Added method for drawing tooltips.

Currently used for game mods and the music buttons in the main menu.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han
2015-02-26 02:06:34 -05:00
parent 148400b75d
commit ad5277882e
4 changed files with 86 additions and 10 deletions

View File

@@ -150,8 +150,6 @@ public class ButtonMenu extends BasicGameState {
@Override
public void draw(GameContainer container, StateBasedGame game, Graphics g) {
super.draw(container, game, g);
int width = container.getWidth();
int height = container.getHeight();
@@ -171,9 +169,21 @@ public class ButtonMenu extends BasicGameState {
category.getName(), category.getColor());
}
// buttons (TODO: draw descriptions when hovering)
for (GameMod mod : GameMod.values())
// buttons
Input input = container.getInput();
int mouseX = input.getMouseX(), mouseY = input.getMouseY();
GameMod hoverMod = null;
for (GameMod mod : GameMod.values()) {
mod.draw();
if (hoverMod == null && mod.contains(mouseX, mouseY))
hoverMod = mod;
}
super.draw(container, game, g);
// tooltips
if (hoverMod != null && hoverMod.isImplemented())
Utils.drawTooltip(g, hoverMod.getDescription(), true);
}
@Override
@@ -280,6 +290,10 @@ public class ButtonMenu extends BasicGameState {
// draw buttons
for (int i = 0; i < buttons.length; i++)
menuButtons[i].draw(buttons[i].getColor());
Utils.drawVolume(g);
Utils.drawFPS();
Utils.drawCursor();
}
/**
@@ -564,9 +578,6 @@ public class ButtonMenu extends BasicGameState {
g.setBackground(Color.black);
if (menuState != null)
menuState.draw(container, game, g);
Utils.drawVolume(g);
Utils.drawFPS();
Utils.drawCursor();
}
@Override

View File

@@ -259,6 +259,16 @@ public class MainMenu extends BasicGameState {
Utils.drawVolume(g);
Utils.drawFPS();
Utils.drawCursor();
// tooltips
if (musicPositionBarContains(mouseX, mouseY))
Utils.drawTooltip(g, "Click to seek to a specific point in the song.", false);
else if (musicPlay.contains(mouseX, mouseY))
Utils.drawTooltip(g, (MusicController.isPlaying()) ? "Pause" : "Play", false);
else if (musicNext.contains(mouseX, mouseY))
Utils.drawTooltip(g, "Next track", false);
else if (musicPrevious.contains(mouseX, mouseY))
Utils.drawTooltip(g, "Previous track", false);
}
@Override
@@ -273,10 +283,13 @@ public class MainMenu extends BasicGameState {
if (repoButton != null)
repoButton.hoverUpdate(delta, mouseX, mouseY);
downloadsButton.hoverUpdate(delta, mouseX, mouseY);
// ensure only one button is in hover state at once
if (musicPositionBarContains(mouseX, mouseY))
mouseX = mouseY = -1;
musicPlay.hoverUpdate(delta, mouseX, mouseY);
musicPause.hoverUpdate(delta, mouseX, mouseY);
if (musicPlay.contains(mouseX, mouseY))
mouseX = mouseY = -1; // ensure only one button is in hover state at once
mouseX = mouseY = -1;
musicNext.hoverUpdate(delta, mouseX, mouseY);
musicPrevious.hoverUpdate(delta, mouseX, mouseY);