Follow-up to #52.
- Animate skip button during lead in. - Update flashlight radius during lead in. - Check if keys are set before calling gameKeyPressed(). - Deleted mouse moved/dragged events (no longer used). - Renamed updateGameKeyPress(). - Added "auto"/"relax" mod checks to gameKeyPressed(). Also fixed a bug where the MenuButton class wasn't properly resetting image alpha/rotation in certain cases. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -23,7 +23,6 @@ import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.GameMod;
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import itdelatrisu.opsu.OsuHitObject;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.audio.MusicController;
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import itdelatrisu.opsu.audio.SoundController;
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import itdelatrisu.opsu.audio.SoundEffect;
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import itdelatrisu.opsu.states.Game;
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