Corrections for 'hidden' mod

This commit is contained in:
MatteoS
2015-08-09 01:20:45 +02:00
parent d82b8188e8
commit a13ea9308d
3 changed files with 24 additions and 18 deletions

View File

@@ -118,6 +118,7 @@ public class Game extends BasicGameState {
private int approachTime;
/** Decay of elements in hidden mod, in milliseconds. */
//TODO: figure out actual formula for decay time
private int decayTime = 800;
/** Time offsets for obtaining each hit result (indexed by HIT_* constants). */