Remodeled PolyMoverFactories and Movers, to be more effizient and userfriendly
This commit is contained in:
parent
5a5c13f64c
commit
b36d7d487f
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@ -10,8 +10,9 @@ import static java.lang.Math.*;
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/**
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/**
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* Created by Awlex on 13.11.2016.
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* Created by Awlex on 13.11.2016.
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*/
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*/
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public class ArcMover extends PolyMover {
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public class ArcMover implements PolyMover {
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public static final int ITEMS_NEEDED = 3;
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private GameObject p1, middle, p2;
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private GameObject p1, middle, p2;
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private double xm, ym, r, alpha, beta, gamma;
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private double xm, ym, r, alpha, beta, gamma;
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@ -20,14 +21,7 @@ public class ArcMover extends PolyMover {
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this.middle = middle;
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this.middle = middle;
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this.p2 = p2;
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this.p2 = p2;
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init();
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init();
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}
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System.out.println("r: " + r + " xm: " + xm + " ym: " + ym);
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public ArcMover(PolyMover mover, GameObject p) {
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GameObject[] items = mover.getItems();
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p1 = items[items.length - 2];
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middle = items[items.length - 1];
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p2 = p;
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init();
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}
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}
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private void init() {
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private void init() {
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@ -67,7 +61,8 @@ public class ArcMover extends PolyMover {
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private static Matrix prepareMatrix(GameObject p1, GameObject middle, GameObject p2) {
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private static Matrix prepareMatrix(GameObject p1, GameObject middle, GameObject p2) {
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Matrix a, b;
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Matrix a, b;
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if (!p2.isSlider()) {
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//if (!p2.isSlider()) {
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a = new Matrix(new double[][]{
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a = new Matrix(new double[][]{
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{1, -p1.end.x, -p1.end.y},
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{1, -p1.end.x, -p1.end.y},
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{1, -middle.start.x, -middle.start.y},
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{1, -middle.start.x, -middle.start.y},
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@ -78,6 +73,7 @@ public class ArcMover extends PolyMover {
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{-(pow(middle.start.x, 2) + pow(middle.start.y, 2))},
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{-(pow(middle.start.x, 2) + pow(middle.start.y, 2))},
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{-(pow(p2.start.x, 2) + pow(p2.start.y, 2))},
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{-(pow(p2.start.x, 2) + pow(p2.start.y, 2))},
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});
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});
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/*
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} else {
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} else {
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Circle c = ((Slider) p2).getTickPositionCircles()[0];
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Circle c = ((Slider) p2).getTickPositionCircles()[0];
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a = new Matrix(new double[][]{
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a = new Matrix(new double[][]{
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@ -91,6 +87,7 @@ public class ArcMover extends PolyMover {
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{-(pow(c.start.x, 2) + pow(c.start.y, 2))},
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{-(pow(c.start.x, 2) + pow(c.start.y, 2))},
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});
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});
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}
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}
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*/
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return a.solve(b);
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return a.solve(b);
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}
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}
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@ -2,30 +2,43 @@ package awlex.ospu.polymover;
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import itdelatrisu.opsu.objects.DummyObject;
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import itdelatrisu.opsu.objects.DummyObject;
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import itdelatrisu.opsu.objects.GameObject;
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import itdelatrisu.opsu.objects.GameObject;
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import itdelatrisu.opsu.states.Game;
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import yugecin.opsudance.movers.LinearMover;
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import yugecin.opsudance.movers.LinearMover;
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import java.util.Arrays;
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/**
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/**
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* Created by Awlex on 19.11.2016.
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* Created by Awlex on 19.11.2016.
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*/
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*/
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public class LineMover extends PolyMover {
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public class LineMover implements PolyMover {
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public static final int ITEMS_NEEDED = 2;
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private GameObject[] objects;
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private LinearMover m;
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private int currentIndex;
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GameObject[] objects;
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public LineMover(GameObject[] objects, int startIndex, int count) {
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public LineMover(GameObject[] objects, int startIndex, int count) {
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this.objects = new GameObject[count];
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this.objects = objects;
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System.arraycopy(objects, startIndex, this.objects, 0, count - 1);
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m = new LinearMover(objects[startIndex], objects[startIndex + 1], 1);
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currentIndex = startIndex + 1;
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}
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public LineMover(GameObject[] objects, int count) {
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this(objects, 0, count);
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}
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}
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@Override
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@Override
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public double[] getPointAt(int time) {
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public double[] getPointAt(int time) {
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int i = 0;
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if (objects[currentIndex].getEndTime() < time)
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while (time > objects[i].getTime() && i < objects.length - 1)
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m = new LinearMover(objects[currentIndex], objects[currentIndex + 1], 1);
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i++;
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return m.getPointAt(time);
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return new LinearMover(i == 0 ? new DummyObject() : objects[i - 1], objects[i], 1).getPointAt(time);
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}
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}
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@Override
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@Override
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public GameObject[] getItems() {
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public GameObject[] getItems() {
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return objects;
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return objects;
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}
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}
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}
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}
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@ -5,8 +5,9 @@ import itdelatrisu.opsu.objects.GameObject;
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/**
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/**
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* Created by Awlex on 18.11.2016.
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* Created by Awlex on 18.11.2016.
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*/
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*/
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public abstract class PolyMover {
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public interface PolyMover {
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public abstract double[] getPointAt(int time);
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public abstract GameObject[] getItems();
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double[] getPointAt(int time);
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GameObject[] getItems();
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}
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}
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@ -11,73 +11,26 @@ import java.util.Arrays;
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/**
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/**
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* Created by Awlex on 18.11.2016.
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* Created by Awlex on 18.11.2016.
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*/
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*/
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public class ArcFactory implements PolyMoverFactory {
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public class ArcFactory extends PolyMoverFactory {
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private static final int PREFFERED_BUFFER_SIZE = 3;
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private static final int PREFFERED_BUFFER_SIZE = 3;
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private PolyMover current, previous;
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private int lastIndex;
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public double[] getPointAt(int time) {
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public void init(GameObject[] objects, int count) {
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if (previous == null) {
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System.out.println("count: " + count);
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return current.getPointAt(time);
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if (count < 3 || !ArcMover.canCricleExistBetweenItems(objects[0], objects[1], objects[2]))
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}
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addMover(new LineMover(objects, 3));
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if (current == null) {
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return previous.getPointAt(time);
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}
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double[] point1 = current.getPointAt(time);
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double[] point2 = previous.getPointAt(time);
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return new double[]{
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(point1[0] + point2[0]) * 0.5,
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(point1[1] + point2[1]) * 0.5
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};
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}
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public void init(GameObject[] objects, int startIndex) {
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if (objects == null)
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throw new NullPointerException("Objects musn't be null");
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boolean b;
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if (b = startIndex == -1) {
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objects = new GameObject[]{
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new DummyObject(),
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objects[0],
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objects[1],
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};
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startIndex = 0;
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}
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GameObject middle = objects[startIndex + 1];
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if (!ArcMover.canCricleExistBetweenItems(objects[startIndex], middle, objects[startIndex + 2]))
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current = new LineMover(objects, startIndex, 3);
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else
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else
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current = new ArcMover(objects[startIndex], middle, objects[startIndex + 2]);
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addMover(new ArcMover(objects[0], objects[1], objects[2]));
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lastIndex = startIndex + 2;
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if (b)
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lastIndex--;
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previous = null;
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}
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public void update(GameObject p) {
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GameObject[] items = (previous == null ? current : previous).getItems();
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GameObject last = items[items.length - 1];
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if (last != p) {
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previous = current;
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if (ArcMover.canCricleExistBetweenItems(items[items.length - 2], last, p)) {
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current = new ArcMover(items[items.length - 2], last, p);
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} else {
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GameObject[] lineObjects = new GameObject[PREFFERED_BUFFER_SIZE];
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System.arraycopy(items, items.length - 2, lineObjects, 0, PREFFERED_BUFFER_SIZE - 2);
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lineObjects[lineObjects.length - 1] = p;
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current = new LineMover(lineObjects, 0, PREFFERED_BUFFER_SIZE);
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}
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}
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lastIndex++;
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}
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}
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@Override
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@Override
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public int getPrefferedBufferSize() {
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public int getMaxBufferSize() {
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return PREFFERED_BUFFER_SIZE;
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return ArcMover.ITEMS_NEEDED;
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}
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@Override
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public int getMinBufferSize() {
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return ArcMover.ITEMS_NEEDED;
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}
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}
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@Override
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@Override
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@ -85,14 +38,4 @@ public class ArcFactory implements PolyMoverFactory {
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return "Arcs";
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return "Arcs";
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}
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}
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@Override
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public boolean isInitialized() {
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return current != null;
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}
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@Override
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public int getLatestIndex() {
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return lastIndex;
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}
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}
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}
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38
src/awlex/ospu/polymover/factory/LinearFactory.java
Normal file
38
src/awlex/ospu/polymover/factory/LinearFactory.java
Normal file
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@ -0,0 +1,38 @@
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package awlex.ospu.polymover.factory;
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import awlex.ospu.polymover.LineMover;
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import itdelatrisu.opsu.objects.GameObject;
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/**
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* Created by Awlex on 20.11.2016.
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*/
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public class LinearFactory extends PolyMoverFactory {
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public final static int PREFFERED_BUFFER_SIZE = 2;
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@Override
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public double[] getPointAt(int time) {
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return getCurrent().getPointAt(time);
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}
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@Override
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public void init(GameObject[] objects, int count) {
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addMover(new LineMover(objects, count));
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}
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@Override
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public int getMaxBufferSize() {
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return LineMover.ITEMS_NEEDED;
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}
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@Override
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public int getMinBufferSize() {
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return LineMover.ITEMS_NEEDED;
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}
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@Override
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public String toString() {
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return "Linear";
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}
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}
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@ -1,30 +1,122 @@
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package awlex.ospu.polymover.factory;
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package awlex.ospu.polymover.factory;
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import awlex.ospu.polymover.LineMover;
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import awlex.ospu.polymover.PolyMover;
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import itdelatrisu.opsu.objects.DummyObject;
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import itdelatrisu.opsu.objects.GameObject;
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import itdelatrisu.opsu.objects.GameObject;
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import java.util.LinkedList;
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import java.util.List;
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/**
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/**
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* Created by Awlex on 18.11.2016.
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* Created by Awlex on 18.11.2016.
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*/
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*/
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public interface PolyMoverFactory {
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public abstract class PolyMoverFactory {
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private LinkedList<PolyMover> movers;
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private int latestIndex;
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public PolyMoverFactory() {
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movers = new LinkedList<>();
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}
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/**
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/**
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* @param time point in time whose cursor position has to be calculated
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* @param time point in time whose cursor position has to be calculated
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* @return [x, y]
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* @return [x, y]
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*/
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*/
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double[] getPointAt(int time);
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public double[] getPointAt(int time) {
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double[] ret = new double[2];
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int i = 0;
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while (i < movers.size()) {
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GameObject[] items = movers.get(i).getItems();
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if (items[items.length - 1].getEndTime() < time)
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break;
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double[] point = movers.get(i).getPointAt(time);
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ret[0] += point[0];
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ret[1] += point[1];
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i++;
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}
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ret[0] /= i;
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ret[1] /= i;
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return ret;
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}
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void init(GameObject[] objects, int startIndex);
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public final void create(GameObject[] objects, int startIndex) {
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if (latestIndex <= startIndex) {
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movers.clear();
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}
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GameObject[] items = new GameObject[getMaxBufferSize()];
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int i = 1;
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items[0] = startIndex == -1 ? new DummyObject() : objects[startIndex];
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while (i < items.length - 2) {
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GameObject g = objects[startIndex + i];
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if (g.isSlider() || g.isSpinner())
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break;
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items[i++] = g;
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}
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items[i] = objects[startIndex + i];
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i++;
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latestIndex = startIndex + getMaxBufferSize() + i - items.length;
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if (i >= getMinBufferSize()) {
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init(items, i);
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}
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else {
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addMover(new LineMover(objects, startIndex + 1, i));
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}
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}
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void update(GameObject g);
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protected abstract void init(GameObject[] objects, int count);
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public final void update(GameObject g) {
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GameObject[] items = movers.get(movers.size() - 1).getItems();
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if (items[items.length - 1] != g) {
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System.arraycopy(items, 1, items, 0, items.length - 1);
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items[items.length - 1] = g;
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create(items, 0);
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latestIndex++;
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}
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}
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/**
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/**
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* How many items the Factory would like to look in the future
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* How many items the Factory would like to look in the future at most
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*
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*
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* @return
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* @return
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*/
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*/
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int getPrefferedBufferSize();
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public abstract int getMaxBufferSize();
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boolean isInitialized();
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/**
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* How many items the Factory would like to look in the future at least
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*
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* @return
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*/
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public abstract int getMinBufferSize();
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public boolean isInitialized() {
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return movers.isEmpty();
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}
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protected PolyMover getCurrent() {
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return movers.peekLast();
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}
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protected List<PolyMover> getMovers() {
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return movers;
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}
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/**
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* Adds a Mover to the end of the list. It will also remove the first mover, if the list is bigger than the buffersize.
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*
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* @param mover the mover to be added
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*/
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protected void addMover(PolyMover mover) {
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movers.add(mover);
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if (movers.size() >= getMaxBufferSize())
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movers.remove();
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}
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public int getLatestIndex() {
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return latestIndex;
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}
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|
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int getLatestIndex();
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -617,7 +617,7 @@ public class Options {
|
||||||
@Override
|
@Override
|
||||||
public void clickListItem(int index) {
|
public void clickListItem(int index) {
|
||||||
if (Dancer.multipoint)
|
if (Dancer.multipoint)
|
||||||
Dancer.instance.setMoverFactoryIndex(index);
|
Dancer.instance.setPolyMoverFactoryIndex(index);
|
||||||
else
|
else
|
||||||
Dancer.instance.setMoverFactoryIndex(index);
|
Dancer.instance.setMoverFactoryIndex(index);
|
||||||
}
|
}
|
||||||
|
|
|
@ -421,7 +421,7 @@ public class Game extends BasicGameState {
|
||||||
autoMousePressed = false;
|
autoMousePressed = false;
|
||||||
if (GameMod.AUTO.isActive() || GameMod.AUTOPILOT.isActive()) {
|
if (GameMod.AUTO.isActive() || GameMod.AUTOPILOT.isActive()) {
|
||||||
Vec2f autoPoint;
|
Vec2f autoPoint;
|
||||||
if (objectIndex < beatmap.objects.length - (Dancer.multipoint ? Dancer.polyMoverFactories[Dancer.instance.getPolyMoverFactoryIndex()].getPrefferedBufferSize() : 0)) {
|
if (objectIndex < beatmap.objects.length - (Dancer.multipoint ? Dancer.polyMoverFactories[Dancer.instance.getPolyMoverFactoryIndex()].getMinBufferSize() : 0)) {
|
||||||
Dancer d = Dancer.instance;
|
Dancer d = Dancer.instance;
|
||||||
if (Dancer.multipoint) {
|
if (Dancer.multipoint) {
|
||||||
d.update(trackPosition, gameObjects, objectIndex);
|
d.update(trackPosition, gameObjects, objectIndex);
|
||||||
|
|
|
@ -19,8 +19,8 @@ package yugecin.opsudance;
|
||||||
|
|
||||||
import awlex.ospu.movers.factories.CenterSpiralMoverFactory;
|
import awlex.ospu.movers.factories.CenterSpiralMoverFactory;
|
||||||
import awlex.ospu.movers.factories.SpiralMoverFactory;
|
import awlex.ospu.movers.factories.SpiralMoverFactory;
|
||||||
import awlex.ospu.polymover.PolyMover;
|
|
||||||
import awlex.ospu.polymover.factory.ArcFactory;
|
import awlex.ospu.polymover.factory.ArcFactory;
|
||||||
|
import awlex.ospu.polymover.factory.LinearFactory;
|
||||||
import awlex.ospu.polymover.factory.PolyMoverFactory;
|
import awlex.ospu.polymover.factory.PolyMoverFactory;
|
||||||
import awlex.ospu.spinners.SpiralSpinner;
|
import awlex.ospu.spinners.SpiralSpinner;
|
||||||
import itdelatrisu.opsu.Options;
|
import itdelatrisu.opsu.Options;
|
||||||
|
@ -74,6 +74,7 @@ public class Dancer {
|
||||||
};
|
};
|
||||||
|
|
||||||
public static PolyMoverFactory[] polyMoverFactories = new PolyMoverFactory[]{
|
public static PolyMoverFactory[] polyMoverFactories = new PolyMoverFactory[]{
|
||||||
|
new LinearFactory(),
|
||||||
new ArcFactory()
|
new ArcFactory()
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -267,13 +268,11 @@ public class Dancer {
|
||||||
c.start = new Vec2f((float) spinnerStartPoint[0], (float) spinnerStartPoint[1]);
|
c.start = new Vec2f((float) spinnerStartPoint[0], (float) spinnerStartPoint[1]);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (polyMoverFactory.getLatestIndex() < objectIndex + polyMoverFactory.getPrefferedBufferSize() - 1) {
|
if (polyMoverFactory.isInitialized() && polyMoverFactory.getLatestIndex() < objectIndex + polyMoverFactory.getLatestIndex() - 1) {
|
||||||
if (polyMoverFactory.isInitialized()) {
|
polyMoverFactory.update(gameObjects[objectIndex + polyMoverFactory.getMaxBufferSize() - 1]);
|
||||||
polyMoverFactory.update(gameObjects[objectIndex + polyMoverFactory.getPrefferedBufferSize()]);
|
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
polyMoverFactory.init(gameObjects, objectIndex - 1);
|
polyMoverFactory.create(gameObjects, objectIndex - 1);
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue
Block a user