Corrections for 'hidden' mod
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@@ -118,6 +118,7 @@ public class Game extends BasicGameState {
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private int approachTime;
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/** Decay of elements in hidden mod, in milliseconds. */
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//TODO: figure out actual formula for decay time
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private int decayTime = 800;
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/** Time offsets for obtaining each hit result (indexed by HIT_* constants). */
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