try fix the slidercones inbetween

This commit is contained in:
yugecin 2016-12-03 19:25:22 +01:00
parent 580f11a3d3
commit 8f9f16de98

View File

@ -20,6 +20,7 @@ package itdelatrisu.opsu.render;
import itdelatrisu.opsu.GameImage;
import itdelatrisu.opsu.Utils;
import itdelatrisu.opsu.beatmap.HitObject;
import itdelatrisu.opsu.objects.Circle;
import itdelatrisu.opsu.objects.curves.Vec2f;
import java.nio.ByteBuffer;
@ -59,9 +60,8 @@ public class CurveRenderState {
/** The HitObject associated with the curve to be drawn. */
protected HitObject hitObject;
/** The points along the curve to be drawn. */
protected Vec2f[] curve;
/** The point to which the curve has last been rendered into the texture (as an index into {@code curve}). */
private int lastPointDrawn;
private int firstPointDrawn;
@ -100,9 +100,16 @@ public class CurveRenderState {
* @param curve the points along the curve to be drawn
*/
public CurveRenderState(HitObject hitObject, Vec2f[] curve) {
fbo = null;
this.hitObject = hitObject;
this.curve = curve;
FrameBufferCache cache = FrameBufferCache.getInstance();
Rendertarget mapping = cache.get(hitObject);
if (mapping == null)
mapping = cache.insert(hitObject);
fbo = mapping;
createVertexBuffer(fbo.getVbo());
//write impossible value to make sure the fbo is cleared
lastPointDrawn = -1;
}
/**
@ -118,18 +125,6 @@ public class CurveRenderState {
t2 = Utils.clamp(t2, 0.0f, 1.0f);
float alpha = color.a;
// if this curve hasn't been drawn, draw it and cache the result
if (fbo == null) {
FrameBufferCache cache = FrameBufferCache.getInstance();
Rendertarget mapping = cache.get(hitObject);
if (mapping == null)
mapping = cache.insert(hitObject);
fbo = mapping;
createVertexBuffer(fbo.getVbo());
//write impossible value to make sure the fbo is cleared
lastPointDrawn = -1;
}
int drawFrom = (int) (t1 * curve.length);
int drawUpTo = (int) (t2 * curve.length);
@ -148,6 +143,7 @@ public class CurveRenderState {
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
}
if (firstPointDrawn != drawFrom) {
firstPointDrawn = drawFrom;
this.renderCurve(color, borderColor, drawFrom, drawUpTo, true);
} else {
this.renderCurve(color, borderColor, lastPointDrawn, drawUpTo, false);
@ -273,19 +269,26 @@ public class CurveRenderState {
private void createVertexBuffer(int bufferID) {
int arrayBufferBinding = GL11.glGetInteger(GL15.GL_ARRAY_BUFFER_BINDING);
FloatBuffer buff = BufferUtils.createByteBuffer(4 * (4 + 2) * (2 * curve.length - 1) * (NewCurveStyleState.DIVIDES + 2)).asFloatBuffer();
for (int i = 0; i < curve.length; ++i) {
if (curve.length > 0) {
fillCone(buff, curve[0].x, curve[0].y);
}
for (int i = 1; i < curve.length; ++i) {
float x = curve[i].x;
float y = curve[i].y;
fillCone(buff, x, y);
if (i != 0) {
float last_x = curve[i - 1].x;
float last_y = curve[i - 1].y;
double diff_x = x - last_x;
double diff_y = y - last_y;
float last_x = curve[i - 1].x;
float last_y = curve[i - 1].y;
double diff_x = x - last_x;
double diff_y = y - last_y;
if (diff_x < Circle.diameter / 8 && diff_y < Circle.diameter / 8) {
x = (float) (x - diff_x / 2);
y = (float) (y - diff_y / 2);
fillCone(buff, x, y);
} else {
x = curve[i+1].x;
y = curve[i+1].y;
System.out.println("next");
}
fillCone(buff, x, y);
}
buff.flip();
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, bufferID);