Follow-up to #214: cleanup.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han
2016-12-19 21:02:01 -05:00
parent 0f936d32cb
commit 90a2f1d2f2
6 changed files with 102 additions and 117 deletions

View File

@@ -257,17 +257,15 @@ public class MainMenu extends BasicGameState {
exitButton.draw();
}
// logo
// draw logo (pulsing)
Float position = MusicController.getBeatProgress();
if (position == null) {
if (position == null) // default to 60bpm
position = System.currentTimeMillis() % 1000 / 1000f;
}
float scale = 1f + position * 0.05f;
logo.draw(Color.white, scale);
Image ghostLogo = GameImage.MENU_LOGO.getImage().getScaledCopy(logo.getCurrentScale() / scale * 1.05f);
float scaleposmodx = ghostLogo.getWidth() / 2;
float scaleposmody = ghostLogo.getHeight() / 2;
ghostLogo.draw(logo.getX() - scaleposmodx, logo.getY() - scaleposmody, Colors.GHOST_LOGO);
float ghostScale = logo.getLastScale() / scale * 1.05f;
Image ghostLogo = GameImage.MENU_LOGO.getImage().getScaledCopy(ghostScale);
ghostLogo.drawCentered(logo.getX(), logo.getY(), Colors.GHOST_LOGO);
// draw music buttons
if (MusicController.isPlaying())

View File

@@ -262,12 +262,9 @@ public class SongMenu extends BasicGameState {
/** Footer pulsing logo button. */
private MenuButton footerLogoButton;
/** Size of the footer pulsing logo. */
/** Size of the pulsing logo in the footer. */
private float footerLogoSize;
/** Whether the cursor hovers over the footer logo. */
private boolean bottomLogoHovered;
/** Time, in milliseconds, for fading the search bar. */
private int searchTransitionTimer = SEARCH_TRANSITION_TIME;
@@ -344,7 +341,7 @@ public class SongMenu extends BasicGameState {
Fonts.SMALL.getLineHeight();
footerY = height - GameImage.SELECTION_MODS.getImage().getHeight();
// logo coordinates
// footer logo coordinates
float footerHeight = height - footerY;
footerLogoSize = footerHeight * 3.25f;
Image logo = GameImage.MENU_LOGO.getImage();
@@ -516,24 +513,22 @@ public class SongMenu extends BasicGameState {
g.drawLine(0, footerY, width, footerY);
g.resetLineWidth();
// opsu logo in bottom bar
// footer logo (pulsing)
Float position = MusicController.getBeatProgress();
if (position == null) {
if (position == null) // default to 60bpm
position = System.currentTimeMillis() % 1000 / 1000f;
}
if (bottomLogoHovered) {
if (footerLogoButton.contains(mouseX, mouseY, 0.25f)) {
// hovering over logo: stop pulsing
footerLogoButton.draw();
} else {
float expand = position * 0.15f;
footerLogoButton.draw(Color.white, 1f - expand);
Image ghostLogo = GameImage.MENU_LOGO.getImage();
ghostLogo = ghostLogo.getScaledCopy((1f + expand) * footerLogoSize / ghostLogo.getWidth());
float scaleposmodx = ghostLogo.getWidth() / 2;
float scaleposmody = ghostLogo.getHeight() / 2;
float a = Colors.GHOST_LOGO.a;
float oldGhostAlpha = Colors.GHOST_LOGO.a;
Colors.GHOST_LOGO.a *= (1f - position);
ghostLogo.draw(footerLogoButton.getX() - scaleposmodx, footerLogoButton.getY() - scaleposmody, Colors.GHOST_LOGO);
Colors.GHOST_LOGO.a = a;
ghostLogo.drawCentered(footerLogoButton.getX(), footerLogoButton.getY(), Colors.GHOST_LOGO);
Colors.GHOST_LOGO.a = oldGhostAlpha;
}
// header
@@ -697,6 +692,7 @@ public class SongMenu extends BasicGameState {
selectRandomButton.hoverUpdate(delta, mouseX, mouseY);
selectMapOptionsButton.hoverUpdate(delta, mouseX, mouseY);
selectOptionsButton.hoverUpdate(delta, mouseX, mouseY);
footerLogoButton.hoverUpdate(delta, mouseX, mouseY, 0.25f);
// beatmap menu timer
if (beatmapMenuTimer > -1) {
@@ -791,18 +787,7 @@ public class SongMenu extends BasicGameState {
}
updateDrawnSongPosition();
// mouse hover (logo)
if (footerLogoButton.contains(mouseX, mouseY, 0.25f)) {
footerLogoButton.hoverUpdate(delta, true);
bottomLogoHovered = true;
// reset beatmap node hover
hoverIndex = null;
return;
}
footerLogoButton.hoverUpdate(delta, false);
bottomLogoHovered = false;
// mouse hover (beatmap nodes)
// mouse hover
BeatmapSetNode node = getNodeAtPosition(mouseX, mouseY);
if (node != null) {
if (node == hoverIndex)
@@ -845,7 +830,7 @@ public class SongMenu extends BasicGameState {
if (isScrollingToFocusNode)
return;
if (bottomLogoHovered) {
if (footerLogoButton.contains(x, y, 0.25f)) {
startGame();
return;
}
@@ -1445,8 +1430,8 @@ public class SongMenu extends BasicGameState {
focusNode = BeatmapSetList.get().getNode(node, beatmapIndex);
Beatmap beatmap = focusNode.getSelectedBeatmap();
if (beatmap.timingPoints == null) {
// parse the timingpoints so we can pulse the main menu logo and bottom right logo in songmenu
BeatmapParser.parseOnlyTimingPoints(beatmap);
// parse timing points so we can pulse the logo
BeatmapParser.parseTimingPoints(beatmap);
}
MusicController.play(beatmap, false, preview);