Remodeled PolyMoverFactories and Movers, to be more effizient and userfriendly
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@@ -421,7 +421,7 @@ public class Game extends BasicGameState {
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autoMousePressed = false;
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if (GameMod.AUTO.isActive() || GameMod.AUTOPILOT.isActive()) {
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Vec2f autoPoint;
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if (objectIndex < beatmap.objects.length - (Dancer.multipoint ? Dancer.polyMoverFactories[Dancer.instance.getPolyMoverFactoryIndex()].getPrefferedBufferSize() : 0)) {
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if (objectIndex < beatmap.objects.length - (Dancer.multipoint ? Dancer.polyMoverFactories[Dancer.instance.getPolyMoverFactoryIndex()].getMinBufferSize() : 0)) {
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Dancer d = Dancer.instance;
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if (Dancer.multipoint) {
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d.update(trackPosition, gameObjects, objectIndex);
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