fade out reversearrows after ball passed them

This commit is contained in:
yugecin 2016-12-12 01:05:32 +01:00
parent cc250ad6fc
commit 83466c9ef5
2 changed files with 46 additions and 11 deletions

View File

@ -141,16 +141,17 @@ public class GameData {
/** Hit result types. */
public static final int
HIT_MISS = 0,
HIT_50 = 1,
HIT_100 = 2,
HIT_300 = 3,
HIT_100K = 4, // 100-Katu
HIT_300K = 5, // 300-Katu
HIT_300G = 6, // Geki
HIT_SLIDER10 = 7,
HIT_SLIDER30 = 8,
HIT_MAX = 9; // not a hit result
HIT_MISS = 0,
HIT_50 = 1,
HIT_100 = 2,
HIT_300 = 3,
HIT_100K = 4, // 100-Katu
HIT_300K = 5, // 300-Katu
HIT_300G = 6, // Geki
HIT_SLIDER10 = 7,
HIT_SLIDER30 = 8,
HIT_MAX = 9, // not a hit result
HIT_SLIDER_REPEAT = 10; // not a hit result
/** Hit result-related images (indexed by HIT_* constants). */
private Image[] hitResults;
@ -901,8 +902,21 @@ public class GameData {
float scale = (!hitResult.expand) ? 1f : 1f + (HITCIRCLE_ANIM_SCALE - 1f) * progress;
float alpha = 1f - progress;
if (hitResult.result == HIT_SLIDER_REPEAT) {
// repeats
Image scaledRepeat = GameImage.REVERSEARROW.getImage().getScaledCopy(scale);
scaledRepeat.setAlpha(alpha);
float ang;
if (hitResult.hitResultType == HitObjectType.SLIDER_FIRST) {
ang = hitResult.curve.getStartAngle();
} else {
ang = hitResult.curve.getEndAngle();
}
scaledRepeat.rotate(ang);
scaledRepeat.drawCentered(hitResult.x, hitResult.y, hitResult.color);
}
// "hidden" mod: circle and slider animations not drawn
if (!GameMod.HIDDEN.isActive()) {
else if (!GameMod.HIDDEN.isActive()) {
// slider curve
if (hitResult.curve != null) {
float oldWhiteAlpha = Colors.WHITE_FADE.a;
@ -1177,6 +1191,10 @@ public class GameData {
health = 0f;
}
public void sendRepeatSliderResult(int time, float x, float y, Color color, Curve curve, HitObjectType type) {
hitResultList.add(new HitObjectResult(time, HIT_SLIDER_REPEAT, x, y, color, type, curve, true, true));
}
/**
* Handles a slider tick result.
* @param time the tick start time

View File

@ -538,6 +538,23 @@ public class Slider implements GameObject {
tickIndex = 0;
isNewRepeat = true;
tickExpandTime = TICK_EXPAND_TIME;
// send hit result, to fade out reversearrow
HitObjectType type;
float posX, posY;
if (currentRepeats % 2 == 1) {
type = HitObjectType.SLIDER_LAST;
Vec2f endPos = curve.pointAt(1);
posX = endPos.x;
posY = endPos.y;
} else {
type = HitObjectType.SLIDER_FIRST;
posX = this.x;
posY = this.y;
}
float colorLuminance = 0.299f*color.r + 0.587f*color.g + 0.114f*color.b;
Color arrowColor = colorLuminance < 0.8f ? Color.white : Color.black;
data.sendRepeatSliderResult(trackPosition, posX, posY, arrowColor, curve, type);
}
}