Half fix for some sliders
which doesn't have enough distance in the curve to reach the end.
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@ -109,8 +109,13 @@ public class LinearBezier extends Curve {
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if (iter.hasNext()) {
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curBezier = iter.next();
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curPoint = 0;
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} else
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} else {
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curPoint = curBezier.points() - 1;
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if(lastDistanceAt == distanceAt){
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//out of points even though we haven't reached the preferred distance.
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break;
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}
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}
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}
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}
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Vec2f thisCurve = curBezier.getCurve()[curPoint];
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