New hidden slider style
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23eed71a9c
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@ -908,7 +908,7 @@ public class GameData {
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float alpha = 1f - progress;
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// slider curve
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if (hitResult.curve != null) {
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if (hitResult.curve != null && !GameMod.HIDDEN.isActive()) {
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float oldWhiteAlpha = Colors.WHITE_FADE.a;
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float oldColorAlpha = hitResult.color.a;
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Colors.WHITE_FADE.a = alpha;
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@ -32,6 +32,7 @@ import itdelatrisu.opsu.states.Game;
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import itdelatrisu.opsu.ui.Colors;
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import itdelatrisu.opsu.ui.animations.AnimationEquation;
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import org.lwjgl.opengl.GL11;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.GameContainer;
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import org.newdawn.slick.Graphics;
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@ -208,6 +209,12 @@ public class Slider extends GameObject {
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Image hitCircle = GameImage.HITCIRCLE.getImage();
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Vec2f endPos = curve.pointAt(1);
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float curveAlpha = 1f;
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if (GameMod.HIDDEN.isActive() && trackPosition > getTime()) {
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curveAlpha = Math.max(0f, 1f - ((float) (trackPosition - getTime()) / (getEndTime() - getTime())) * 1.05f);
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}
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curveColor.a = curveAlpha;
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float curveInterval = Options.isSliderSnaking() ? alpha : 1f;
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curve.draw(curveColor, curveInterval);
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color.a = alpha;
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@ -239,7 +246,7 @@ public class Slider extends GameObject {
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Image tick = GameImage.SLIDER_TICK.getImage().getScaledCopy(tickScale);
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for (int i = 0; i < ticksT.length; i++) {
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Vec2f c = curve.pointAt(ticksT[i]);
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Colors.WHITE_FADE.a = decorationsAlpha;
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Colors.WHITE_FADE.a = Math.min(curveAlpha, decorationsAlpha);
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g.pushTransform();
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if (mirror) {
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g.rotate(c.x, c.y, -180f);
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