Merge pull request #52 from fluddokt/ReplayTest
Replay Changes: - Saves replay frames as if its repaying, then plays the replay at exact track position. This should give out exact results as the score screen. - Calculates MD5 for beatmap files. (doesn't currently help anything) - Reverse Slider ball (fixes #50)
This commit is contained in:
commit
ba20953634
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@ -1241,7 +1241,7 @@ public class GameData {
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* @param frames the replay frames
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* @return the Replay object, or null if none exists and frames is null
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*/
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public Replay getReplay(ReplayFrame[] frames) {
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public Replay getReplay(ReplayFrame[] frames, OsuFile file) {
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if (replay != null && frames == null)
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return replay;
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@ -1251,7 +1251,7 @@ public class GameData {
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replay = new Replay();
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replay.mode = OsuFile.MODE_OSU;
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replay.version = Updater.get().getBuildDate();
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replay.beatmapHash = ""; // TODO
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replay.beatmapHash = Utils.getMD5(file.getFile());
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replay.playerName = ""; // TODO
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replay.replayHash = Long.toString(System.currentTimeMillis()); // TODO
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replay.hit300 = (short) hitResultCount[HIT_300];
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@ -25,8 +25,10 @@ import itdelatrisu.opsu.downloads.DownloadNode;
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import java.awt.Font;
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import java.awt.image.BufferedImage;
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import java.io.BufferedInputStream;
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import java.io.BufferedReader;
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import java.io.File;
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import java.io.FileInputStream;
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import java.io.IOException;
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import java.io.InputStream;
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import java.io.InputStreamReader;
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@ -34,6 +36,8 @@ import java.net.HttpURLConnection;
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import java.net.SocketTimeoutException;
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import java.net.URL;
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import java.nio.ByteBuffer;
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import java.security.MessageDigest;
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import java.security.NoSuchAlgorithmException;
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import java.text.SimpleDateFormat;
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import java.util.ArrayList;
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import java.util.Arrays;
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@ -537,4 +541,37 @@ public class Utils {
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return s.useDelimiter("\\A").hasNext() ? s.next() : "";
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}
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}
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/**
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* Returns the md5 hash of a file in hex form.
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* @param file
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* @return the md5 hash
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*/
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public static String getMD5(File file){
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try {
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InputStream in = new BufferedInputStream(new FileInputStream(file));
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MessageDigest md = MessageDigest.getInstance("MD5");
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byte[] buf = new byte[4096];
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while(true) {
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int len = in.read(buf);
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if (len < 0)
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break;
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md.update(buf, 0, len);
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}
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in.close();
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byte[] md5byte = md.digest();
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StringBuilder result = new StringBuilder();
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for (byte b : md5byte) {
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result.append(String.format("%02x", b));
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}
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return result.toString();
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} catch (NoSuchAlgorithmException | IOException e) {
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e.printStackTrace();
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Log.error(e);
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}
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return null;
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}
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}
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@ -132,11 +132,10 @@ public class Circle implements HitObject {
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}
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@Override
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public boolean mousePressed(int x, int y) {
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public boolean mousePressed(int x, int y, int trackPosition) {
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double distance = Math.hypot(this.x - x, this.y - y);
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int circleRadius = GameImage.HITCIRCLE.getImage().getWidth() / 2;
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if (distance < circleRadius) {
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int trackPosition = MusicController.getPosition();
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int timeDiff = trackPosition - hitObject.getTime();
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int result = hitResult(timeDiff);
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@ -150,10 +149,9 @@ public class Circle implements HitObject {
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}
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@Override
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public boolean update(boolean overlap, int delta, int mouseX, int mouseY, boolean keyPressed) {
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public boolean update(boolean overlap, int delta, int mouseX, int mouseY, boolean keyPressed, int trackPosition) {
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int time = hitObject.getTime();
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int trackPosition = MusicController.getPosition();
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int[] hitResultOffset = game.getHitResultOffsets();
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boolean isAutoMod = GameMod.AUTO.isActive();
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@ -176,7 +174,7 @@ public class Circle implements HitObject {
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// "relax" mod: click automatically
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else if (GameMod.RELAX.isActive() && trackPosition >= time)
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return mousePressed(mouseX, mouseY);
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return mousePressed(mouseX, mouseY, trackPosition);
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return false;
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}
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@ -186,4 +184,4 @@ public class Circle implements HitObject {
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@Override
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public int getEndTime() { return hitObject.getTime(); }
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}
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}
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@ -38,17 +38,19 @@ public interface HitObject {
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* @param mouseX the x coordinate of the mouse
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* @param mouseY the y coordinate of the mouse
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* @param keyPressed whether or not a game key is currently pressed
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* @param trackPosition the track Position
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* @return true if object ended
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*/
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public boolean update(boolean overlap, int delta, int mouseX, int mouseY, boolean keyPressed);
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public boolean update(boolean overlap, int delta, int mouseX, int mouseY, boolean keyPressed, int trackPosition);
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/**
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* Processes a mouse click.
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* @param x the x coordinate of the mouse
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* @param y the y coordinate of the mouse
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* @param trackPosition the track Position
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* @return true if a hit result was processed
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*/
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public boolean mousePressed(int x, int y);
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public boolean mousePressed(int x, int y, int trackPosition);
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/**
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* Returns the coordinates of the hit object at a given track position.
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@ -24,13 +24,11 @@ import itdelatrisu.opsu.GameMod;
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import itdelatrisu.opsu.OsuFile;
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import itdelatrisu.opsu.OsuHitObject;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.audio.MusicController;
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import itdelatrisu.opsu.objects.curves.CircumscribedCircle;
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import itdelatrisu.opsu.objects.curves.Curve;
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import itdelatrisu.opsu.objects.curves.LinearBezier;
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import itdelatrisu.opsu.states.Game;
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import org.newdawn.slick.Animation;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.GameContainer;
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import org.newdawn.slick.Graphics;
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@ -41,8 +39,8 @@ import org.newdawn.slick.Image;
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*/
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public class Slider implements HitObject {
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/** Slider ball animation. */
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private static Animation sliderBall;
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private static Image[] sliderBallImages;
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/** Slider movement speed multiplier. */
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private static float sliderMultiplier = 1.0f;
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@ -111,7 +109,6 @@ public class Slider implements HitObject {
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diameter = (int) (diameter * OsuHitObject.getXMultiplier()); // convert from Osupixels (640x480)
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// slider ball
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Image[] sliderBallImages;
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if (GameImage.SLIDER_BALL.hasSkinImages() ||
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(!GameImage.SLIDER_BALL.hasSkinImage() && GameImage.SLIDER_BALL.getImages() != null))
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sliderBallImages = GameImage.SLIDER_BALL.getImages();
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@ -119,8 +116,7 @@ public class Slider implements HitObject {
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sliderBallImages = new Image[]{ GameImage.SLIDER_BALL.getImage() };
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for (int i = 0; i < sliderBallImages.length; i++)
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sliderBallImages[i] = sliderBallImages[i].getScaledCopy(diameter * 118 / 128, diameter * 118 / 128);
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sliderBall = new Animation(sliderBallImages, 30);
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GameImage.SLIDER_FOLLOWCIRCLE.setImage(GameImage.SLIDER_FOLLOWCIRCLE.getImage().getScaledCopy(diameter * 259 / 128, diameter * 259 / 128));
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GameImage.REVERSEARROW.setImage(GameImage.REVERSEARROW.getImage().getScaledCopy(diameter, diameter));
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GameImage.SLIDER_TICK.setImage(GameImage.SLIDER_TICK.getImage().getScaledCopy(diameter / 4, diameter / 4));
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@ -202,7 +198,9 @@ public class Slider implements HitObject {
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if (hitObject.getRepeatCount() - 1 > tcurRepeat) {
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Image arrow = GameImage.REVERSEARROW.getImage();
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if (tcurRepeat != currentRepeats) {
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float t = getT(trackPosition, true);
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if (sliderTime == 0)
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continue;
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float t = Math.max(getT(trackPosition, true), 0);
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arrow.setAlpha((float) (t - Math.floor(t)));
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} else
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arrow.setAlpha(1f);
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@ -217,23 +215,26 @@ public class Slider implements HitObject {
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}
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}
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}
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if (timeDiff >= 0) {
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// approach circle
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color.a = 1 - scale;
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GameImage.APPROACHCIRCLE.getImage().getScaledCopy(approachScale).drawCentered(x, y, color);
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} else {
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//since update might not have run before drawing during replay,
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//the slider time may not have been calculated.
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//Which will cause NAN numbers and cause flicker.
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if (sliderTime == 0)
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return;
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float[] c = curve.pointAt(getT(trackPosition, false));
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float[] c2 = curve.pointAt(getT(trackPosition, false) + 0.01f);
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// slider ball
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// TODO: deprecated method
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// TODO 2: update the animation based on the distance traveled?
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sliderBall.updateNoDraw();
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Image sliderBallFrame = sliderBall.getCurrentFrame();
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float t = getT(trackPosition, false);
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//float dis = hitObject.getPixelLength()*OsuHitObject.getXMultiplier() * (t -(int)t);
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//Image sliderBallFrame = sliderBallImages[ (int)(dis/ (diameter*Math.PI) *30)%sliderBallImages.length];
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Image sliderBallFrame = sliderBallImages[(int) (t * sliderTime * 60 / 1000) % sliderBallImages.length];
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float angle = (float) (Math.atan2(c2[1] - c[1], c2[0] - c[0]) * 180 / Math.PI);
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if (currentRepeats % 2 == 1)
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angle += 180;
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sliderBallFrame.setRotation(angle);
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sliderBallFrame.drawCentered(c[0], c[1]);
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@ -283,14 +284,13 @@ public class Slider implements HitObject {
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}
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@Override
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public boolean mousePressed(int x, int y) {
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public boolean mousePressed(int x, int y, int trackPosition) {
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if (sliderClickedInitial) // first circle already processed
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return false;
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double distance = Math.hypot(this.x - x, this.y - y);
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int circleRadius = GameImage.HITCIRCLE.getImage().getWidth() / 2;
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if (distance < circleRadius) {
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int trackPosition = MusicController.getPosition();
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int timeDiff = Math.abs(trackPosition - hitObject.getTime());
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int[] hitResultOffset = game.getHitResultOffsets();
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@ -313,7 +313,7 @@ public class Slider implements HitObject {
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}
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@Override
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public boolean update(boolean overlap, int delta, int mouseX, int mouseY, boolean keyPressed) {
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public boolean update(boolean overlap, int delta, int mouseX, int mouseY, boolean keyPressed, int trackPosition) {
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int repeatCount = hitObject.getRepeatCount();
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// slider time and tick calculations
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@ -334,7 +334,6 @@ public class Slider implements HitObject {
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}
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}
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int trackPosition = MusicController.getPosition();
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int[] hitResultOffset = game.getHitResultOffsets();
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boolean isAutoMod = GameMod.AUTO.isActive();
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@ -362,7 +361,7 @@ public class Slider implements HitObject {
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// "relax" mod: click automatically
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else if (GameMod.RELAX.isActive() && trackPosition >= time)
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mousePressed(mouseX, mouseY);
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mousePressed(mouseX, mouseY, trackPosition);
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}
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// end of slider
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@ -491,4 +490,4 @@ public class Slider implements HitObject {
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return (floor % 2 == 0) ? t - floor : floor + 1 - t;
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}
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}
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}
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}
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@ -197,11 +197,10 @@ public class Spinner implements HitObject {
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}
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@Override
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public boolean mousePressed(int x, int y) { return false; } // not used
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public boolean mousePressed(int x, int y, int trackPosition) { return false; } // not used
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@Override
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public boolean update(boolean overlap, int delta, int mouseX, int mouseY, boolean keyPressed) {
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int trackPosition = MusicController.getPosition();
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public boolean update(boolean overlap, int delta, int mouseX, int mouseY, boolean keyPressed, int trackPosition) {
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// end of spinner
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if (overlap || trackPosition > hitObject.getEndTime()) {
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@ -165,24 +165,18 @@ public class Game extends BasicGameState {
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/** The replay cursor coordinates. */
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private int replayX, replayY;
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/** The replay keys pressed. */
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private int replayKeys;
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/** Whether a replay key is currently pressed. */
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private boolean replayKeyPressed;
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/** The replay skip time, or -1 if none. */
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private int replaySkipTime = -1;
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/** The thread updating the replay frames. */
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private Thread replayThread;
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/** Whether or not the replay thread should continue running. */
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private boolean replayThreadRunning;
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/** The last replay frame time. */
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private int lastReplayTime = 0;
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/** The keys from the previous replayFrame */
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private int lastReplayKeys = 0;
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/** The last game keys pressed. */
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private int lastKeysPressed = ReplayFrame.KEY_NONE;
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@ -517,14 +511,15 @@ public class Game extends BasicGameState {
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cursorCirclePulse.drawCentered(pausedMouseX, pausedMouseY);
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}
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if (GameMod.AUTO.isActive())
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if (isReplay)
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UI.draw(g, replayX, replayY, replayKeyPressed);
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else if (GameMod.AUTO.isActive())
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UI.draw(g, autoMouseX, autoMouseY, autoMousePressed);
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else if (GameMod.AUTOPILOT.isActive())
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UI.draw(g, autoMouseX, autoMouseY, Utils.isGameKeyPressed());
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else if (!isReplay)
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UI.draw(g);
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else
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UI.draw(g, replayX, replayY, replayKeyPressed);
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UI.draw(g);
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}
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@Override
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@ -532,19 +527,42 @@ public class Game extends BasicGameState {
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throws SlickException {
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UI.update(delta);
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int mouseX, mouseY;
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if (GameMod.AUTO.isActive() || GameMod.AUTOPILOT.isActive()) {
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mouseX = autoMouseX;
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mouseY = autoMouseY;
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} else if (!isReplay) {
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mouseX = input.getMouseX();
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mouseY = input.getMouseY();
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mouseX = input.getMouseX();
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mouseY = input.getMouseY();
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if (isLeadIn()) { // stop updating during song lead-in
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leadInTime -= delta;
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if (!isLeadIn())
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MusicController.resume();
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return;
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}
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//hover updates only the real mouse position
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//but doesn't hover the replays
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skipButton.hoverUpdate(delta, mouseX, mouseY);
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int trackPosition = MusicController.getPosition();
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if (!isReplay) {
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addReplayFrameAndRun(mouseX, mouseY, lastKeysPressed, trackPosition);
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} else {
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//out of frames, use previous data
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if (replayIndex >= replay.frames.length){
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updateGame(replayX, replayY, delta, MusicController.getPosition(), lastKeysPressed);
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}
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while (replayIndex < replay.frames.length && trackPosition >= replay.frames[replayIndex].getTime()) {
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ReplayFrame frame = replay.frames[replayIndex];
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replayX = frame.getScaledX();
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replayY = frame.getScaledY();
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replayKeyPressed = frame.isKeyPressed();
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lastKeysPressed = frame.getKeys();
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runReplayFrame(frame);
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replayIndex++;
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}
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mouseX = replayX;
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mouseY = replayY;
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}
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skipButton.hoverUpdate(delta, mouseX, mouseY);
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int trackPosition = MusicController.getPosition();
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// "flashlight" mod: calculate visible area radius
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if (GameMod.FLASHLIGHT.isActive()) {
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int width = container.getWidth(), height = container.getHeight();
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@ -600,12 +618,6 @@ public class Game extends BasicGameState {
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}
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}
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if (isLeadIn()) { // stop updating during song lead-in
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leadInTime -= delta;
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if (!isLeadIn())
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MusicController.resume();
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return;
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}
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// returning from pause screen: must click previous mouse position
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if (pauseTime > -1) {
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@ -631,7 +643,43 @@ public class Game extends BasicGameState {
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}
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return;
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}
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data.updateDisplays(delta);
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// replays
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if (isReplay) {
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// skip intro
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if (replaySkipTime > 0 && trackPosition > replaySkipTime) {
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skipIntro();
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replaySkipTime = -1;
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}
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}
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// pause game if focus lost
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if (!container.hasFocus() && !GameMod.AUTO.isActive() && !isReplay) {
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if (pauseTime < 0) {
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pausedMouseX = mouseX;
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pausedMouseY = mouseY;
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pausePulse = 0f;
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}
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if (MusicController.isPlaying() || isLeadIn())
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pauseTime = trackPosition;
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game.enterState(Opsu.STATE_GAMEPAUSEMENU);
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}
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}
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||||
|
||||
/**
|
||||
* Updates the game
|
||||
* @param mouseX the mouse x position
|
||||
* @param mouseY
|
||||
* @param delta
|
||||
* @param trackPosition the track position
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||||
* @param keysPressed the keys that are pressed
|
||||
*/
|
||||
private void updateGame(int mouseX, int mouseY, int delta, int trackPosition, int keysPressed) {
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||||
// "Easy" mod: multiple "lives"
|
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if (GameMod.EASY.isActive() && deathTime > -1) {
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if (data.getHealth() < 99f)
|
||||
|
@ -642,13 +690,12 @@ public class Game extends BasicGameState {
|
|||
}
|
||||
}
|
||||
|
||||
data.updateDisplays(delta);
|
||||
|
||||
|
||||
// map complete!
|
||||
if (objectIndex >= hitObjects.length || (MusicController.trackEnded() && objectIndex > 0)) {
|
||||
// track ended before last object was processed: force a hit result
|
||||
if (MusicController.trackEnded() && objectIndex < hitObjects.length)
|
||||
hitObjects[objectIndex].update(true, delta, mouseX, mouseY, false);
|
||||
hitObjects[objectIndex].update(true, delta, mouseX, mouseY, false, trackPosition);
|
||||
|
||||
// if checkpoint used, skip ranking screen
|
||||
if (checkpointLoaded)
|
||||
|
@ -666,7 +713,7 @@ public class Game extends BasicGameState {
|
|||
replayFrames.getFirst().setTimeDiff(replaySkipTime * -1);
|
||||
replayFrames.addFirst(ReplayFrame.getStartFrame(replaySkipTime));
|
||||
replayFrames.addFirst(ReplayFrame.getStartFrame(0));
|
||||
Replay r = data.getReplay(replayFrames.toArray(new ReplayFrame[replayFrames.size()]));
|
||||
Replay r = data.getReplay(replayFrames.toArray(new ReplayFrame[replayFrames.size()]), osu);
|
||||
if (r != null && !unranked)
|
||||
r.save();
|
||||
}
|
||||
|
@ -695,15 +742,6 @@ public class Game extends BasicGameState {
|
|||
}
|
||||
}
|
||||
|
||||
// replays
|
||||
if (isReplay) {
|
||||
// skip intro
|
||||
if (replaySkipTime > 0 && trackPosition > replaySkipTime) {
|
||||
skipIntro();
|
||||
replaySkipTime = -1;
|
||||
}
|
||||
}
|
||||
|
||||
// song beginning
|
||||
if (objectIndex == 0 && trackPosition < osu.objects[0].getTime())
|
||||
return; // nothing to do here
|
||||
|
@ -728,18 +766,6 @@ public class Game extends BasicGameState {
|
|||
}
|
||||
}
|
||||
|
||||
// pause game if focus lost
|
||||
if (!container.hasFocus() && !GameMod.AUTO.isActive() && !isReplay) {
|
||||
if (pauseTime < 0) {
|
||||
pausedMouseX = mouseX;
|
||||
pausedMouseY = mouseY;
|
||||
pausePulse = 0f;
|
||||
}
|
||||
if (MusicController.isPlaying() || isLeadIn())
|
||||
pauseTime = trackPosition;
|
||||
game.enterState(Opsu.STATE_GAMEPAUSEMENU);
|
||||
}
|
||||
|
||||
// drain health
|
||||
data.changeHealth(delta * -1 * GameData.HP_DRAIN_MULTIPLIER);
|
||||
if (!data.isAlive()) {
|
||||
|
@ -761,14 +787,14 @@ public class Game extends BasicGameState {
|
|||
}
|
||||
|
||||
// update objects (loop in unlikely event of any skipped indexes)
|
||||
boolean keyPressed = (isReplay) ? replayKeyPressed : Utils.isGameKeyPressed();
|
||||
boolean keyPressed = keysPressed != ReplayFrame.KEY_NONE;
|
||||
while (objectIndex < hitObjects.length && trackPosition > osu.objects[objectIndex].getTime()) {
|
||||
// check if we've already passed the next object's start time
|
||||
boolean overlap = (objectIndex + 1 < hitObjects.length &&
|
||||
trackPosition > osu.objects[objectIndex + 1].getTime() - hitResultOffset[GameData.HIT_300]);
|
||||
|
||||
// update hit object and check completion status
|
||||
if (hitObjects[objectIndex].update(overlap, delta, mouseX, mouseY, keyPressed))
|
||||
if (hitObjects[objectIndex].update(overlap, delta, mouseX, mouseY, keyPressed, trackPosition))
|
||||
objectIndex++; // done, so increment object index
|
||||
else
|
||||
break;
|
||||
|
@ -783,11 +809,15 @@ public class Game extends BasicGameState {
|
|||
int trackPosition = MusicController.getPosition();
|
||||
|
||||
// game keys
|
||||
if (!Keyboard.isRepeatEvent() && !isReplay) {
|
||||
int mouseX = input.getMouseX();
|
||||
int mouseY = input.getMouseY();
|
||||
if (!Keyboard.isRepeatEvent()) {
|
||||
int keys = 0;
|
||||
if (key == Options.getGameKeyLeft())
|
||||
gameKeyPressed(ReplayFrame.KEY_K1, input.getMouseX(), input.getMouseY());
|
||||
keys = ReplayFrame.KEY_K1;
|
||||
else if (key == Options.getGameKeyRight())
|
||||
gameKeyPressed(ReplayFrame.KEY_K2, input.getMouseX(), input.getMouseY());
|
||||
keys = ReplayFrame.KEY_K2;
|
||||
gameKeyPressed(keys, mouseX, mouseY, trackPosition);
|
||||
}
|
||||
|
||||
switch (key) {
|
||||
|
@ -800,8 +830,8 @@ public class Game extends BasicGameState {
|
|||
|
||||
// pause game
|
||||
if (pauseTime < 0 && breakTime <= 0 && trackPosition >= osu.objects[0].getTime()) {
|
||||
pausedMouseX = input.getMouseX();
|
||||
pausedMouseY = input.getMouseY();
|
||||
pausedMouseX = mouseX;
|
||||
pausedMouseY = mouseY;
|
||||
pausePulse = 0f;
|
||||
}
|
||||
if (MusicController.isPlaying() || isLeadIn())
|
||||
|
@ -846,7 +876,6 @@ public class Game extends BasicGameState {
|
|||
if (checkpoint == 0 || checkpoint > osu.endTime)
|
||||
break; // invalid checkpoint
|
||||
try {
|
||||
killReplayThread();
|
||||
restart = Restart.MANUAL;
|
||||
enter(container, game);
|
||||
checkpointLoaded = true;
|
||||
|
@ -863,6 +892,7 @@ public class Game extends BasicGameState {
|
|||
osu.objects[objectIndex++].getTime() <= checkpoint)
|
||||
;
|
||||
objectIndex--;
|
||||
lastReplayTime = osu.objects[objectIndex].getTime();
|
||||
} catch (SlickException e) {
|
||||
ErrorHandler.error("Failed to load checkpoint.", e, false);
|
||||
}
|
||||
|
@ -912,8 +942,16 @@ public class Game extends BasicGameState {
|
|||
game.enterState(Opsu.STATE_GAMEPAUSEMENU, new EmptyTransition(), new FadeInTransition(Color.black));
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
gameKeyPressed((button == Input.MOUSE_LEFT_BUTTON) ? ReplayFrame.KEY_M1 : ReplayFrame.KEY_M2, x, y);
|
||||
int keys = 0;
|
||||
if (button == Input.MOUSE_LEFT_BUTTON)
|
||||
keys = ReplayFrame.KEY_M1;
|
||||
else if (button == Input.MOUSE_RIGHT_BUTTON)
|
||||
keys = ReplayFrame.KEY_M2;
|
||||
|
||||
gameKeyPressed(keys, x, y, MusicController.getPosition());
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -921,8 +959,9 @@ public class Game extends BasicGameState {
|
|||
* @param keys the game keys pressed
|
||||
* @param x the mouse x coordinate
|
||||
* @param y the mouse y coordinate
|
||||
* @param trackPosition the track Position
|
||||
*/
|
||||
private void gameKeyPressed(int keys, int x, int y) {
|
||||
private void gameKeyPressed(int keys, int x, int y, int trackPosition) {
|
||||
// returning from pause screen
|
||||
if (pauseTime > -1) {
|
||||
double distance = Math.hypot(pausedMouseX - x, pausedMouseY - y);
|
||||
|
@ -937,44 +976,20 @@ public class Game extends BasicGameState {
|
|||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (objectIndex >= hitObjects.length) // nothing left to do here
|
||||
return;
|
||||
|
||||
OsuHitObject hitObject = osu.objects[objectIndex];
|
||||
|
||||
|
||||
// skip beginning
|
||||
if (skipButton.contains(x, y)) {
|
||||
if (skipIntro())
|
||||
return; // successfully skipped
|
||||
}
|
||||
|
||||
// "auto" and "relax" mods: ignore user actions
|
||||
if (GameMod.AUTO.isActive() || GameMod.RELAX.isActive())
|
||||
return;
|
||||
|
||||
// "autopilot" mod: ignore actual cursor coordinates
|
||||
int cx, cy;
|
||||
if (GameMod.AUTOPILOT.isActive()) {
|
||||
cx = autoMouseX;
|
||||
cy = autoMouseY;
|
||||
} else {
|
||||
cx = x;
|
||||
cy = y;
|
||||
|
||||
if(!isReplay && keys > 0) {
|
||||
lastKeysPressed |= keys; //sets keys bits
|
||||
addReplayFrameAndRun(x, y, lastKeysPressed, trackPosition);
|
||||
}
|
||||
|
||||
if (!isReplay)
|
||||
addReplayFrame(cx, cy, lastKeysPressed | keys);
|
||||
|
||||
// circles
|
||||
if (hitObject.isCircle() && hitObjects[objectIndex].mousePressed(cx, cy))
|
||||
objectIndex++; // circle hit
|
||||
|
||||
// sliders
|
||||
else if (hitObject.isSlider())
|
||||
hitObjects[objectIndex].mousePressed(cx, cy);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public void mouseReleased(int button, int x, int y) {
|
||||
if (Options.isMouseDisabled())
|
||||
|
@ -983,26 +998,44 @@ public class Game extends BasicGameState {
|
|||
if (button == Input.MOUSE_MIDDLE_BUTTON)
|
||||
return;
|
||||
|
||||
if (!isReplay && lastKeysPressed != ReplayFrame.KEY_NONE)
|
||||
addReplayFrame(x, y, ReplayFrame.KEY_NONE);
|
||||
int keys = 0;
|
||||
if (button == Input.MOUSE_LEFT_BUTTON)
|
||||
keys = ReplayFrame.KEY_M1;
|
||||
else if (button == Input.MOUSE_RIGHT_BUTTON)
|
||||
keys = ReplayFrame.KEY_M2;
|
||||
gameKeyReleased(keys, x, y, MusicController.getPosition());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void keyReleased(int key, char c) {
|
||||
if (!isReplay && lastKeysPressed != ReplayFrame.KEY_NONE && (key == Options.getGameKeyLeft() || key == Options.getGameKeyRight()))
|
||||
addReplayFrame(input.getMouseX(), input.getMouseY(), ReplayFrame.KEY_NONE);
|
||||
int keys = 0;
|
||||
if (key == Options.getGameKeyLeft())
|
||||
keys = ReplayFrame.KEY_K1;
|
||||
else if (key == Options.getGameKeyRight())
|
||||
keys = ReplayFrame.KEY_K2;
|
||||
gameKeyReleased(keys, input.getMouseX(), input.getMouseY(), MusicController.getPosition());
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a game key Released event.
|
||||
* @param keys the game keys released
|
||||
* @param x the mouse x coordinate
|
||||
* @param y the mouse y coordinate
|
||||
* @param trackPosition the track Position
|
||||
*/
|
||||
private void gameKeyReleased(int keys, int x, int y, int trackPosition) {
|
||||
if (!isReplay && keys > 0) {
|
||||
lastKeysPressed &= ~keys; //clears keys bits
|
||||
addReplayFrameAndRun(x, y, lastKeysPressed, trackPosition);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void mouseMoved(int oldx, int oldy, int newx, int newy) {
|
||||
if (!isReplay)
|
||||
addReplayFrame(newx, newy, lastKeysPressed);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void mouseDragged(int oldx, int oldy, int newx, int newy) {
|
||||
if (!isReplay)
|
||||
addReplayFrame(newx, newy, lastKeysPressed);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -1078,6 +1111,7 @@ public class Game extends BasicGameState {
|
|||
if (GameMod.AUTO.isActive() || isReplay)
|
||||
UI.showCursor();
|
||||
|
||||
lastReplayTime = 0;
|
||||
// load replay frames
|
||||
if (isReplay) {
|
||||
// load mods
|
||||
|
@ -1087,7 +1121,6 @@ public class Game extends BasicGameState {
|
|||
// load initial data
|
||||
replayX = container.getWidth() / 2;
|
||||
replayY = container.getHeight() / 2;
|
||||
replayKeys = ReplayFrame.KEY_NONE;
|
||||
replayKeyPressed = false;
|
||||
replaySkipTime = -1;
|
||||
for (replayIndex = 0; replayIndex < replay.frames.length; replayIndex++) {
|
||||
|
@ -1098,56 +1131,14 @@ public class Game extends BasicGameState {
|
|||
} else if (frame.getTime() == 0) {
|
||||
replayX = frame.getScaledX();
|
||||
replayY = frame.getScaledY();
|
||||
replayKeys = frame.getKeys();
|
||||
replayKeyPressed = frame.isKeyPressed();
|
||||
} else
|
||||
break;
|
||||
}
|
||||
|
||||
// run frame updates in another thread
|
||||
killReplayThread();
|
||||
replayThread = new Thread() {
|
||||
@Override
|
||||
public void run() {
|
||||
while (replayThreadRunning) {
|
||||
// update frames
|
||||
int trackPosition = MusicController.getPosition();
|
||||
while (replayIndex < replay.frames.length && trackPosition >= replay.frames[replayIndex].getTime()) {
|
||||
ReplayFrame frame = replay.frames[replayIndex];
|
||||
replayX = frame.getScaledX();
|
||||
replayY = frame.getScaledY();
|
||||
replayKeyPressed = frame.isKeyPressed();
|
||||
int keys = frame.getKeys();
|
||||
if (replayKeyPressed && keys != replayKeys) // send a key press
|
||||
gameKeyPressed(frame.getKeys(), replayX, replayY);
|
||||
replayKeys = keys;
|
||||
replayIndex++;
|
||||
}
|
||||
|
||||
// out of frames
|
||||
if (replayIndex >= replay.frames.length)
|
||||
break;
|
||||
|
||||
// sleep execution
|
||||
try {
|
||||
int diff = replay.frames[replayIndex].getTime() - trackPosition - 1;
|
||||
if (diff < 1)
|
||||
Thread.sleep(0, 256000);
|
||||
else
|
||||
Thread.sleep(diff);
|
||||
} catch (InterruptedException e) {}
|
||||
}
|
||||
}
|
||||
};
|
||||
if (!GameMod.AUTO.isActive()) { // "auto" mod: ignore replay frames
|
||||
replayThreadRunning = true;
|
||||
replayThread.start();
|
||||
}
|
||||
}
|
||||
|
||||
// initialize replay-recording structures
|
||||
else {
|
||||
lastReplayTime = 0;
|
||||
lastKeysPressed = ReplayFrame.KEY_NONE;
|
||||
replaySkipTime = -1;
|
||||
replayFrames = new LinkedList<ReplayFrame>();
|
||||
|
@ -1173,7 +1164,6 @@ public class Game extends BasicGameState {
|
|||
// replays
|
||||
if (isReplay) {
|
||||
GameMod.loadModState(previousMods);
|
||||
killReplayThread();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1318,10 +1308,9 @@ public class Game extends BasicGameState {
|
|||
}
|
||||
MusicController.setPosition(firstObjectTime - SKIP_OFFSET);
|
||||
replaySkipTime = (isReplay) ? -1 : trackPosition;
|
||||
if (replayThread != null && replayThread.isAlive()) {
|
||||
if (isReplay) {
|
||||
replayX = (int) skipButton.getX();
|
||||
replayY = (int) skipButton.getY();
|
||||
replayThread.interrupt();
|
||||
}
|
||||
SoundController.playSound(SoundEffect.MENUHIT);
|
||||
return true;
|
||||
|
@ -1451,16 +1440,6 @@ public class Game extends BasicGameState {
|
|||
*/
|
||||
public float getTimingPointMultiplier() { return beatLength / beatLengthBase; }
|
||||
|
||||
/**
|
||||
* Kills the running replay updating thread, if any.
|
||||
*/
|
||||
private void killReplayThread() {
|
||||
if (replayThread != null && replayThread.isAlive()) {
|
||||
replayThreadRunning = false;
|
||||
replayThread.interrupt();
|
||||
}
|
||||
replayThread = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets a replay to view, or resets the replay if null.
|
||||
|
@ -1479,21 +1458,83 @@ public class Game extends BasicGameState {
|
|||
this.replay = replay;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Adds a replay frame to the list.
|
||||
* Adds a replay frame to the list if able and runs it.
|
||||
* @param x the cursor x coordinate
|
||||
* @param y the cursor y coordinate
|
||||
* @param keys the keys pressed
|
||||
* @param time the time of the replay Frame
|
||||
*/
|
||||
private void addReplayFrame(int x, int y, int keys) {
|
||||
int time = MusicController.getPosition();
|
||||
public synchronized void addReplayFrameAndRun(int x, int y, int keys, int time){
|
||||
if (GameMod.AUTO.isActive() || GameMod.AUTOPILOT.isActive()) {
|
||||
x = autoMouseX;
|
||||
y = autoMouseY;
|
||||
}
|
||||
ReplayFrame frame = addReplayFrame(x, y, keys, time);
|
||||
if(frame != null)
|
||||
runReplayFrame(frame);
|
||||
}
|
||||
|
||||
/**
|
||||
* Runs a replay Frame
|
||||
* @param frame the frame to run
|
||||
*/
|
||||
private void runReplayFrame(ReplayFrame frame){
|
||||
int keys = frame.getKeys();
|
||||
int replayX = frame.getScaledX();
|
||||
int replayY = frame.getScaledY();
|
||||
int deltaKeys = (keys & ~lastReplayKeys ); //keys that turned on
|
||||
if (deltaKeys > 0) { // send a key press
|
||||
updateGameKeyPress(deltaKeys, replayX, replayY, frame.getTime());
|
||||
} else if(keys != lastReplayKeys){
|
||||
} else {
|
||||
updateGame(replayX, replayY, frame.getTimeDiff(), frame.getTime(), keys);
|
||||
}
|
||||
lastReplayKeys = keys;
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the games mouse pressed
|
||||
* @param mouseX the mouse x position
|
||||
* @param mouseY
|
||||
* @param trackPosition the track position
|
||||
* @param keysPressed the keys that are pressed
|
||||
*/
|
||||
private void updateGameKeyPress(int keys, int x, int y, int trackPosition) {
|
||||
if (objectIndex >= hitObjects.length) // nothing left to do here
|
||||
return;
|
||||
|
||||
OsuHitObject hitObject = osu.objects[objectIndex];
|
||||
|
||||
// circles
|
||||
if (hitObject.isCircle() && hitObjects[objectIndex].mousePressed(x, y, trackPosition))
|
||||
objectIndex++; // circle hit
|
||||
|
||||
// sliders
|
||||
else if (hitObject.isSlider())
|
||||
hitObjects[objectIndex].mousePressed(x, y, trackPosition);
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a replay frame to the list if able.
|
||||
* @param x the cursor x coordinate
|
||||
* @param y the cursor y coordinate
|
||||
* @param keys the keys pressed
|
||||
* @param time the time of the replay Frame
|
||||
* @return a Replay Frame representing the data
|
||||
*/
|
||||
private ReplayFrame addReplayFrame(int x, int y, int keys, int time) {
|
||||
int timeDiff = time - lastReplayTime;
|
||||
lastReplayTime = time;
|
||||
lastKeysPressed = keys;
|
||||
int cx = (int) ((x - OsuHitObject.getXOffset()) / OsuHitObject.getXMultiplier());
|
||||
int cy = (int) ((y - OsuHitObject.getYOffset()) / OsuHitObject.getYMultiplier());
|
||||
replayFrames.add(new ReplayFrame(timeDiff, time, cx, cy, lastKeysPressed));
|
||||
ReplayFrame tFrame = new ReplayFrame(timeDiff, time, cx, cy, keys);
|
||||
if(replayFrames != null)
|
||||
replayFrames.add(tFrame);
|
||||
return tFrame;
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
@ -170,7 +170,7 @@ public class GameRanking extends BasicGameState {
|
|||
Game gameState = (Game) game.getState(Opsu.STATE_GAME);
|
||||
boolean returnToGame = false;
|
||||
if (replayButton.contains(x, y)) {
|
||||
Replay r = data.getReplay(null);
|
||||
Replay r = data.getReplay(null, null);
|
||||
if (r != null) {
|
||||
try {
|
||||
r.load();
|
||||
|
|
Loading…
Reference in New Issue
Block a user