Merge branch 'options-redesign'
This commit is contained in:
@@ -299,14 +299,13 @@ public class Game extends BasicGameState {
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private final int state;
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private final Cursor mirrorCursor;
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private final SBOverlay sbOverlay;
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private SBOverlay sbOverlay;
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private FakeCombinedCurve knorkesliders;
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public Game(int state) {
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this.state = state;
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mirrorCursor = new Cursor(true);
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sbOverlay = new SBOverlay(this);
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}
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public void loadCheckpoint(int checkpoint) {
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@@ -347,6 +346,7 @@ public class Game extends BasicGameState {
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@Override
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public void init(GameContainer container, StateBasedGame game)
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throws SlickException {
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this.sbOverlay = new SBOverlay(this, container);
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this.container = container;
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this.game = game;
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input = container.getInput();
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@@ -354,8 +354,6 @@ public class Game extends BasicGameState {
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int width = container.getWidth();
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int height = container.getHeight();
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sbOverlay.init(container, input, width, height);
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// create offscreen graphics
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offscreen = new Image(width, height);
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gOffscreen = offscreen.getGraphics();
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@@ -396,7 +394,7 @@ public class Game extends BasicGameState {
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}
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// background
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if (!Dancer.removebg && GameMod.AUTO.isActive()) {
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if (!Options.isRemoveBG() && GameMod.AUTO.isActive()) {
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float dimLevel = Options.getBackgroundDim();
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if (trackPosition < firstObjectTime) {
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if (timeDiff < approachTime)
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@@ -510,7 +508,7 @@ public class Game extends BasicGameState {
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Colors.BLACK_ALPHA.a = a;
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}
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if (!Dancer.hideui || !GameMod.AUTO.isActive()) {
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if (!Options.isHideUI() || !GameMod.AUTO.isActive()) {
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data.drawGameElements(g, true, objectIndex == 0);
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}
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@@ -548,7 +546,7 @@ public class Game extends BasicGameState {
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// non-break
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else {
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if (!GameMod.AUTO.isActive() || !Dancer.hideui) {
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if (!GameMod.AUTO.isActive() || !Options.isHideUI()) {
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// game elements
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data.drawGameElements(g, false, objectIndex == 0);
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@@ -672,11 +670,11 @@ public class Game extends BasicGameState {
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}
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}
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if (!Dancer.hideui && GameMod.AUTO.isActive())
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if (!Options.isHideUI() && GameMod.AUTO.isActive())
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GameImage.UNRANKED.getImage().drawCentered(width / 2, height * 0.077f);
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// draw replay speed button
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if (isReplay || (!Dancer.hideui && GameMod.AUTO.isActive()))
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if (isReplay || (!Options.isHideUI()&& GameMod.AUTO.isActive()))
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playbackSpeed.getButton().draw();
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// draw music position bar (for replay seeking)
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@@ -711,7 +709,7 @@ public class Game extends BasicGameState {
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UI.draw(g, replayX, replayY, replayKeyPressed);
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else if (GameMod.AUTO.isActive()) {
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UI.draw(g, (int) autoMousePosition.x, (int) autoMousePosition.y, autoMousePressed);
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if (Dancer.mirror && GameMod.AUTO.isActive()) {
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if (Options.isMirror() && GameMod.AUTO.isActive()) {
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double dx = autoMousePosition.x - Options.width / 2d;
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double dy = autoMousePosition.y - Options.height / 2d;
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double d = Math.sqrt(dx * dx + dy * dy);
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@@ -724,9 +722,9 @@ public class Game extends BasicGameState {
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else
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UI.draw(g);
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sbOverlay.render(container, game, g);
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sbOverlay.render(container, g);
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if (!Dancer.hidewatermark) {
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if (!Options.isHideWM()) {
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Fonts.SMALL.drawString(0.3f, 0.3f, "opsu!dance " + Updater.get().getCurrentVersion() + " by robin_be | https://github.com/yugecin/opsu-dance");
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}
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}
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@@ -741,7 +739,7 @@ public class Game extends BasicGameState {
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}
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yugecin.opsudance.spinners.Spinner.update(delta);
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int mouseX = input.getMouseX(), mouseY = input.getMouseY();
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sbOverlay.update(mouseX, mouseY);
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sbOverlay.update(delta, mouseX, mouseY);
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skipButton.hoverUpdate(delta, mouseX, mouseY);
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if (isReplay || GameMod.AUTO.isActive())
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playbackSpeed.getButton().hoverUpdate(delta, mouseX, mouseY);
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@@ -853,7 +851,7 @@ public class Game extends BasicGameState {
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}
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// update in-game scoreboard
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if (!Dancer.hideui && previousScores != null && trackPosition > firstObjectTime) {
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if (!Options.isHideUI() && previousScores != null && trackPosition > firstObjectTime) {
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// show scoreboard if selected, and always in break
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if (scoreboardVisible || breakTime > 0) {
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currentScoreboardAlpha += 1f / SCOREBOARD_FADE_IN_TIME * delta;
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@@ -1035,7 +1033,7 @@ public class Game extends BasicGameState {
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objectIndex++; // done, so increment object index
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sbOverlay.updateIndex(objectIndex);
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if (objectIndex >= mirrorTo) {
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Dancer.mirror = false;
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Options.setMirror(false);
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}
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} else
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break;
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@@ -1150,30 +1148,30 @@ public class Game extends BasicGameState {
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Utils.takeScreenShot();
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break;
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case Input.KEY_TAB:
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if (!Dancer.hideui) {
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if (!Options.isHideUI()) {
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scoreboardVisible = !scoreboardVisible;
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}
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break;
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case Input.KEY_M:
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if (Dancer.mirror) {
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if (Options.isMirror()) {
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mirrorTo = objectIndex;
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Dancer.mirror = false;
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Options.setMirror(false);
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} else {
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mirrorCursor.resetLocations();
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mirrorFrom = objectIndex;
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mirrorTo = gameObjects.length;
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Dancer.mirror = true;
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Options.setMirror(true);
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}
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break;
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case Input.KEY_P:
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if (Dancer.mirror) {
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if (Options.isMirror()) {
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mirrorTo = objectIndex;
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Dancer.mirror = false;
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Options.setMirror(false);
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} else {
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mirrorCursor.resetLocations();
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mirrorFrom = objectIndex;
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mirrorTo = mirrorFrom + 1;
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Dancer.mirror = true;
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Options.setMirror(true);
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}
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break;
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case Input.KEY_MINUS:
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@@ -1189,7 +1187,10 @@ public class Game extends BasicGameState {
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@Override
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public void mouseDragged(int oldx, int oldy, int newx, int newy) {
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sbOverlay.mouseDragged(oldx, oldy, newx, newy);
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if (sbOverlay.mouseDragged(oldx, oldy, newx, newy)) {
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//noinspection UnnecessaryReturnStatement
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return;
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}
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}
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@Override
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@@ -1622,7 +1623,7 @@ public class Game extends BasicGameState {
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stack.add(index);
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// draw follow points
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if (!Options.isFollowPointEnabled() || loseState)
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if (!Options.isFollowPointEnabled() || loseState || !Options.isHideObjects())
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continue;
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if (beatmap.objects[index].isSpinner()) {
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lastObjectIndex = -1;
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@@ -1687,9 +1688,9 @@ public class Game extends BasicGameState {
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// normal case
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if (!loseState) {
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if (!Dancer.hideobjects) {
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if (!Options.isHideObjects()) {
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gameObj.draw(g, trackPosition, false);
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if (Dancer.mirror && GameMod.AUTO.isActive() && idx < mirrorTo && idx >= mirrorFrom) {
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if (Options.isMirror() && GameMod.AUTO.isActive() && idx < mirrorTo && idx >= mirrorFrom) {
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g.pushTransform();
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g.rotate(Options.width / 2f, Options.height / 2f, 180f);
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gameObj.draw(g, trackPosition, true);
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@@ -1729,7 +1730,7 @@ public class Game extends BasicGameState {
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}
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// draw result objects
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if (!Dancer.hideobjects) {
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if (!Options.isHideObjects()) {
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data.drawHitResults(trackPosition);
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}
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}
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@@ -22,39 +22,32 @@ import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.Opsu;
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import itdelatrisu.opsu.Options;
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import itdelatrisu.opsu.Options.GameOption;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.audio.MusicController;
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import itdelatrisu.opsu.audio.SoundController;
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import itdelatrisu.opsu.audio.SoundEffect;
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import itdelatrisu.opsu.ui.Colors;
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import itdelatrisu.opsu.ui.Fonts;
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import itdelatrisu.opsu.ui.MenuButton;
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import itdelatrisu.opsu.ui.UI;
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import java.util.*;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.GameContainer;
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import org.newdawn.slick.Graphics;
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import org.newdawn.slick.Image;
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import org.newdawn.slick.Input;
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import org.newdawn.slick.SlickException;
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import org.newdawn.slick.state.BasicGameState;
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import org.newdawn.slick.state.StateBasedGame;
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import org.newdawn.slick.state.transition.FadeInTransition;
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import org.newdawn.slick.state.transition.EmptyTransition;
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import yugecin.opsudance.ui.ItemList;
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import yugecin.opsudance.ui.RWM;
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import yugecin.opsudance.ui.OptionsOverlay;
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import yugecin.opsudance.ui.OptionsOverlay.OptionTab;
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/**
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* "Game Options" state.
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* <p>
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* Players are able to view and change various game settings in this state.
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*/
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public class OptionsMenu extends BasicGameState {
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public class OptionsMenu extends BasicGameState implements OptionsOverlay.Parent {
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/** Option tabs. */
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private enum OptionTab {
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DISPLAY ("Display", new GameOption[] {
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private static final OptionTab[] options = new OptionsOverlay.OptionTab[]{
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new OptionTab("Display", new GameOption[]{
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GameOption.SCREEN_RESOLUTION,
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GameOption.FULLSCREEN,
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GameOption.ALLOW_LARGER_RESOLUTIONS,
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@@ -67,7 +60,7 @@ public class OptionsMenu extends BasicGameState {
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GameOption.LOAD_HD_IMAGES,
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GameOption.LOAD_VERBOSE
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}),
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MUSIC ("Music", new GameOption[] {
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new OptionTab("Music", new GameOption[] {
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GameOption.MASTER_VOLUME,
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GameOption.MUSIC_VOLUME,
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GameOption.EFFECT_VOLUME,
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@@ -77,7 +70,7 @@ public class OptionsMenu extends BasicGameState {
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GameOption.DISABLE_SOUNDS,
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GameOption.ENABLE_THEME_SONG
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}),
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GAMEPLAY ("Gameplay", new GameOption[] {
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new OptionTab("Gameplay", new GameOption[] {
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GameOption.BACKGROUND_DIM,
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GameOption.FORCE_DEFAULT_PLAYFIELD,
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GameOption.IGNORE_BEATMAP_SKINS,
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@@ -95,7 +88,7 @@ public class OptionsMenu extends BasicGameState {
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GameOption.MAP_END_DELAY,
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GameOption.EPILEPSY_WARNING,
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}),
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INPUT ("Input", new GameOption[] {
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new OptionTab("Input", new GameOption[] {
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GameOption.KEY_LEFT,
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GameOption.KEY_RIGHT,
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GameOption.DISABLE_MOUSE_WHEEL,
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@@ -104,7 +97,7 @@ public class OptionsMenu extends BasicGameState {
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GameOption.NEW_CURSOR,
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GameOption.DISABLE_CURSOR
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}),
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CUSTOM ("Custom", new GameOption[] {
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new OptionTab("Custom", new GameOption[] {
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GameOption.FIXED_CS,
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GameOption.FIXED_HP,
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GameOption.FIXED_AR,
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@@ -114,7 +107,7 @@ public class OptionsMenu extends BasicGameState {
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GameOption.DISABLE_UPDATER,
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GameOption.ENABLE_WATCH_SERVICE
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}),
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DANCE ("Dance", new GameOption[] {
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new OptionTab("Dance", new GameOption[] {
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GameOption.DANCE_MOVER,
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GameOption.DANCE_QUAD_BEZ_AGGRESSIVENESS,
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GameOption.DANCE_QUAD_BEZ_SLIDER_AGGRESSIVENESS_FACTOR,
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@@ -131,7 +124,7 @@ public class OptionsMenu extends BasicGameState {
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GameOption.DANCE_CIRLCE_IN_LAZY_SLIDERS,
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GameOption.DANCE_MIRROR,
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}),
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DANCEDISP ("Dance display", new GameOption[] {
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new OptionTab("Dance display", new GameOption[] {
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GameOption.DANCE_DRAW_APPROACH,
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GameOption.DANCE_OBJECT_COLOR_OVERRIDE,
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GameOption.DANCE_OBJECT_COLOR_OVERRIDE_MIRRORED,
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@@ -147,406 +140,80 @@ public class OptionsMenu extends BasicGameState {
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GameOption.DANCE_ENABLE_SB,
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GameOption.DANCE_HIDE_WATERMARK,
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}),
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PIPPI ("Pippi", new GameOption[] {
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new OptionTab ("Pippi", new GameOption[] {
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GameOption.PIPPI_ENABLE,
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GameOption.PIPPI_RADIUS_PERCENT,
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GameOption.PIPPI_ANGLE_INC_MUL,
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GameOption.PIPPI_ANGLE_INC_MUL_SLIDER,
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GameOption.PIPPI_SLIDER_FOLLOW_EXPAND,
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GameOption.PIPPI_PREVENT_WOBBLY_STREAMS,
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});
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})
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};
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/** Total number of tabs. */
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public static final int SIZE = values().length;
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/** Array of OptionTab objects in reverse order. */
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public static final OptionTab[] VALUES_REVERSED;
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static {
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VALUES_REVERSED = values();
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Collections.reverse(Arrays.asList(VALUES_REVERSED));
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}
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/** Enum values. */
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private static OptionTab[] values = values();
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||||
|
||||
/** Tab name. */
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private final String name;
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||||
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||||
/** Options array. */
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public final GameOption[] options;
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||||
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/** Associated tab button. */
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public MenuButton button;
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|
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/**
|
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* Constructor.
|
||||
* @param name the tab name
|
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* @param options the options to display under the tab
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||||
*/
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OptionTab(String name, GameOption[] options) {
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this.name = name;
|
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this.options = options;
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}
|
||||
|
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/**
|
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* Returns the tab name.
|
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*/
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public String getName() { return name; }
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|
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/**
|
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* Returns the next tab.
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||||
*/
|
||||
public OptionTab next() { return values[(this.ordinal() + 1) % values.length]; }
|
||||
|
||||
/**
|
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* Returns the previous tab.
|
||||
*/
|
||||
public OptionTab prev() { return values[(this.ordinal() + (SIZE - 1)) % values.length]; }
|
||||
}
|
||||
|
||||
/** Current tab. */
|
||||
private OptionTab currentTab;
|
||||
|
||||
/** Key entry states. */
|
||||
private boolean keyEntryLeft = false, keyEntryRight = false;
|
||||
|
||||
/** Game option coordinate modifiers (for drawing). */
|
||||
private int textY, offsetY;
|
||||
|
||||
// game-related variables
|
||||
private GameContainer container;
|
||||
private StateBasedGame game;
|
||||
private Input input;
|
||||
private Graphics g;
|
||||
private final int state;
|
||||
private GameOption selectedOption;
|
||||
|
||||
private final ItemList list;
|
||||
private final RWM rwm;
|
||||
private OptionsOverlay optionsOverlay;
|
||||
|
||||
public OptionsMenu(int state) {
|
||||
this.state = state;
|
||||
list = new ItemList();
|
||||
rwm = new RWM();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void init(GameContainer container, StateBasedGame game)
|
||||
throws SlickException {
|
||||
list.init(container);
|
||||
rwm.init(container);
|
||||
|
||||
this.container = container;
|
||||
this.game = game;
|
||||
this.input = container.getInput();
|
||||
this.g = container.getGraphics();
|
||||
|
||||
int width = container.getWidth();
|
||||
int height = container.getHeight();
|
||||
|
||||
// option tabs
|
||||
Image tabImage = GameImage.MENU_TAB.getImage();
|
||||
float tabX = width * 0.032f + (tabImage.getWidth() / 3);
|
||||
float tabY = Fonts.XLARGE.getLineHeight() + Fonts.DEFAULT.getLineHeight() +
|
||||
height * 0.015f - (tabImage.getHeight() / 2f);
|
||||
int tabOffset = Math.min(tabImage.getWidth(), width / OptionTab.SIZE);
|
||||
for (OptionTab tab : OptionTab.values())
|
||||
tab.button = new MenuButton(tabImage, tabX + (tab.ordinal() * tabOffset), tabY);
|
||||
|
||||
// game option coordinate modifiers
|
||||
textY = (int) (tabY + tabImage.getHeight());
|
||||
//int backHeight = GameImage.MENU_BACK.getAnimation(1).getHeight();
|
||||
//offsetY = (height - textY - (backHeight * 4 / 5)) / maxOptionsScreen;
|
||||
offsetY = (int) ((Fonts.MEDIUM.getLineHeight() + Fonts.SMALL.getLineHeight()) * 1.1f);
|
||||
optionsOverlay = new OptionsOverlay(this, options, 5, container);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(GameContainer container, StateBasedGame game, Graphics g)
|
||||
throws SlickException {
|
||||
int width = container.getWidth();
|
||||
int height = container.getHeight();
|
||||
int mouseX = input.getMouseX(), mouseY = input.getMouseY();
|
||||
|
||||
public void render(GameContainer container, StateBasedGame game, Graphics g) throws SlickException {
|
||||
// background
|
||||
GameImage.OPTIONS_BG.getImage().draw();
|
||||
|
||||
// title
|
||||
float marginX = width * 0.015f, marginY = height * 0.01f;
|
||||
Fonts.XLARGE.drawString(marginX, marginY, "Options", Color.white);
|
||||
Fonts.DEFAULT.drawString(marginX + Fonts.XLARGE.getWidth("Options") * 1.2f, marginY + Fonts.XLARGE.getLineHeight() * 0.9f - Fonts.DEFAULT.getLineHeight(),
|
||||
"Change the way opsu! behaves", Color.white);
|
||||
|
||||
// game options
|
||||
g.setLineWidth(1f);
|
||||
GameOption hoverOption = (keyEntryLeft) ? GameOption.KEY_LEFT :
|
||||
(keyEntryRight) ? GameOption.KEY_RIGHT :
|
||||
getOptionAt(mouseY);
|
||||
if (selectedOption != null) {
|
||||
hoverOption = selectedOption;
|
||||
}
|
||||
for (int i = 0, j = 0; i < currentTab.options.length; i++) {
|
||||
GameOption option = currentTab.options[i];
|
||||
if (!option.showCondition()) {
|
||||
continue;
|
||||
}
|
||||
drawOption(option, j++, hoverOption == option);
|
||||
}
|
||||
|
||||
// option tabs
|
||||
OptionTab hoverTab = null;
|
||||
for (OptionTab tab : OptionTab.values()) {
|
||||
if (tab.button.contains(mouseX, mouseY)) {
|
||||
hoverTab = tab;
|
||||
break;
|
||||
}
|
||||
}
|
||||
for (OptionTab tab : OptionTab.VALUES_REVERSED) {
|
||||
if (tab != currentTab)
|
||||
UI.drawTab(tab.button.getX(), tab.button.getY(),
|
||||
tab.getName(), false, tab == hoverTab && !list.isVisible());
|
||||
}
|
||||
UI.drawTab(currentTab.button.getX(), currentTab.button.getY(),
|
||||
currentTab.getName(), true, false);
|
||||
g.setColor(Color.white);
|
||||
g.setLineWidth(2f);
|
||||
float lineY = OptionTab.DISPLAY.button.getY() + (GameImage.MENU_TAB.getImage().getHeight() / 2f);
|
||||
g.drawLine(0, lineY, width, lineY);
|
||||
g.resetLineWidth();
|
||||
|
||||
if (list.isVisible()) {
|
||||
list.render(container, game, g);
|
||||
}
|
||||
if (rwm.isVisible()) {
|
||||
rwm.render(container, game, g);
|
||||
}
|
||||
|
||||
UI.getBackButton().draw();
|
||||
|
||||
// key entry state
|
||||
if (keyEntryLeft || keyEntryRight) {
|
||||
g.setColor(Colors.BLACK_ALPHA);
|
||||
g.fillRect(0, 0, width, height);
|
||||
g.setColor(Color.white);
|
||||
String prompt = (keyEntryLeft) ?
|
||||
"Please press the new left-click key." :
|
||||
"Please press the new right-click key.";
|
||||
Fonts.LARGE.drawString(
|
||||
(width / 2) - (Fonts.LARGE.getWidth(prompt) / 2),
|
||||
(height / 2) - Fonts.LARGE.getLineHeight(), prompt
|
||||
);
|
||||
}
|
||||
|
||||
int mouseX = input.getMouseX(), mouseY = input.getMouseY();
|
||||
optionsOverlay.render(g, mouseX, mouseY);
|
||||
UI.draw(g);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(GameContainer container, StateBasedGame game, int delta)
|
||||
throws SlickException {
|
||||
rwm.update(delta);
|
||||
public void update(GameContainer container, StateBasedGame game, int delta) throws SlickException {
|
||||
UI.update(delta);
|
||||
MusicController.loopTrackIfEnded(false);
|
||||
int mouseX = input.getMouseX(), mouseY = input.getMouseY();
|
||||
UI.getBackButton().hoverUpdate(delta, mouseX, mouseY);
|
||||
optionsOverlay.update(delta, input.getMouseX(), input.getMouseY());
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getID() { return state; }
|
||||
public int getID() {
|
||||
return state;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void mouseReleased(int button, int x, int y) {
|
||||
selectedOption = null;
|
||||
if (list.isVisible()) {
|
||||
list.mouseReleased(button, x, y);
|
||||
}
|
||||
if (rwm.isVisible()) {
|
||||
rwm.mouseReleased(button, x, y);
|
||||
}
|
||||
optionsOverlay.mouseReleased(button, x, y);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void mousePressed(int button, int x, int y) {
|
||||
if (list.isVisible()) {
|
||||
list.mousePressed(button, x, y);
|
||||
return;
|
||||
}
|
||||
if (rwm.isVisible()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// key entry state
|
||||
if (keyEntryLeft || keyEntryRight) {
|
||||
keyEntryLeft = keyEntryRight = false;
|
||||
return;
|
||||
}
|
||||
|
||||
// check mouse button
|
||||
if (button == Input.MOUSE_MIDDLE_BUTTON)
|
||||
return;
|
||||
|
||||
// back
|
||||
if (UI.getBackButton().contains(x, y)) {
|
||||
SoundController.playSound(SoundEffect.MENUBACK);
|
||||
game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition());
|
||||
return;
|
||||
}
|
||||
|
||||
// option tabs
|
||||
for (OptionTab tab : OptionTab.values()) {
|
||||
if (tab.button.contains(x, y)) {
|
||||
if (tab != currentTab) {
|
||||
currentTab = tab;
|
||||
SoundController.playSound(SoundEffect.MENUCLICK);
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// options (click only)
|
||||
final GameOption option = getOptionAt(y);
|
||||
if (option != null) {
|
||||
selectedOption = option;
|
||||
Object[] listItems = option.getListItems();
|
||||
if (listItems == null) {
|
||||
if (option.showRWM()) {
|
||||
rwm.show();
|
||||
} else {
|
||||
option.click(container);
|
||||
}
|
||||
} else {
|
||||
list.setItems(listItems);
|
||||
list.setClickListener(new Observer() {
|
||||
@Override
|
||||
public void update(Observable o, Object arg) {
|
||||
option.clickListItem((int) arg);
|
||||
}
|
||||
});
|
||||
list.show();
|
||||
}
|
||||
}
|
||||
|
||||
// special key entry states
|
||||
if (option == GameOption.KEY_LEFT) {
|
||||
keyEntryLeft = true;
|
||||
keyEntryRight = false;
|
||||
} else if (option == GameOption.KEY_RIGHT) {
|
||||
keyEntryLeft = false;
|
||||
keyEntryRight = true;
|
||||
}
|
||||
|
||||
// ctrl+click to reset slider options
|
||||
if (selectedOption != null && selectedOption.isDragOption() && (input.isKeyDown(Input.KEY_LCONTROL) || input.isKeyDown(Input.KEY_RCONTROL))) {
|
||||
selectedOption.setValue(selectedOption.getDefaultVal() - 1);
|
||||
// trigger update
|
||||
selectedOption.drag(container, 1);
|
||||
}
|
||||
optionsOverlay.mousePressed(button, x, y);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void mouseDragged(int oldx, int oldy, int newx, int newy) {
|
||||
if (list.isVisible()) {
|
||||
list.mouseDragged(oldx, oldy, newx, newy);
|
||||
return;
|
||||
}
|
||||
if (rwm.isVisible()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// key entry state
|
||||
if (keyEntryLeft || keyEntryRight)
|
||||
return;
|
||||
|
||||
if (selectedOption == null || !selectedOption.isDragOption()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// check control keys (reset to default value on ctrl+click)
|
||||
if (input.isKeyDown(Input.KEY_LCONTROL) || input.isKeyDown(Input.KEY_RCONTROL)) {
|
||||
selectedOption.setValue(selectedOption.getDefaultVal() - 1);
|
||||
// trigger update
|
||||
selectedOption.drag(container, 1);
|
||||
return;
|
||||
}
|
||||
|
||||
// check mouse button (right click scrolls faster)
|
||||
int multiplier;
|
||||
if (input.isMouseButtonDown(Input.MOUSE_RIGHT_BUTTON))
|
||||
multiplier = 4;
|
||||
else if (input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON))
|
||||
multiplier = 1;
|
||||
else
|
||||
return;
|
||||
|
||||
// get direction
|
||||
int diff = newx - oldx;
|
||||
if (diff == 0)
|
||||
return;
|
||||
diff = ((diff > 0) ? 1 : -1) * multiplier;
|
||||
|
||||
// options (drag only)
|
||||
selectedOption.drag(container, diff);
|
||||
optionsOverlay.mouseDragged(oldx, oldy, newx, newy);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void mouseWheelMoved(int newValue) {
|
||||
if (list.isVisible()) {
|
||||
list.mouseWheelMoved(newValue);
|
||||
}
|
||||
if (input.isKeyDown(Input.KEY_LALT) || input.isKeyDown(Input.KEY_RALT))
|
||||
UI.changeVolume((newValue < 0) ? -1 : 1);
|
||||
optionsOverlay.mouseWheelMoved(newValue);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void keyPressed(int key, char c) {
|
||||
if (list.isVisible()) {
|
||||
list.keyPressed(key, c);
|
||||
return;
|
||||
}
|
||||
if (rwm.isVisible()) {
|
||||
rwm.keyPressed(key, c);
|
||||
return;
|
||||
}
|
||||
|
||||
// key entry state
|
||||
if (keyEntryLeft || keyEntryRight) {
|
||||
if (keyEntryLeft)
|
||||
Options.setGameKeyLeft(key);
|
||||
else
|
||||
Options.setGameKeyRight(key);
|
||||
keyEntryLeft = keyEntryRight = false;
|
||||
return;
|
||||
}
|
||||
|
||||
switch (key) {
|
||||
case Input.KEY_ESCAPE:
|
||||
SoundController.playSound(SoundEffect.MENUBACK);
|
||||
game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition());
|
||||
break;
|
||||
case Input.KEY_F5:
|
||||
// restart application
|
||||
if ((input.isKeyDown(Input.KEY_RCONTROL) || input.isKeyDown(Input.KEY_LCONTROL)) &&
|
||||
(input.isKeyDown(Input.KEY_RSHIFT) || input.isKeyDown(Input.KEY_LSHIFT))) {
|
||||
container.setForceExit(false);
|
||||
container.exit();
|
||||
}
|
||||
break;
|
||||
case Input.KEY_F7:
|
||||
Options.setNextFPS(container);
|
||||
break;
|
||||
case Input.KEY_F10:
|
||||
Options.toggleMouseDisabled();
|
||||
break;
|
||||
case Input.KEY_F12:
|
||||
Utils.takeScreenShot();
|
||||
break;
|
||||
case Input.KEY_TAB:
|
||||
// change tabs
|
||||
if (input.isKeyDown(Input.KEY_LSHIFT) || input.isKeyDown(Input.KEY_RSHIFT))
|
||||
currentTab = currentTab.prev();
|
||||
else
|
||||
currentTab = currentTab.next();
|
||||
SoundController.playSound(SoundEffect.MENUCLICK);
|
||||
break;
|
||||
}
|
||||
optionsOverlay.keyPressed(key, c);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -560,7 +227,6 @@ public class OptionsMenu extends BasicGameState {
|
||||
public void enter(GameContainer container, StateBasedGame game)
|
||||
throws SlickException {
|
||||
UI.enter();
|
||||
currentTab = OptionTab.DANCE;
|
||||
restartOptions = "" + Options.getResolutionIdx() + Options.isFullscreen() + Options.allowLargeResolutions() + Options.getSkinName();
|
||||
}
|
||||
|
||||
@@ -569,57 +235,19 @@ public class OptionsMenu extends BasicGameState {
|
||||
if (!("" + Options.getResolutionIdx() + Options.isFullscreen() + Options.allowLargeResolutions() + Options.getSkinName()).equals(restartOptions)) {
|
||||
container.setForceExit(false);
|
||||
container.exit();
|
||||
return;
|
||||
}
|
||||
SoundController.playSound(SoundEffect.MENUBACK);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws a game option.
|
||||
* @param option the option
|
||||
* @param pos the position to draw at
|
||||
* @param focus whether the option is currently focused
|
||||
*/
|
||||
private void drawOption(GameOption option, int pos, boolean focus) {
|
||||
int width = container.getWidth();
|
||||
int textHeight = Fonts.MEDIUM.getLineHeight();
|
||||
float y = textY + (pos * offsetY);
|
||||
Color color = (focus) ? Color.cyan : Color.white;
|
||||
|
||||
Fonts.MEDIUM.drawString(width / 30, y, option.getName(), color);
|
||||
Fonts.SMALL.drawString(width / 30, y + textHeight, option.getDescription(), color);
|
||||
Fonts.MEDIUM.drawString(width / 2, y, option.getValueString(), color);
|
||||
g.setColor(Colors.WHITE_ALPHA);
|
||||
if (option.isDragOption()) {
|
||||
float availableWidth = width / 2 - width / 30;
|
||||
g.fillRect(width / 2, y + textHeight, 20, 10);
|
||||
g.fillRect(width / 2 + availableWidth - 20, y + textHeight, 20, 10);
|
||||
availableWidth -= 40 + 100;
|
||||
float optionPercent = (float) (option.getIntegerValue() - option.getMinValue()) / (option.getMaxValue() - option.getMinValue());
|
||||
g.fillRect(width / 2 + 20 + optionPercent * availableWidth, y + textHeight, 100, 10);
|
||||
}
|
||||
g.drawLine(0, y + textHeight, width, y + textHeight);
|
||||
@Override
|
||||
public void onLeave() {
|
||||
game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the option at the given y coordinate.
|
||||
* @param y the y coordinate
|
||||
* @return the option, or GameOption.NULL if no such option exists
|
||||
*/
|
||||
private GameOption getOptionAt(int y) {
|
||||
if (y < textY)
|
||||
return null;
|
||||
@Override
|
||||
public void onSaveOption(GameOption option) {
|
||||
|
||||
int index = (y - textY) / offsetY;
|
||||
if (index >= currentTab.options.length)
|
||||
return null;
|
||||
|
||||
for (GameOption option : currentTab.options) {
|
||||
if (option.showCondition()) {
|
||||
index--;
|
||||
}
|
||||
if (index < 0) {
|
||||
return option;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user