Instantly show hitresult on slider initial circle, don't show the other end when finishing. Also show results in mirrored circles
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@ -43,6 +43,7 @@ import org.newdawn.slick.Animation;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.Graphics;
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import org.newdawn.slick.Image;
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import yugecin.opsudance.Dancer;
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/**
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* Holds game data and renders all related elements.
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@ -150,7 +151,8 @@ public class GameData {
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HIT_300G = 6, // Geki
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HIT_SLIDER10 = 7,
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HIT_SLIDER30 = 8,
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HIT_MAX = 9; // not a hit result
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HIT_MAX = 9, // not a hit result
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HIT_SLIDER_INITIAL = 10;
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/** Hit result-related images (indexed by HIT_* constants). */
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private Image[] hitResults;
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@ -928,6 +930,19 @@ public class GameData {
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}
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}
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if (hitResult.result == HIT_SLIDER_INITIAL) {
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float progress = AnimationEquation.OUT_CUBIC.calc(
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(float) Utils.clamp(trackPosition - hitResult.time, 0, HITCIRCLE_FADE_TIME) / HITCIRCLE_FADE_TIME);
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float scale = (!hitResult.expand) ? 1f : 1f + (HITCIRCLE_ANIM_SCALE - 1f) * progress;
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float alpha = 1f - progress;
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Image scaledHitCircle = GameImage.HITCIRCLE.getImage().getScaledCopy(scale);
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Image scaledHitCircleOverlay = GameImage.HITCIRCLE_OVERLAY.getImage().getScaledCopy(scale);
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scaledHitCircle.setAlpha(alpha);
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scaledHitCircleOverlay.setAlpha(alpha);
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scaledHitCircle.drawCentered(hitResult.x, hitResult.y, hitResult.color);
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scaledHitCircleOverlay.drawCentered(hitResult.x, hitResult.y);
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}
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// hit result
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if (!hitResult.hideResult && (
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hitResult.hitResultType == HitObjectType.CIRCLE ||
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@ -1181,6 +1196,20 @@ public class GameData {
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health = 0f;
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}
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public void sendInitialSliderResult(int time, float x, float y, Color color, Color mirrorcolor) {
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hitResultList.add(new HitObjectResult(time, HIT_SLIDER_INITIAL, x, y, color, null, null, true, false));
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if (!Dancer.mirror) {
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return;
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}
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double dx = x - Options.width / 2d;
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double dy = y - Options.height / 2d;
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double ang = Math.atan2(dy, dx);
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double d = -Math.sqrt(dx * dx + dy * dy);
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x = (float) (Options.width / 2d + Math.cos(ang) * d);
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y = (float) (Options.height / 2d + Math.sin(ang) * d);
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hitResultList.add(new HitObjectResult(time, HIT_SLIDER_INITIAL, x, y, mirrorcolor, null, null, true, false));
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}
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/**
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* Handles a slider tick result.
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* @param time the tick start time
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@ -1383,6 +1412,7 @@ public class GameData {
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boolean hideResult = (hitResult == HIT_300 || hitResult == HIT_300G || hitResult == HIT_300K) && !Options.isPerfectHitBurstEnabled();
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hitResultList.add(new HitObjectResult(time, hitResult, x, y, color, hitResultType, curve, expand, hideResult));
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/*
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// sliders: add the other curve endpoint for the hit animation
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if (curve != null) {
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boolean isFirst = (hitResultType == HitObjectType.SLIDER_FIRST);
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@ -1390,6 +1420,7 @@ public class GameData {
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HitObjectType type = (isFirst) ? HitObjectType.SLIDER_LAST : HitObjectType.SLIDER_FIRST;
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hitResultList.add(new HitObjectResult(time, hitResult, p.x, p.y, color, type, null, expand, hideResult));
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}
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*/
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}
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/**
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@ -219,10 +219,12 @@ public class Slider extends GameObject {
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hitCircleOverlay.drawCentered(endCircPos.x, endCircPos.y, Colors.WHITE_FADE);
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*/
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// start circle
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hitCircle.drawCentered(x, y, color);
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if (!overlayAboveNumber)
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hitCircleOverlay.drawCentered(x, y, Colors.WHITE_FADE);
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// start circle, don't draw if already clicked
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if (!sliderClickedInitial) {
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hitCircle.drawCentered(x, y, color);
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if (!overlayAboveNumber)
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hitCircleOverlay.drawCentered(x, y, Colors.WHITE_FADE);
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}
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g.popTransform();
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@ -256,13 +258,13 @@ public class Slider extends GameObject {
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alpha = Math.min(alpha, hiddenAlpha);
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}
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}
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if (sliderClickedInitial)
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; // don't draw current combo number if already clicked
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else
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if (!sliderClickedInitial) {
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data.drawSymbolNumber(hitObject.getComboNumber(), x, y,
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hitCircle.getWidth() * 0.40f / data.getDefaultSymbolImage(0).getHeight(), alpha);
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if (overlayAboveNumber)
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hitCircleOverlay.drawCentered(x, y, Colors.WHITE_FADE);
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hitCircle.getWidth() * 0.40f / data.getDefaultSymbolImage(0).getHeight(), alpha);
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if (overlayAboveNumber)
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hitCircleOverlay.drawCentered(x, y, Colors.WHITE_FADE);
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}
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g.popTransform();
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@ -484,6 +486,7 @@ public class Slider extends GameObject {
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ticksHit++;
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sliderClickedInitial = true;
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data.sliderTickResult(time, GameData.HIT_SLIDER30, x, y, hitObject, currentRepeats);
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data.sendInitialSliderResult(time, x, y, color, mirrorColor);
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}
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}
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