Merge remote-tracking branch 'refs/remotes/origin/Curving'

This commit is contained in:
Awlex 2016-11-19 21:57:11 +01:00
commit 9ff2145b39
10 changed files with 263 additions and 79 deletions

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@ -8,19 +8,19 @@ import static java.lang.Math.*;
/** /**
* Created by Awlex on 13.11.2016. * Created by Awlex on 13.11.2016.
*/ */
public class Arc extends PolyMover { public class ArcMover extends PolyMover {
private GameObject p1, middle, p2; private GameObject p1, middle, p2;
private double xm, ym, r, alpha, beta, gamma; private double xm, ym, r, alpha, beta, gamma;
public Arc(GameObject p1, GameObject middle, GameObject p2) { public ArcMover(GameObject p1, GameObject middle, GameObject p2) {
this.p1 = p1; this.p1 = p1;
this.middle = middle; this.middle = middle;
this.p2 = p2; this.p2 = p2;
init(); init();
} }
public Arc(PolyMover mover, GameObject p) { public ArcMover(PolyMover mover, GameObject p) {
GameObject[] items = mover.getItems(); GameObject[] items = mover.getItems();
p1 = items[items.length - 2]; p1 = items[items.length - 2];
middle = items[items.length - 1]; middle = items[items.length - 1];
@ -30,27 +30,22 @@ public class Arc extends PolyMover {
private void init() { private void init() {
Matrix m = prepareMatrix(p1, middle, p2); Matrix m = prepareMatrix(p1, middle, p2);
xm = m.get(2, 1); xm = m.get(1, 0) * 0.5;
ym = m.get(3, 1); ym = m.get(2, 0) * 0.5;
r = pow(xm, 2) + pow(ym, 2) - m.get(1, 1); r = sqrt(pow(xm, 2) + pow(ym, 2) - m.get(0, 0));
alpha = atan2(p1.end.y - ym, p1.end.x - xm); alpha = atan2(p1.end.y - ym, p1.end.x - xm);
beta = atan2(middle.end.y - ym, middle.end.x - xm); beta = atan2(middle.end.y - ym, middle.end.x - xm);
gamma = atan2(p2.start.y - ym, p2.start.x - xm); gamma = atan2(p2.start.y - ym, p2.start.x - xm);
} }
@Override @Override
public double[] getPoint(int time) { public double[] getPointAt(int time) {
double percent;
double angle; double angle;
if (time < middle.getTime()) { if (time < middle.getTime()) {
time -= p1.getEndTime(); angle = alpha + beta * ((double) time - p1.getEndTime()) / ((middle.getTime() - p1.getEndTime()));
percent = ((double) time) / ((middle.getTime() - p1.getEndTime()));
angle = alpha + beta * percent;
} }
else { else {
time -= middle.getTime(); angle = beta + gamma * ((double) time - middle.getTime()) / (p2.getTime() - middle.getTime());
percent = ((double) time) / (p2.getTime() - middle.getTime());
angle = beta + gamma * percent;
} }
return new double[]{ return new double[]{
xm + r * cos(angle), xm + r * cos(angle),
@ -67,7 +62,7 @@ public class Arc extends PolyMover {
}; };
} }
private Matrix prepareMatrix(GameObject p1, GameObject middle, GameObject p2) { private static Matrix prepareMatrix(GameObject p1, GameObject middle, GameObject p2) {
Matrix a = new Matrix(new double[][]{ Matrix a = new Matrix(new double[][]{
{1, -p1.end.x, -p1.end.y}, {1, -p1.end.x, -p1.end.y},
{1, -middle.end.x, -middle.end.y}, {1, -middle.end.x, -middle.end.y},
@ -83,6 +78,11 @@ public class Arc extends PolyMover {
} }
public static boolean canCricleExistBetweenItems(GameObject p1, GameObject p2, GameObject p3) { public static boolean canCricleExistBetweenItems(GameObject p1, GameObject p2, GameObject p3) {
return !((p1.end.x == p2.start.x && p1.end.x == p3.start.x) || (p1.end.y == p2.start.y && p1.end.y == p3.start.y)); try {
prepareMatrix(p1, p2, p3);
} catch (RuntimeException e) {
return false;
}
return true;
} }
} }

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@ -0,0 +1,32 @@
package awlex.ospu.polymover;
import itdelatrisu.opsu.objects.DummyObject;
import itdelatrisu.opsu.objects.GameObject;
import yugecin.opsudance.movers.LinearMover;
/**
* Created by Awlex on 19.11.2016.
*/
public class LineMover extends PolyMover {
GameObject[] objects;
public LineMover(GameObject[] objects, int startIndex, int count) {
this.objects = new GameObject[count];
System.arraycopy(objects, startIndex, this.objects, 0, count);
}
@Override
public double[] getPointAt(int time) {
int i = 0;
while (time > objects[i].getTime() && i < objects.length - 1)
i++;
return new LinearMover(i == 0 ? new DummyObject() : objects[i - 1], objects[i], 1).getPointAt(time);
}
@Override
public GameObject[] getItems() {
return new GameObject[0];
}
}

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@ -6,7 +6,7 @@ import itdelatrisu.opsu.objects.GameObject;
* Created by Awlex on 18.11.2016. * Created by Awlex on 18.11.2016.
*/ */
public abstract class PolyMover { public abstract class PolyMover {
public abstract double[] getPoint(int time); public abstract double[] getPointAt(int time);
public abstract GameObject[] getItems(); public abstract GameObject[] getItems();
} }

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@ -1,25 +1,26 @@
package awlex.ospu.polymover.factory; package awlex.ospu.polymover.factory;
import awlex.ospu.polymover.Arc; import awlex.ospu.polymover.ArcMover;
import awlex.ospu.polymover.LineMover;
import awlex.ospu.polymover.PolyMover; import awlex.ospu.polymover.PolyMover;
import itdelatrisu.opsu.objects.GameObject; import itdelatrisu.opsu.objects.GameObject;
/** /**
* Created by Awlex on 18.11.2016. * Created by Awlex on 18.11.2016.
*/ */
public class ArcFactory implements MultiMoverFactory { public class ArcFactory implements PolyMoverFactory {
private static final int PREFFERED_BUFFER_SIZE = 3; private static final int PREFFERED_BUFFER_SIZE = 3;
private PolyMover arc1, arc2; private PolyMover current, previous;
private int lastIndex;
@Override public double[] getPointAt(int time) {
public double[] getPoint(int time) { if (previous == null) {
if (arc2 == null) { return current.getPointAt(time);
return arc1.getPoint(time);
} }
double[] point1 = arc1.getPoint(time); double[] point1 = current.getPointAt(time);
double[] point2 = arc2.getPoint(time); double[] point2 = previous.getPointAt(time);
return new double[]{ return new double[]{
(point1[0] + point2[0]) * 0.5, (point1[0] + point2[0]) * 0.5,
@ -31,15 +32,26 @@ public class ArcFactory implements MultiMoverFactory {
public void init(GameObject[] objects, int startIndex) { public void init(GameObject[] objects, int startIndex) {
if (objects == null) if (objects == null)
throw new NullPointerException("Objects musn't be null"); throw new NullPointerException("Objects musn't be null");
if (objects.length < startIndex + 2)
arc1 = new Arc(objects[startIndex], objects[startIndex + 1], objects[startIndex + 2]); GameObject middle = objects[startIndex + 1];
arc2 = null; if (middle.isSlider() || middle.isSpinner() || !ArcMover.canCricleExistBetweenItems(objects[startIndex], middle, objects[startIndex + 2]))
current = new LineMover(objects, startIndex, 3);
else
current = new ArcMover(objects[startIndex], middle, objects[startIndex + 2]);
lastIndex = startIndex + 2;
previous = null;
} }
public void update(GameObject p) { public void update(GameObject p) {
if (arc2 != null) GameObject[] items = (previous == null ? current : previous).getItems();
arc1 = arc2; GameObject last = items[items.length - 1];
arc2 = new Arc(arc1, p); if (last != p) {
if (ArcMover.canCricleExistBetweenItems(items[items.length - 2], items[items.length - 1], p)) {
previous = current;
current = new ArcMover(previous, p);
}
}
lastIndex++;
} }
@Override @Override
@ -51,4 +63,15 @@ public class ArcFactory implements MultiMoverFactory {
public String toString() { public String toString() {
return "Arcs"; return "Arcs";
} }
@Override
public boolean isInitialized() {
return current != null;
}
@Override
public int getLatestIndex() {
return lastIndex;
}
} }

View File

@ -5,14 +5,13 @@ import itdelatrisu.opsu.objects.GameObject;
/** /**
* Created by Awlex on 18.11.2016. * Created by Awlex on 18.11.2016.
*/ */
public interface MultiMoverFactory { public interface PolyMoverFactory {
/** /**
* @param time point in time whose cursor position has to be calculated * @param time point in time whose cursor position has to be calculated
* @return [x, y] * @return [x, y]
*/ */
double[] getPoint(int time); double[] getPointAt(int time);
void init(GameObject[] objects, int startIndex); void init(GameObject[] objects, int startIndex);
@ -24,4 +23,8 @@ public interface MultiMoverFactory {
* @return * @return
*/ */
int getPrefferedBufferSize(); int getPrefferedBufferSize();
boolean isInitialized();
int getLatestIndex();
} }

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@ -594,30 +594,51 @@ public class Options {
DISABLE_UPDATER ("Disable Automatic Updates", "DisableUpdater", "Disable automatic checking for updates upon starting opsu!.", false), DISABLE_UPDATER ("Disable Automatic Updates", "DisableUpdater", "Disable automatic checking for updates upon starting opsu!.", false),
ENABLE_WATCH_SERVICE ("Enable Watch Service", "WatchService", "Watch the beatmap directory for changes. Requires a restart.", false), ENABLE_WATCH_SERVICE ("Enable Watch Service", "WatchService", "Watch the beatmap directory for changes. Requires a restart.", false),
DANCE_MOVER ("Mover algorithm", "Mover", "Algorithm that decides how to move from note to note" ) { DANCE_MOVER_TYPE("Mover Type", "Mover type", "More Points", Dancer.multipoint) {
@Override @Override
public Object[] getListItems() { public void click(GameContainer container) {
return Dancer.moverFactories; bool = !bool;
} Dancer.multipoint = bool;
@Override
public void clickListItem(int index) {
Dancer.instance.setMoverFactoryIndex(index);
}
@Override
public String getValueString() {
return Dancer.moverFactories[Dancer.instance.getMoverFactoryIndex()].toString();
}
@Override
public String write() {
return Dancer.instance.getMoverFactoryIndex() + "";
} }
@Override @Override
public void read(String s) { public void read(String s) {
Dancer.instance.setMoverFactoryIndex(Integer.parseInt(s)); super.read(s);
Dancer.multipoint = bool;
}
},
DANCE_MOVER ("Mover algorithm", "Mover", "Algorithm that decides how to move from note to note" ) {
@Override
public Object[] getListItems() {
return Dancer.multipoint ? Dancer.polyMoverFactories : Dancer.moverFactories;
}
@Override
public void clickListItem(int index) {
if (Dancer.multipoint)
Dancer.instance.setMoverFactoryIndex(index);
else
Dancer.instance.setMoverFactoryIndex(index);
}
@Override
public String getValueString() {
return Dancer.multipoint ? Dancer.polyMoverFactories[Dancer.instance.getPolyMoverFactoryIndex()].toString() : Dancer.moverFactories[Dancer.instance.getMoverFactoryIndex()].toString();
}
@Override
public String write() {
return String.valueOf(Dancer.multipoint ? Dancer.instance.getPolyMoverFactoryIndex() : Dancer.instance.getMoverFactoryIndex());
}
@Override
public void read(String s) {
int i = Integer.parseInt(s);
if (Dancer.multipoint)
Dancer.instance.setPolyMoverFactoryIndex(i);
else
Dancer.instance.setMoverFactoryIndex(i);
} }
}, },

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@ -421,15 +421,20 @@ public class Game extends BasicGameState {
autoMousePressed = false; autoMousePressed = false;
if (GameMod.AUTO.isActive() || GameMod.AUTOPILOT.isActive()) { if (GameMod.AUTO.isActive() || GameMod.AUTOPILOT.isActive()) {
Vec2f autoPoint; Vec2f autoPoint;
if (objectIndex < beatmap.objects.length) { if (objectIndex < beatmap.objects.length - (Dancer.multipoint ? Dancer.polyMoverFactories[Dancer.instance.getPolyMoverFactoryIndex()].getPrefferedBufferSize() : 0)) {
GameObject p;
if (objectIndex > 0) {
p = gameObjects[objectIndex - 1];
} else {
p = Dancer.d;
}
Dancer d = Dancer.instance; Dancer d = Dancer.instance;
d.update(trackPosition, p, gameObjects[objectIndex]); if (Dancer.multipoint) {
d.update(trackPosition, gameObjects, objectIndex);
} else {
GameObject p;
if (objectIndex > 0) {
p = gameObjects[objectIndex - 1];
}
else {
p = Dancer.d;
}
d.update(trackPosition, p, gameObjects[objectIndex]);
}
autoPoint = new Vec2f(d.x, d.y); autoPoint = new Vec2f(d.x, d.y);
if (trackPosition < gameObjects[objectIndex].getTime()) { if (trackPosition < gameObjects[objectIndex].getTime()) {
autoMousePressed = true; autoMousePressed = true;

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@ -112,6 +112,7 @@ public class OptionsMenu extends BasicGameState {
GameOption.ENABLE_WATCH_SERVICE GameOption.ENABLE_WATCH_SERVICE
}), }),
DANCE ("Dance", new GameOption[] { DANCE ("Dance", new GameOption[] {
GameOption.DANCE_MOVER_TYPE,
GameOption.DANCE_MOVER, GameOption.DANCE_MOVER,
GameOption.DANCE_MOVER_DIRECTION, GameOption.DANCE_MOVER_DIRECTION,
GameOption.DANCE_SLIDER_MOVER_TYPE, GameOption.DANCE_SLIDER_MOVER_TYPE,

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@ -19,6 +19,9 @@ package yugecin.opsudance;
import awlex.ospu.movers.factories.CenterSpiralMoverFactory; import awlex.ospu.movers.factories.CenterSpiralMoverFactory;
import awlex.ospu.movers.factories.SpiralMoverFactory; import awlex.ospu.movers.factories.SpiralMoverFactory;
import awlex.ospu.polymover.PolyMover;
import awlex.ospu.polymover.factory.ArcFactory;
import awlex.ospu.polymover.factory.PolyMoverFactory;
import awlex.ospu.spinners.SpiralSpinner; import awlex.ospu.spinners.SpiralSpinner;
import itdelatrisu.opsu.Options; import itdelatrisu.opsu.Options;
import itdelatrisu.opsu.Utils; import itdelatrisu.opsu.Utils;
@ -37,7 +40,7 @@ import yugecin.opsudance.spinners.*;
public class Dancer { public class Dancer {
public static MoverFactory[] moverFactories = new MoverFactory[] { public static MoverFactory[] moverFactories = new MoverFactory[]{
new AutoMoverFactory(), new AutoMoverFactory(),
new AutoEllipseMoverFactory(), new AutoEllipseMoverFactory(),
new CircleMoverFactory(), new CircleMoverFactory(),
@ -51,7 +54,7 @@ public class Dancer {
new CenterSpiralMoverFactory(), new CenterSpiralMoverFactory(),
}; };
public static Spinner[] spinners = new Spinner[] { public static Spinner[] spinners = new Spinner[]{
new RektSpinner(), new RektSpinner(),
new BeamSpinner(), new BeamSpinner(),
new CircleSpinner(), new CircleSpinner(),
@ -65,13 +68,18 @@ public class Dancer {
new SpiralSpinner(), new SpiralSpinner(),
}; };
public static SliderMoverController[] sliderMovers = new SliderMoverController[] { public static SliderMoverController[] sliderMovers = new SliderMoverController[]{
new DefaultSliderMoverController(), new DefaultSliderMoverController(),
new InheritedSliderMoverController(), new InheritedSliderMoverController(),
}; };
public static PolyMoverFactory[] polyMoverFactories = new PolyMoverFactory[]{
new ArcFactory()
};
public static Dancer instance = new Dancer(); public static Dancer instance = new Dancer();
public static boolean multipoint = false;
public static boolean mirror = false; // this should really get its own place somewhere... public static boolean mirror = false; // this should really get its own place somewhere...
public static boolean drawApproach = true; // this should really get its own place somewhere... public static boolean drawApproach = true; // this should really get its own place somewhere...
public static boolean removebg = true; // this should really get its own place somewhere... public static boolean removebg = true; // this should really get its own place somewhere...
@ -93,11 +101,13 @@ public class Dancer {
private GameObject p; private GameObject p;
private MoverFactory moverFactory; private MoverFactory moverFactory;
private PolyMoverFactory polyMoverFactory;
private Mover mover; private Mover mover;
private Spinner spinner; private Spinner spinner;
public static SliderMoverController sliderMoverController; public static SliderMoverController sliderMoverController;
private int moverFactoryIndex; private int moverFactoryIndex;
private int polyMoverFactoryIndex;
private int spinnerIndex; private int spinnerIndex;
public float x; public float x;
@ -146,6 +156,18 @@ public class Dancer {
moverFactory = moverFactories[moverFactoryIndex]; moverFactory = moverFactories[moverFactoryIndex];
} }
public int getPolyMoverFactoryIndex() {
return polyMoverFactoryIndex;
}
public void setPolyMoverFactoryIndex(int polyMoverFactoryIndex) {
if (polyMoverFactoryIndex < 0 || polyMoverFactoryIndex >= polyMoverFactories.length) {
polyMoverFactoryIndex = 0;
}
this.polyMoverFactoryIndex = polyMoverFactoryIndex;
polyMoverFactory = polyMoverFactories[polyMoverFactoryIndex];
}
public void update(int time, GameObject p, GameObject c) { public void update(int time, GameObject p, GameObject c) {
GameObject[] e = sliderMoverController.process(p, c, time); GameObject[] e = sliderMoverController.process(p, c, time);
p = e[0]; p = e[0];
@ -175,11 +197,13 @@ public class Dancer {
double[] spinnerStartPoint = spinner.getPoint(); double[] spinnerStartPoint = spinner.getPoint();
c.start = new Vec2f((float) spinnerStartPoint[0], (float) spinnerStartPoint[1]); c.start = new Vec2f((float) spinnerStartPoint[0], (float) spinnerStartPoint[1]);
} }
if (p == d) { if (mover == null || mover.getEnd() != c)
mover = new LinearMover(p, c, dir); if (p == d) {
} else { mover = new LinearMover(p, c, dir);
mover = moverFactory.create(p, c, dir); }
} else {
mover = moverFactory.create(p, c, dir);
}
} }
if (time < c.getTime()) { if (time < c.getTime()) {
@ -188,14 +212,16 @@ public class Dancer {
x = (float) point[0]; x = (float) point[0];
y = (float) point[1]; y = (float) point[1];
} }
} else { }
else {
if (c.isSpinner()) { if (c.isSpinner()) {
Spinner.PROGRESS = (double) (time - c.getTime()) / (double) (c.getEndTime() - c.getTime()); Spinner.PROGRESS = (double) (time - c.getTime()) / (double) (c.getEndTime() - c.getTime());
double[] point = spinner.getPoint(); double[] point = spinner.getPoint();
x = (float) point[0]; x = (float) point[0];
y = (float) point[1]; y = (float) point[1];
c.end = new Vec2f(x, y); c.end = new Vec2f(x, y);
} else { }
else {
Vec2f point = c.getPointAt(time); Vec2f point = c.getPointAt(time);
if (isCurrentLazySlider) { if (isCurrentLazySlider) {
point = c.start; point = c.start;
@ -209,4 +235,71 @@ public class Dancer {
y = Utils.clamp(y, 10, Options.height - 10); y = Utils.clamp(y, 10, Options.height - 10);
} }
public void update(int time, GameObject[] gameObjects, int objectIndex) {
GameObject p, c;
GameObject[] e = objectIndex > 0 ? sliderMoverController.process(gameObjects[objectIndex - 1], gameObjects[objectIndex], time)
: sliderMoverController.process(d, gameObjects[objectIndex], time);
p = e[0];
c = e[1];
if (this.p != p) {
this.p = p;
if (this.p == d) {
if (c.isSpinner()) {
double[] spinnerStartPoint = spinner.getPoint();
c.start.set((float) spinnerStartPoint[0], (float) spinnerStartPoint[1]);
}
}
isCurrentLazySlider = false;
// detect lazy sliders, should work pretty good
if (c.isSlider() && LAZY_SLIDERS && Utils.distance(c.start.x, c.start.y, c.end.x, c.end.y) <= Circle.diameter * 0.8f) {
Slider s = (Slider) c;
Vec2f mid = s.getCurve().pointAt(1f);
if (s.getRepeats() == 1 || Utils.distance(c.start.x, c.start.y, mid.x, mid.y) <= Circle.diameter * 0.8f) {
mid = s.getCurve().pointAt(0.5f);
if (Utils.distance(c.start.x, c.start.y, mid.x, mid.y) <= Circle.diameter * 0.8f) {
isCurrentLazySlider = true;
}
}
}
dir = moverDirection.getDirection(dir);
if (c.isSpinner()) {
double[] spinnerStartPoint = spinner.getPoint();
c.start = new Vec2f((float) spinnerStartPoint[0], (float) spinnerStartPoint[1]);
}
if (polyMoverFactory.isInitialized() && polyMoverFactory.getLatestIndex() < objectIndex + polyMoverFactory.getPrefferedBufferSize() - 1) {
polyMoverFactory.update(gameObjects[polyMoverFactory.getPrefferedBufferSize() - 1]);
} else {
polyMoverFactory.init(gameObjects, objectIndex);
}
}
if (time < c.getTime()) {
if (!p.isSpinner() || !c.isSpinner()) {
double[] point = polyMoverFactory.getPointAt(time);
x = (float) point[0];
y = (float) point[1];
}
}
else {
if (c.isSpinner()) {
Spinner.PROGRESS = (double) (time - c.getTime()) / (double) (c.getEndTime() - c.getTime());
double[] point = spinner.getPoint();
x = (float) point[0];
y = (float) point[1];
c.end = new Vec2f(x, y);
}
else {
Vec2f point = c.getPointAt(time);
if (isCurrentLazySlider) {
point = c.start;
}
x = point.x;
y = point.y;
}
}
Pippi.dance(time, c, isCurrentLazySlider);
x = Utils.clamp(x, 10, Options.width - 10);
y = Utils.clamp(y, 10, Options.height - 10);
}
} }

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@ -32,6 +32,8 @@ public abstract class Mover {
protected double endX; protected double endX;
protected double endY; protected double endY;
private GameObject end;
public Mover(GameObject start, GameObject end, int dir) { public Mover(GameObject start, GameObject end, int dir) {
this.dir = dir; this.dir = dir;
this.startX = start.end.x; this.startX = start.end.x;
@ -40,6 +42,7 @@ public abstract class Mover {
this.endY = end.start.y; this.endY = end.start.y;
this.startT = start.getEndTime(); this.startT = start.getEndTime();
this.totalT = end.getTime() - startT; this.totalT = end.getTime() - startT;
this.end = end;
} }
protected final double getT(int time) { protected final double getT(int time) {
@ -49,4 +52,7 @@ public abstract class Mover {
public abstract double[] getPointAt(int time); public abstract double[] getPointAt(int time);
public abstract String getName(); public abstract String getName();
public GameObject getEnd() {
return end;
}
} }