {
|
||||
super.click(container);
|
||||
QuadraticBezierMoverFactory.cubicForSliderEntries = bool;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean showCondition() {
|
||||
return DANCE_QUAD_BEZ_SLIDER_AGGRESSIVENESS_FACTOR.showCondition();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void read(String s) {
|
||||
super.read(s);
|
||||
QuadraticBezierMoverFactory.cubicForSliderEntries = bool;
|
||||
}
|
||||
},
|
||||
|
||||
DANCE_QUAD_BEZ_CUBIC_AGGRESSIVENESS_FACTOR ("Slider entry aggressiveness factor", "CubBezSliderEntryAgr", "AKA initial D factor for sliderentries", 40, 10, 60) {
|
||||
DANCE_QUAD_BEZ_CUBIC_AGGRESSIVENESS_FACTOR ("Slider entry aggressiveness factor", "CubBezSliderEntryAgr", "AKA initial D factor for sliderentries", 4, 1, 6) {
|
||||
@Override
|
||||
public String getValueString() {
|
||||
return val / 10 + "";
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drag(GameContainer container, int d) {
|
||||
super.drag(container, d);
|
||||
CubicBezierMover.aggressivenessfactor = val / 10;
|
||||
return String.valueOf(val);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -723,14 +676,7 @@ public class Options {
|
|||
return DANCE_QUAD_BEZ_USE_CUBIC_ON_SLIDERS.showCondition()
|
||||
&& DANCE_QUAD_BEZ_USE_CUBIC_ON_SLIDERS.getBooleanValue();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void read(String s) {
|
||||
super.read(s);
|
||||
CubicBezierMover.aggressivenessfactor = val / 10;
|
||||
}
|
||||
},
|
||||
|
||||
DANCE_MOVER_DIRECTION ("Mover direction", "MoverDirection", "The direction the mover goes" ) {
|
||||
@Override
|
||||
public String getValueString() {
|
||||
|
@ -757,7 +703,6 @@ public class Options {
|
|||
Dancer.moverDirection = MoverDirection.values()[Integer.parseInt(s)];
|
||||
}
|
||||
},
|
||||
|
||||
DANCE_SLIDER_MOVER_TYPE ("Slider mover", "SliderMover", "How to move in sliders") {
|
||||
@Override
|
||||
public String getValueString() {
|
||||
|
@ -785,7 +730,6 @@ public class Options {
|
|||
Dancer.sliderMoverController = Dancer.sliderMovers[val = Integer.parseInt(s)];
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||||
}
|
||||
},
|
||||
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||||
DANCE_SPINNER ("Spinner", "Spinner", "Spinner style") {
|
||||
@Override
|
||||
public Object[] getListItems() {
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||||
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@ -812,96 +756,17 @@ public class Options {
|
|||
Dancer.instance.setSpinnerIndex(Integer.parseInt(s));
|
||||
}
|
||||
},
|
||||
|
||||
DANCE_SPINNER_DELAY ("Spinner delay", "SpinnerDelay", "Fiddle with this if spinner goes too fast.", Spinner.DELAY, 0, 200) {
|
||||
DANCE_SPINNER_DELAY ("Spinner delay", "SpinnerDelay", "Fiddle with this if spinner goes too fast.", 3, 0, 20) {
|
||||
@Override
|
||||
public String getValueString() {
|
||||
return String.format("%dms", val / 10);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drag(GameContainer container, int d) {
|
||||
super.drag(container, d);
|
||||
Spinner.DELAY = val / 10;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void read(String s) {
|
||||
super.read(s);
|
||||
Spinner.DELAY = val / 10;
|
||||
return String.format("%dms", val);
|
||||
}
|
||||
},
|
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|
||||
DANCE_LAZY_SLIDERS ("Lazy sliders", "LazySliders", "Don't do short sliders", Dancer.LAZY_SLIDERS) {
|
||||
@Override
|
||||
public void click(GameContainer container) {
|
||||
bool = !bool;
|
||||
Dancer.LAZY_SLIDERS = bool;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void read(String s) {
|
||||
super.read(s);
|
||||
Dancer.LAZY_SLIDERS = bool;
|
||||
}
|
||||
},
|
||||
|
||||
DANCE_ONLY_CIRCLE_STACKS ("Only circle stacks", "CircleStacks", "Only do circle movement on stacks", AutoMoverFactory.ONLY_CIRCLE_STACKS) {
|
||||
@Override
|
||||
public void click(GameContainer container) {
|
||||
bool = !bool;
|
||||
AutoMoverFactory.ONLY_CIRCLE_STACKS = bool;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void read(String s) {
|
||||
super.read(s);
|
||||
AutoMoverFactory.ONLY_CIRCLE_STACKS = bool;
|
||||
}
|
||||
},
|
||||
|
||||
DANCE_CIRCLE_STREAMS ("Circle streams", "CircleStreams", "Make circles while streaming", AutoMoverFactory.CIRCLE_STREAM == 58) {
|
||||
@Override
|
||||
public void click(GameContainer container) {
|
||||
bool = !bool;
|
||||
AutoMoverFactory.CIRCLE_STREAM = bool ? 58 : 85;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void read(String s) {
|
||||
super.read(s);
|
||||
AutoMoverFactory.CIRCLE_STREAM = bool ? 58 : 85;
|
||||
}
|
||||
},
|
||||
|
||||
DANCE_MIRROR ("Mirror collage", "MirrorCollage", "Hypnotizing stuff. Toggle this ingame by pressing the M key.", Dancer.mirror) {
|
||||
@Override
|
||||
public void click(GameContainer container) {
|
||||
bool = !bool;
|
||||
Dancer.mirror = bool;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void read(String s) {
|
||||
super.read(s);
|
||||
Dancer.mirror = bool;
|
||||
}
|
||||
},
|
||||
|
||||
DANCE_DRAW_APPROACH ("Draw approach circles", "DrawApproach", "Can get a bit busy when using mirror collage", Dancer.drawApproach) {
|
||||
@Override
|
||||
public void click(GameContainer container) {
|
||||
bool = !bool;
|
||||
Dancer.drawApproach = bool;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void read(String s) {
|
||||
super.read(s);
|
||||
Dancer.drawApproach = bool;
|
||||
}
|
||||
},
|
||||
|
||||
DANCE_LAZY_SLIDERS ("Lazy sliders", "LazySliders", "Don't do short sliders", false),
|
||||
DANCE_ONLY_CIRCLE_STACKS ("Only circle stacks", "CircleStacks", "Only do circle movement on stacks", false),
|
||||
DANCE_CIRCLE_STREAMS ("Circle streams", "CircleStreams", "Make circles while streaming", false),
|
||||
DANCE_MIRROR ("Mirror collage", "MirrorCollage", "Hypnotizing stuff. Toggle this ingame by pressing the M key.", false),
|
||||
DANCE_DRAW_APPROACH ("Draw approach circles", "DrawApproach", "Can get a bit busy when using mirror collage", true),
|
||||
DANCE_OBJECT_COLOR_OVERRIDE ("Object color override", "ObjColorOverride", "Override object colors") {
|
||||
@Override
|
||||
public String getValueString() {
|
||||
|
@ -928,7 +793,6 @@ public class Options {
|
|||
Dancer.colorOverride = ObjectColorOverrides.values()[Integer.parseInt(s)];
|
||||
}
|
||||
},
|
||||
|
||||
DANCE_OBJECT_COLOR_OVERRIDE_MIRRORED ("Collage object color override", "ObjColorMirroredOverride", "Override collage object colors") {
|
||||
@Override
|
||||
public String getValueString() {
|
||||
|
@ -955,26 +819,12 @@ public class Options {
|
|||
Dancer.colorMirrorOverride = ObjectColorOverrides.values()[Integer.parseInt(s)];
|
||||
}
|
||||
},
|
||||
|
||||
DANCE_RGB_OBJECT_INC ("RGB objects increment", "RGBInc", "Amount of hue to shift, used for rainbow object override", Dancer.rgbhueinc, -1800, 1800) {
|
||||
DANCE_RGB_OBJECT_INC ("RGB objects increment", "RGBInc", "Amount of hue to shift, used for rainbow object override", 70, -1800, 1800) {
|
||||
@Override
|
||||
public String getValueString() {
|
||||
return String.format("%.1f°", val / 10f);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drag(GameContainer container, int d) {
|
||||
super.drag(container, d);
|
||||
Dancer.rgbhueinc = val;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void read(String s) {
|
||||
super.read(s);
|
||||
Dancer.rgbhueinc = val;
|
||||
}
|
||||
},
|
||||
|
||||
DANCE_CURSOR_COLOR_OVERRIDE ("Cursor color override", "CursorColorOverride", "Override cursor color") {
|
||||
@Override
|
||||
public String getValueString() {
|
||||
|
@ -1001,7 +851,6 @@ public class Options {
|
|||
Dancer.cursorColorOverride = CursorColorOverrides.values()[Integer.parseInt(s)];
|
||||
}
|
||||
},
|
||||
|
||||
DANCE_CURSOR_MIRROR_COLOR_OVERRIDE ("Cursor mirror color override", "CursorMirrorColorOverride", "Override mirror cursor color") {
|
||||
@Override
|
||||
public String getValueString() {
|
||||
|
@ -1028,41 +877,14 @@ public class Options {
|
|||
Dancer.cursorColorMirrorOverride = CursorColorOverrides.values()[Integer.parseInt(s)];
|
||||
}
|
||||
},
|
||||
|
||||
DANCE_CURSOR_ONLY_COLOR_TRAIL ("Only color cursor trail", "OnlyColorTrail", "Don't color the cursor, only the trail", Dancer.onlycolortrail) {
|
||||
@Override
|
||||
public void click(GameContainer container) {
|
||||
bool = !bool;
|
||||
Dancer.onlycolortrail = bool;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void read(String s) {
|
||||
super.read(s);
|
||||
Dancer.onlycolortrail = bool;
|
||||
}
|
||||
},
|
||||
|
||||
DANCE_RGB_CURSOR_INC ("RGB cursor increment", "RGBCursorInc", "Amount of hue to shift, used for rainbow cursor override", Dancer.rgbhueinc, -2000, 2000) {
|
||||
DANCE_CURSOR_ONLY_COLOR_TRAIL ("Only color cursor trail", "OnlyColorTrail", "Don't color the cursor, only the trail", false),
|
||||
DANCE_RGB_CURSOR_INC ("RGB cursor increment", "RGBCursorInc", "Amount of hue to shift, used for rainbow cursor override", 100, -2000, 2000) {
|
||||
@Override
|
||||
public String getValueString() {
|
||||
return String.format("%.2f°", val / 1000f);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drag(GameContainer container, int d) {
|
||||
super.drag(container, d);
|
||||
Dancer.rgbcursorhueinc = val;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void read(String s) {
|
||||
super.read(s);
|
||||
Dancer.rgbcursorhueinc = val;
|
||||
}
|
||||
},
|
||||
|
||||
DANCE_CURSOR_TRAIL_OVERRIDE ("Cursor trail length override", "CursorTrailOverride", "Override cursor trail length", Dancer.cursortraillength, 20, 400) {
|
||||
DANCE_CURSOR_TRAIL_OVERRIDE ("Cursor trail length override", "CursorTrailOverride", "Override cursor trail length", 20, 20, 400) {
|
||||
@Override
|
||||
public String getValueString() {
|
||||
if (val == 20) {
|
||||
|
@ -1070,141 +892,20 @@ public class Options {
|
|||
}
|
||||
return "" + val;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drag(GameContainer container, int d) {
|
||||
super.drag(container, d);
|
||||
Dancer.cursortraillength = val;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void read(String s) {
|
||||
super.read(s);
|
||||
Dancer.cursortraillength = val;
|
||||
}
|
||||
},
|
||||
|
||||
DANCE_HIDE_OBJECTS ("Don't draw objects", "HideObj", "If you only want to see cursors :)", Dancer.hideobjects) {
|
||||
@Override
|
||||
public void click(GameContainer container) {
|
||||
bool = !bool;
|
||||
Dancer.hideobjects = bool;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void read(String s) {
|
||||
super.read(s);
|
||||
Dancer.hideobjects = bool;
|
||||
}
|
||||
},
|
||||
|
||||
DANCE_REMOVE_BG ("Use black background instead of image", "RemoveBG", "Hello darkness my old friend", Dancer.removebg) {
|
||||
@Override
|
||||
public void click(GameContainer container) {
|
||||
bool = !bool;
|
||||
Dancer.removebg = bool;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void read(String s) {
|
||||
super.read(s);
|
||||
Dancer.removebg = bool;
|
||||
}
|
||||
},
|
||||
|
||||
DANCE_CIRLCE_IN_SLOW_SLIDERS ("Do circles in slow sliders", "CircleInSlider", "Circle around sliderball in lazy & slow sliders", Pippi.circleSlowSliders) {
|
||||
@Override
|
||||
public void click(GameContainer container) {
|
||||
bool = !bool;
|
||||
Pippi.circleSlowSliders = bool;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void read(String s) {
|
||||
super.read(s);
|
||||
Pippi.circleSlowSliders = bool;
|
||||
}
|
||||
},
|
||||
|
||||
DANCE_CIRLCE_IN_LAZY_SLIDERS ("Do circles in lazy sliders", "CircleInLazySlider", "Circle in hitcircle in lazy sliders", Pippi.circleLazySliders) {
|
||||
@Override
|
||||
public void click(GameContainer container) {
|
||||
bool = !bool;
|
||||
Pippi.circleLazySliders = bool;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void read(String s) {
|
||||
super.read(s);
|
||||
Pippi.circleLazySliders = bool;
|
||||
}
|
||||
},
|
||||
|
||||
DANCE_HIDE_UI ("Hide all UI", "HideUI", ".", Dancer.hideui) {
|
||||
@Override
|
||||
public void click(GameContainer container) {
|
||||
bool = !bool;
|
||||
Dancer.hideui = bool;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void read(String s) {
|
||||
super.read(s);
|
||||
Dancer.hideui = bool;
|
||||
}
|
||||
},
|
||||
|
||||
DANCE_ENABLE_SB ("Enable storyboard editor", "EnableStoryBoard", "Dance storyboard", false) {
|
||||
@Override
|
||||
public void click(GameContainer container) {
|
||||
super.click(container);
|
||||
SBOverlay.isActive = bool;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void read(String s) {
|
||||
super.read(s);
|
||||
SBOverlay.isActive = bool;
|
||||
}
|
||||
},
|
||||
|
||||
DANCE_HIDE_WATERMARK ("Hide watermark", "HideWaterMark", "Hide the githublink in the top left corner of the playfield", false) {
|
||||
@Override
|
||||
public String getValueString() {
|
||||
return Dancer.hidewatermark ? "Yes" : "No";
|
||||
}
|
||||
|
||||
@Override
|
||||
public void click(GameContainer container) {
|
||||
Dancer.hidewatermark = false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean showRWM() {
|
||||
return !Dancer.hidewatermark;
|
||||
}
|
||||
},
|
||||
|
||||
PIPPI_ENABLE ("Pippi", "Pippi", "Move in circles like dancing pippi (osu! april fools joke 2016)", Pippi.enabled) {
|
||||
@Override
|
||||
public void click(GameContainer container) {
|
||||
bool = !bool;
|
||||
Pippi.enabled = bool;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void read(String s) {
|
||||
super.read(s);
|
||||
Pippi.enabled = bool;
|
||||
}
|
||||
},
|
||||
|
||||
PIPPI_RADIUS_PERCENT ("Pippi radius", "PippiRad", "Radius of pippi, percentage of circle radius", 200, 0, 200) {
|
||||
DANCE_HIDE_OBJECTS ("Don't draw objects", "HideObj", "If you only want to see cursors :)", false),
|
||||
DANCE_REMOVE_BG ("Use black background instead of image", "RemoveBG", "Hello darkness my old friend", true),
|
||||
DANCE_CIRLCE_IN_SLOW_SLIDERS ("Do circles in slow sliders", "CircleInSlider", "Circle around sliderball in lazy & slow sliders", false),
|
||||
DANCE_CIRLCE_IN_LAZY_SLIDERS ("Do circles in lazy sliders", "CircleInLazySlider", "Circle in hitcircle in lazy sliders", false),
|
||||
DANCE_HIDE_UI ("Hide all UI", "HideUI", ".", true),
|
||||
DANCE_ENABLE_SB ("Enable storyboard editor", "EnableStoryBoard", "Dance storyboard", false),
|
||||
DANCE_HIDE_WATERMARK ("Hide watermark", "HideWaterMark", "Hide the githublink in the top left corner of the playfield", false),
|
||||
PIPPI_ENABLE ("Pippi", "Pippi", "Move in circles like dancing pippi (osu! april fools joke 2016)", false),
|
||||
PIPPI_RADIUS_PERCENT ("Pippi radius", "PippiRad", "Radius of pippi, percentage of circle radius", 100, 0, 100) {
|
||||
@Override
|
||||
public String getValueString() {
|
||||
return (val / 2) + "%";
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drag(GameContainer container, int d) {
|
||||
super.drag(container, d);
|
||||
|
@ -1217,72 +918,20 @@ public class Options {
|
|||
Pippi.setRadiusPercent(val / 2);
|
||||
}
|
||||
},
|
||||
|
||||
PIPPI_ANGLE_INC_MUL("Pippi angle increment multiplier", "PippiAngIncMul", "How fast pippi's angle increments", Pippi.angleInc, -200, 200) {
|
||||
PIPPI_ANGLE_INC_MUL("Pippi angle increment multiplier", "PippiAngIncMul", "How fast pippi's angle increments", 10, -200, 200) {
|
||||
@Override
|
||||
public String getValueString() {
|
||||
return String.format("x%.1f", val / 10f);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drag(GameContainer container, int d) {
|
||||
super.drag(container, d);
|
||||
Pippi.angleInc = val;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void read(String s) {
|
||||
super.read(s);
|
||||
Pippi.angleInc = val;
|
||||
}
|
||||
},
|
||||
|
||||
PIPPI_ANGLE_INC_MUL_SLIDER ("Pippi angle increment multiplier slider", "PippiAngIncMulSlider", "Same as above, but in sliders", Pippi.angleSliderInc, -200, 200) {
|
||||
PIPPI_ANGLE_INC_MUL_SLIDER ("Pippi angle increment multiplier slider", "PippiAngIncMulSlider", "Same as above, but in sliders", 50, -200, 200) {
|
||||
@Override
|
||||
public String getValueString() {
|
||||
return String.format("x%.1f", val / 10f);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drag(GameContainer container, int d) {
|
||||
super.drag(container, d);
|
||||
Pippi.angleSliderInc = val;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void read(String s) {
|
||||
super.read(s);
|
||||
Pippi.angleSliderInc = val;
|
||||
}
|
||||
},
|
||||
|
||||
PIPPI_SLIDER_FOLLOW_EXPAND ("Followcircle expand", "PippiFollowExpand", "Increase radius in followcircles", Pippi.followcircleExpand) {
|
||||
@Override
|
||||
public void click(GameContainer container) {
|
||||
bool = !bool;
|
||||
Pippi.followcircleExpand = bool;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void read(String s) {
|
||||
super.read(s);
|
||||
Pippi.followcircleExpand = bool;
|
||||
}
|
||||
},
|
||||
|
||||
PIPPI_PREVENT_WOBBLY_STREAMS ("Prevent wobbly streams", "PippiPreventWobblyStreams", "Force linear mover while doing streams to prevent wobbly pippi", Pippi.preventWobblyStreams) {
|
||||
@Override
|
||||
public void click(GameContainer container) {
|
||||
bool = !bool;
|
||||
Pippi.preventWobblyStreams = bool;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void read(String s) {
|
||||
super.read(s);
|
||||
Pippi.preventWobblyStreams = bool;
|
||||
}
|
||||
};
|
||||
PIPPI_SLIDER_FOLLOW_EXPAND ("Followcircle expand", "PippiFollowExpand", "Increase radius in followcircles", false),
|
||||
PIPPI_PREVENT_WOBBLY_STREAMS ("Prevent wobbly streams", "PippiPreventWobblyStreams", "Force linear mover while doing streams to prevent wobbly pippi", true);
|
||||
|
||||
|
||||
/** Option name. */
|
||||
|
@ -1306,7 +955,7 @@ public class Options {
|
|||
private int max, min;
|
||||
|
||||
/** Option types. */
|
||||
private enum OptionType { BOOLEAN, NUMERIC, OTHER };
|
||||
public enum OptionType { BOOLEAN, NUMERIC, OTHER };
|
||||
|
||||
/** Whether or not this is a numeric option. */
|
||||
private OptionType type = OptionType.OTHER;
|
||||
|
@ -1385,8 +1034,6 @@ public class Options {
|
|||
*/
|
||||
public String getDescription() { return description; }
|
||||
|
||||
public boolean showRWM() { return false; } // this is probably a shitty way to implement this :)
|
||||
|
||||
/**
|
||||
* Returns the boolean value for the option, if applicable.
|
||||
* @return the boolean value
|
||||
|
@ -1456,7 +1103,7 @@ public class Options {
|
|||
* @param container the game container
|
||||
* @param d the dragged distance (modified by multiplier)
|
||||
*/
|
||||
public void drag(GameContainer container, int d) {
|
||||
public void drag(GameContainer container, int d) { // TODO rename this
|
||||
if (type == OptionType.NUMERIC)
|
||||
val = Utils.clamp(val + d, min, max);
|
||||
}
|
||||
|
@ -1495,8 +1142,8 @@ public class Options {
|
|||
bool = Boolean.parseBoolean(s);
|
||||
}
|
||||
|
||||
public boolean isDragOption() {
|
||||
return type == OptionType.NUMERIC;
|
||||
public OptionType getType() {
|
||||
return type;
|
||||
}
|
||||
|
||||
public int getMinValue() {
|
||||
|
@ -1698,6 +1345,88 @@ public class Options {
|
|||
}
|
||||
}
|
||||
|
||||
public static int getQuadBezAggressiveness() {
|
||||
return GameOption.DANCE_QUAD_BEZ_AGGRESSIVENESS.getIntegerValue();
|
||||
}
|
||||
public static int getQuadBezSliderAggressiveness() {
|
||||
return GameOption.DANCE_QUAD_BEZ_SLIDER_AGGRESSIVENESS_FACTOR.getIntegerValue();
|
||||
}
|
||||
public static boolean isQuadBezCubicEnabled() {
|
||||
return GameOption.DANCE_QUAD_BEZ_USE_CUBIC_ON_SLIDERS.getBooleanValue();
|
||||
}
|
||||
public static int getQuadBezSliderEntryAggressiveness() {
|
||||
return GameOption.DANCE_QUAD_BEZ_CUBIC_AGGRESSIVENESS_FACTOR.getIntegerValue();
|
||||
}
|
||||
public static int getSpinnerDelay() {
|
||||
return GameOption.DANCE_SPINNER_DELAY.getIntegerValue();
|
||||
}
|
||||
public static boolean isLazySliders() {
|
||||
return GameOption.DANCE_LAZY_SLIDERS.getBooleanValue();
|
||||
}
|
||||
public static boolean isOnlyCircleStacks() {
|
||||
return GameOption.DANCE_ONLY_CIRCLE_STACKS.getBooleanValue();
|
||||
}
|
||||
public static boolean isCircleStreams() {
|
||||
return GameOption.DANCE_CIRCLE_STREAMS.getBooleanValue();
|
||||
}
|
||||
public static boolean isMirror() {
|
||||
return GameOption.DANCE_MIRROR.getBooleanValue();
|
||||
}
|
||||
public static void setMirror(boolean mirror) {
|
||||
GameOption.DANCE_MIRROR.setValue(mirror);
|
||||
}
|
||||
public static boolean isDrawApproach() {
|
||||
return GameOption.DANCE_DRAW_APPROACH.getBooleanValue();
|
||||
}
|
||||
public static int getRGBObjInc() {
|
||||
return GameOption.DANCE_RGB_OBJECT_INC.getIntegerValue();
|
||||
}
|
||||
public static boolean isCursorOnlyColorTrail() {
|
||||
return GameOption.DANCE_CURSOR_ONLY_COLOR_TRAIL.getBooleanValue();
|
||||
}
|
||||
public static int getRGBCursorInc() {
|
||||
return GameOption.DANCE_RGB_CURSOR_INC.getIntegerValue();
|
||||
}
|
||||
public static int getCursorTrailOverride() {
|
||||
return GameOption.DANCE_CURSOR_TRAIL_OVERRIDE.getIntegerValue();
|
||||
}
|
||||
public static boolean isHideObjects() {
|
||||
return GameOption.DANCE_HIDE_OBJECTS.getBooleanValue();
|
||||
}
|
||||
public static boolean isRemoveBG() {
|
||||
return GameOption.DANCE_REMOVE_BG.getBooleanValue();
|
||||
}
|
||||
public static boolean isCircleInSlowSliders() {
|
||||
return GameOption.DANCE_CIRLCE_IN_SLOW_SLIDERS.getBooleanValue();
|
||||
}
|
||||
public static boolean isCircleInLazySliders() {
|
||||
return GameOption.DANCE_CIRLCE_IN_LAZY_SLIDERS.getBooleanValue();
|
||||
}
|
||||
public static boolean isHideUI() {
|
||||
return GameOption.DANCE_HIDE_UI.getBooleanValue();
|
||||
}
|
||||
public static boolean isEnableSB() {
|
||||
return GameOption.DANCE_ENABLE_SB.getBooleanValue();
|
||||
}
|
||||
public static boolean isHideWM() {
|
||||
return GameOption.DANCE_HIDE_WATERMARK.getBooleanValue();
|
||||
}
|
||||
public static boolean isPippiEnabled() {
|
||||
return GameOption.PIPPI_ENABLE.getBooleanValue();
|
||||
}
|
||||
public static int getPippiAngIncMultiplier() {
|
||||
return GameOption.PIPPI_ANGLE_INC_MUL.getIntegerValue();
|
||||
}
|
||||
public static int getPippiAngIncMultiplierSlider() {
|
||||
return GameOption.PIPPI_ANGLE_INC_MUL_SLIDER.getIntegerValue();
|
||||
}
|
||||
public static boolean isPippiFollowcircleExpand() {
|
||||
return GameOption.PIPPI_SLIDER_FOLLOW_EXPAND.getBooleanValue();
|
||||
}
|
||||
public static boolean isPippiPreventWobblyStreams() {
|
||||
return GameOption.PIPPI_PREVENT_WOBBLY_STREAMS.getBooleanValue();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether or not fullscreen mode is enabled.
|
||||
* @return true if enabled
|
||||
|
|
|
@ -130,7 +130,7 @@ public class Circle extends GameObject {
|
|||
float oldAlpha = Colors.WHITE_FADE.a;
|
||||
Colors.WHITE_FADE.a = color.a = alpha;
|
||||
|
||||
if (timeDiff >= 0 && !GameMod.HIDDEN.isActive() && Dancer.drawApproach)
|
||||
if (timeDiff >= 0 && !GameMod.HIDDEN.isActive() && Options.isDrawApproach())
|
||||
GameImage.APPROACHCIRCLE.getImage().getScaledCopy(approachScale).drawCentered(x, y, color);
|
||||
GameImage.HITCIRCLE.getImage().drawCentered(x, y, color);
|
||||
boolean overlayAboveNumber = Options.getSkin().isHitCircleOverlayAboveNumber();
|
||||
|
@ -196,7 +196,7 @@ public class Circle extends GameObject {
|
|||
if (trackPosition > time + hitResultOffset[GameData.HIT_50]) {
|
||||
if (isAutoMod) {// "auto" mod: catch any missed notes due to lag
|
||||
data.hitResult(time, GameData.HIT_300, x, y, color, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false);
|
||||
if (Dancer.mirror && GameMod.AUTO.isActive()) {
|
||||
if (Options.isMirror() && GameMod.AUTO.isActive()) {
|
||||
float[] m = Utils.mirrorPoint(x, y);
|
||||
data.hitResult(time, GameData.HIT_300, m[0], m[1], mirrorColor, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false, false);
|
||||
}
|
||||
|
@ -211,7 +211,7 @@ public class Circle extends GameObject {
|
|||
else if (isAutoMod) {
|
||||
if (Math.abs(trackPosition - time) < hitResultOffset[GameData.HIT_300]) {
|
||||
data.hitResult(time, GameData.HIT_300, x, y, color, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false);
|
||||
if (Dancer.mirror && GameMod.AUTO.isActive()) {
|
||||
if (Options.isMirror() && GameMod.AUTO.isActive()) {
|
||||
float[] m = Utils.mirrorPoint(x, y);
|
||||
data.hitResult(time, GameData.HIT_300, m[0], m[1], mirrorColor, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false, false);
|
||||
}
|
||||
|
|
|
@ -311,7 +311,7 @@ public class Slider extends GameObject {
|
|||
if (mirror) {
|
||||
g.rotate(x, y, -180f);
|
||||
}
|
||||
if (!GameMod.HIDDEN.isActive() && Dancer.drawApproach) {
|
||||
if (!GameMod.HIDDEN.isActive() && Options.isDrawApproach()) {
|
||||
GameImage.APPROACHCIRCLE.getImage().getScaledCopy(approachScale).drawCentered(x, y, color);
|
||||
}
|
||||
g.popTransform();
|
||||
|
@ -515,7 +515,7 @@ public class Slider extends GameObject {
|
|||
data.hitResult(hitObject.getTime() + (int) sliderTimeTotal, result,
|
||||
cx, cy, color, comboEnd, hitObject, type, sliderHeldToEnd,
|
||||
currentRepeats + 1, curve, sliderHeldToEnd);
|
||||
if (Dancer.mirror && GameMod.AUTO.isActive()) {
|
||||
if (Options.isMirror() && GameMod.AUTO.isActive()) {
|
||||
float[] m = Utils.mirrorPoint(cx, cy);
|
||||
data.hitResult(hitObject.getTime() + (int) sliderTimeTotal, result,
|
||||
m[0], m[1], mirrorColor, comboEnd, hitObject, type, sliderHeldToEnd,
|
||||
|
|
|
@ -299,14 +299,13 @@ public class Game extends BasicGameState {
|
|||
private final int state;
|
||||
|
||||
private final Cursor mirrorCursor;
|
||||
private final SBOverlay sbOverlay;
|
||||
private SBOverlay sbOverlay;
|
||||
|
||||
private FakeCombinedCurve knorkesliders;
|
||||
|
||||
public Game(int state) {
|
||||
this.state = state;
|
||||
mirrorCursor = new Cursor(true);
|
||||
sbOverlay = new SBOverlay(this);
|
||||
}
|
||||
|
||||
public void loadCheckpoint(int checkpoint) {
|
||||
|
@ -347,6 +346,7 @@ public class Game extends BasicGameState {
|
|||
@Override
|
||||
public void init(GameContainer container, StateBasedGame game)
|
||||
throws SlickException {
|
||||
this.sbOverlay = new SBOverlay(this, container);
|
||||
this.container = container;
|
||||
this.game = game;
|
||||
input = container.getInput();
|
||||
|
@ -354,8 +354,6 @@ public class Game extends BasicGameState {
|
|||
int width = container.getWidth();
|
||||
int height = container.getHeight();
|
||||
|
||||
sbOverlay.init(container, input, width, height);
|
||||
|
||||
// create offscreen graphics
|
||||
offscreen = new Image(width, height);
|
||||
gOffscreen = offscreen.getGraphics();
|
||||
|
@ -396,7 +394,7 @@ public class Game extends BasicGameState {
|
|||
}
|
||||
|
||||
// background
|
||||
if (!Dancer.removebg && GameMod.AUTO.isActive()) {
|
||||
if (!Options.isRemoveBG() && GameMod.AUTO.isActive()) {
|
||||
float dimLevel = Options.getBackgroundDim();
|
||||
if (trackPosition < firstObjectTime) {
|
||||
if (timeDiff < approachTime)
|
||||
|
@ -510,7 +508,7 @@ public class Game extends BasicGameState {
|
|||
Colors.BLACK_ALPHA.a = a;
|
||||
}
|
||||
|
||||
if (!Dancer.hideui || !GameMod.AUTO.isActive()) {
|
||||
if (!Options.isHideUI() || !GameMod.AUTO.isActive()) {
|
||||
data.drawGameElements(g, true, objectIndex == 0);
|
||||
}
|
||||
|
||||
|
@ -548,7 +546,7 @@ public class Game extends BasicGameState {
|
|||
|
||||
// non-break
|
||||
else {
|
||||
if (!GameMod.AUTO.isActive() || !Dancer.hideui) {
|
||||
if (!GameMod.AUTO.isActive() || !Options.isHideUI()) {
|
||||
// game elements
|
||||
data.drawGameElements(g, false, objectIndex == 0);
|
||||
|
||||
|
@ -672,11 +670,11 @@ public class Game extends BasicGameState {
|
|||
}
|
||||
}
|
||||
|
||||
if (!Dancer.hideui && GameMod.AUTO.isActive())
|
||||
if (!Options.isHideUI() && GameMod.AUTO.isActive())
|
||||
GameImage.UNRANKED.getImage().drawCentered(width / 2, height * 0.077f);
|
||||
|
||||
// draw replay speed button
|
||||
if (isReplay || (!Dancer.hideui && GameMod.AUTO.isActive()))
|
||||
if (isReplay || (!Options.isHideUI()&& GameMod.AUTO.isActive()))
|
||||
playbackSpeed.getButton().draw();
|
||||
|
||||
// draw music position bar (for replay seeking)
|
||||
|
@ -711,7 +709,7 @@ public class Game extends BasicGameState {
|
|||
UI.draw(g, replayX, replayY, replayKeyPressed);
|
||||
else if (GameMod.AUTO.isActive()) {
|
||||
UI.draw(g, (int) autoMousePosition.x, (int) autoMousePosition.y, autoMousePressed);
|
||||
if (Dancer.mirror && GameMod.AUTO.isActive()) {
|
||||
if (Options.isMirror() && GameMod.AUTO.isActive()) {
|
||||
double dx = autoMousePosition.x - Options.width / 2d;
|
||||
double dy = autoMousePosition.y - Options.height / 2d;
|
||||
double d = Math.sqrt(dx * dx + dy * dy);
|
||||
|
@ -724,9 +722,9 @@ public class Game extends BasicGameState {
|
|||
else
|
||||
UI.draw(g);
|
||||
|
||||
sbOverlay.render(container, game, g);
|
||||
sbOverlay.render(container, g);
|
||||
|
||||
if (!Dancer.hidewatermark) {
|
||||
if (!Options.isHideWM()) {
|
||||
Fonts.SMALL.drawString(0.3f, 0.3f, "opsu!dance " + Updater.get().getCurrentVersion() + " by robin_be | https://github.com/yugecin/opsu-dance");
|
||||
}
|
||||
}
|
||||
|
@ -741,7 +739,7 @@ public class Game extends BasicGameState {
|
|||
}
|
||||
yugecin.opsudance.spinners.Spinner.update(delta);
|
||||
int mouseX = input.getMouseX(), mouseY = input.getMouseY();
|
||||
sbOverlay.update(mouseX, mouseY);
|
||||
sbOverlay.update(delta, mouseX, mouseY);
|
||||
skipButton.hoverUpdate(delta, mouseX, mouseY);
|
||||
if (isReplay || GameMod.AUTO.isActive())
|
||||
playbackSpeed.getButton().hoverUpdate(delta, mouseX, mouseY);
|
||||
|
@ -853,7 +851,7 @@ public class Game extends BasicGameState {
|
|||
}
|
||||
|
||||
// update in-game scoreboard
|
||||
if (!Dancer.hideui && previousScores != null && trackPosition > firstObjectTime) {
|
||||
if (!Options.isHideUI() && previousScores != null && trackPosition > firstObjectTime) {
|
||||
// show scoreboard if selected, and always in break
|
||||
if (scoreboardVisible || breakTime > 0) {
|
||||
currentScoreboardAlpha += 1f / SCOREBOARD_FADE_IN_TIME * delta;
|
||||
|
@ -1035,7 +1033,7 @@ public class Game extends BasicGameState {
|
|||
objectIndex++; // done, so increment object index
|
||||
sbOverlay.updateIndex(objectIndex);
|
||||
if (objectIndex >= mirrorTo) {
|
||||
Dancer.mirror = false;
|
||||
Options.setMirror(false);
|
||||
}
|
||||
} else
|
||||
break;
|
||||
|
@ -1150,30 +1148,30 @@ public class Game extends BasicGameState {
|
|||
Utils.takeScreenShot();
|
||||
break;
|
||||
case Input.KEY_TAB:
|
||||
if (!Dancer.hideui) {
|
||||
if (!Options.isHideUI()) {
|
||||
scoreboardVisible = !scoreboardVisible;
|
||||
}
|
||||
break;
|
||||
case Input.KEY_M:
|
||||
if (Dancer.mirror) {
|
||||
if (Options.isMirror()) {
|
||||
mirrorTo = objectIndex;
|
||||
Dancer.mirror = false;
|
||||
Options.setMirror(false);
|
||||
} else {
|
||||
mirrorCursor.resetLocations();
|
||||
mirrorFrom = objectIndex;
|
||||
mirrorTo = gameObjects.length;
|
||||
Dancer.mirror = true;
|
||||
Options.setMirror(true);
|
||||
}
|
||||
break;
|
||||
case Input.KEY_P:
|
||||
if (Dancer.mirror) {
|
||||
if (Options.isMirror()) {
|
||||
mirrorTo = objectIndex;
|
||||
Dancer.mirror = false;
|
||||
Options.setMirror(false);
|
||||
} else {
|
||||
mirrorCursor.resetLocations();
|
||||
mirrorFrom = objectIndex;
|
||||
mirrorTo = mirrorFrom + 1;
|
||||
Dancer.mirror = true;
|
||||
Options.setMirror(true);
|
||||
}
|
||||
break;
|
||||
case Input.KEY_MINUS:
|
||||
|
@ -1189,7 +1187,10 @@ public class Game extends BasicGameState {
|
|||
|
||||
@Override
|
||||
public void mouseDragged(int oldx, int oldy, int newx, int newy) {
|
||||
sbOverlay.mouseDragged(oldx, oldy, newx, newy);
|
||||
if (sbOverlay.mouseDragged(oldx, oldy, newx, newy)) {
|
||||
//noinspection UnnecessaryReturnStatement
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -1622,7 +1623,7 @@ public class Game extends BasicGameState {
|
|||
stack.add(index);
|
||||
|
||||
// draw follow points
|
||||
if (!Options.isFollowPointEnabled() || loseState)
|
||||
if (!Options.isFollowPointEnabled() || loseState || !Options.isHideObjects())
|
||||
continue;
|
||||
if (beatmap.objects[index].isSpinner()) {
|
||||
lastObjectIndex = -1;
|
||||
|
@ -1687,9 +1688,9 @@ public class Game extends BasicGameState {
|
|||
|
||||
// normal case
|
||||
if (!loseState) {
|
||||
if (!Dancer.hideobjects) {
|
||||
if (!Options.isHideObjects()) {
|
||||
gameObj.draw(g, trackPosition, false);
|
||||
if (Dancer.mirror && GameMod.AUTO.isActive() && idx < mirrorTo && idx >= mirrorFrom) {
|
||||
if (Options.isMirror() && GameMod.AUTO.isActive() && idx < mirrorTo && idx >= mirrorFrom) {
|
||||
g.pushTransform();
|
||||
g.rotate(Options.width / 2f, Options.height / 2f, 180f);
|
||||
gameObj.draw(g, trackPosition, true);
|
||||
|
@ -1729,7 +1730,7 @@ public class Game extends BasicGameState {
|
|||
}
|
||||
|
||||
// draw result objects
|
||||
if (!Dancer.hideobjects) {
|
||||
if (!Options.isHideObjects()) {
|
||||
data.drawHitResults(trackPosition);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -22,39 +22,32 @@ import itdelatrisu.opsu.GameImage;
|
|||
import itdelatrisu.opsu.Opsu;
|
||||
import itdelatrisu.opsu.Options;
|
||||
import itdelatrisu.opsu.Options.GameOption;
|
||||
import itdelatrisu.opsu.Utils;
|
||||
import itdelatrisu.opsu.audio.MusicController;
|
||||
import itdelatrisu.opsu.audio.SoundController;
|
||||
import itdelatrisu.opsu.audio.SoundEffect;
|
||||
import itdelatrisu.opsu.ui.Colors;
|
||||
import itdelatrisu.opsu.ui.Fonts;
|
||||
import itdelatrisu.opsu.ui.MenuButton;
|
||||
import itdelatrisu.opsu.ui.UI;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
import org.newdawn.slick.Color;
|
||||
import org.newdawn.slick.GameContainer;
|
||||
import org.newdawn.slick.Graphics;
|
||||
import org.newdawn.slick.Image;
|
||||
import org.newdawn.slick.Input;
|
||||
import org.newdawn.slick.SlickException;
|
||||
import org.newdawn.slick.state.BasicGameState;
|
||||
import org.newdawn.slick.state.StateBasedGame;
|
||||
import org.newdawn.slick.state.transition.FadeInTransition;
|
||||
import org.newdawn.slick.state.transition.EmptyTransition;
|
||||
import yugecin.opsudance.ui.ItemList;
|
||||
import yugecin.opsudance.ui.RWM;
|
||||
import yugecin.opsudance.ui.OptionsOverlay;
|
||||
import yugecin.opsudance.ui.OptionsOverlay.OptionTab;
|
||||
|
||||
/**
|
||||
* "Game Options" state.
|
||||
* <p>
|
||||
* Players are able to view and change various game settings in this state.
|
||||
*/
|
||||
public class OptionsMenu extends BasicGameState {
|
||||
public class OptionsMenu extends BasicGameState implements OptionsOverlay.Parent {
|
||||
|
||||
/** Option tabs. */
|
||||
private enum OptionTab {
|
||||
DISPLAY ("Display", new GameOption[] {
|
||||
private static final OptionTab[] options = new OptionsOverlay.OptionTab[]{
|
||||
new OptionTab("Display", new GameOption[]{
|
||||
GameOption.SCREEN_RESOLUTION,
|
||||
GameOption.FULLSCREEN,
|
||||
GameOption.ALLOW_LARGER_RESOLUTIONS,
|
||||
|
@ -67,7 +60,7 @@ public class OptionsMenu extends BasicGameState {
|
|||
GameOption.LOAD_HD_IMAGES,
|
||||
GameOption.LOAD_VERBOSE
|
||||
}),
|
||||
MUSIC ("Music", new GameOption[] {
|
||||
new OptionTab("Music", new GameOption[] {
|
||||
GameOption.MASTER_VOLUME,
|
||||
GameOption.MUSIC_VOLUME,
|
||||
GameOption.EFFECT_VOLUME,
|
||||
|
@ -77,7 +70,7 @@ public class OptionsMenu extends BasicGameState {
|
|||
GameOption.DISABLE_SOUNDS,
|
||||
GameOption.ENABLE_THEME_SONG
|
||||
}),
|
||||
GAMEPLAY ("Gameplay", new GameOption[] {
|
||||
new OptionTab("Gameplay", new GameOption[] {
|
||||
GameOption.BACKGROUND_DIM,
|
||||
GameOption.FORCE_DEFAULT_PLAYFIELD,
|
||||
GameOption.IGNORE_BEATMAP_SKINS,
|
||||
|
@ -95,7 +88,7 @@ public class OptionsMenu extends BasicGameState {
|
|||
GameOption.MAP_END_DELAY,
|
||||
GameOption.EPILEPSY_WARNING,
|
||||
}),
|
||||
INPUT ("Input", new GameOption[] {
|
||||
new OptionTab("Input", new GameOption[] {
|
||||
GameOption.KEY_LEFT,
|
||||
GameOption.KEY_RIGHT,
|
||||
GameOption.DISABLE_MOUSE_WHEEL,
|
||||
|
@ -104,7 +97,7 @@ public class OptionsMenu extends BasicGameState {
|
|||
GameOption.NEW_CURSOR,
|
||||
GameOption.DISABLE_CURSOR
|
||||
}),
|
||||
CUSTOM ("Custom", new GameOption[] {
|
||||
new OptionTab("Custom", new GameOption[] {
|
||||
GameOption.FIXED_CS,
|
||||
GameOption.FIXED_HP,
|
||||
GameOption.FIXED_AR,
|
||||
|
@ -114,7 +107,7 @@ public class OptionsMenu extends BasicGameState {
|
|||
GameOption.DISABLE_UPDATER,
|
||||
GameOption.ENABLE_WATCH_SERVICE
|
||||
}),
|
||||
DANCE ("Dance", new GameOption[] {
|
||||
new OptionTab("Dance", new GameOption[] {
|
||||
GameOption.DANCE_MOVER,
|
||||
GameOption.DANCE_QUAD_BEZ_AGGRESSIVENESS,
|
||||
GameOption.DANCE_QUAD_BEZ_SLIDER_AGGRESSIVENESS_FACTOR,
|
||||
|
@ -131,7 +124,7 @@ public class OptionsMenu extends BasicGameState {
|
|||
GameOption.DANCE_CIRLCE_IN_LAZY_SLIDERS,
|
||||
GameOption.DANCE_MIRROR,
|
||||
}),
|
||||
DANCEDISP ("Dance display", new GameOption[] {
|
||||
new OptionTab("Dance display", new GameOption[] {
|
||||
GameOption.DANCE_DRAW_APPROACH,
|
||||
GameOption.DANCE_OBJECT_COLOR_OVERRIDE,
|
||||
GameOption.DANCE_OBJECT_COLOR_OVERRIDE_MIRRORED,
|
||||
|
@ -147,406 +140,80 @@ public class OptionsMenu extends BasicGameState {
|
|||
GameOption.DANCE_ENABLE_SB,
|
||||
GameOption.DANCE_HIDE_WATERMARK,
|
||||
}),
|
||||
PIPPI ("Pippi", new GameOption[] {
|
||||
new OptionTab ("Pippi", new GameOption[] {
|
||||
GameOption.PIPPI_ENABLE,
|
||||
GameOption.PIPPI_RADIUS_PERCENT,
|
||||
GameOption.PIPPI_ANGLE_INC_MUL,
|
||||
GameOption.PIPPI_ANGLE_INC_MUL_SLIDER,
|
||||
GameOption.PIPPI_SLIDER_FOLLOW_EXPAND,
|
||||
GameOption.PIPPI_PREVENT_WOBBLY_STREAMS,
|
||||
});
|
||||
})
|
||||
};
|
||||
|
||||
/** Total number of tabs. */
|
||||
public static final int SIZE = values().length;
|
||||
|
||||
/** Array of OptionTab objects in reverse order. */
|
||||
public static final OptionTab[] VALUES_REVERSED;
|
||||
static {
|
||||
VALUES_REVERSED = values();
|
||||
Collections.reverse(Arrays.asList(VALUES_REVERSED));
|
||||
}
|
||||
|
||||
/** Enum values. */
|
||||
private static OptionTab[] values = values();
|
||||
|
||||
/** Tab name. */
|
||||
private final String name;
|
||||
|
||||
/** Options array. */
|
||||
public final GameOption[] options;
|
||||
|
||||
/** Associated tab button. */
|
||||
public MenuButton button;
|
||||
|
||||
/**
|
||||
* Constructor.
|
||||
* @param name the tab name
|
||||
* @param options the options to display under the tab
|
||||
*/
|
||||
OptionTab(String name, GameOption[] options) {
|
||||
this.name = name;
|
||||
this.options = options;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the tab name.
|
||||
*/
|
||||
public String getName() { return name; }
|
||||
|
||||
/**
|
||||
* Returns the next tab.
|
||||
*/
|
||||
public OptionTab next() { return values[(this.ordinal() + 1) % values.length]; }
|
||||
|
||||
/**
|
||||
* Returns the previous tab.
|
||||
*/
|
||||
public OptionTab prev() { return values[(this.ordinal() + (SIZE - 1)) % values.length]; }
|
||||
}
|
||||
|
||||
/** Current tab. */
|
||||
private OptionTab currentTab;
|
||||
|
||||
/** Key entry states. */
|
||||
private boolean keyEntryLeft = false, keyEntryRight = false;
|
||||
|
||||
/** Game option coordinate modifiers (for drawing). */
|
||||
private int textY, offsetY;
|
||||
|
||||
// game-related variables
|
||||
private GameContainer container;
|
||||
private StateBasedGame game;
|
||||
private Input input;
|
||||
private Graphics g;
|
||||
private final int state;
|
||||
private GameOption selectedOption;
|
||||
|
||||
private final ItemList list;
|
||||
private final RWM rwm;
|
||||
private OptionsOverlay optionsOverlay;
|
||||
|
||||
public OptionsMenu(int state) {
|
||||
this.state = state;
|
||||
list = new ItemList();
|
||||
rwm = new RWM();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void init(GameContainer container, StateBasedGame game)
|
||||
throws SlickException {
|
||||
list.init(container);
|
||||
rwm.init(container);
|
||||
|
||||
this.container = container;
|
||||
this.game = game;
|
||||
this.input = container.getInput();
|
||||
this.g = container.getGraphics();
|
||||
|
||||
int width = container.getWidth();
|
||||
int height = container.getHeight();
|
||||
|
||||
// option tabs
|
||||
Image tabImage = GameImage.MENU_TAB.getImage();
|
||||
float tabX = width * 0.032f + (tabImage.getWidth() / 3);
|
||||
float tabY = Fonts.XLARGE.getLineHeight() + Fonts.DEFAULT.getLineHeight() +
|
||||
height * 0.015f - (tabImage.getHeight() / 2f);
|
||||
int tabOffset = Math.min(tabImage.getWidth(), width / OptionTab.SIZE);
|
||||
for (OptionTab tab : OptionTab.values())
|
||||
tab.button = new MenuButton(tabImage, tabX + (tab.ordinal() * tabOffset), tabY);
|
||||
|
||||
// game option coordinate modifiers
|
||||
textY = (int) (tabY + tabImage.getHeight());
|
||||
//int backHeight = GameImage.MENU_BACK.getAnimation(1).getHeight();
|
||||
//offsetY = (height - textY - (backHeight * 4 / 5)) / maxOptionsScreen;
|
||||
offsetY = (int) ((Fonts.MEDIUM.getLineHeight() + Fonts.SMALL.getLineHeight()) * 1.1f);
|
||||
optionsOverlay = new OptionsOverlay(this, options, 5, container);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(GameContainer container, StateBasedGame game, Graphics g)
|
||||
throws SlickException {
|
||||
int width = container.getWidth();
|
||||
int height = container.getHeight();
|
||||
int mouseX = input.getMouseX(), mouseY = input.getMouseY();
|
||||
|
||||
public void render(GameContainer container, StateBasedGame game, Graphics g) throws SlickException {
|
||||
// background
|
||||
GameImage.OPTIONS_BG.getImage().draw();
|
||||
|
||||
// title
|
||||
float marginX = width * 0.015f, marginY = height * 0.01f;
|
||||
Fonts.XLARGE.drawString(marginX, marginY, "Options", Color.white);
|
||||
Fonts.DEFAULT.drawString(marginX + Fonts.XLARGE.getWidth("Options") * 1.2f, marginY + Fonts.XLARGE.getLineHeight() * 0.9f - Fonts.DEFAULT.getLineHeight(),
|
||||
"Change the way opsu! behaves", Color.white);
|
||||
|
||||
// game options
|
||||
g.setLineWidth(1f);
|
||||
GameOption hoverOption = (keyEntryLeft) ? GameOption.KEY_LEFT :
|
||||
(keyEntryRight) ? GameOption.KEY_RIGHT :
|
||||
getOptionAt(mouseY);
|
||||
if (selectedOption != null) {
|
||||
hoverOption = selectedOption;
|
||||
}
|
||||
for (int i = 0, j = 0; i < currentTab.options.length; i++) {
|
||||
GameOption option = currentTab.options[i];
|
||||
if (!option.showCondition()) {
|
||||
continue;
|
||||
}
|
||||
drawOption(option, j++, hoverOption == option);
|
||||
}
|
||||
|
||||
// option tabs
|
||||
OptionTab hoverTab = null;
|
||||
for (OptionTab tab : OptionTab.values()) {
|
||||
if (tab.button.contains(mouseX, mouseY)) {
|
||||
hoverTab = tab;
|
||||
break;
|
||||
}
|
||||
}
|
||||
for (OptionTab tab : OptionTab.VALUES_REVERSED) {
|
||||
if (tab != currentTab)
|
||||
UI.drawTab(tab.button.getX(), tab.button.getY(),
|
||||
tab.getName(), false, tab == hoverTab && !list.isVisible());
|
||||
}
|
||||
UI.drawTab(currentTab.button.getX(), currentTab.button.getY(),
|
||||
currentTab.getName(), true, false);
|
||||
g.setColor(Color.white);
|
||||
g.setLineWidth(2f);
|
||||
float lineY = OptionTab.DISPLAY.button.getY() + (GameImage.MENU_TAB.getImage().getHeight() / 2f);
|
||||
g.drawLine(0, lineY, width, lineY);
|
||||
g.resetLineWidth();
|
||||
|
||||
if (list.isVisible()) {
|
||||
list.render(container, game, g);
|
||||
}
|
||||
if (rwm.isVisible()) {
|
||||
rwm.render(container, game, g);
|
||||
}
|
||||
|
||||
UI.getBackButton().draw();
|
||||
|
||||
// key entry state
|
||||
if (keyEntryLeft || keyEntryRight) {
|
||||
g.setColor(Colors.BLACK_ALPHA);
|
||||
g.fillRect(0, 0, width, height);
|
||||
g.setColor(Color.white);
|
||||
String prompt = (keyEntryLeft) ?
|
||||
"Please press the new left-click key." :
|
||||
"Please press the new right-click key.";
|
||||
Fonts.LARGE.drawString(
|
||||
(width / 2) - (Fonts.LARGE.getWidth(prompt) / 2),
|
||||
(height / 2) - Fonts.LARGE.getLineHeight(), prompt
|
||||
);
|
||||
}
|
||||
|
||||
int mouseX = input.getMouseX(), mouseY = input.getMouseY();
|
||||
optionsOverlay.render(g, mouseX, mouseY);
|
||||
UI.draw(g);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(GameContainer container, StateBasedGame game, int delta)
|
||||
throws SlickException {
|
||||
rwm.update(delta);
|
||||
public void update(GameContainer container, StateBasedGame game, int delta) throws SlickException {
|
||||
UI.update(delta);
|
||||
MusicController.loopTrackIfEnded(false);
|
||||
int mouseX = input.getMouseX(), mouseY = input.getMouseY();
|
||||
UI.getBackButton().hoverUpdate(delta, mouseX, mouseY);
|
||||
optionsOverlay.update(delta, input.getMouseX(), input.getMouseY());
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getID() { return state; }
|
||||
public int getID() {
|
||||
return state;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void mouseReleased(int button, int x, int y) {
|
||||
selectedOption = null;
|
||||
if (list.isVisible()) {
|
||||
list.mouseReleased(button, x, y);
|
||||
}
|
||||
if (rwm.isVisible()) {
|
||||
rwm.mouseReleased(button, x, y);
|
||||
}
|
||||
optionsOverlay.mouseReleased(button, x, y);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void mousePressed(int button, int x, int y) {
|
||||
if (list.isVisible()) {
|
||||
list.mousePressed(button, x, y);
|
||||
return;
|
||||
}
|
||||
if (rwm.isVisible()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// key entry state
|
||||
if (keyEntryLeft || keyEntryRight) {
|
||||
keyEntryLeft = keyEntryRight = false;
|
||||
return;
|
||||
}
|
||||
|
||||
// check mouse button
|
||||
if (button == Input.MOUSE_MIDDLE_BUTTON)
|
||||
return;
|
||||
|
||||
// back
|
||||
if (UI.getBackButton().contains(x, y)) {
|
||||
SoundController.playSound(SoundEffect.MENUBACK);
|
||||
game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition());
|
||||
return;
|
||||
}
|
||||
|
||||
// option tabs
|
||||
for (OptionTab tab : OptionTab.values()) {
|
||||
if (tab.button.contains(x, y)) {
|
||||
if (tab != currentTab) {
|
||||
currentTab = tab;
|
||||
SoundController.playSound(SoundEffect.MENUCLICK);
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// options (click only)
|
||||
final GameOption option = getOptionAt(y);
|
||||
if (option != null) {
|
||||
selectedOption = option;
|
||||
Object[] listItems = option.getListItems();
|
||||
if (listItems == null) {
|
||||
if (option.showRWM()) {
|
||||
rwm.show();
|
||||
} else {
|
||||
option.click(container);
|
||||
}
|
||||
} else {
|
||||
list.setItems(listItems);
|
||||
list.setClickListener(new Observer() {
|
||||
@Override
|
||||
public void update(Observable o, Object arg) {
|
||||
option.clickListItem((int) arg);
|
||||
}
|
||||
});
|
||||
list.show();
|
||||
}
|
||||
}
|
||||
|
||||
// special key entry states
|
||||
if (option == GameOption.KEY_LEFT) {
|
||||
keyEntryLeft = true;
|
||||
keyEntryRight = false;
|
||||
} else if (option == GameOption.KEY_RIGHT) {
|
||||
keyEntryLeft = false;
|
||||
keyEntryRight = true;
|
||||
}
|
||||
|
||||
// ctrl+click to reset slider options
|
||||
if (selectedOption != null && selectedOption.isDragOption() && (input.isKeyDown(Input.KEY_LCONTROL) || input.isKeyDown(Input.KEY_RCONTROL))) {
|
||||
selectedOption.setValue(selectedOption.getDefaultVal() - 1);
|
||||
// trigger update
|
||||
selectedOption.drag(container, 1);
|
||||
}
|
||||
optionsOverlay.mousePressed(button, x, y);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void mouseDragged(int oldx, int oldy, int newx, int newy) {
|
||||
if (list.isVisible()) {
|
||||
list.mouseDragged(oldx, oldy, newx, newy);
|
||||
return;
|
||||
}
|
||||
if (rwm.isVisible()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// key entry state
|
||||
if (keyEntryLeft || keyEntryRight)
|
||||
return;
|
||||
|
||||
if (selectedOption == null || !selectedOption.isDragOption()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// check control keys (reset to default value on ctrl+click)
|
||||
if (input.isKeyDown(Input.KEY_LCONTROL) || input.isKeyDown(Input.KEY_RCONTROL)) {
|
||||
selectedOption.setValue(selectedOption.getDefaultVal() - 1);
|
||||
// trigger update
|
||||
selectedOption.drag(container, 1);
|
||||
return;
|
||||
}
|
||||
|
||||
// check mouse button (right click scrolls faster)
|
||||
int multiplier;
|
||||
if (input.isMouseButtonDown(Input.MOUSE_RIGHT_BUTTON))
|
||||
multiplier = 4;
|
||||
else if (input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON))
|
||||
multiplier = 1;
|
||||
else
|
||||
return;
|
||||
|
||||
// get direction
|
||||
int diff = newx - oldx;
|
||||
if (diff == 0)
|
||||
return;
|
||||
diff = ((diff > 0) ? 1 : -1) * multiplier;
|
||||
|
||||
// options (drag only)
|
||||
selectedOption.drag(container, diff);
|
||||
optionsOverlay.mouseDragged(oldx, oldy, newx, newy);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void mouseWheelMoved(int newValue) {
|
||||
if (list.isVisible()) {
|
||||
list.mouseWheelMoved(newValue);
|
||||
}
|
||||
if (input.isKeyDown(Input.KEY_LALT) || input.isKeyDown(Input.KEY_RALT))
|
||||
UI.changeVolume((newValue < 0) ? -1 : 1);
|
||||
optionsOverlay.mouseWheelMoved(newValue);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void keyPressed(int key, char c) {
|
||||
if (list.isVisible()) {
|
||||
list.keyPressed(key, c);
|
||||
return;
|
||||
}
|
||||
if (rwm.isVisible()) {
|
||||
rwm.keyPressed(key, c);
|
||||
return;
|
||||
}
|
||||
|
||||
// key entry state
|
||||
if (keyEntryLeft || keyEntryRight) {
|
||||
if (keyEntryLeft)
|
||||
Options.setGameKeyLeft(key);
|
||||
else
|
||||
Options.setGameKeyRight(key);
|
||||
keyEntryLeft = keyEntryRight = false;
|
||||
return;
|
||||
}
|
||||
|
||||
switch (key) {
|
||||
case Input.KEY_ESCAPE:
|
||||
SoundController.playSound(SoundEffect.MENUBACK);
|
||||
game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition());
|
||||
break;
|
||||
case Input.KEY_F5:
|
||||
// restart application
|
||||
if ((input.isKeyDown(Input.KEY_RCONTROL) || input.isKeyDown(Input.KEY_LCONTROL)) &&
|
||||
(input.isKeyDown(Input.KEY_RSHIFT) || input.isKeyDown(Input.KEY_LSHIFT))) {
|
||||
container.setForceExit(false);
|
||||
container.exit();
|
||||
}
|
||||
break;
|
||||
case Input.KEY_F7:
|
||||
Options.setNextFPS(container);
|
||||
break;
|
||||
case Input.KEY_F10:
|
||||
Options.toggleMouseDisabled();
|
||||
break;
|
||||
case Input.KEY_F12:
|
||||
Utils.takeScreenShot();
|
||||
break;
|
||||
case Input.KEY_TAB:
|
||||
// change tabs
|
||||
if (input.isKeyDown(Input.KEY_LSHIFT) || input.isKeyDown(Input.KEY_RSHIFT))
|
||||
currentTab = currentTab.prev();
|
||||
else
|
||||
currentTab = currentTab.next();
|
||||
SoundController.playSound(SoundEffect.MENUCLICK);
|
||||
break;
|
||||
}
|
||||
optionsOverlay.keyPressed(key, c);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -560,7 +227,6 @@ public class OptionsMenu extends BasicGameState {
|
|||
public void enter(GameContainer container, StateBasedGame game)
|
||||
throws SlickException {
|
||||
UI.enter();
|
||||
currentTab = OptionTab.DANCE;
|
||||
restartOptions = "" + Options.getResolutionIdx() + Options.isFullscreen() + Options.allowLargeResolutions() + Options.getSkinName();
|
||||
}
|
||||
|
||||
|
@ -569,57 +235,19 @@ public class OptionsMenu extends BasicGameState {
|
|||
if (!("" + Options.getResolutionIdx() + Options.isFullscreen() + Options.allowLargeResolutions() + Options.getSkinName()).equals(restartOptions)) {
|
||||
container.setForceExit(false);
|
||||
container.exit();
|
||||
return;
|
||||
}
|
||||
SoundController.playSound(SoundEffect.MENUBACK);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws a game option.
|
||||
* @param option the option
|
||||
* @param pos the position to draw at
|
||||
* @param focus whether the option is currently focused
|
||||
*/
|
||||
private void drawOption(GameOption option, int pos, boolean focus) {
|
||||
int width = container.getWidth();
|
||||
int textHeight = Fonts.MEDIUM.getLineHeight();
|
||||
float y = textY + (pos * offsetY);
|
||||
Color color = (focus) ? Color.cyan : Color.white;
|
||||
|
||||
Fonts.MEDIUM.drawString(width / 30, y, option.getName(), color);
|
||||
Fonts.SMALL.drawString(width / 30, y + textHeight, option.getDescription(), color);
|
||||
Fonts.MEDIUM.drawString(width / 2, y, option.getValueString(), color);
|
||||
g.setColor(Colors.WHITE_ALPHA);
|
||||
if (option.isDragOption()) {
|
||||
float availableWidth = width / 2 - width / 30;
|
||||
g.fillRect(width / 2, y + textHeight, 20, 10);
|
||||
g.fillRect(width / 2 + availableWidth - 20, y + textHeight, 20, 10);
|
||||
availableWidth -= 40 + 100;
|
||||
float optionPercent = (float) (option.getIntegerValue() - option.getMinValue()) / (option.getMaxValue() - option.getMinValue());
|
||||
g.fillRect(width / 2 + 20 + optionPercent * availableWidth, y + textHeight, 100, 10);
|
||||
}
|
||||
g.drawLine(0, y + textHeight, width, y + textHeight);
|
||||
@Override
|
||||
public void onLeave() {
|
||||
game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the option at the given y coordinate.
|
||||
* @param y the y coordinate
|
||||
* @return the option, or GameOption.NULL if no such option exists
|
||||
*/
|
||||
private GameOption getOptionAt(int y) {
|
||||
if (y < textY)
|
||||
return null;
|
||||
@Override
|
||||
public void onSaveOption(GameOption option) {
|
||||
|
||||
int index = (y - textY) / offsetY;
|
||||
if (index >= currentTab.options.length)
|
||||
return null;
|
||||
|
||||
for (GameOption option : currentTab.options) {
|
||||
if (option.showCondition()) {
|
||||
index--;
|
||||
}
|
||||
if (index < 0) {
|
||||
return option;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -26,6 +26,8 @@ import org.newdawn.slick.Color;
|
|||
public class Colors {
|
||||
public static final Color
|
||||
BLACK_ALPHA = new Color(0, 0, 0, 0.5f),
|
||||
BLACK_ALPHA_75 = new Color(0, 0, 0, 0.75f),
|
||||
BLACK_ALPHA_85 = new Color(0, 0, 0, 0.85f),
|
||||
WHITE_ALPHA = new Color(255, 255, 255, 0.5f),
|
||||
BLUE_DIVIDER = new Color(49, 94, 237),
|
||||
BLUE_BACKGROUND = new Color(74, 130, 255),
|
||||
|
|
|
@ -200,9 +200,9 @@ public class Cursor {
|
|||
// draw the other components
|
||||
if (newStyle && skin.isCursorRotated())
|
||||
cursor.setRotation(cursorAngle);
|
||||
cursor.drawCentered(mouseX, mouseY, Dancer.onlycolortrail ? Color.white : filter);
|
||||
cursor.drawCentered(mouseX, mouseY, Options.isCursorOnlyColorTrail() ? Color.white : filter);
|
||||
if (hasMiddle)
|
||||
cursorMiddle.drawCentered(mouseX, mouseY, Dancer.onlycolortrail ? Color.white : filter);
|
||||
cursorMiddle.drawCentered(mouseX, mouseY, Options.isCursorOnlyColorTrail() ? Color.white : filter);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -231,8 +231,9 @@ public class Cursor {
|
|||
removeCount = trail.size() - max;
|
||||
}
|
||||
|
||||
if (Dancer.cursortraillength > 20) {
|
||||
removeCount = trail.size() - Dancer.cursortraillength;
|
||||
int cursortraillength = Options.getCursorTrailOverride();
|
||||
if (cursortraillength > 20) {
|
||||
removeCount = trail.size() - cursortraillength;
|
||||
}
|
||||
|
||||
// remove points from the lists
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
*/
|
||||
package yugecin.opsudance;
|
||||
|
||||
import itdelatrisu.opsu.Options;
|
||||
import itdelatrisu.opsu.ui.Cursor;
|
||||
import org.newdawn.slick.Color;
|
||||
|
||||
|
@ -110,12 +111,12 @@ public enum CursorColorOverrides {
|
|||
}
|
||||
|
||||
private static Color nextRainbowColor() {
|
||||
hue += Dancer.rgbcursorhueinc / 1000f;
|
||||
hue += Options.getRGBCursorInc() / 1000f;
|
||||
return new Color(java.awt.Color.getHSBColor(hue / 360f, 1.0f, 1.0f).getRGB());
|
||||
}
|
||||
|
||||
private static Color nextMirrorRainbowColor() {
|
||||
hue += Dancer.rgbcursorhueinc / 1000f;
|
||||
hue += Options.getRGBCursorInc() / 1000f;
|
||||
return new Color(java.awt.Color.getHSBColor((hue + 180f) / 360f, 1.0f, 1.0f).getRGB());
|
||||
}
|
||||
|
||||
|
|
|
@ -20,7 +20,6 @@ package yugecin.opsudance;
|
|||
import awlex.ospu.movers.factories.CenterSpiralMoverFactory;
|
||||
import awlex.ospu.movers.factories.SpiralMoverFactory;
|
||||
import awlex.ospu.polymover.factory.ArcFactory;
|
||||
import awlex.ospu.polymover.factory.LinearFactory;
|
||||
import awlex.ospu.polymover.factory.PolyMoverFactory;
|
||||
import awlex.ospu.spinners.SpiralSpinner;
|
||||
import itdelatrisu.opsu.Options;
|
||||
|
@ -85,21 +84,11 @@ public class Dancer {
|
|||
public static Dancer instance = new Dancer();
|
||||
|
||||
public static boolean multipoint = false;
|
||||
public static boolean mirror = false; // this should really get its own place somewhere...
|
||||
public static boolean drawApproach = true; // this should really get its own place somewhere...
|
||||
public static boolean removebg = true; // this should really get its own place somewhere...
|
||||
public static boolean hideui = true; // this should really get its own place somewhere...
|
||||
public static ObjectColorOverrides colorOverride = ObjectColorOverrides.NONE;
|
||||
public static ObjectColorOverrides colorMirrorOverride = ObjectColorOverrides.NONE;
|
||||
public static int rgbhueinc = 70; // this should really get its own place somewhere...
|
||||
public static CursorColorOverrides cursorColorOverride = CursorColorOverrides.NONE;
|
||||
public static CursorColorOverrides cursorColorMirrorOverride = CursorColorOverrides.NONE;
|
||||
public static int rgbcursorhueinc = 100; // this should really get its own place somewhere...
|
||||
public static MoverDirection moverDirection = MoverDirection.RANDOM;
|
||||
public static boolean hideobjects = false;
|
||||
public static int cursortraillength = 20;
|
||||
public static boolean hidewatermark = false;
|
||||
public static boolean onlycolortrail = false;
|
||||
|
||||
private int dir;
|
||||
public static final GameObject d = new DummyObject();
|
||||
|
@ -120,8 +109,6 @@ public class Dancer {
|
|||
|
||||
private boolean isCurrentLazySlider;
|
||||
|
||||
public static boolean LAZY_SLIDERS;
|
||||
|
||||
public Dancer() {
|
||||
moverFactory = moverFactories[0];
|
||||
spinner = spinners[0];
|
||||
|
@ -205,7 +192,7 @@ public class Dancer {
|
|||
}
|
||||
isCurrentLazySlider = false;
|
||||
// detect lazy sliders, should work pretty good
|
||||
if (c.isSlider() && LAZY_SLIDERS && Utils.distance(c.start.x, c.start.y, c.end.x, c.end.y) <= Circle.diameter * 0.8f) {
|
||||
if (c.isSlider() && Options.isLazySliders() && Utils.distance(c.start.x, c.start.y, c.end.x, c.end.y) <= Circle.diameter * 0.8f) {
|
||||
Slider s = (Slider) c;
|
||||
Vec2f mid = s.getCurve().pointAt(1f);
|
||||
if (s.getRepeats() == 1 || Utils.distance(c.start.x, c.start.y, mid.x, mid.y) <= Circle.diameter * 0.8f) {
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
*/
|
||||
package yugecin.opsudance;
|
||||
|
||||
import itdelatrisu.opsu.Options;
|
||||
import org.newdawn.slick.Color;
|
||||
|
||||
public enum ObjectColorOverrides {
|
||||
|
@ -94,7 +95,7 @@ public enum ObjectColorOverrides {
|
|||
}
|
||||
|
||||
private static Color nextRainbowColor() {
|
||||
hue += Dancer.rgbhueinc / 10f;
|
||||
hue += Options.getRGBObjInc() / 10f;
|
||||
return new Color(java.awt.Color.getHSBColor(hue / 360f, 1.0f, 1.0f).getRGB());
|
||||
}
|
||||
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
*/
|
||||
package yugecin.opsudance;
|
||||
|
||||
import itdelatrisu.opsu.Options;
|
||||
import itdelatrisu.opsu.objects.Circle;
|
||||
import itdelatrisu.opsu.objects.GameObject;
|
||||
import itdelatrisu.opsu.objects.Slider;
|
||||
|
@ -27,14 +28,7 @@ public class Pippi {
|
|||
private static int currentdelta;
|
||||
private static final int targetdelta = 4;
|
||||
|
||||
public static boolean enabled = false;
|
||||
private static int radiusPercent;
|
||||
public static int angleInc = 10;
|
||||
public static int angleSliderInc = 50;
|
||||
public static boolean preventWobblyStreams = true;
|
||||
public static boolean followcircleExpand = true;
|
||||
public static boolean circleSlowSliders = false;
|
||||
public static boolean circleLazySliders = false;
|
||||
|
||||
private static double pippirad;
|
||||
private static double pippiminrad;
|
||||
|
@ -54,19 +48,19 @@ public class Pippi {
|
|||
}
|
||||
|
||||
public static void dance(int time, GameObject c, boolean isCurrentLazySlider) {
|
||||
boolean slowSlider = circleSlowSliders && c.isSlider() && (((((Slider) c).pixelLength < 200 || c.getEndTime() - c.getTime() > 400)) || isCurrentLazySlider);
|
||||
boolean slowSlider = Options.isCircleInSlowSliders() && c.isSlider() && (((((Slider) c).pixelLength < 200 || c.getEndTime() - c.getTime() > 400)) || isCurrentLazySlider);
|
||||
if (!slowSlider) {
|
||||
slowSlider = circleLazySliders && isCurrentLazySlider;
|
||||
slowSlider = Options.isCircleInLazySliders() && isCurrentLazySlider;
|
||||
}
|
||||
if ((!enabled || c.isSpinner()) && !slowSlider) {
|
||||
if ((!Options.isPippiEnabled() || c.isSpinner()) && !slowSlider) {
|
||||
return;
|
||||
}
|
||||
if (currentdelta >= targetdelta && c != previous) {
|
||||
currentdelta = 0;
|
||||
if (c.isSlider() && c.getTime() < time) {
|
||||
angle += angleSliderInc / 1800d * Math.PI;
|
||||
angle += Options.getPippiAngIncMultiplierSlider() / 1800d * Math.PI;
|
||||
if (!slowSlider) {
|
||||
if (followcircleExpand) {
|
||||
if (Options.isPippiFollowcircleExpand()) {
|
||||
if (c.getEndTime() - time < 40 && pippirad > pippimaxrad) {
|
||||
pippirad -= 5d;
|
||||
} else if (time - c.getTime() > 10 && c.getEndTime() - c.getTime() > 600 && pippirad < pippimaxrad) {
|
||||
|
@ -75,10 +69,10 @@ public class Pippi {
|
|||
}
|
||||
}
|
||||
} else if (!c.isSpinner()) {
|
||||
if (followcircleExpand && pippirad != pippiminrad) {
|
||||
if (Options.isPippiFollowcircleExpand() && pippirad != pippiminrad) {
|
||||
pippirad = pippiminrad;
|
||||
}
|
||||
angle += angleInc / 1800d * Math.PI;
|
||||
angle += Options.getPippiAngIncMultiplier() / 1800d * Math.PI;
|
||||
}
|
||||
// don't inc on long movements
|
||||
if (c.getTime() - time > 400) {
|
||||
|
@ -97,7 +91,7 @@ public class Pippi {
|
|||
}
|
||||
|
||||
public static boolean shouldPreventWobblyStream(double distance) {
|
||||
return enabled && distance < Circle.diameter * 0.93f && preventWobblyStreams;
|
||||
return Options.isPippiEnabled() && distance < Circle.diameter * 0.93f && Options.isPippiPreventWobblyStreams();
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
*/
|
||||
package yugecin.opsudance.movers;
|
||||
|
||||
import itdelatrisu.opsu.Options;
|
||||
import itdelatrisu.opsu.Utils;
|
||||
import itdelatrisu.opsu.objects.GameObject;
|
||||
import itdelatrisu.opsu.objects.Slider;
|
||||
|
@ -26,8 +27,6 @@ import java.awt.*;
|
|||
|
||||
public class CubicBezierMover extends Mover {
|
||||
|
||||
public static int aggressivenessfactor = 4;
|
||||
|
||||
private static Point p2 = new Point(0, 0);
|
||||
private static Point p1 = new Point(0, 0);
|
||||
|
||||
|
@ -42,7 +41,7 @@ public class CubicBezierMover extends Mover {
|
|||
double ang = s.getCurve().getStartAngle() * Math.PI / 180d + Math.PI;
|
||||
Vec2f nextpos = s.getPointAt(s.getTime() + 10);
|
||||
double dist = Utils.distance(end.start.x, end.start.y, nextpos.x, nextpos.y);
|
||||
double speed = dist * QuadraticBezierMover.aggressiveness * aggressivenessfactor / 10;
|
||||
double speed = dist * Options.getQuadBezAggressiveness() * Options.getQuadBezSliderEntryAggressiveness() / 10;
|
||||
p2.x = (int) (end.start.x + Math.cos(ang) * speed);
|
||||
p2.y = (int) (end.start.y + Math.sin(ang) * speed);
|
||||
}
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
*/
|
||||
package yugecin.opsudance.movers;
|
||||
|
||||
import itdelatrisu.opsu.Options;
|
||||
import itdelatrisu.opsu.Utils;
|
||||
import itdelatrisu.opsu.objects.GameObject;
|
||||
|
||||
|
@ -24,8 +25,6 @@ import java.awt.*;
|
|||
|
||||
public class QuadraticBezierMover extends Mover {
|
||||
|
||||
public static int sliderExitAggressivenessfactor = 4;
|
||||
public static int aggressiveness = 50;
|
||||
public static Point p;
|
||||
private static double prevspeed;
|
||||
|
||||
|
@ -35,7 +34,7 @@ public class QuadraticBezierMover extends Mover {
|
|||
}
|
||||
|
||||
public static void setPrevspeed(double distance, int timedelta) {
|
||||
prevspeed = distance * aggressiveness * sliderExitAggressivenessfactor / timedelta;
|
||||
prevspeed = distance * Options.getQuadBezAggressiveness() * Options.getQuadBezSliderAggressiveness() / timedelta;
|
||||
}
|
||||
|
||||
public static double getPrevspeed() {
|
||||
|
@ -54,7 +53,7 @@ public class QuadraticBezierMover extends Mover {
|
|||
double dist = Utils.distance(startX, startY, endX, endY);
|
||||
p.x = (int) (startX + Math.cos(startAngle) * prevspeed);
|
||||
p.y = (int) (startY + Math.sin(startAngle) * prevspeed);
|
||||
prevspeed = (dist / totalTime) * aggressiveness;
|
||||
prevspeed = (dist / totalTime) * Options.getQuadBezSliderAggressiveness();
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -27,8 +27,6 @@ import yugecin.opsudance.movers.*;
|
|||
|
||||
public class AutoMoverFactory implements MoverFactory {
|
||||
|
||||
public static boolean ONLY_CIRCLE_STACKS = false;
|
||||
public static int CIRCLE_STREAM = 58;
|
||||
private int starttime;
|
||||
private int endtime;
|
||||
protected Mover m;
|
||||
|
@ -44,7 +42,8 @@ public class AutoMoverFactory implements MoverFactory {
|
|||
}
|
||||
|
||||
// stacked: circles if not too quick
|
||||
if (distance < Circle.diameter && ((dt > CIRCLE_STREAM && !ONLY_CIRCLE_STACKS) || distance < HitObject.getStackOffset() * 5.2f)) { // TODO get the correct multiplier for stackoffsets
|
||||
int circle_stream = Options.isCircleStreams() ? 58: 85;
|
||||
if (distance < Circle.diameter && ((dt > circle_stream && !Options.isOnlyCircleStacks()) || distance < HitObject.getStackOffset() * 5.2f)) { // TODO get the correct multiplier for stackoffsets
|
||||
return new CircleMover(start, end, dir);
|
||||
}
|
||||
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
*/
|
||||
package yugecin.opsudance.movers.factories;
|
||||
|
||||
import itdelatrisu.opsu.Options;
|
||||
import itdelatrisu.opsu.objects.GameObject;
|
||||
import yugecin.opsudance.movers.CubicBezierMover;
|
||||
import yugecin.opsudance.movers.Mover;
|
||||
|
@ -24,11 +25,9 @@ import yugecin.opsudance.movers.QuadraticBezierMover;
|
|||
|
||||
public class QuadraticBezierMoverFactory implements MoverFactory {
|
||||
|
||||
public static boolean cubicForSliderEntries = true;
|
||||
|
||||
@Override
|
||||
public Mover create(GameObject start, GameObject end, int dir) {
|
||||
if (cubicForSliderEntries && end.isSlider()) {
|
||||
if (Options.isQuadBezCubicEnabled() && end.isSlider()) {
|
||||
return new CubicBezierMover(start, end, dir);
|
||||
}
|
||||
return new QuadraticBezierMover(start, end, dir);
|
||||
|
|
|
@ -17,13 +17,14 @@
|
|||
*/
|
||||
package yugecin.opsudance.spinners;
|
||||
|
||||
import itdelatrisu.opsu.Options;
|
||||
|
||||
public abstract class Spinner {
|
||||
|
||||
private double[][] points;
|
||||
private int length;
|
||||
private int index;
|
||||
private static int delay;
|
||||
public static int DELAY = 3;
|
||||
public static double PROGRESS;
|
||||
|
||||
public abstract void init();
|
||||
|
@ -41,7 +42,7 @@ public abstract class Spinner {
|
|||
}
|
||||
|
||||
public boolean waitForDelay() {
|
||||
if (delay >= DELAY) {
|
||||
if (delay >= Options.getSpinnerDelay()) {
|
||||
delay = 0;
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -1,147 +0,0 @@
|
|||
/*
|
||||
* opsu!dance - fork of opsu! with cursordance auto
|
||||
* Copyright (C) 2016 yugecin
|
||||
*
|
||||
* opsu!dance is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* opsu!dance is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package yugecin.opsudance.ui;
|
||||
|
||||
import itdelatrisu.opsu.Utils;
|
||||
import itdelatrisu.opsu.ui.Fonts;
|
||||
import itdelatrisu.opsu.ui.UI;
|
||||
import org.newdawn.slick.Color;
|
||||
import org.newdawn.slick.GameContainer;
|
||||
import org.newdawn.slick.Graphics;
|
||||
import org.newdawn.slick.Input;
|
||||
import org.newdawn.slick.state.StateBasedGame;
|
||||
|
||||
import java.util.Observer;
|
||||
|
||||
public class ItemList {
|
||||
|
||||
private int x;
|
||||
private int y;
|
||||
private int width;
|
||||
private int height;
|
||||
|
||||
private int start;
|
||||
|
||||
private Object[] items;
|
||||
private Observer observer;
|
||||
|
||||
private boolean visible;
|
||||
|
||||
public void init(GameContainer container) {
|
||||
x = container.getWidth() / 6;
|
||||
y = 0;
|
||||
width = x * 4;
|
||||
height = container.getHeight();
|
||||
}
|
||||
|
||||
public void setItems(Object[] items) {
|
||||
this.items = items;
|
||||
}
|
||||
|
||||
public void setClickListener(Observer o) {
|
||||
observer = o;
|
||||
}
|
||||
|
||||
public boolean isVisible() {
|
||||
return visible;
|
||||
}
|
||||
|
||||
public void show() {
|
||||
visible = true;
|
||||
}
|
||||
|
||||
public void render(GameContainer container, StateBasedGame game, Graphics g) {
|
||||
g.setColor(Color.black);
|
||||
g.fillRect(x, y, width, height);
|
||||
int y = this.y + 5;
|
||||
for (int i = start, m = items.length; i < m; i++) {
|
||||
if (container.getInput().getMouseX() >= x && container.getInput().getMouseX() < x + width) {
|
||||
if (container.getInput().getMouseY() >= y && container.getInput().getMouseY() < y + Fonts.MEDIUM.getLineHeight() + 5) {
|
||||
g.setColor(new Color(0x11A9FF));
|
||||
g.fillRect(x, y, width, Fonts.MEDIUM.getLineHeight() + 5);
|
||||
}
|
||||
}
|
||||
Fonts.MEDIUM.drawString(x + 5, y + 2, items[i].toString(), Color.white);
|
||||
y += Fonts.MEDIUM.getLineHeight() + 5;
|
||||
if (y >= height - Fonts.MEDIUM.getLineHeight()) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private int startStart;
|
||||
private int mouseStartX;
|
||||
private int mouseStartY;
|
||||
|
||||
public void mousePressed(int button, int x, int y) {
|
||||
mouseStartX = x;
|
||||
mouseStartY = y;
|
||||
startStart = start;
|
||||
}
|
||||
|
||||
public void mouseReleased(int button, int x, int y) {
|
||||
if (Utils.distance(x, y, mouseStartX, mouseStartY) > 5) {
|
||||
return;
|
||||
}
|
||||
if (UI.getBackButton().contains(x, y)) {
|
||||
visible = false;
|
||||
}
|
||||
if (x < this.x || x > this.x + width) {
|
||||
visible = false;
|
||||
return;
|
||||
}
|
||||
if (button != 0) {
|
||||
return;
|
||||
}
|
||||
if (y < 5) {
|
||||
return;
|
||||
}
|
||||
y -= 5;
|
||||
int index = y / (Fonts.MEDIUM.getLineHeight() + 5);
|
||||
index += start;
|
||||
if (index >= 0 && index < items.length) {
|
||||
observer.update(null, index);
|
||||
visible = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void mouseDragged(int oldx, int oldy, int x, int y) {
|
||||
start = startStart - (y - mouseStartY) / (Fonts.MEDIUM.getLineHeight() + 5);
|
||||
if (start < 0) {
|
||||
start = 0;
|
||||
} else if (start > items.length - 1) {
|
||||
start = items.length - 1;
|
||||
}
|
||||
}
|
||||
|
||||
public void mouseWheelMoved(int delta) {
|
||||
if (delta > 0) {
|
||||
start = Math.max(0, start - 1);
|
||||
} else {
|
||||
start = Math.min(items.length - 1, start + 1);
|
||||
}
|
||||
}
|
||||
|
||||
public void keyPressed(int key, char c) {
|
||||
if (key == Input.KEY_ESCAPE) {
|
||||
visible = false;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -17,213 +17,489 @@
|
|||
*/
|
||||
package yugecin.opsudance.ui;
|
||||
|
||||
import itdelatrisu.opsu.GameImage;
|
||||
import itdelatrisu.opsu.Options;
|
||||
import itdelatrisu.opsu.Options.GameOption;
|
||||
import itdelatrisu.opsu.Options.GameOption.OptionType;
|
||||
import itdelatrisu.opsu.Utils;
|
||||
import itdelatrisu.opsu.audio.SoundController;
|
||||
import itdelatrisu.opsu.audio.SoundEffect;
|
||||
import itdelatrisu.opsu.ui.Colors;
|
||||
import itdelatrisu.opsu.ui.Fonts;
|
||||
import org.newdawn.slick.Color;
|
||||
import org.newdawn.slick.GameContainer;
|
||||
import org.newdawn.slick.Graphics;
|
||||
import org.newdawn.slick.Input;
|
||||
import org.newdawn.slick.state.StateBasedGame;
|
||||
|
||||
import java.util.Observable;
|
||||
import java.util.Observer;
|
||||
import itdelatrisu.opsu.ui.MenuButton;
|
||||
import itdelatrisu.opsu.ui.UI;
|
||||
import org.newdawn.slick.*;
|
||||
|
||||
@SuppressWarnings("UnusedParameters")
|
||||
public class OptionsOverlay {
|
||||
|
||||
private Parent parent;
|
||||
private GameContainer container;
|
||||
|
||||
private final Image sliderBallImg;
|
||||
private final Image checkOnImg;
|
||||
private final Image checkOffImg;
|
||||
|
||||
private OptionTab[] tabs;
|
||||
private int selectedTab;
|
||||
private GameOption hoverOption;
|
||||
private GameOption selectedOption;
|
||||
private int sliderOptionStartX;
|
||||
private int sliderOptionLength;
|
||||
private boolean isAdjustingSlider;
|
||||
private boolean isListOptionOpen;
|
||||
private int listStartX;
|
||||
private int listStartY;
|
||||
private int listWidth;
|
||||
private int listHeight;
|
||||
private int listHoverIndex;
|
||||
|
||||
private int width;
|
||||
private int height;
|
||||
|
||||
private static Options.GameOption[] options = new Options.GameOption[] {
|
||||
Options.GameOption.DANCE_MOVER,
|
||||
Options.GameOption.DANCE_QUAD_BEZ_AGGRESSIVENESS,
|
||||
Options.GameOption.DANCE_QUAD_BEZ_SLIDER_AGGRESSIVENESS_FACTOR,
|
||||
Options.GameOption.DANCE_QUAD_BEZ_USE_CUBIC_ON_SLIDERS,
|
||||
Options.GameOption.DANCE_QUAD_BEZ_CUBIC_AGGRESSIVENESS_FACTOR,
|
||||
Options.GameOption.DANCE_MOVER_DIRECTION,
|
||||
Options.GameOption.DANCE_SLIDER_MOVER_TYPE,
|
||||
Options.GameOption.DANCE_SPINNER,
|
||||
Options.GameOption.DANCE_SPINNER_DELAY,
|
||||
Options.GameOption.DANCE_LAZY_SLIDERS,
|
||||
Options.GameOption.DANCE_CIRCLE_STREAMS,
|
||||
Options.GameOption.DANCE_ONLY_CIRCLE_STACKS,
|
||||
Options.GameOption.DANCE_CIRLCE_IN_SLOW_SLIDERS,
|
||||
Options.GameOption.DANCE_CIRLCE_IN_LAZY_SLIDERS,
|
||||
Options.GameOption.DANCE_MIRROR,
|
||||
Options.GameOption.DANCE_DRAW_APPROACH,
|
||||
Options.GameOption.DANCE_OBJECT_COLOR_OVERRIDE,
|
||||
Options.GameOption.DANCE_OBJECT_COLOR_OVERRIDE_MIRRORED,
|
||||
Options.GameOption.DANCE_RGB_OBJECT_INC,
|
||||
Options.GameOption.DANCE_CURSOR_COLOR_OVERRIDE,
|
||||
Options.GameOption.DANCE_CURSOR_MIRROR_COLOR_OVERRIDE,
|
||||
Options.GameOption.DANCE_CURSOR_ONLY_COLOR_TRAIL,
|
||||
Options.GameOption.DANCE_RGB_CURSOR_INC,
|
||||
Options.GameOption.DANCE_CURSOR_TRAIL_OVERRIDE,
|
||||
Options.GameOption.DANCE_REMOVE_BG,
|
||||
Options.GameOption.DANCE_HIDE_OBJECTS,
|
||||
Options.GameOption.DANCE_HIDE_UI,
|
||||
Options.GameOption.PIPPI_ENABLE,
|
||||
Options.GameOption.PIPPI_RADIUS_PERCENT,
|
||||
Options.GameOption.PIPPI_ANGLE_INC_MUL,
|
||||
Options.GameOption.PIPPI_ANGLE_INC_MUL_SLIDER,
|
||||
Options.GameOption.PIPPI_SLIDER_FOLLOW_EXPAND,
|
||||
Options.GameOption.PIPPI_PREVENT_WOBBLY_STREAMS,
|
||||
Options.GameOption.SHOW_HIT_LIGHTING,
|
||||
};
|
||||
private int optionWidth;
|
||||
private int optionStartX;
|
||||
private int optionStartY;
|
||||
private int optionHeight;
|
||||
|
||||
private int textHeight;
|
||||
private Input input;
|
||||
private final ItemList list;
|
||||
private GameContainer container;
|
||||
private Options.GameOption selectedOption;
|
||||
private final SBOverlay overlay;
|
||||
private int scrollOffset;
|
||||
private int maxScrollOffset;
|
||||
|
||||
public OptionsOverlay(SBOverlay overlay) {
|
||||
this.overlay = overlay;
|
||||
list = new ItemList();
|
||||
}
|
||||
private int mousePressY;
|
||||
|
||||
public Options.GameOption[] getSavedOptionList() {
|
||||
return options;
|
||||
}
|
||||
private boolean keyEntryLeft;
|
||||
private boolean keyEntryRight;
|
||||
|
||||
public void init(GameContainer container, Input input, int width, int height) {
|
||||
list.init(container);
|
||||
this.input = input;
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
public OptionsOverlay(Parent parent, OptionTab[] tabs, int defaultSelectedTabIndex, GameContainer container) {
|
||||
this.parent = parent;
|
||||
this.container = container;
|
||||
textHeight = Fonts.SMALL.getLineHeight();
|
||||
|
||||
this.tabs = tabs;
|
||||
selectedTab = defaultSelectedTabIndex;
|
||||
|
||||
sliderBallImg = GameImage.CONTROL_SLIDER_BALL.getImage().getScaledCopy(20, 20);
|
||||
checkOnImg = GameImage.CONTROL_CHECK_ON.getImage().getScaledCopy(20, 20);
|
||||
checkOffImg = GameImage.CONTROL_CHECK_OFF.getImage().getScaledCopy(20, 20);
|
||||
|
||||
width = container.getWidth();
|
||||
height = container.getHeight();
|
||||
|
||||
// calculate positions
|
||||
optionWidth = width / 2;
|
||||
optionHeight = (int) ((Fonts.MEDIUM.getLineHeight()) * 1.1f);
|
||||
optionStartX = optionWidth / 2;
|
||||
|
||||
// initialize tabs
|
||||
Image tabImage = GameImage.MENU_TAB.getImage();
|
||||
float tabX = width * 0.032f + (tabImage.getWidth() / 3);
|
||||
float tabY = Fonts.XLARGE.getLineHeight() + Fonts.DEFAULT.getLineHeight() + height * 0.015f - (tabImage.getHeight() / 2f);
|
||||
int tabOffset = Math.min(tabImage.getWidth(), width / tabs.length);
|
||||
maxScrollOffset = Fonts.MEDIUM.getLineHeight() * 2 * tabs.length;
|
||||
for (OptionTab tab : tabs) {
|
||||
maxScrollOffset += tab.options.length * optionHeight;
|
||||
tab.button = new MenuButton(tabImage, tabX, tabY);
|
||||
tabX += tabOffset;
|
||||
if (tabX + tabOffset > width) {
|
||||
tabX = 0;
|
||||
tabY += GameImage.MENU_TAB.getImage().getHeight() / 2f;
|
||||
}
|
||||
}
|
||||
maxScrollOffset += -optionStartY - optionHeight;
|
||||
|
||||
// calculate other positions
|
||||
optionStartY = (int) (tabY + tabImage.getHeight() / 2 + 2); // +2 for the separator line
|
||||
}
|
||||
|
||||
public void render(GameContainer container, StateBasedGame game, Graphics g) {
|
||||
int hoverIdx = getOptionIdxAt(input.getMouseY());
|
||||
float a = Color.black.a;
|
||||
Color.black.a = 0.8f;
|
||||
g.setColor(Color.black);
|
||||
public void render(Graphics g, int mouseX, int mouseY) {
|
||||
// bg
|
||||
g.setColor(Colors.BLACK_ALPHA_75);
|
||||
g.fillRect(0, 0, width, height);
|
||||
Color.black.a = a;
|
||||
for (int i = 0, j = 0; i < options.length; i++) {
|
||||
if (!options[i].showCondition()) {
|
||||
continue;
|
||||
}
|
||||
drawOption(g, options[i], j++, selectedOption == null ? hoverIdx == i : selectedOption == options[i]);
|
||||
|
||||
// title
|
||||
renderTitle();
|
||||
|
||||
// option tabs
|
||||
renderTabs(mouseX, mouseY);
|
||||
|
||||
// line separator
|
||||
g.setColor(Color.white);
|
||||
g.setLineWidth(2f);
|
||||
g.drawLine(0, optionStartY - 1, width, optionStartY - 1);
|
||||
g.resetLineWidth();
|
||||
|
||||
// options
|
||||
renderOptions(g);
|
||||
if (isListOptionOpen) {
|
||||
renderOpenList(g);
|
||||
}
|
||||
if (list.isVisible()) {
|
||||
list.render(container, game, g);
|
||||
|
||||
// scrollbar
|
||||
g.setColor(Color.white);
|
||||
g.fillRoundRect(optionStartX + optionWidth + 15, optionStartY + ((float) scrollOffset / (maxScrollOffset)) * (height - optionStartY - 45), 10, 45, 2);
|
||||
g.clearClip();
|
||||
|
||||
// UI
|
||||
UI.getBackButton().draw();
|
||||
|
||||
// tooltip
|
||||
renderTooltip(g, mouseX, mouseY);
|
||||
|
||||
// key input options
|
||||
if (keyEntryLeft ||keyEntryRight) {
|
||||
renderKeyEntry(g);
|
||||
}
|
||||
}
|
||||
|
||||
// I know... kill me
|
||||
private void drawOption(Graphics g, Options.GameOption option, int pos, boolean focus) {
|
||||
float y = pos * (textHeight + 5);
|
||||
Color color = (focus) ? Color.cyan : Color.white;
|
||||
|
||||
Fonts.MEDIUM.drawString(width / 6 * 2, y, option.getName(), color);
|
||||
Fonts.MEDIUM.drawString(width / 3 * 2, y, option.getValueString(), color);
|
||||
g.setColor(Colors.WHITE_ALPHA);
|
||||
g.drawLine(0, y + textHeight + 3, width, y + textHeight + 3 + 1);
|
||||
private void renderKeyEntry(Graphics g) {
|
||||
g.setColor(Colors.BLACK_ALPHA_75);
|
||||
g.fillRect(0, 0, width, height);
|
||||
g.setColor(Color.white);
|
||||
String prompt = (keyEntryLeft) ? "Please press the new left-click key." : "Please press the new right-click key.";
|
||||
Fonts.LARGE.drawString((width - Fonts.LARGE.getWidth(prompt)) / 2, (height - Fonts.LARGE.getLineHeight()) / 2, prompt);
|
||||
}
|
||||
|
||||
private int getOptionIdxAt(int y) {
|
||||
int index = y / (textHeight + 5);
|
||||
if (index >= options.length) {
|
||||
return -1;
|
||||
private void renderTooltip(Graphics g, int mouseX, int mouseY) {
|
||||
if (hoverOption != null) {
|
||||
String optionDescription = hoverOption.getDescription();
|
||||
float textWidth = Fonts.SMALL.getWidth(optionDescription);
|
||||
Color.black.a = 0.7f;
|
||||
g.setColor(Color.black);
|
||||
g.fillRoundRect(mouseX + 10, mouseY + 10, 10 + textWidth, 10 + Fonts.SMALL.getLineHeight(), 4);
|
||||
Fonts.SMALL.drawString(mouseX + 15, mouseY + 15, optionDescription, Color.white);
|
||||
Color.black.a = 1f;
|
||||
}
|
||||
for (int i = 0; i < options.length; i++) {
|
||||
if (options[i].showCondition()) {
|
||||
index--;
|
||||
}
|
||||
if (index < 0) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
public void update(int mouseX, int mouseY) {
|
||||
|
||||
}
|
||||
|
||||
public boolean mousePressed(int button, int x, int y) {
|
||||
if (list.isVisible()) {
|
||||
list.mousePressed(button, x, y);
|
||||
return true;
|
||||
}
|
||||
int idx = getOptionIdxAt(y);
|
||||
if (idx >= 0 && idx < options.length) {
|
||||
final Options.GameOption option = options[idx];
|
||||
selectedOption = option;
|
||||
Object[] listItems = option.getListItems();
|
||||
if (listItems == null) {
|
||||
option.click(container);
|
||||
private void renderOptions(Graphics g) {
|
||||
g.setClip(0, optionStartY, width, height - optionStartY);
|
||||
listStartX = listStartY = listWidth = listHeight = 0; // render out of the screen
|
||||
int y = -scrollOffset + optionStartY;
|
||||
selectedTab = 0;
|
||||
maxScrollOffset = Fonts.MEDIUM.getLineHeight() * 2 * tabs.length;
|
||||
boolean render = true;
|
||||
for (int tabIndex = 0; tabIndex < tabs.length; tabIndex++) {
|
||||
OptionTab tab = tabs[tabIndex];
|
||||
if (y > 0) {
|
||||
if (render) {
|
||||
int x = optionStartX + (optionWidth - Fonts.LARGE.getWidth(tab.name)) / 2;
|
||||
Fonts.LARGE.drawString(x, y + Fonts.LARGE.getLineHeight() * 0.6f, tab.name, Color.cyan);
|
||||
}
|
||||
} else {
|
||||
list.setItems(listItems);
|
||||
list.setClickListener(new Observer() {
|
||||
@Override
|
||||
public void update(Observable o, Object arg) {
|
||||
option.clickListItem((int) arg);
|
||||
overlay.saveOption(option);
|
||||
}
|
||||
});
|
||||
list.show();
|
||||
selectedTab++;
|
||||
}
|
||||
y += Fonts.MEDIUM.getLineHeight() * 2;
|
||||
for (int optionIndex = 0; optionIndex < tab.options.length; optionIndex++) {
|
||||
GameOption option = tab.options[optionIndex];
|
||||
if (!option.showCondition()) {
|
||||
continue;
|
||||
}
|
||||
maxScrollOffset += optionHeight;
|
||||
if ((y > 0 && render) || (isListOptionOpen && hoverOption == option)) {
|
||||
renderOption(g, option, y, option == hoverOption);
|
||||
}
|
||||
y += optionHeight;
|
||||
if (y > height) {
|
||||
render = false;
|
||||
tabIndex = tabs.length;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
maxScrollOffset -= optionStartY - optionHeight * 2;
|
||||
}
|
||||
|
||||
private void renderOpenList(Graphics g) {
|
||||
g.setColor(Colors.BLACK_ALPHA_85);
|
||||
g.fillRect(listStartX, listStartY, listWidth, listHeight);
|
||||
if (listHoverIndex != -1) {
|
||||
g.setColor(Colors.ORANGE_BUTTON);
|
||||
g.fillRect(listStartX, listStartY + listHoverIndex * optionHeight, listWidth, optionHeight);
|
||||
}
|
||||
g.setLineWidth(1f);
|
||||
g.setColor(Color.white);
|
||||
g.drawRect(listStartX, listStartY, listWidth, listHeight);
|
||||
Object[] listItems = hoverOption.getListItems();
|
||||
int y = listStartY;
|
||||
for (Object item : listItems) {
|
||||
Fonts.MEDIUM.drawString(listStartX + 20, y, item.toString());
|
||||
y += optionHeight;
|
||||
}
|
||||
}
|
||||
|
||||
private void renderOption(Graphics g, GameOption option, int y, boolean focus) {
|
||||
Color col = focus ? Colors.GREEN : Colors.WHITE_FADE;
|
||||
OptionType type = option.getType();
|
||||
Object[] listItems = option.getListItems();
|
||||
if (listItems != null) {
|
||||
renderListOption(g, option, y, col, listItems);
|
||||
} else if (type == OptionType.BOOLEAN) {
|
||||
renderCheckOption(g, option, y, col);
|
||||
} else if (type == OptionType.NUMERIC) {
|
||||
renderSliderOption(g, option, y, col);
|
||||
} else {
|
||||
renderGenericOption(g, option, y, col);
|
||||
}
|
||||
}
|
||||
|
||||
private void renderListOption(Graphics g, GameOption option, int y, Color textColor, Object[] listItems) {
|
||||
int nameLen = Fonts.MEDIUM.getWidth(option.getName());
|
||||
Fonts.MEDIUM.drawString(optionStartX, y, option.getName(), textColor);
|
||||
int size = (int) (optionHeight * 4f / 5f);
|
||||
int padding = (int) (optionHeight / 10f);
|
||||
nameLen += 20;
|
||||
int itemStart = optionStartX + nameLen;
|
||||
int itemWidth = optionWidth - nameLen;
|
||||
Color backColor = Colors.BLACK_ALPHA;
|
||||
if (hoverOption == option && listHoverIndex == -1) {
|
||||
backColor = Colors.ORANGE_BUTTON;
|
||||
}
|
||||
g.setColor(backColor);
|
||||
g.fillRect(itemStart, y + padding, itemWidth, size);
|
||||
g.setColor(Color.white);
|
||||
g.setLineWidth(1f);
|
||||
g.drawRect(itemStart, y + padding, itemWidth, size);
|
||||
Fonts.MEDIUM.drawString(itemStart + 20, y, option.getValueString(), Color.white);
|
||||
if (isListOptionOpen && hoverOption == option) {
|
||||
listStartX = optionStartX + nameLen;
|
||||
listStartY = y + padding + size;
|
||||
listWidth = itemWidth;
|
||||
listHeight = listItems.length * optionHeight;
|
||||
}
|
||||
}
|
||||
|
||||
private void renderCheckOption(Graphics g, GameOption option, int y, Color textColor) {
|
||||
if (option.getBooleanValue()) {
|
||||
checkOnImg.draw(optionStartX, y + optionHeight / 4, Color.pink);
|
||||
} else {
|
||||
checkOffImg.draw(optionStartX, y + optionHeight / 4, Color.pink);
|
||||
}
|
||||
Fonts.MEDIUM.drawString(optionStartX + 30, y, option.getName(), textColor);
|
||||
}
|
||||
|
||||
private void renderSliderOption(Graphics g, GameOption option, int y, Color textColor) {
|
||||
String value = option.getValueString();
|
||||
int nameLen = Fonts.MEDIUM.getWidth(option.getName());
|
||||
int valueLen = Fonts.MEDIUM.getWidth(value);
|
||||
Fonts.MEDIUM.drawString(optionStartX, y, option.getName(), textColor);
|
||||
Fonts.MEDIUM.drawString(optionStartX + optionWidth - valueLen, y, value, Colors.BLUE_BACKGROUND);
|
||||
int sliderLen = optionWidth - nameLen - valueLen - 50;
|
||||
|
||||
if (hoverOption == option) {
|
||||
if (!isAdjustingSlider) {
|
||||
sliderOptionLength = sliderLen;
|
||||
sliderOptionStartX = optionStartX + nameLen + 25;
|
||||
} else {
|
||||
sliderLen = sliderOptionLength;
|
||||
}
|
||||
}
|
||||
|
||||
g.setColor(Color.pink);
|
||||
g.setLineWidth(3f);
|
||||
g.drawLine(optionStartX + nameLen + 25, y + optionHeight / 2, optionStartX + nameLen + 25 + sliderLen, y + optionHeight / 2);
|
||||
float sliderValue = (float) (sliderLen + 10) * (option.getIntegerValue() - option.getMinValue()) / (option.getMaxValue() - option.getMinValue());
|
||||
sliderBallImg.draw(optionStartX + nameLen + 25 + sliderValue - 10, y + optionHeight / 2 - 10, Color.pink);
|
||||
}
|
||||
|
||||
private void renderGenericOption(Graphics g, GameOption option, int y, Color textColor) {
|
||||
String value = option.getValueString();
|
||||
int valueLen = Fonts.MEDIUM.getWidth(value);
|
||||
Fonts.MEDIUM.drawString(optionStartX, y, option.getName(), textColor);
|
||||
Fonts.MEDIUM.drawString(optionStartX + optionWidth - valueLen, y, value, Colors.BLUE_BACKGROUND);
|
||||
}
|
||||
|
||||
public void renderTabs(int mouseX, int mouseY) {
|
||||
for (int i = 0; i < tabs.length; i++) {
|
||||
OptionTab tab = tabs[i];
|
||||
boolean hovering = tab.button.contains(mouseX, mouseY);
|
||||
UI.drawTab(tab.button.getX(), tab.button.getY(), tab.name, i == selectedTab, hovering);
|
||||
}
|
||||
}
|
||||
|
||||
private void renderTitle() {
|
||||
float marginX = width * 0.015f;
|
||||
float marginY = height * 0.01f;
|
||||
Fonts.XLARGE.drawString(marginX, marginY, "Options", Color.white);
|
||||
marginX += Fonts.XLARGE.getWidth("Options") * 1.2f;
|
||||
marginY += Fonts.XLARGE.getLineHeight() * 0.9f - Fonts.DEFAULT.getLineHeight();
|
||||
Fonts.DEFAULT.drawString(marginX, marginY, "Change the way opsu! behaves", Color.white);
|
||||
}
|
||||
|
||||
public void update(int delta, int mouseX, int mouseY) {
|
||||
updateHoverOption(mouseX, mouseY);
|
||||
UI.getBackButton().hoverUpdate(delta, mouseX, mouseY);
|
||||
if (isAdjustingSlider) {
|
||||
int min = selectedOption.getMinValue();
|
||||
int max = selectedOption.getMaxValue();
|
||||
int value = min + (int) ((float) (max - min) * (mouseX - sliderOptionStartX) / (sliderOptionLength));
|
||||
selectedOption.setValue(Utils.clamp(value, min, max));
|
||||
selectedOption.drag(container, 0);
|
||||
} else if (isListOptionOpen) {
|
||||
if (listStartX <= mouseX && mouseX < listStartX + listWidth && listStartY <= mouseY && mouseY < listStartY + listHeight) {
|
||||
listHoverIndex = (mouseY - listStartY) / optionHeight;
|
||||
} else {
|
||||
listHoverIndex = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void mousePressed(int button, int x, int y) {
|
||||
if (keyEntryLeft || keyEntryRight) {
|
||||
keyEntryLeft = keyEntryRight = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (isListOptionOpen) {
|
||||
if (y > optionStartY && listStartX <= x && x < listStartX + listWidth && listStartY <= y && y < listStartY + listHeight) {
|
||||
hoverOption.clickListItem(listHoverIndex);
|
||||
parent.onSaveOption(hoverOption);
|
||||
SoundController.playSound(SoundEffect.MENUCLICK);
|
||||
}
|
||||
isListOptionOpen = false;
|
||||
listHoverIndex = -1;
|
||||
return;
|
||||
}
|
||||
|
||||
mousePressY = y;
|
||||
selectedOption = hoverOption;
|
||||
|
||||
if (selectedOption != null) {
|
||||
if (selectedOption.getListItems() != null) {
|
||||
isListOptionOpen = true;
|
||||
} else if (selectedOption.getType() == OptionType.NUMERIC) {
|
||||
isAdjustingSlider = sliderOptionStartX <= x && x < sliderOptionStartX + sliderOptionLength;
|
||||
} else if (selectedOption == GameOption.KEY_LEFT) {
|
||||
keyEntryLeft = true;
|
||||
} else if (selectedOption == GameOption.KEY_RIGHT) {
|
||||
keyEntryLeft = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (UI.getBackButton().contains(x, y)) {
|
||||
parent.onLeave();
|
||||
}
|
||||
}
|
||||
|
||||
public void mouseReleased(int button, int x, int y) {
|
||||
selectedOption = null;
|
||||
isAdjustingSlider = false;
|
||||
sliderOptionLength = 0;
|
||||
|
||||
// check if clicked, not dragged
|
||||
if (Math.abs(y - mousePressY) >= 5) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (hoverOption != null) {
|
||||
parent.onSaveOption(hoverOption);
|
||||
if (hoverOption.getType() == OptionType.BOOLEAN) {
|
||||
hoverOption.click(container);
|
||||
SoundController.playSound(SoundEffect.MENUHIT);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
int tScrollOffset = 0;
|
||||
for (int tabIndex = 0; tabIndex < tabs.length; tabIndex++) {
|
||||
if (tabs[tabIndex].button.contains(x, y)) {
|
||||
if (selectedTab != tabIndex) {
|
||||
selectedTab = tabIndex;
|
||||
scrollOffset = tScrollOffset;
|
||||
SoundController.playSound(SoundEffect.MENUCLICK);
|
||||
}
|
||||
return;
|
||||
}
|
||||
tScrollOffset += Fonts.MEDIUM.getLineHeight() * 2;
|
||||
tScrollOffset += tabs[tabIndex].options.length * optionHeight;
|
||||
}
|
||||
}
|
||||
|
||||
public void mouseDragged(int oldx, int oldy, int newx, int newy) {
|
||||
if (list.isVisible()) {
|
||||
list.mouseDragged(oldx, oldy, newx, newy);
|
||||
return;
|
||||
}
|
||||
|
||||
int multiplier;
|
||||
if (input.isMouseButtonDown(Input.MOUSE_RIGHT_BUTTON))
|
||||
multiplier = 4;
|
||||
else if (input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON))
|
||||
multiplier = 1;
|
||||
else
|
||||
return;
|
||||
|
||||
// get direction
|
||||
int diff = newx - oldx;
|
||||
if (diff == 0)
|
||||
return;
|
||||
diff = ((diff > 0) ? 1 : -1) * multiplier;
|
||||
|
||||
// options (drag only)
|
||||
if (selectedOption != null) {
|
||||
selectedOption.drag(container, diff);
|
||||
if (!isAdjustingSlider) {
|
||||
scrollOffset = Utils.clamp(scrollOffset + oldy - newy, 0, maxScrollOffset);
|
||||
}
|
||||
}
|
||||
|
||||
public boolean mouseReleased(int button, int x, int y) {
|
||||
if (selectedOption != null) {
|
||||
overlay.saveOption(selectedOption);
|
||||
public void mouseWheelMoved(int delta) {
|
||||
if (!isAdjustingSlider) {
|
||||
scrollOffset = Utils.clamp(scrollOffset - delta, 0, maxScrollOffset);
|
||||
}
|
||||
selectedOption = null;
|
||||
if (list.isVisible()) {
|
||||
list.mouseReleased(button, x, y);
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public boolean mouseWheenMoved(int newValue) {
|
||||
if (list.isVisible()) {
|
||||
list.mouseWheelMoved(newValue);
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public boolean keyPressed(int key, char c) {
|
||||
if (list.isVisible()) {
|
||||
list.keyPressed(key, c);
|
||||
if (keyEntryRight) {
|
||||
Options.setGameKeyRight(key);
|
||||
keyEntryRight = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (keyEntryLeft) {
|
||||
Options.setGameKeyLeft(key);
|
||||
keyEntryLeft = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
switch (key) {
|
||||
case Input.KEY_ESCAPE:
|
||||
if (isListOptionOpen) {
|
||||
isListOptionOpen = false;
|
||||
listHoverIndex = -1;
|
||||
return true;
|
||||
}
|
||||
parent.onLeave();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private void updateHoverOption(int mouseX, int mouseY) {
|
||||
if (isListOptionOpen || keyEntryLeft || keyEntryRight) {
|
||||
return;
|
||||
}
|
||||
if (selectedOption != null) {
|
||||
hoverOption = selectedOption;
|
||||
return;
|
||||
}
|
||||
hoverOption = null;
|
||||
if (mouseY < optionStartY || mouseX < optionStartX || mouseX > optionStartX + optionWidth) {
|
||||
return;
|
||||
}
|
||||
|
||||
int mouseVirtualY = scrollOffset + mouseY - optionStartY;
|
||||
for (OptionTab tab : tabs) {
|
||||
mouseVirtualY -= Fonts.MEDIUM.getLineHeight() * 2;
|
||||
for (int optionIndex = 0; optionIndex < tab.options.length; optionIndex++) {
|
||||
GameOption option = tab.options[optionIndex];
|
||||
if (!option.showCondition()) {
|
||||
continue;
|
||||
}
|
||||
if (mouseVirtualY <= optionHeight) {
|
||||
if (mouseVirtualY >= 0) {
|
||||
hoverOption = option;
|
||||
}
|
||||
return;
|
||||
}
|
||||
mouseVirtualY -= optionHeight;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static class OptionTab {
|
||||
|
||||
public final String name;
|
||||
public final GameOption[] options;
|
||||
private MenuButton button;
|
||||
|
||||
public OptionTab(String name, GameOption[] options) {
|
||||
this.name = name;
|
||||
this.options = options;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public interface Parent {
|
||||
|
||||
void onLeave();
|
||||
void onSaveOption(GameOption option);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -1,108 +0,0 @@
|
|||
/*
|
||||
* opsu!dance - fork of opsu! with cursordance auto
|
||||
* Copyright (C) 2016 yugecin
|
||||
*
|
||||
* opsu!dance is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* opsu!dance is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package yugecin.opsudance.ui;
|
||||
|
||||
import itdelatrisu.opsu.ui.Fonts;
|
||||
import org.newdawn.slick.Color;
|
||||
import org.newdawn.slick.GameContainer;
|
||||
import org.newdawn.slick.Graphics;
|
||||
import org.newdawn.slick.Input;
|
||||
import org.newdawn.slick.state.StateBasedGame;
|
||||
import yugecin.opsudance.Dancer;
|
||||
|
||||
public class RWM {
|
||||
|
||||
private int x;
|
||||
private int y;
|
||||
private int width;
|
||||
private int height;
|
||||
private int delay;
|
||||
|
||||
private boolean visible;
|
||||
|
||||
public void init(GameContainer container) {
|
||||
x = container.getWidth() / 10;
|
||||
y = 0;
|
||||
width = x * 8;
|
||||
height = container.getHeight();
|
||||
}
|
||||
|
||||
public boolean isVisible() {
|
||||
return visible;
|
||||
}
|
||||
|
||||
public void show() {
|
||||
visible = true;
|
||||
delay = 0;
|
||||
}
|
||||
|
||||
public void update(int delta) {
|
||||
delay += delta;
|
||||
}
|
||||
|
||||
public void render(GameContainer container, StateBasedGame game, Graphics g) {
|
||||
g.setColor(Color.black);
|
||||
g.fillRect(x, y, width, height);
|
||||
|
||||
int y = 20;
|
||||
y = drawCentered(y, "Hi! robin_be here", Color.cyan);
|
||||
y = drawCentered(y, "I'm glad you're enjoying this client", Color.white);
|
||||
y += 20;
|
||||
y = drawCentered(y, "If you want to remove the watermark to make a video, please read following conditions:", Color.white);
|
||||
y += 20;
|
||||
y = drawCentered(y, "* You will not deny you used opsu!dance to make your video", Color.white);
|
||||
y = drawCentered(y, "* You may provide a link to my repository. This is always very appreciated <3.", Color.white);
|
||||
y = drawCentered(y, " Please do keep in mind I only made some adjustements/fixes and added the dancing stuff. opsu! was made by itdelatrisu", Color.white);
|
||||
y = drawCentered(y, "* Asking for beatmap requests is discouraged. After all, everyone can download this and see it for themselves.", Color.white);
|
||||
y = drawCentered(y, "* YOU WILL NOT PRETEND LIKE YOU MADE/OWN THIS SOFTWARE", Color.red);
|
||||
y += 20;
|
||||
y = drawCentered(y, "I'll love you if you leave the watermark visible, but I understand that it sucks to have that in a video.", Color.white);
|
||||
y = drawCentered(y, "If you decide to hide it, please consider linking the repository in the video's description.", Color.white);
|
||||
y += 20;
|
||||
if (delay < 10000) {
|
||||
y = drawCentered(y, "You can disable the watermark in a few seconds..", Color.white);
|
||||
} else {
|
||||
y += 50;
|
||||
y = drawCentered(y, "Click this black area to disable it", Color.green);
|
||||
}
|
||||
}
|
||||
|
||||
public int drawCentered(int y, String text, Color color) {
|
||||
int textwidth = Fonts.MEDIUM.getWidth(text);
|
||||
Fonts.MEDIUM.drawString(x + width / 2 - textwidth / 2, y, text, color);
|
||||
return y + Fonts.MEDIUM.getLineHeight() + 5;
|
||||
}
|
||||
|
||||
public void mouseReleased(int button, int x, int y) {
|
||||
if (x < this.x || x > this.x + width) {
|
||||
this.visible = false;
|
||||
return;
|
||||
}
|
||||
if (delay > 10000) {
|
||||
Dancer.hidewatermark = true;
|
||||
this.visible = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void keyPressed(int key, char c) {
|
||||
if (key == Input.KEY_ESCAPE) {
|
||||
visible = false;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -18,6 +18,7 @@
|
|||
package yugecin.opsudance.ui;
|
||||
|
||||
import itdelatrisu.opsu.Options;
|
||||
import itdelatrisu.opsu.Options.GameOption;
|
||||
import itdelatrisu.opsu.audio.MusicController;
|
||||
import itdelatrisu.opsu.objects.GameObject;
|
||||
import itdelatrisu.opsu.states.Game;
|
||||
|
@ -26,17 +27,73 @@ import org.newdawn.slick.Color;
|
|||
import org.newdawn.slick.GameContainer;
|
||||
import org.newdawn.slick.Graphics;
|
||||
import org.newdawn.slick.Input;
|
||||
import org.newdawn.slick.state.StateBasedGame;
|
||||
import yugecin.opsudance.ObjectColorOverrides;
|
||||
import yugecin.opsudance.ui.OptionsOverlay.OptionTab;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import java.util.*;
|
||||
|
||||
@SuppressWarnings("unchecked")
|
||||
public class SBOverlay {
|
||||
public class SBOverlay implements OptionsOverlay.Parent {
|
||||
|
||||
public static boolean isActive = false;
|
||||
private static final OptionTab[] options = new OptionsOverlay.OptionTab[]{
|
||||
new OptionTab("Gameplay", new GameOption[] {
|
||||
GameOption.BACKGROUND_DIM,
|
||||
GameOption.SNAKING_SLIDERS,
|
||||
GameOption.SHRINKING_SLIDERS,
|
||||
GameOption.SHOW_HIT_LIGHTING,
|
||||
GameOption.SHOW_COMBO_BURSTS,
|
||||
GameOption.SHOW_PERFECT_HIT,
|
||||
GameOption.SHOW_FOLLOW_POINTS,
|
||||
}),
|
||||
new OptionTab("Input", new GameOption[] {
|
||||
GameOption.CURSOR_SIZE,
|
||||
GameOption.NEW_CURSOR,
|
||||
GameOption.DISABLE_CURSOR
|
||||
}),
|
||||
new OptionTab("Dance", new GameOption[] {
|
||||
GameOption.DANCE_MOVER,
|
||||
GameOption.DANCE_QUAD_BEZ_AGGRESSIVENESS,
|
||||
GameOption.DANCE_QUAD_BEZ_SLIDER_AGGRESSIVENESS_FACTOR,
|
||||
GameOption.DANCE_QUAD_BEZ_USE_CUBIC_ON_SLIDERS,
|
||||
GameOption.DANCE_QUAD_BEZ_CUBIC_AGGRESSIVENESS_FACTOR,
|
||||
GameOption.DANCE_MOVER_DIRECTION,
|
||||
GameOption.DANCE_SLIDER_MOVER_TYPE,
|
||||
GameOption.DANCE_SPINNER,
|
||||
GameOption.DANCE_SPINNER_DELAY,
|
||||
GameOption.DANCE_LAZY_SLIDERS,
|
||||
GameOption.DANCE_CIRCLE_STREAMS,
|
||||
GameOption.DANCE_ONLY_CIRCLE_STACKS,
|
||||
GameOption.DANCE_CIRLCE_IN_SLOW_SLIDERS,
|
||||
GameOption.DANCE_CIRLCE_IN_LAZY_SLIDERS,
|
||||
GameOption.DANCE_MIRROR,
|
||||
}),
|
||||
new OptionTab("Dance display", new GameOption[] {
|
||||
GameOption.DANCE_DRAW_APPROACH,
|
||||
GameOption.DANCE_OBJECT_COLOR_OVERRIDE,
|
||||
GameOption.DANCE_OBJECT_COLOR_OVERRIDE_MIRRORED,
|
||||
GameOption.DANCE_RGB_OBJECT_INC,
|
||||
GameOption.DANCE_CURSOR_COLOR_OVERRIDE,
|
||||
GameOption.DANCE_CURSOR_MIRROR_COLOR_OVERRIDE,
|
||||
GameOption.DANCE_CURSOR_ONLY_COLOR_TRAIL,
|
||||
GameOption.DANCE_RGB_CURSOR_INC,
|
||||
GameOption.DANCE_CURSOR_TRAIL_OVERRIDE,
|
||||
GameOption.DANCE_REMOVE_BG,
|
||||
GameOption.DANCE_HIDE_OBJECTS,
|
||||
GameOption.DANCE_HIDE_UI,
|
||||
GameOption.DANCE_ENABLE_SB,
|
||||
GameOption.DANCE_HIDE_WATERMARK,
|
||||
}),
|
||||
new OptionTab ("Pippi", new GameOption[] {
|
||||
GameOption.PIPPI_ENABLE,
|
||||
GameOption.PIPPI_RADIUS_PERCENT,
|
||||
GameOption.PIPPI_ANGLE_INC_MUL,
|
||||
GameOption.PIPPI_ANGLE_INC_MUL_SLIDER,
|
||||
GameOption.PIPPI_SLIDER_FOLLOW_EXPAND,
|
||||
GameOption.PIPPI_PREVENT_WOBBLY_STREAMS,
|
||||
})
|
||||
};
|
||||
|
||||
private final static List<GameOption> optionList = new ArrayList<>();
|
||||
|
||||
private boolean hide;
|
||||
private boolean menu;
|
||||
|
@ -52,24 +109,26 @@ public class SBOverlay {
|
|||
private int index;
|
||||
|
||||
private final Game game;
|
||||
private final OptionsOverlay options;
|
||||
private final OptionsOverlay overlay;
|
||||
|
||||
public SBOverlay(Game game) {
|
||||
this.game = game;
|
||||
options = new OptionsOverlay(this);
|
||||
initialOptions = new HashMap<>();
|
||||
static {
|
||||
for (OptionTab tab : options) {
|
||||
optionList.addAll(Arrays.asList(tab.options));
|
||||
}
|
||||
}
|
||||
|
||||
public void init(GameContainer container, Input input, int width, int height) {
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
public SBOverlay(Game game, GameContainer container) {
|
||||
this.game = game;
|
||||
initialOptions = new HashMap<>();
|
||||
overlay = new OptionsOverlay(this, options, 2, container);
|
||||
this.width = container.getWidth();
|
||||
this.height = container.getHeight();
|
||||
speed = 10;
|
||||
gameObjects = new GameObject[0];
|
||||
options.init(container, input, width, height);
|
||||
}
|
||||
|
||||
public void render(GameContainer container, StateBasedGame game, Graphics g) {
|
||||
if (!isActive || hide) {
|
||||
public void render(GameContainer container, Graphics g) {
|
||||
if (!Options.isEnableSB() || hide) {
|
||||
return;
|
||||
}
|
||||
int lh = Fonts.SMALL.getLineHeight();
|
||||
|
@ -84,7 +143,7 @@ public class SBOverlay {
|
|||
for (Object o : optionsMap[index].entrySet()) {
|
||||
Map.Entry<Options.GameOption, String> option = (Map.Entry<Options.GameOption, String>) o;
|
||||
Fonts.SMALL.drawString(10, 50 + i * lh, option.getKey().getName(), Color.cyan);
|
||||
Fonts.SMALL.drawString(250, 50 + i * lh, option.getKey().getValueString(), Color.cyan);
|
||||
Fonts.SMALL.drawString(width / 5, 50 + i * lh, option.getKey().getValueString(), Color.cyan);
|
||||
g.fillRect(0, 50 + i * lh + lh / 4, 10, 10);
|
||||
i++;
|
||||
}
|
||||
|
@ -96,24 +155,21 @@ public class SBOverlay {
|
|||
g.fillRect(curtime * width, height - 10f, 10f, 10f);
|
||||
}
|
||||
if (menu) {
|
||||
options.render(container, game, g);
|
||||
overlay.render(g, container.getInput().getMouseX(), container.getInput().getMouseY());
|
||||
}
|
||||
}
|
||||
|
||||
public void update(int mouseX, int mouseY) {
|
||||
if (!isActive) {
|
||||
return;
|
||||
}
|
||||
if (menu) {
|
||||
options.update(mouseX, mouseY);
|
||||
public void update(int delta, int mouseX, int mouseY) {
|
||||
if (Options.isEnableSB() && menu) {
|
||||
overlay.update(delta, mouseX, mouseY);
|
||||
}
|
||||
}
|
||||
|
||||
public boolean keyPressed(int key, char c) {
|
||||
if (!isActive) {
|
||||
if (!Options.isEnableSB()) {
|
||||
return false;
|
||||
}
|
||||
if (options.keyPressed(key, c)) {
|
||||
if (menu && overlay.keyPressed(key, c)) {
|
||||
return true;
|
||||
}
|
||||
if (key == Input.KEY_C) {
|
||||
|
@ -148,12 +204,6 @@ public class SBOverlay {
|
|||
index++;
|
||||
setMusicPosition();
|
||||
updateIndex(index);
|
||||
} else if (key == Input.KEY_ESCAPE && menu) {
|
||||
menu = false;
|
||||
if (speed != 0) {
|
||||
MusicController.resume();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
@ -188,27 +238,27 @@ public class SBOverlay {
|
|||
if (optionsMap.length > 0) {
|
||||
// copy all current settings in first obj map
|
||||
optionsMap[0] = new HashMap<>();
|
||||
for (Options.GameOption o : options.getSavedOptionList()) {
|
||||
for (Options.GameOption o : optionList) {
|
||||
optionsMap[0].put(o, o.write());
|
||||
}
|
||||
}
|
||||
this.gameObjects = gameObjects;
|
||||
}
|
||||
|
||||
public void saveOption(Options.GameOption option) {
|
||||
if (optionsMap[index] == null) {
|
||||
optionsMap[index] = new HashMap<>();
|
||||
}
|
||||
optionsMap[index].put(option, option.write());
|
||||
readOption(option);
|
||||
}
|
||||
|
||||
public boolean mousePressed(int button, int x, int y) {
|
||||
return menu && options.mousePressed(button, x, y);
|
||||
if (!menu) {
|
||||
return false;
|
||||
}
|
||||
overlay.mousePressed(button, x, y);
|
||||
return true;
|
||||
}
|
||||
|
||||
public void mouseDragged(int oldx, int oldy, int newx, int newy) {
|
||||
if (menu) options.mouseDragged(oldx, oldy, newx, newy);
|
||||
public boolean mouseDragged(int oldx, int oldy, int newx, int newy) {
|
||||
if (!menu) {
|
||||
return false;
|
||||
}
|
||||
overlay.mouseDragged(oldx, oldy, newx, newy);
|
||||
return true;
|
||||
}
|
||||
|
||||
public void updateIndex(int index) {
|
||||
|
@ -227,42 +277,32 @@ public class SBOverlay {
|
|||
}
|
||||
|
||||
public boolean mouseReleased(int button, int x, int y) {
|
||||
if (menu) {
|
||||
return options.mouseReleased(button, x, y);
|
||||
}
|
||||
if (x > 10 || index >= optionsMap.length || optionsMap[index] == null) {
|
||||
if (!menu) {
|
||||
return false;
|
||||
}
|
||||
int lh = Fonts.SMALL.getLineHeight();
|
||||
int ypos = 50 + lh / 4;
|
||||
for (Object o : optionsMap[index].entrySet()) {
|
||||
if (y >= ypos && y <= ypos + 10) {
|
||||
optionsMap[index].remove(((Map.Entry<Options.GameOption, String>) o).getKey());
|
||||
if (optionsMap[index].size() == 0) {
|
||||
optionsMap[index] = null;
|
||||
}
|
||||
reloadSBsettingsToIndex(index);
|
||||
return true;
|
||||
}
|
||||
ypos += lh;
|
||||
}
|
||||
return false;
|
||||
overlay.mouseReleased(button, x, y);
|
||||
return true;
|
||||
}
|
||||
|
||||
public boolean mouseWheelMoved(int newValue) {
|
||||
return menu && options.mouseWheenMoved(newValue);
|
||||
public boolean mouseWheelMoved(int delta) {
|
||||
if (!menu) {
|
||||
return false;
|
||||
}
|
||||
overlay.mouseWheelMoved(delta);
|
||||
return true;
|
||||
}
|
||||
|
||||
public void enter() {
|
||||
// enter, save current settings
|
||||
for (Options.GameOption o : options.getSavedOptionList()) {
|
||||
for (Options.GameOption o : optionList) {
|
||||
initialOptions.put(o, o.write());
|
||||
}
|
||||
speed = 10;
|
||||
}
|
||||
|
||||
public void leave() {
|
||||
// leave, revert the settings saved before entering
|
||||
for (Options.GameOption o : options.getSavedOptionList()) {
|
||||
for (Options.GameOption o : optionList) {
|
||||
if (initialOptions.containsKey(o)) {
|
||||
o.read(initialOptions.get(o));
|
||||
readOption(o);
|
||||
|
@ -284,4 +324,21 @@ public class SBOverlay {
|
|||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onLeave() {
|
||||
menu = false;
|
||||
if (speed != 0) {
|
||||
MusicController.resume();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onSaveOption(GameOption option) {
|
||||
if (optionsMap[index] == null) {
|
||||
optionsMap[index] = new HashMap<>();
|
||||
}
|
||||
optionsMap[index].put(option, option.write());
|
||||
readOption(option);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user