Merge branch 'sb'
This commit is contained in:
commit
a98ac98b67
|
@ -101,4 +101,9 @@ public class FakeGameObject extends GameObject {
|
||||||
public void setTime(int time) {
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public void setTime(int time) {
|
||||||
this.halfTime = time;
|
this.halfTime = time;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void updateColor() {
|
||||||
|
}
|
||||||
|
|
||||||
}
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}
|
|
@ -62,6 +62,8 @@ public class Container extends AppGameContainer {
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||||||
getDelta();
|
getDelta();
|
||||||
while (running())
|
while (running())
|
||||||
gameLoop();
|
gameLoop();
|
||||||
|
} catch(Exception e) {
|
||||||
|
e.printStackTrace();
|
||||||
} finally {
|
} finally {
|
||||||
// destroy the game container
|
// destroy the game container
|
||||||
close_sub();
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close_sub();
|
||||||
|
|
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@ -60,6 +60,8 @@ public class Circle extends GameObject {
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||||||
/** Whether or not the circle result ends the combo streak. */
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/** Whether or not the circle result ends the combo streak. */
|
||||||
private boolean comboEnd;
|
private boolean comboEnd;
|
||||||
|
|
||||||
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private int comboColorIndex;
|
||||||
|
|
||||||
/**
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/**
|
||||||
* Initializes the Circle data type with map modifiers, images, and dimensions.
|
* Initializes the Circle data type with map modifiers, images, and dimensions.
|
||||||
* @param container the game container
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* @param container the game container
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||||||
|
@ -86,9 +88,9 @@ public class Circle extends GameObject {
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this.game = game;
|
this.game = game;
|
||||||
this.data = data;
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this.data = data;
|
||||||
this.comboEnd = comboEnd;
|
this.comboEnd = comboEnd;
|
||||||
|
this.comboColorIndex = comboColorIndex;
|
||||||
|
updateColor();
|
||||||
updatePosition();
|
updatePosition();
|
||||||
color = Dancer.colorOverride.getColor(comboColorIndex);
|
|
||||||
mirrorColor = Dancer.colorMirrorOverride.getColor(comboColorIndex);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public Circle(float x, float y, int time) {
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public Circle(float x, float y, int time) {
|
||||||
|
@ -265,4 +267,10 @@ public class Circle extends GameObject {
|
||||||
return mirrorColor;
|
return mirrorColor;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void updateColor() {
|
||||||
|
color = Dancer.colorOverride.getColor(comboColorIndex);
|
||||||
|
mirrorColor = Dancer.colorMirrorOverride.getColor(comboColorIndex);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -100,4 +100,8 @@ public class DummyObject extends GameObject {
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void updateColor() {
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -101,4 +101,6 @@ public abstract class GameObject {
|
||||||
public abstract Color getColor();
|
public abstract Color getColor();
|
||||||
public abstract Color getMirroredColor();
|
public abstract Color getMirroredColor();
|
||||||
|
|
||||||
|
public abstract void updateColor();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -117,6 +117,8 @@ public class Slider extends GameObject {
|
||||||
|
|
||||||
public float pixelLength;
|
public float pixelLength;
|
||||||
|
|
||||||
|
private int comboColorIndex;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Initializes the Slider data type with images and dimensions.
|
* Initializes the Slider data type with images and dimensions.
|
||||||
* @param container the game container
|
* @param container the game container
|
||||||
|
@ -162,8 +164,8 @@ public class Slider extends GameObject {
|
||||||
this.game = game;
|
this.game = game;
|
||||||
this.data = data;
|
this.data = data;
|
||||||
this.comboEnd = comboEnd;
|
this.comboEnd = comboEnd;
|
||||||
color = Dancer.colorOverride.getColor(comboColorIndex);
|
this.comboColorIndex = comboColorIndex;
|
||||||
mirrorColor = Dancer.colorMirrorOverride.getColor(comboColorIndex);
|
updateColor();
|
||||||
updatePosition();
|
updatePosition();
|
||||||
|
|
||||||
this.pixelLength = hitObject.getPixelLength();
|
this.pixelLength = hitObject.getPixelLength();
|
||||||
|
@ -710,4 +712,10 @@ public class Slider extends GameObject {
|
||||||
return ticks;
|
return ticks;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void updateColor() {
|
||||||
|
color = Dancer.colorOverride.getColor(comboColorIndex);
|
||||||
|
mirrorColor = Dancer.colorMirrorOverride.getColor(comboColorIndex);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -438,4 +438,7 @@ public class Spinner extends GameObject {
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void updateColor() {
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -72,6 +72,7 @@ import org.newdawn.slick.state.transition.EasedFadeOutTransition;
|
||||||
import org.newdawn.slick.state.transition.EmptyTransition;
|
import org.newdawn.slick.state.transition.EmptyTransition;
|
||||||
import org.newdawn.slick.state.transition.FadeInTransition;
|
import org.newdawn.slick.state.transition.FadeInTransition;
|
||||||
import yugecin.opsudance.*;
|
import yugecin.opsudance.*;
|
||||||
|
import yugecin.opsudance.ui.SBOverlay;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* "Game" state.
|
* "Game" state.
|
||||||
|
@ -271,10 +272,59 @@ public class Game extends BasicGameState {
|
||||||
private final int state;
|
private final int state;
|
||||||
|
|
||||||
private final Cursor mirrorCursor;
|
private final Cursor mirrorCursor;
|
||||||
|
private final SBOverlay sbOverlay;
|
||||||
|
|
||||||
public Game(int state) {
|
public Game(int state) {
|
||||||
this.state = state;
|
this.state = state;
|
||||||
mirrorCursor = new Cursor(true);
|
mirrorCursor = new Cursor(true);
|
||||||
|
sbOverlay = new SBOverlay(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setObjectIndex(int newObjIndex) {
|
||||||
|
try {
|
||||||
|
/*
|
||||||
|
|
||||||
|
restart = Restart.MANUAL;
|
||||||
|
enter(container, game);
|
||||||
|
checkpointLoaded = true;
|
||||||
|
if (isLeadIn()) {
|
||||||
|
leadInTime = 0;
|
||||||
|
MusicController.resume();
|
||||||
|
}
|
||||||
|
SoundController.playSound(SoundEffect.MENUHIT);
|
||||||
|
UI.sendBarNotification("Checkpoint loaded.");
|
||||||
|
|
||||||
|
// skip to checkpoint
|
||||||
|
MusicController.setPosition(checkpoint);
|
||||||
|
MusicController.setPitch(GameMod.getSpeedMultiplier() * playbackSpeed.getModifier());
|
||||||
|
while (objectIndex < gameObjects.length &&
|
||||||
|
beatmap.objects[objectIndex++].getTime() <= checkpoint)
|
||||||
|
;
|
||||||
|
objectIndex--;
|
||||||
|
lastReplayTime = beatmap.objects[objectIndex].getTime();
|
||||||
|
} catch (SlickException e) {
|
||||||
|
ErrorHandler.error("Failed to load checkpoint.", e, false);
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
restart = Restart.MANUAL;
|
||||||
|
enter(container, game);
|
||||||
|
checkpointLoaded = true;
|
||||||
|
if (isLeadIn()) {
|
||||||
|
leadInTime = 0;
|
||||||
|
MusicController.resume();
|
||||||
|
}
|
||||||
|
int checkpoint = gameObjects[newObjIndex].getTime();
|
||||||
|
// skip to checkpoint
|
||||||
|
MusicController.setPosition(checkpoint);
|
||||||
|
while (objectIndex < gameObjects.length && beatmap.objects[objectIndex].getTime() <= checkpoint) {
|
||||||
|
objectIndex++;
|
||||||
|
}
|
||||||
|
objectIndex--;
|
||||||
|
sbOverlay.updateIndex(objectIndex);
|
||||||
|
lastReplayTime = beatmap.objects[objectIndex].getTime();
|
||||||
|
} catch (SlickException e) {
|
||||||
|
e.printStackTrace();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@ -287,6 +337,8 @@ public class Game extends BasicGameState {
|
||||||
int width = container.getWidth();
|
int width = container.getWidth();
|
||||||
int height = container.getHeight();
|
int height = container.getHeight();
|
||||||
|
|
||||||
|
sbOverlay.init(container, input, width, height);
|
||||||
|
|
||||||
// create offscreen graphics
|
// create offscreen graphics
|
||||||
offscreen = new Image(width, height);
|
offscreen = new Image(width, height);
|
||||||
gOffscreen = offscreen.getGraphics();
|
gOffscreen = offscreen.getGraphics();
|
||||||
|
@ -635,6 +687,8 @@ public class Game extends BasicGameState {
|
||||||
else
|
else
|
||||||
UI.draw(g);
|
UI.draw(g);
|
||||||
|
|
||||||
|
sbOverlay.render(container, game, g);
|
||||||
|
|
||||||
if (!Dancer.hidewatermark) {
|
if (!Dancer.hidewatermark) {
|
||||||
Fonts.SMALL.drawString(0.3f, 0.3f, "opsu!dance " + Updater.get().getCurrentVersion() + " by robin_be | https://github.com/yugecin/opsu-dance");
|
Fonts.SMALL.drawString(0.3f, 0.3f, "opsu!dance " + Updater.get().getCurrentVersion() + " by robin_be | https://github.com/yugecin/opsu-dance");
|
||||||
}
|
}
|
||||||
|
@ -647,6 +701,7 @@ public class Game extends BasicGameState {
|
||||||
Pippi.update(delta);
|
Pippi.update(delta);
|
||||||
yugecin.opsudance.spinners.Spinner.update(delta);
|
yugecin.opsudance.spinners.Spinner.update(delta);
|
||||||
int mouseX = input.getMouseX(), mouseY = input.getMouseY();
|
int mouseX = input.getMouseX(), mouseY = input.getMouseY();
|
||||||
|
sbOverlay.update(mouseX, mouseY);
|
||||||
skipButton.hoverUpdate(delta, mouseX, mouseY);
|
skipButton.hoverUpdate(delta, mouseX, mouseY);
|
||||||
if (isReplay || GameMod.AUTO.isActive())
|
if (isReplay || GameMod.AUTO.isActive())
|
||||||
playbackSpeed.getButton().hoverUpdate(delta, mouseX, mouseY);
|
playbackSpeed.getButton().hoverUpdate(delta, mouseX, mouseY);
|
||||||
|
@ -910,6 +965,7 @@ public class Game extends BasicGameState {
|
||||||
// update hit object and check completion status
|
// update hit object and check completion status
|
||||||
if (gameObjects[objectIndex].update(overlap, delta, mouseX, mouseY, keyPressed, trackPosition)) {
|
if (gameObjects[objectIndex].update(overlap, delta, mouseX, mouseY, keyPressed, trackPosition)) {
|
||||||
objectIndex++; // done, so increment object index
|
objectIndex++; // done, so increment object index
|
||||||
|
sbOverlay.updateIndex(objectIndex);
|
||||||
if (objectIndex >= mirrorTo) {
|
if (objectIndex >= mirrorTo) {
|
||||||
Dancer.mirror = false;
|
Dancer.mirror = false;
|
||||||
}
|
}
|
||||||
|
@ -924,6 +980,11 @@ public class Game extends BasicGameState {
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void keyPressed(int key, char c) {
|
public void keyPressed(int key, char c) {
|
||||||
|
|
||||||
|
if (sbOverlay.keyPressed(key, c)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
int trackPosition = MusicController.getPosition();
|
int trackPosition = MusicController.getPosition();
|
||||||
int mouseX = input.getMouseX();
|
int mouseX = input.getMouseX();
|
||||||
int mouseY = input.getMouseY();
|
int mouseY = input.getMouseY();
|
||||||
|
@ -1064,8 +1125,16 @@ public class Game extends BasicGameState {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void mouseDragged(int oldx, int oldy, int newx, int newy) {
|
||||||
|
sbOverlay.mouseDragged(oldx, oldy, newx, newy);
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void mousePressed(int button, int x, int y) {
|
public void mousePressed(int button, int x, int y) {
|
||||||
|
if (sbOverlay.mousePressed(button, x, y)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
// watching replay
|
// watching replay
|
||||||
if (isReplay || GameMod.AUTO.isActive()) {
|
if (isReplay || GameMod.AUTO.isActive()) {
|
||||||
if (button == Input.MOUSE_MIDDLE_BUTTON)
|
if (button == Input.MOUSE_MIDDLE_BUTTON)
|
||||||
|
@ -1158,6 +1227,10 @@ public class Game extends BasicGameState {
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void mouseReleased(int button, int x, int y) {
|
public void mouseReleased(int button, int x, int y) {
|
||||||
|
if (sbOverlay.mouseReleased(button, x, y)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (Options.isMouseDisabled())
|
if (Options.isMouseDisabled())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
@ -1200,6 +1273,9 @@ public class Game extends BasicGameState {
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void mouseWheelMoved(int newValue) {
|
public void mouseWheelMoved(int newValue) {
|
||||||
|
if (sbOverlay.mouseWheelMoved(newValue)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
if (Options.isMouseWheelDisabled() || Options.isMouseDisabled())
|
if (Options.isMouseWheelDisabled() || Options.isMouseDisabled())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
@ -1228,6 +1304,7 @@ public class Game extends BasicGameState {
|
||||||
// grab the mouse (not working for touchscreen)
|
// grab the mouse (not working for touchscreen)
|
||||||
// container.setMouseGrabbed(true);
|
// container.setMouseGrabbed(true);
|
||||||
|
|
||||||
|
|
||||||
// restart the game
|
// restart the game
|
||||||
if (restart != Restart.FALSE) {
|
if (restart != Restart.FALSE) {
|
||||||
// load mods
|
// load mods
|
||||||
|
@ -1369,6 +1446,13 @@ public class Game extends BasicGameState {
|
||||||
SoundController.mute(false);
|
SoundController.mute(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sbOverlay.setGameObjects(gameObjects);
|
||||||
|
if (!checkpointLoaded) {
|
||||||
|
sbOverlay.enter();
|
||||||
|
sbOverlay.updateIndex(0);
|
||||||
|
}
|
||||||
|
|
||||||
Pippi.reset();
|
Pippi.reset();
|
||||||
mirrorFrom = 0;
|
mirrorFrom = 0;
|
||||||
mirrorTo = gameObjects.length;
|
mirrorTo = gameObjects.length;
|
||||||
|
@ -1384,6 +1468,8 @@ public class Game extends BasicGameState {
|
||||||
throws SlickException {
|
throws SlickException {
|
||||||
// container.setMouseGrabbed(false);
|
// container.setMouseGrabbed(false);
|
||||||
|
|
||||||
|
sbOverlay.leave();
|
||||||
|
|
||||||
Cursor.lastObjColor = Color.white;
|
Cursor.lastObjColor = Color.white;
|
||||||
Cursor.lastMirroredObjColor = Color.white;
|
Cursor.lastMirroredObjColor = Color.white;
|
||||||
|
|
||||||
|
|
212
src/yugecin/opsudance/ui/OptionsOverlay.java
Normal file
212
src/yugecin/opsudance/ui/OptionsOverlay.java
Normal file
|
@ -0,0 +1,212 @@
|
||||||
|
/*
|
||||||
|
* opsu!dance - fork of opsu! with cursordance auto
|
||||||
|
* Copyright (C) 2016 yugecin
|
||||||
|
*
|
||||||
|
* opsu!dance is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* opsu!dance is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package yugecin.opsudance.ui;
|
||||||
|
|
||||||
|
import itdelatrisu.opsu.Options;
|
||||||
|
import itdelatrisu.opsu.ui.Colors;
|
||||||
|
import itdelatrisu.opsu.ui.Fonts;
|
||||||
|
import org.newdawn.slick.Color;
|
||||||
|
import org.newdawn.slick.GameContainer;
|
||||||
|
import org.newdawn.slick.Graphics;
|
||||||
|
import org.newdawn.slick.Input;
|
||||||
|
import org.newdawn.slick.state.StateBasedGame;
|
||||||
|
|
||||||
|
import java.util.Observable;
|
||||||
|
import java.util.Observer;
|
||||||
|
|
||||||
|
public class OptionsOverlay {
|
||||||
|
|
||||||
|
private int width;
|
||||||
|
private int height;
|
||||||
|
|
||||||
|
private static Options.GameOption[] options = new Options.GameOption[] {
|
||||||
|
Options.GameOption.DANCE_MOVER,
|
||||||
|
Options.GameOption.DANCE_MOVER_DIRECTION,
|
||||||
|
Options.GameOption.DANCE_SLIDER_MOVER_TYPE,
|
||||||
|
Options.GameOption.DANCE_SPINNER,
|
||||||
|
Options.GameOption.DANCE_SPINNER_DELAY,
|
||||||
|
Options.GameOption.DANCE_LAZY_SLIDERS,
|
||||||
|
Options.GameOption.DANCE_CIRCLE_STREAMS,
|
||||||
|
Options.GameOption.DANCE_ONLY_CIRCLE_STACKS,
|
||||||
|
Options.GameOption.DANCE_CIRLCE_IN_SLOW_SLIDERS,
|
||||||
|
Options.GameOption.DANCE_CIRLCE_IN_LAZY_SLIDERS,
|
||||||
|
Options.GameOption.DANCE_MIRROR,
|
||||||
|
Options.GameOption.DANCE_DRAW_APPROACH,
|
||||||
|
Options.GameOption.DANCE_OBJECT_COLOR_OVERRIDE,
|
||||||
|
Options.GameOption.DANCE_OBJECT_COLOR_OVERRIDE_MIRRORED,
|
||||||
|
Options.GameOption.DANCE_RGB_OBJECT_INC,
|
||||||
|
Options.GameOption.DANCE_CURSOR_COLOR_OVERRIDE,
|
||||||
|
Options.GameOption.DANCE_CURSOR_MIRROR_COLOR_OVERRIDE,
|
||||||
|
Options.GameOption.DANCE_CURSOR_ONLY_COLOR_TRAIL,
|
||||||
|
Options.GameOption.DANCE_RGB_CURSOR_INC,
|
||||||
|
Options.GameOption.DANCE_CURSOR_TRAIL_OVERRIDE,
|
||||||
|
Options.GameOption.DANCE_REMOVE_BG,
|
||||||
|
Options.GameOption.DANCE_HIDE_OBJECTS,
|
||||||
|
Options.GameOption.DANCE_HIDE_UI,
|
||||||
|
Options.GameOption.PIPPI_ENABLE,
|
||||||
|
Options.GameOption.PIPPI_ANGLE_INC_MUL,
|
||||||
|
Options.GameOption.PIPPI_ANGLE_INC_MUL_SLIDER,
|
||||||
|
Options.GameOption.PIPPI_SLIDER_FOLLOW_EXPAND,
|
||||||
|
Options.GameOption.PIPPI_PREVENT_WOBBLY_STREAMS,
|
||||||
|
};
|
||||||
|
|
||||||
|
private int textHeight;
|
||||||
|
private Input input;
|
||||||
|
private final ItemList list;
|
||||||
|
private GameContainer container;
|
||||||
|
private Options.GameOption selectedOption;
|
||||||
|
private final SBOverlay overlay;
|
||||||
|
|
||||||
|
public OptionsOverlay(SBOverlay overlay) {
|
||||||
|
this.overlay = overlay;
|
||||||
|
list = new ItemList();
|
||||||
|
}
|
||||||
|
|
||||||
|
public Options.GameOption[] getSavedOptionList() {
|
||||||
|
return options;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void init(GameContainer container, Input input, int width, int height) {
|
||||||
|
list.init(container);
|
||||||
|
this.input = input;
|
||||||
|
this.width = width;
|
||||||
|
this.height = height;
|
||||||
|
this.container = container;
|
||||||
|
textHeight = Fonts.SMALL.getLineHeight();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void render(GameContainer container, StateBasedGame game, Graphics g) {
|
||||||
|
int hoverIdx = getOptionIdxAt(input.getMouseY());
|
||||||
|
float a = Color.black.a;
|
||||||
|
Color.black.a = 0.8f;
|
||||||
|
g.setColor(Color.black);
|
||||||
|
g.fillRect(0, 0, width, height);
|
||||||
|
Color.black.a = a;
|
||||||
|
for (int i = 0; i < options.length; i++) {
|
||||||
|
drawOption(g, options[i], i, selectedOption == null ? hoverIdx == i : selectedOption == options[i]);
|
||||||
|
}
|
||||||
|
if (list.isVisible()) {
|
||||||
|
list.render(container, game, g);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// I know... kill me
|
||||||
|
private void drawOption(Graphics g, Options.GameOption option, int pos, boolean focus) {
|
||||||
|
float y = pos * (textHeight + 5);
|
||||||
|
Color color = (focus) ? Color.cyan : Color.white;
|
||||||
|
|
||||||
|
Fonts.MEDIUM.drawString(width / 6 * 2, y, option.getName(), color);
|
||||||
|
Fonts.MEDIUM.drawString(width / 3 * 2, y, option.getValueString(), color);
|
||||||
|
g.setColor(Colors.WHITE_ALPHA);
|
||||||
|
g.drawLine(0, y + textHeight + 3, width, y + textHeight + 3 + 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
private int getOptionIdxAt(int y) {
|
||||||
|
int index = y / (textHeight + 5);
|
||||||
|
if (index >= options.length) {
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
return index;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void update(int mouseX, int mouseY) {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean mousePressed(int button, int x, int y) {
|
||||||
|
if (list.isVisible()) {
|
||||||
|
list.mousePressed(button, x, y);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
int idx = getOptionIdxAt(y);
|
||||||
|
if (idx < options.length) {
|
||||||
|
final Options.GameOption option = options[idx];
|
||||||
|
selectedOption = option;
|
||||||
|
Object[] listItems = option.getListItems();
|
||||||
|
if (listItems == null) {
|
||||||
|
option.click(container);
|
||||||
|
} else {
|
||||||
|
list.setItems(listItems);
|
||||||
|
list.setClickListener(new Observer() {
|
||||||
|
@Override
|
||||||
|
public void update(Observable o, Object arg) {
|
||||||
|
option.clickListItem((int) arg);
|
||||||
|
overlay.saveOption(option);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
list.show();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void mouseDragged(int oldx, int oldy, int newx, int newy) {
|
||||||
|
if (list.isVisible()) {
|
||||||
|
list.mouseDragged(oldx, oldy, newx, newy);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int multiplier;
|
||||||
|
if (input.isMouseButtonDown(Input.MOUSE_RIGHT_BUTTON))
|
||||||
|
multiplier = 4;
|
||||||
|
else if (input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON))
|
||||||
|
multiplier = 1;
|
||||||
|
else
|
||||||
|
return;
|
||||||
|
|
||||||
|
// get direction
|
||||||
|
int diff = newx - oldx;
|
||||||
|
if (diff == 0)
|
||||||
|
return;
|
||||||
|
diff = ((diff > 0) ? 1 : -1) * multiplier;
|
||||||
|
|
||||||
|
// options (drag only)
|
||||||
|
if (selectedOption != null) {
|
||||||
|
selectedOption.drag(container, diff);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean mouseReleased(int button, int x, int y) {
|
||||||
|
if (selectedOption != null) {
|
||||||
|
overlay.saveOption(selectedOption);
|
||||||
|
}
|
||||||
|
selectedOption = null;
|
||||||
|
if (list.isVisible()) {
|
||||||
|
list.mouseReleased(button, x, y);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean mouseWheenMoved(int newValue) {
|
||||||
|
if (list.isVisible()) {
|
||||||
|
list.mouseWheelMoved(newValue);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean keyPressed(int key, char c) {
|
||||||
|
if (list.isVisible()) {
|
||||||
|
list.keyPressed(key, c);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
237
src/yugecin/opsudance/ui/SBOverlay.java
Normal file
237
src/yugecin/opsudance/ui/SBOverlay.java
Normal file
|
@ -0,0 +1,237 @@
|
||||||
|
/*
|
||||||
|
* opsu!dance - fork of opsu! with cursordance auto
|
||||||
|
* Copyright (C) 2016 yugecin
|
||||||
|
*
|
||||||
|
* opsu!dance is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* opsu!dance is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package yugecin.opsudance.ui;
|
||||||
|
|
||||||
|
import itdelatrisu.opsu.Options;
|
||||||
|
import itdelatrisu.opsu.audio.MusicController;
|
||||||
|
import itdelatrisu.opsu.objects.GameObject;
|
||||||
|
import itdelatrisu.opsu.states.Game;
|
||||||
|
import itdelatrisu.opsu.ui.Fonts;
|
||||||
|
import org.newdawn.slick.Color;
|
||||||
|
import org.newdawn.slick.GameContainer;
|
||||||
|
import org.newdawn.slick.Graphics;
|
||||||
|
import org.newdawn.slick.Input;
|
||||||
|
import org.newdawn.slick.state.StateBasedGame;
|
||||||
|
|
||||||
|
import java.util.HashMap;
|
||||||
|
import java.util.Map;
|
||||||
|
|
||||||
|
@SuppressWarnings("unchecked")
|
||||||
|
public class SBOverlay {
|
||||||
|
|
||||||
|
public static boolean isActive = true;
|
||||||
|
|
||||||
|
private boolean hide;
|
||||||
|
private boolean menu;
|
||||||
|
|
||||||
|
private int width;
|
||||||
|
private int height;
|
||||||
|
|
||||||
|
private int speed;
|
||||||
|
private GameObject[] gameObjects;
|
||||||
|
private HashMap[] optionsMap;
|
||||||
|
private HashMap<Options.GameOption, String> initialOptions;
|
||||||
|
|
||||||
|
private int index;
|
||||||
|
|
||||||
|
private final Game game;
|
||||||
|
private final OptionsOverlay options;
|
||||||
|
|
||||||
|
public SBOverlay(Game game) {
|
||||||
|
this.game = game;
|
||||||
|
options = new OptionsOverlay(this);
|
||||||
|
initialOptions = new HashMap<>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void init(GameContainer container, Input input, int width, int height) {
|
||||||
|
this.width = width;
|
||||||
|
this.height = height;
|
||||||
|
speed = 10;
|
||||||
|
gameObjects = new GameObject[0];
|
||||||
|
options.init(container, input, width, height);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void render(GameContainer container, StateBasedGame game, Graphics g) {
|
||||||
|
if (!isActive || hide) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
int lh = Fonts.SMALL.getLineHeight();
|
||||||
|
Fonts.SMALL.drawString(10, height - 50, "speed: C " + (speed / 10f) + " V", Color.cyan);
|
||||||
|
Fonts.SMALL.drawString(10, height - 50 - lh, "Menu: N", Color.cyan);
|
||||||
|
Fonts.SMALL.drawString(10, height - 50 - lh * 2, "HIDE: H", Color.cyan);
|
||||||
|
Fonts.SMALL.drawString(10, height - 50 - lh * 3, "obj: J " + index + " K", Color.cyan);
|
||||||
|
if (index < optionsMap.length && optionsMap[index] != null) {
|
||||||
|
int i = 0;
|
||||||
|
for (Object o : optionsMap[index].entrySet()) {
|
||||||
|
Map.Entry<Options.GameOption, String> option = (Map.Entry<Options.GameOption, String>) o;
|
||||||
|
Fonts.SMALL.drawString(10, 50 + i * lh, option.getKey().getDisplayName(), Color.cyan);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (menu) {
|
||||||
|
options.render(container, game, g);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void update(int mouseX, int mouseY) {
|
||||||
|
if (!isActive) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (menu) {
|
||||||
|
options.update(mouseX, mouseY);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean keyPressed(int key, char c) {
|
||||||
|
if (!isActive) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if (options.keyPressed(key, c)) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
if (key == Input.KEY_C && speed > 0) {
|
||||||
|
speed -= 1;
|
||||||
|
if (speed == 0) {
|
||||||
|
MusicController.pause();
|
||||||
|
} else {
|
||||||
|
MusicController.setPitch(speed / 10f);
|
||||||
|
}
|
||||||
|
} else if (key == Input.KEY_V && speed < 21) {
|
||||||
|
if (speed == 0) {
|
||||||
|
MusicController.resume();
|
||||||
|
}
|
||||||
|
speed += 1;
|
||||||
|
MusicController.setPitch(speed / 10f);
|
||||||
|
} else if (key == Input.KEY_H) {
|
||||||
|
hide = !hide;
|
||||||
|
} else if (key == Input.KEY_N) {
|
||||||
|
menu = !menu;
|
||||||
|
if (menu && speed != 0) {
|
||||||
|
MusicController.pause();
|
||||||
|
} else if (!menu && speed != 0) {
|
||||||
|
MusicController.resume();
|
||||||
|
}
|
||||||
|
} else if (key == Input.KEY_J && index > 0) {
|
||||||
|
index--;
|
||||||
|
setMusicPosition();
|
||||||
|
goBackOneSBIndex();
|
||||||
|
} else if (key == Input.KEY_K && index < gameObjects.length - 1) {
|
||||||
|
index++;
|
||||||
|
setMusicPosition();
|
||||||
|
updateIndex(index);
|
||||||
|
} else if (key == Input.KEY_ESCAPE && menu) {
|
||||||
|
menu = false;
|
||||||
|
if (speed != 0) {
|
||||||
|
MusicController.resume();
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void goBackOneSBIndex() {
|
||||||
|
if (optionsMap[index + 1] != null) {
|
||||||
|
// new options on previous index, so to revert then we have to reload them all to this point..
|
||||||
|
final int thisIndex = index;
|
||||||
|
for (int i = 0; i <= thisIndex; i++) {
|
||||||
|
updateIndex(thisIndex);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void setMusicPosition() {
|
||||||
|
game.setObjectIndex(index);
|
||||||
|
if (speed != 0) {
|
||||||
|
MusicController.setPitch(speed / 10f);
|
||||||
|
MusicController.resume();
|
||||||
|
} else {
|
||||||
|
MusicController.pause();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setGameObjects(GameObject[] gameObjects) {
|
||||||
|
if (this.gameObjects.length != gameObjects.length) {
|
||||||
|
optionsMap = new HashMap[gameObjects.length];
|
||||||
|
}
|
||||||
|
this.gameObjects = gameObjects;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void saveOption(Options.GameOption option) {
|
||||||
|
if (optionsMap[index] == null) {
|
||||||
|
optionsMap[index] = new HashMap<>();
|
||||||
|
}
|
||||||
|
optionsMap[index].put(option, option.write());
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean mousePressed(int button, int x, int y) {
|
||||||
|
return menu && options.mousePressed(button, x, y);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void mouseDragged(int oldx, int oldy, int newx, int newy) {
|
||||||
|
if (menu) options.mouseDragged(oldx, oldy, newx, newy);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void updateIndex(int index) {
|
||||||
|
this.index = index;
|
||||||
|
if (index >= optionsMap.length) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
HashMap options = optionsMap[index];
|
||||||
|
if (options != null) {
|
||||||
|
for (Object o : options.entrySet()) {
|
||||||
|
Map.Entry<Options.GameOption, String> next = (Map.Entry<Options.GameOption, String>) o;
|
||||||
|
next.getKey().read(next.getValue());
|
||||||
|
readOption(next.getKey());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean mouseReleased(int button, int x, int y) {
|
||||||
|
return menu && options.mouseReleased(button, x, y);
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean mouseWheelMoved(int newValue) {
|
||||||
|
return menu && options.mouseWheenMoved(newValue);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void enter() {
|
||||||
|
// enter, save current settings
|
||||||
|
for (Options.GameOption o : options.getSavedOptionList()) {
|
||||||
|
initialOptions.put(o, o.write());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void leave() {
|
||||||
|
// leave, revert the settings saved before entering
|
||||||
|
for (Options.GameOption o : options.getSavedOptionList()) {
|
||||||
|
if (initialOptions.containsKey(o)) {
|
||||||
|
o.read(initialOptions.get(o));
|
||||||
|
readOption(o);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// needed for object color overrides...
|
||||||
|
private void readOption(Options.GameOption o) {
|
||||||
|
if (o == Options.GameOption.DANCE_OBJECT_COLOR_OVERRIDE || o == Options.GameOption.DANCE_OBJECT_COLOR_OVERRIDE_MIRRORED) {
|
||||||
|
for (int i = index; i < gameObjects.length; i++) {
|
||||||
|
gameObjects[i].updateColor();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
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Reference in New Issue
Block a user