Fixes Flickering during replay

Calculates Md5 for beatmap files.

Reverse Slider ball #50
This commit is contained in:
fd
2015-03-15 23:05:27 -04:00
parent 60f2a9f142
commit 93b336fdf6
6 changed files with 78 additions and 132 deletions

View File

@@ -177,12 +177,6 @@ public class Game extends BasicGameState {
/** The replay skip time, or -1 if none. */
private int replaySkipTime = -1;
/** The thread updating the replay frames. */
private Thread replayThread;
/** Whether or not the replay thread should continue running. */
private boolean replayThreadRunning;
/** The last replay frame time. */
private int lastReplayTime = 0;
@@ -201,8 +195,6 @@ public class Game extends BasicGameState {
private Input input;
private int state;
private PrintWriter replayLog;
public Game(int state) {
this.state = state;
}
@@ -429,7 +421,6 @@ public class Game extends BasicGameState {
public void update(GameContainer container, StateBasedGame game, int delta)
throws SlickException {
UI.update(delta);
int mouseX, mouseY;
if (isLeadIn()) { // stop updating during song lead-in
leadInTime -= delta;
@@ -443,23 +434,21 @@ public class Game extends BasicGameState {
mouseY = input.getMouseY();
frameAndRun(mouseX, mouseY, lastKeysPressed, trackPosition);
} else {
//if(trackPosition<5000)
// MusicController.setPosition(85000);
while (replayIndex < replay.frames.length && trackPosition >= replay.frames[replayIndex].getTime()) {
ReplayFrame frame = replay.frames[replayIndex];
runFrame(frame);
replayX = frame.getScaledX();
replayY = frame.getScaledY();
replayKeyPressed = frame.isKeyPressed();
lastKeysPressed = frame.getKeys();
replayIndex++;
}
System.out.println("MCP "+MusicController.getPosition());
mouseX = replayX;
mouseY = replayY;
if (replayIndex >= replay.frames.length){
updateGame(replayX, replayY, delta, MusicController.getPosition(), lastKeysPressed);
}
}
}
public void updateGame(int mouseX, int mouseY, int delta, int trackPosition, int keysPressed){
//if (!isReplay)
@@ -525,7 +514,7 @@ public class Game extends BasicGameState {
replayFrames.getFirst().setTimeDiff(replaySkipTime * -1);
replayFrames.addFirst(ReplayFrame.getStartFrame(replaySkipTime));
replayFrames.addFirst(ReplayFrame.getStartFrame(0));
Replay r = data.getReplay(replayFrames.toArray(new ReplayFrame[replayFrames.size()]));
Replay r = data.getReplay(replayFrames.toArray(new ReplayFrame[replayFrames.size()]), osu);
if (r != null)
r.save();
}
@@ -620,7 +609,7 @@ public class Game extends BasicGameState {
}
// update objects (loop in unlikely event of any skipped indexes)
boolean keyPressed = keysPressed != ReplayFrame.KEY_NONE;//(isReplay) ? replayKeyPressed : Utils.isGameKeyPressed();
boolean keyPressed = keysPressed != ReplayFrame.KEY_NONE;
while (objectIndex < hitObjects.length && trackPosition > osu.objects[objectIndex].getTime()) {
// check if we've already passed the next object's start time
boolean overlap = (objectIndex + 1 < hitObjects.length &&
@@ -711,7 +700,6 @@ public class Game extends BasicGameState {
if (checkpoint == 0 || checkpoint > osu.endTime)
break; // invalid checkpoint
try {
killReplayThread();
restart = Restart.MANUAL;
enter(container, game);
checkpointLoaded = true;
@@ -778,8 +766,10 @@ public class Game extends BasicGameState {
return;
}
lastKeysPressed |= (button == Input.MOUSE_LEFT_BUTTON) ? ReplayFrame.KEY_M1 : ReplayFrame.KEY_M2;
frameAndRun(x, y, lastKeysPressed, MusicController.getPosition());
if(!isReplay && (button == Input.MOUSE_LEFT_BUTTON || button == Input.MOUSE_RIGHT_BUTTON)) {
lastKeysPressed |= (button == Input.MOUSE_LEFT_BUTTON) ? ReplayFrame.KEY_M1 : ReplayFrame.KEY_M2;
frameAndRun(x, y, lastKeysPressed, MusicController.getPosition());
}
}
/**
@@ -787,7 +777,7 @@ public class Game extends BasicGameState {
* @param keys the game keys pressed
* @param x the mouse x coordinate
* @param y the mouse y coordinate
* @param trackPosition TODO
* @param trackPosition the track Position
*/
private void gameKeyPressed(int keys, int x, int y, int trackPosition) {
// returning from pause screen
@@ -837,12 +827,8 @@ public class Game extends BasicGameState {
if (button == Input.MOUSE_MIDDLE_BUTTON)
return;
if (!isReplay) {
if (button == Input.MOUSE_LEFT_BUTTON)
lastKeysPressed &= ~ReplayFrame.KEY_M1;
else if (button == Input.MOUSE_RIGHT_BUTTON)
lastKeysPressed &= ~ReplayFrame.KEY_M2;
if (!isReplay && button == Input.MOUSE_LEFT_BUTTON || button == Input.MOUSE_RIGHT_BUTTON) {
lastKeysPressed &= ~((button == Input.MOUSE_LEFT_BUTTON) ? ReplayFrame.KEY_M1 : ReplayFrame.KEY_M2);
frameAndRun(x, y, lastKeysPressed, MusicController.getPosition());
}
}
@@ -850,20 +836,15 @@ public class Game extends BasicGameState {
@Override
public void keyReleased(int key, char c) {
if (!isReplay && (key == Options.getGameKeyLeft() || key == Options.getGameKeyRight())) {
if (key == Options.getGameKeyLeft())
lastKeysPressed &= ~ReplayFrame.KEY_K1;
else if (key == Options.getGameKeyRight())
lastKeysPressed &= ~ReplayFrame.KEY_K2;
int mouseX = scaleX(unscaleX(input.getMouseX()));
int mouseY = scaleY(unscaleY(input.getMouseY()));
int trackPosition = MusicController.getPosition();
frameAndRun(mouseX, mouseY, lastKeysPressed, trackPosition);
lastKeysPressed &= ~((key == Options.getGameKeyLeft()) ? ReplayFrame.KEY_K1 : ReplayFrame.KEY_K2);
int mouseX = input.getMouseX();
int mouseY = input.getMouseY();
frameAndRun(mouseX, mouseY, lastKeysPressed, MusicController.getPosition());
}
}
@Override
public void mouseMoved(int oldx, int oldy, int newx, int newy) {
}
@Override
@@ -883,13 +864,6 @@ public class Game extends BasicGameState {
throws SlickException {
UI.enter();
try {
replayLog = new PrintWriter("replayLog.txt");
} catch (FileNotFoundException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
if (osu == null || osu.objects == null)
throw new RuntimeException("Running game with no OsuFile loaded.");
@@ -956,7 +930,6 @@ public class Game extends BasicGameState {
GameMod.loadModState(replay.mods);
// load initial data
lastReplayTime = 0;
replayX = container.getWidth() / 2;
replayY = container.getHeight() / 2;
replayKeys = ReplayFrame.KEY_NONE;
@@ -976,50 +949,6 @@ public class Game extends BasicGameState {
break;
}
// run frame updates in another thread
/*
killReplayThread();
replayThread = new Thread() {
@Override
public void run() {
while (replayThreadRunning) {
// update frames
int trackPosition = MusicController.getPosition();
while (replayIndex < replay.frames.length && trackPosition >= replay.frames[replayIndex].getTime()) {
ReplayFrame frame = replay.frames[replayIndex];
replayX = frame.getScaledX();
replayY = frame.getScaledY();
replayKeyPressed = frame.isKeyPressed();
int keys = frame.getKeys();
if (replayKeyPressed && keys != replayKeys) { // send a key press
System.out.println("Replay Pos:"+trackPosition+" "+replay.frames[replayIndex].getTime());
gameKeyPressed(frame.getKeys(), replayX, replayY, replay.frames[replayIndex].getTime());
}
replayKeys = keys;
replayIndex++;
}
// out of frames
if (replayIndex >= replay.frames.length)
break;
// sleep execution
try {
//Thread.sleep(1);//, 256000);
int diff = replay.frames[replayIndex].getTime() - trackPosition - 1;
if (diff < 1)
Thread.sleep(0, 256000);
else
Thread.sleep(diff);
} catch (InterruptedException e) {}
}
}
};
replayThreadRunning = true;
replayThread.start();
*/
}
// initialize replay-recording structures
@@ -1043,12 +972,10 @@ public class Game extends BasicGameState {
throws SlickException {
// container.setMouseGrabbed(false);
replayLog.close();
// replays
if (isReplay) {
GameMod.loadModState(previousMods);
UI.hideCursor();
killReplayThread();
}
}
@@ -1107,10 +1034,9 @@ public class Game extends BasicGameState {
}
MusicController.setPosition(firstObjectTime - SKIP_OFFSET);
replaySkipTime = (isReplay) ? -1 : trackPosition;
if (replayThread != null && replayThread.isAlive()) {
if (isReplay) {
replayX = (int) skipButton.getX();
replayY = (int) skipButton.getY();
replayThread.interrupt();
}
SoundController.playSound(SoundEffect.MENUHIT);
return true;
@@ -1240,16 +1166,6 @@ public class Game extends BasicGameState {
*/
public float getTimingPointMultiplier() { return beatLength / beatLengthBase; }
/**
* Kills the running replay updating thread, if any.
*/
private void killReplayThread() {
if (replayThread != null && replayThread.isAlive()) {
replayThreadRunning = false;
replayThread.interrupt();
}
replayThread = null;
}
/**
* Sets a replay to view, or resets the replay if null.
@@ -1281,10 +1197,9 @@ public class Game extends BasicGameState {
int replayX = frame.getScaledX();
int replayY = frame.getScaledY();
int deltaKeys = (keys & ~prevRunKeys );
replayLog.println("run frame:"+" "+replayX+" "+replayY+" "+(frame.getTimeDiff())+" "+keys+" "+frame.getTime());
if (deltaKeys > 0) { // send a key press
gameKeyPressed(deltaKeys, replayX, replayY, frame.getTime());
//} else if(keys != prevRunKeys){
} else if(keys != prevRunKeys){
} else {
updateGame(replayX, replayY, frame.getTimeDiff(), frame.getTime(), keys);
}
@@ -1296,28 +1211,21 @@ public class Game extends BasicGameState {
* @param x the cursor x coordinate
* @param y the cursor y coordinate
* @param keys the keys pressed
* @param trackPosition TODO
* @param trackPosition the track Position
*/
private ReplayFrame addReplayFrame(int x, int y, int keys, int time) {
int timeDiff = time - lastReplayTime;
lastReplayTime = time;
//lastKeysPressed = keys;
int cx = unscaleX(x);
int cy = unscaleY(y);
ReplayFrame tFrame = new ReplayFrame(timeDiff, time, cx, cy, keys);
replayFrames.add(tFrame);
return tFrame;
}
public int unscaleX(int x){
private int unscaleX(int x){
return (int) ((x - OsuHitObject.getXOffset()) / OsuHitObject.getXMultiplier());
}
public int unscaleY(int y){
private int unscaleY(int y){
return (int) ((y - OsuHitObject.getYOffset()) / OsuHitObject.getYMultiplier());
}
public int scaleX(int x){
return (int) (x * OsuHitObject.getXMultiplier() + OsuHitObject.getXOffset());
}
public int scaleY(int y){
return (int) (y * OsuHitObject.getYMultiplier() + OsuHitObject.getYOffset());
}
}

View File

@@ -170,7 +170,7 @@ public class GameRanking extends BasicGameState {
Game gameState = (Game) game.getState(Opsu.STATE_GAME);
boolean returnToGame = false;
if (replayButton.contains(x, y)) {
Replay r = data.getReplay(null);
Replay r = data.getReplay(null, null);
if (r != null) {
try {
r.load();