Remodeled PolyMoverFactories and Movers, to be more effizient and userfriendly

This commit is contained in:
Awlex
2016-11-20 04:42:46 +01:00
parent 5a5c13f64c
commit b36d7d487f
9 changed files with 203 additions and 120 deletions

View File

@@ -421,7 +421,7 @@ public class Game extends BasicGameState {
autoMousePressed = false;
if (GameMod.AUTO.isActive() || GameMod.AUTOPILOT.isActive()) {
Vec2f autoPoint;
if (objectIndex < beatmap.objects.length - (Dancer.multipoint ? Dancer.polyMoverFactories[Dancer.instance.getPolyMoverFactoryIndex()].getPrefferedBufferSize() : 0)) {
if (objectIndex < beatmap.objects.length - (Dancer.multipoint ? Dancer.polyMoverFactories[Dancer.instance.getPolyMoverFactoryIndex()].getMinBufferSize() : 0)) {
Dancer d = Dancer.instance;
if (Dancer.multipoint) {
d.update(trackPosition, gameObjects, objectIndex);