It looks better now
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@ -1,7 +1,10 @@
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package awlex.ospu.polymover;
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import Jama.Matrix;
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import itdelatrisu.opsu.objects.Circle;
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import itdelatrisu.opsu.objects.GameObject;
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import itdelatrisu.opsu.objects.Slider;
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import itdelatrisu.opsu.states.Game;
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import static java.lang.Math.*;
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@ -36,17 +39,39 @@ public class ArcMover extends PolyMover {
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alpha = atan2(p1.end.y - ym, p1.end.x - xm);
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beta = atan2(middle.end.y - ym, middle.end.x - xm);
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gamma = atan2(p2.start.y - ym, p2.start.x - xm);
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//fixAngles();
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}
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private void fixAngles() {
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if (alpha < gamma && gamma < beta) {
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gamma += 2 * PI;
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}
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else if ((beta < alpha && alpha < gamma)) {
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beta += 2 * PI;
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gamma += 2 * PI;
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}
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else if (beta < gamma && gamma < alpha) {
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alpha -= 2 * PI;
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}
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else if (gamma < alpha && alpha < beta) {
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alpha -= 2 * PI;
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}
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}
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@Override
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public double[] getPointAt(int time) {
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double angle;
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double percent;
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if (time < middle.getTime()) {
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angle = alpha + beta * ((double) time - p1.getEndTime()) / ((middle.getTime() - p1.getEndTime()));
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percent = ((double) time - p1.getEndTime()) / (middle.getTime() - p1.getEndTime());
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angle = alpha + (beta - alpha) * percent;
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}
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else {
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angle = beta + gamma * ((double) time - middle.getTime()) / (p2.getTime() - middle.getTime());
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percent = ((double) time - middle.getTime()) / (p2.getTime() - middle.getTime());
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angle = beta + (gamma - beta) * percent;
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}
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if (angle > PI)
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angle -= PI;
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return new double[]{
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xm + r * cos(angle),
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ym + r * sin(angle)
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@ -63,16 +88,32 @@ public class ArcMover extends PolyMover {
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}
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private static Matrix prepareMatrix(GameObject p1, GameObject middle, GameObject p2) {
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Matrix a = new Matrix(new double[][]{
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Matrix a, b;
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if (p2.isSlider()) {
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Circle c = (((Slider) p2).getTickPositionCircles()[0]);
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a = new Matrix(new double[][]{
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{1, -p1.end.x, -p1.end.y},
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{1, -middle.end.x, -middle.end.y},
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{1, -middle.start.x, -middle.start.y},
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{1, -c.end.x, -c.end.y}
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});
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b = new Matrix(new double[][]{
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{-(pow(p1.end.x, 2) + pow(p1.end.y, 2))},
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{-(pow(middle.start.x, 2) + pow(middle.start.y, 2))},
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{-(pow(c.end.x, 2) + pow(c.end.y, 2))},
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});
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}
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else {
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a = new Matrix(new double[][]{
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{1, -p1.end.x, -p1.end.y},
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{1, -middle.start.x, -middle.start.y},
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{1, -p2.start.x, -p2.start.y}
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});
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Matrix b = new Matrix(new double[][]{
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b = new Matrix(new double[][]{
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{-(pow(p1.end.x, 2) + pow(p1.end.y, 2))},
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{-(pow(middle.end.x, 2) + pow(middle.end.y, 2))},
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{-(pow(middle.start.x, 2) + pow(middle.start.y, 2))},
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{-(pow(p2.start.x, 2) + pow(p2.start.y, 2))},
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});
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}
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return a.solve(b);
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}
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@ -9,7 +9,7 @@ import yugecin.opsudance.movers.LinearMover;
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*/
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public class LineMover extends PolyMover {
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GameObject[] objects;
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private GameObject[] objects;
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public LineMover(GameObject[] objects, int startIndex, int count) {
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this.objects = new GameObject[count];
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@ -27,6 +27,6 @@ public class LineMover extends PolyMover {
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@Override
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public GameObject[] getItems() {
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return new GameObject[0];
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return objects;
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}
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}
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@ -3,6 +3,7 @@ package awlex.ospu.polymover.factory;
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import awlex.ospu.polymover.ArcMover;
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import awlex.ospu.polymover.LineMover;
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import awlex.ospu.polymover.PolyMover;
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import itdelatrisu.opsu.objects.DummyObject;
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import itdelatrisu.opsu.objects.GameObject;
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/**
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@ -17,6 +18,8 @@ public class ArcFactory implements PolyMoverFactory {
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public double[] getPointAt(int time) {
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if (previous == null) {
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return current.getPointAt(time);
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} else if (current == null) {
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return previous.getPointAt(time);
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}
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double[] point1 = current.getPointAt(time);
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@ -32,24 +35,42 @@ public class ArcFactory implements PolyMoverFactory {
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public void init(GameObject[] objects, int startIndex) {
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if (objects == null)
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throw new NullPointerException("Objects musn't be null");
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boolean b;
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if (b = startIndex == -1) {
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objects = new GameObject[]{
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new DummyObject(),
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objects[0],
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objects[1]
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};
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startIndex++;
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}
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GameObject middle = objects[startIndex + 1];
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if (middle.isSlider() || middle.isSpinner() || !ArcMover.canCricleExistBetweenItems(objects[startIndex], middle, objects[startIndex + 2]))
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current = new LineMover(objects, startIndex, 3);
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else
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current = new ArcMover(objects[startIndex], middle, objects[startIndex + 2]);
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lastIndex = startIndex + 2;
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if (b)
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lastIndex--;
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previous = null;
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}
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public void update(GameObject p) {
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GameObject[] items = (previous == null ? current : previous).getItems();
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GameObject[] items = current.getItems();
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System.out.println(items.length);
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GameObject last = items[items.length - 1];
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if (last != p) {
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if (ArcMover.canCricleExistBetweenItems(items[items.length - 2], items[items.length - 1], p)) {
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previous = current;
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if (!(last.isSpinner() || last.isSlider()))
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if (ArcMover.canCricleExistBetweenItems(items[items.length - 2], last, p)) {
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current = new ArcMover(previous, p);
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}
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else {
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current = new LineMover(items, 0, items.length);
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}
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else {
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current = null;
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}
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}
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lastIndex++;
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}
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@ -266,10 +266,11 @@ public class Dancer {
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double[] spinnerStartPoint = spinner.getPoint();
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c.start = new Vec2f((float) spinnerStartPoint[0], (float) spinnerStartPoint[1]);
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}
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// polyMoverFactory.init(gameObjects, objectIndex);
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if (polyMoverFactory.isInitialized() && polyMoverFactory.getLatestIndex() < objectIndex + polyMoverFactory.getPrefferedBufferSize() - 1) {
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polyMoverFactory.update(gameObjects[polyMoverFactory.getPrefferedBufferSize() - 1]);
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} else {
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polyMoverFactory.update(gameObjects[polyMoverFactory.getLatestIndex()]);
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}
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else {
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polyMoverFactory.init(gameObjects, objectIndex);
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}
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}
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