fade in sliderticks after repeat
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83466c9ef5
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@ -344,10 +344,22 @@ public class Slider implements GameObject {
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min = 0;
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min = 0;
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}
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}
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// calculate the tick alpha level
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float sliderTickAlpha;
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if (currentRepeats == 0) {
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sliderTickAlpha = decorationsAlpha;
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} else {
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float t = getT(trackPosition, false);
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if (currentRepeats % 2 == 1) {
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t = 1f - t;
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}
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sliderTickAlpha = Utils.clamp(t * ticksT.length * 2, 0f, 1f);
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}
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// draw ticks
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// draw ticks
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Colors.WHITE_FADE.a = Math.min(curveAlpha, sliderTickAlpha);
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for (int i = min; i < max; i++) {
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for (int i = min; i < max; i++) {
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Vec2f c = curve.pointAt(ticksT[i]);
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Vec2f c = curve.pointAt(ticksT[i]);
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Colors.WHITE_FADE.a = Math.min(curveAlpha, decorationsAlpha);
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tick.drawCentered(c.x, c.y, Colors.WHITE_FADE);
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tick.drawCentered(c.x, c.y, Colors.WHITE_FADE);
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}
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}
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}
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}
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