|
|
|
@ -174,7 +174,7 @@ public class Game extends BasicGameState {
|
|
|
|
|
/** The last replay frame time. */
|
|
|
|
|
private int lastReplayTime = 0;
|
|
|
|
|
|
|
|
|
|
/** The keys from the previous replayFrame */
|
|
|
|
|
/** The keys from the previous replay frame. */
|
|
|
|
|
private int lastReplayKeys = 0;
|
|
|
|
|
|
|
|
|
|
/** The last game keys pressed. */
|
|
|
|
@ -526,29 +526,30 @@ public class Game extends BasicGameState {
|
|
|
|
|
public void update(GameContainer container, StateBasedGame game, int delta)
|
|
|
|
|
throws SlickException {
|
|
|
|
|
UI.update(delta);
|
|
|
|
|
int mouseX, mouseY;
|
|
|
|
|
mouseX = input.getMouseX();
|
|
|
|
|
mouseY = input.getMouseY();
|
|
|
|
|
if (isLeadIn()) { // stop updating during song lead-in
|
|
|
|
|
int mouseX = input.getMouseX(), mouseY = input.getMouseY();
|
|
|
|
|
skipButton.hoverUpdate(delta, mouseX, mouseY);
|
|
|
|
|
int trackPosition = MusicController.getPosition();
|
|
|
|
|
|
|
|
|
|
// stop updating during song lead-in
|
|
|
|
|
if (isLeadIn()) {
|
|
|
|
|
leadInTime -= delta;
|
|
|
|
|
if (!isLeadIn())
|
|
|
|
|
MusicController.resume();
|
|
|
|
|
updateFlashlightRadius(delta, trackPosition);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//hover updates only the real mouse position
|
|
|
|
|
//but doesn't hover the replays
|
|
|
|
|
skipButton.hoverUpdate(delta, mouseX, mouseY);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int trackPosition = MusicController.getPosition();
|
|
|
|
|
if (!isReplay) {
|
|
|
|
|
// normal game update
|
|
|
|
|
if (!isReplay)
|
|
|
|
|
addReplayFrameAndRun(mouseX, mouseY, lastKeysPressed, trackPosition);
|
|
|
|
|
} else {
|
|
|
|
|
//out of frames, use previous data
|
|
|
|
|
if (replayIndex >= replay.frames.length){
|
|
|
|
|
|
|
|
|
|
// watching replay
|
|
|
|
|
else {
|
|
|
|
|
// out of frames, use previous data
|
|
|
|
|
if (replayIndex >= replay.frames.length)
|
|
|
|
|
updateGame(replayX, replayY, delta, MusicController.getPosition(), lastKeysPressed);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// update and run replay frames
|
|
|
|
|
while (replayIndex < replay.frames.length && trackPosition >= replay.frames[replayIndex].getTime()) {
|
|
|
|
|
ReplayFrame frame = replay.frames[replayIndex];
|
|
|
|
|
replayX = frame.getScaledX();
|
|
|
|
@ -556,7 +557,6 @@ public class Game extends BasicGameState {
|
|
|
|
|
replayKeyPressed = frame.isKeyPressed();
|
|
|
|
|
lastKeysPressed = frame.getKeys();
|
|
|
|
|
runReplayFrame(frame);
|
|
|
|
|
|
|
|
|
|
replayIndex++;
|
|
|
|
|
}
|
|
|
|
|
mouseX = replayX;
|
|
|
|
@ -564,60 +564,7 @@ public class Game extends BasicGameState {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// "flashlight" mod: calculate visible area radius
|
|
|
|
|
if (GameMod.FLASHLIGHT.isActive()) {
|
|
|
|
|
int width = container.getWidth(), height = container.getHeight();
|
|
|
|
|
boolean firstObject = (objectIndex == 0 && trackPosition < osu.objects[0].getTime());
|
|
|
|
|
if (isLeadIn()) {
|
|
|
|
|
// lead-in: expand area
|
|
|
|
|
float progress = Math.max((float) (leadInTime - osu.audioLeadIn) / approachTime, 0f);
|
|
|
|
|
flashlightRadius = width - (int) ((width - (height * 2 / 3)) * progress);
|
|
|
|
|
} else if (firstObject) {
|
|
|
|
|
// before first object: shrink area
|
|
|
|
|
int timeDiff = osu.objects[0].getTime() - trackPosition;
|
|
|
|
|
flashlightRadius = width;
|
|
|
|
|
if (timeDiff < approachTime) {
|
|
|
|
|
float progress = (float) timeDiff / approachTime;
|
|
|
|
|
flashlightRadius -= (width - (height * 2 / 3)) * (1 - progress);
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
// gameplay: size based on combo
|
|
|
|
|
int targetRadius;
|
|
|
|
|
int combo = data.getComboStreak();
|
|
|
|
|
if (combo < 100)
|
|
|
|
|
targetRadius = height * 2 / 3;
|
|
|
|
|
else if (combo < 200)
|
|
|
|
|
targetRadius = height / 2;
|
|
|
|
|
else
|
|
|
|
|
targetRadius = height / 3;
|
|
|
|
|
if (osu.breaks != null && breakIndex < osu.breaks.size() && breakTime > 0) {
|
|
|
|
|
// breaks: expand at beginning, shrink at end
|
|
|
|
|
flashlightRadius = targetRadius;
|
|
|
|
|
int endTime = osu.breaks.get(breakIndex);
|
|
|
|
|
int breakLength = endTime - breakTime;
|
|
|
|
|
if (breakLength > approachTime * 3) {
|
|
|
|
|
float progress = 1f;
|
|
|
|
|
if (trackPosition - breakTime < approachTime)
|
|
|
|
|
progress = (float) (trackPosition - breakTime) / approachTime;
|
|
|
|
|
else if (endTime - trackPosition < approachTime)
|
|
|
|
|
progress = (float) (endTime - trackPosition) / approachTime;
|
|
|
|
|
flashlightRadius += (width - flashlightRadius) * progress;
|
|
|
|
|
}
|
|
|
|
|
} else if (flashlightRadius != targetRadius) {
|
|
|
|
|
// radius size change
|
|
|
|
|
float radiusDiff = height * delta / 2000f;
|
|
|
|
|
if (flashlightRadius > targetRadius) {
|
|
|
|
|
flashlightRadius -= radiusDiff;
|
|
|
|
|
if (flashlightRadius < targetRadius)
|
|
|
|
|
flashlightRadius = targetRadius;
|
|
|
|
|
} else {
|
|
|
|
|
flashlightRadius += radiusDiff;
|
|
|
|
|
if (flashlightRadius > targetRadius)
|
|
|
|
|
flashlightRadius = targetRadius;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
updateFlashlightRadius(delta, trackPosition);
|
|
|
|
|
|
|
|
|
|
// returning from pause screen: must click previous mouse position
|
|
|
|
|
if (pauseTime > -1) {
|
|
|
|
@ -646,15 +593,11 @@ public class Game extends BasicGameState {
|
|
|
|
|
|
|
|
|
|
data.updateDisplays(delta);
|
|
|
|
|
|
|
|
|
|
// replays
|
|
|
|
|
if (isReplay) {
|
|
|
|
|
// skip intro
|
|
|
|
|
if (replaySkipTime > 0 && trackPosition > replaySkipTime) {
|
|
|
|
|
// replays: skip intro
|
|
|
|
|
if (isReplay && replaySkipTime > 0 && trackPosition > replaySkipTime) {
|
|
|
|
|
skipIntro();
|
|
|
|
|
replaySkipTime = -1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// pause game if focus lost
|
|
|
|
|
if (!container.hasFocus() && !GameMod.AUTO.isActive() && !isReplay) {
|
|
|
|
@ -667,19 +610,17 @@ public class Game extends BasicGameState {
|
|
|
|
|
pauseTime = trackPosition;
|
|
|
|
|
game.enterState(Opsu.STATE_GAMEPAUSEMENU);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Updates the game
|
|
|
|
|
* @param mouseX the mouse x position
|
|
|
|
|
* @param mouseY
|
|
|
|
|
* @param delta
|
|
|
|
|
* Updates the game.
|
|
|
|
|
* @param mouseX the mouse x coordinate
|
|
|
|
|
* @param mouseY the mouse y coordinate
|
|
|
|
|
* @param delta the delta interval
|
|
|
|
|
* @param trackPosition the track position
|
|
|
|
|
* @param keysPressed the keys that are pressed
|
|
|
|
|
* @param keys the keys that are pressed
|
|
|
|
|
*/
|
|
|
|
|
private void updateGame(int mouseX, int mouseY, int delta, int trackPosition, int keysPressed) {
|
|
|
|
|
private void updateGame(int mouseX, int mouseY, int delta, int trackPosition, int keys) {
|
|
|
|
|
// "Easy" mod: multiple "lives"
|
|
|
|
|
if (GameMod.EASY.isActive() && deathTime > -1) {
|
|
|
|
|
if (data.getHealth() < 99f)
|
|
|
|
@ -690,7 +631,6 @@ public class Game extends BasicGameState {
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// map complete!
|
|
|
|
|
if (objectIndex >= hitObjects.length || (MusicController.trackEnded() && objectIndex > 0)) {
|
|
|
|
|
// track ended before last object was processed: force a hit result
|
|
|
|
@ -787,7 +727,7 @@ public class Game extends BasicGameState {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// update objects (loop in unlikely event of any skipped indexes)
|
|
|
|
|
boolean keyPressed = keysPressed != ReplayFrame.KEY_NONE;
|
|
|
|
|
boolean keyPressed = keys != ReplayFrame.KEY_NONE;
|
|
|
|
|
while (objectIndex < hitObjects.length && trackPosition > osu.objects[objectIndex].getTime()) {
|
|
|
|
|
// check if we've already passed the next object's start time
|
|
|
|
|
boolean overlap = (objectIndex + 1 < hitObjects.length &&
|
|
|
|
@ -807,16 +747,17 @@ public class Game extends BasicGameState {
|
|
|
|
|
@Override
|
|
|
|
|
public void keyPressed(int key, char c) {
|
|
|
|
|
int trackPosition = MusicController.getPosition();
|
|
|
|
|
|
|
|
|
|
// game keys
|
|
|
|
|
int mouseX = input.getMouseX();
|
|
|
|
|
int mouseY = input.getMouseY();
|
|
|
|
|
|
|
|
|
|
// game keys
|
|
|
|
|
if (!Keyboard.isRepeatEvent()) {
|
|
|
|
|
int keys = 0;
|
|
|
|
|
int keys = ReplayFrame.KEY_NONE;
|
|
|
|
|
if (key == Options.getGameKeyLeft())
|
|
|
|
|
keys = ReplayFrame.KEY_K1;
|
|
|
|
|
else if (key == Options.getGameKeyRight())
|
|
|
|
|
keys = ReplayFrame.KEY_K2;
|
|
|
|
|
if (keys != ReplayFrame.KEY_NONE)
|
|
|
|
|
gameKeyPressed(keys, mouseX, mouseY, trackPosition);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -943,15 +884,14 @@ public class Game extends BasicGameState {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int keys = 0;
|
|
|
|
|
// game keys
|
|
|
|
|
int keys = ReplayFrame.KEY_NONE;
|
|
|
|
|
if (button == Input.MOUSE_LEFT_BUTTON)
|
|
|
|
|
keys = ReplayFrame.KEY_M1;
|
|
|
|
|
else if (button == Input.MOUSE_RIGHT_BUTTON)
|
|
|
|
|
keys = ReplayFrame.KEY_M2;
|
|
|
|
|
|
|
|
|
|
if (keys != ReplayFrame.KEY_NONE)
|
|
|
|
|
gameKeyPressed(keys, x, y, MusicController.getPosition());
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
@ -959,7 +899,7 @@ public class Game extends BasicGameState {
|
|
|
|
|
* @param keys the game keys pressed
|
|
|
|
|
* @param x the mouse x coordinate
|
|
|
|
|
* @param y the mouse y coordinate
|
|
|
|
|
* @param trackPosition the track Position
|
|
|
|
|
* @param trackPosition the track position
|
|
|
|
|
*/
|
|
|
|
|
private void gameKeyPressed(int keys, int x, int y, int trackPosition) {
|
|
|
|
|
// returning from pause screen
|
|
|
|
@ -983,13 +923,17 @@ public class Game extends BasicGameState {
|
|
|
|
|
return; // successfully skipped
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(!isReplay && keys > 0) {
|
|
|
|
|
lastKeysPressed |= keys; //sets keys bits
|
|
|
|
|
// "auto" and "relax" mods: ignore user actions
|
|
|
|
|
if (GameMod.AUTO.isActive() || GameMod.RELAX.isActive())
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
// send a game key press
|
|
|
|
|
if (!isReplay && keys != ReplayFrame.KEY_NONE) {
|
|
|
|
|
lastKeysPressed |= keys; // set keys bits
|
|
|
|
|
addReplayFrameAndRun(x, y, lastKeysPressed, trackPosition);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
|
public void mouseReleased(int button, int x, int y) {
|
|
|
|
|
if (Options.isMouseDisabled())
|
|
|
|
@ -998,46 +942,40 @@ public class Game extends BasicGameState {
|
|
|
|
|
if (button == Input.MOUSE_MIDDLE_BUTTON)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
int keys = 0;
|
|
|
|
|
int keys = ReplayFrame.KEY_NONE;
|
|
|
|
|
if (button == Input.MOUSE_LEFT_BUTTON)
|
|
|
|
|
keys = ReplayFrame.KEY_M1;
|
|
|
|
|
else if (button == Input.MOUSE_RIGHT_BUTTON)
|
|
|
|
|
keys = ReplayFrame.KEY_M2;
|
|
|
|
|
if (keys != ReplayFrame.KEY_NONE)
|
|
|
|
|
gameKeyReleased(keys, x, y, MusicController.getPosition());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
|
public void keyReleased(int key, char c) {
|
|
|
|
|
int keys = 0;
|
|
|
|
|
int keys = ReplayFrame.KEY_NONE;
|
|
|
|
|
if (key == Options.getGameKeyLeft())
|
|
|
|
|
keys = ReplayFrame.KEY_K1;
|
|
|
|
|
else if (key == Options.getGameKeyRight())
|
|
|
|
|
keys = ReplayFrame.KEY_K2;
|
|
|
|
|
if (keys != ReplayFrame.KEY_NONE)
|
|
|
|
|
gameKeyReleased(keys, input.getMouseX(), input.getMouseY(), MusicController.getPosition());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Handles a game key Released event.
|
|
|
|
|
* Handles a game key released event.
|
|
|
|
|
* @param keys the game keys released
|
|
|
|
|
* @param x the mouse x coordinate
|
|
|
|
|
* @param y the mouse y coordinate
|
|
|
|
|
* @param trackPosition the track Position
|
|
|
|
|
* @param trackPosition the track position
|
|
|
|
|
*/
|
|
|
|
|
private void gameKeyReleased(int keys, int x, int y, int trackPosition) {
|
|
|
|
|
if (!isReplay && keys > 0) {
|
|
|
|
|
lastKeysPressed &= ~keys; //clears keys bits
|
|
|
|
|
if (!isReplay && keys != ReplayFrame.KEY_NONE) {
|
|
|
|
|
lastKeysPressed &= ~keys; // clear keys bits
|
|
|
|
|
addReplayFrameAndRun(x, y, lastKeysPressed, trackPosition);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
|
public void mouseMoved(int oldx, int oldy, int newx, int newy) {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
|
public void mouseDragged(int oldx, int oldy, int newx, int newy) {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
|
public void mouseWheelMoved(int newValue) {
|
|
|
|
|
if (Options.isMouseWheelDisabled() || Options.isMouseDisabled())
|
|
|
|
@ -1111,7 +1049,6 @@ public class Game extends BasicGameState {
|
|
|
|
|
if (GameMod.AUTO.isActive() || isReplay)
|
|
|
|
|
UI.showCursor();
|
|
|
|
|
|
|
|
|
|
lastReplayTime = 0;
|
|
|
|
|
// load replay frames
|
|
|
|
|
if (isReplay) {
|
|
|
|
|
// load mods
|
|
|
|
@ -1287,6 +1224,7 @@ public class Game extends BasicGameState {
|
|
|
|
|
deaths = 0;
|
|
|
|
|
deathTime = -1;
|
|
|
|
|
replayFrames = null;
|
|
|
|
|
lastReplayTime = 0;
|
|
|
|
|
autoMouseX = 0;
|
|
|
|
|
autoMouseY = 0;
|
|
|
|
|
autoMousePressed = false;
|
|
|
|
@ -1440,7 +1378,6 @@ public class Game extends BasicGameState {
|
|
|
|
|
*/
|
|
|
|
|
public float getTimingPointMultiplier() { return beatLength / beatLengthBase; }
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Sets a replay to view, or resets the replay if null.
|
|
|
|
|
* @param replay the replay
|
|
|
|
@ -1460,50 +1397,51 @@ public class Game extends BasicGameState {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Adds a replay frame to the list if able and runs it.
|
|
|
|
|
* Adds a replay frame to the list, if possible, and runs it.
|
|
|
|
|
* @param x the cursor x coordinate
|
|
|
|
|
* @param y the cursor y coordinate
|
|
|
|
|
* @param keys the keys pressed
|
|
|
|
|
* @param time the time of the replay Frame
|
|
|
|
|
*/
|
|
|
|
|
public synchronized void addReplayFrameAndRun(int x, int y, int keys, int time){
|
|
|
|
|
// "auto" and "autopilot" mods: use automatic cursor coordinates
|
|
|
|
|
if (GameMod.AUTO.isActive() || GameMod.AUTOPILOT.isActive()) {
|
|
|
|
|
x = autoMouseX;
|
|
|
|
|
y = autoMouseY;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ReplayFrame frame = addReplayFrame(x, y, keys, time);
|
|
|
|
|
if(frame != null)
|
|
|
|
|
if (frame != null)
|
|
|
|
|
runReplayFrame(frame);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Runs a replay Frame
|
|
|
|
|
* Runs a replay frame.
|
|
|
|
|
* @param frame the frame to run
|
|
|
|
|
*/
|
|
|
|
|
private void runReplayFrame(ReplayFrame frame){
|
|
|
|
|
int keys = frame.getKeys();
|
|
|
|
|
int replayX = frame.getScaledX();
|
|
|
|
|
int replayY = frame.getScaledY();
|
|
|
|
|
int deltaKeys = (keys & ~lastReplayKeys ); //keys that turned on
|
|
|
|
|
if (deltaKeys > 0) { // send a key press
|
|
|
|
|
updateGameKeyPress(deltaKeys, replayX, replayY, frame.getTime());
|
|
|
|
|
} else if(keys != lastReplayKeys){
|
|
|
|
|
} else {
|
|
|
|
|
int deltaKeys = (keys & ~lastReplayKeys); // keys that turned on
|
|
|
|
|
if (deltaKeys != ReplayFrame.KEY_NONE) // send a key press
|
|
|
|
|
sendGameKeyPress(deltaKeys, replayX, replayY, frame.getTime());
|
|
|
|
|
else if (keys != lastReplayKeys)
|
|
|
|
|
; // do nothing
|
|
|
|
|
else
|
|
|
|
|
updateGame(replayX, replayY, frame.getTimeDiff(), frame.getTime(), keys);
|
|
|
|
|
}
|
|
|
|
|
lastReplayKeys = keys;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Updates the games mouse pressed
|
|
|
|
|
* @param mouseX the mouse x position
|
|
|
|
|
* @param mouseY
|
|
|
|
|
* Sends a game key press and updates the hit objects.
|
|
|
|
|
* @param trackPosition the track position
|
|
|
|
|
* @param keysPressed the keys that are pressed
|
|
|
|
|
* @param x the cursor x coordinate
|
|
|
|
|
* @param y the cursor y coordinate
|
|
|
|
|
* @param keys the keys that are pressed
|
|
|
|
|
*/
|
|
|
|
|
private void updateGameKeyPress(int keys, int x, int y, int trackPosition) {
|
|
|
|
|
if (objectIndex >= hitObjects.length) // nothing left to do here
|
|
|
|
|
private void sendGameKeyPress(int keys, int x, int y, int trackPosition) {
|
|
|
|
|
if (objectIndex >= hitObjects.length) // nothing to do here
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
OsuHitObject hitObject = osu.objects[objectIndex];
|
|
|
|
@ -1515,26 +1453,25 @@ public class Game extends BasicGameState {
|
|
|
|
|
// sliders
|
|
|
|
|
else if (hitObject.isSlider())
|
|
|
|
|
hitObjects[objectIndex].mousePressed(x, y, trackPosition);
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Adds a replay frame to the list if able.
|
|
|
|
|
* Adds a replay frame to the list, if possible.
|
|
|
|
|
* @param x the cursor x coordinate
|
|
|
|
|
* @param y the cursor y coordinate
|
|
|
|
|
* @param keys the keys pressed
|
|
|
|
|
* @param time the time of the replay Frame
|
|
|
|
|
* @return a Replay Frame representing the data
|
|
|
|
|
* @param time the time of the replay frame
|
|
|
|
|
* @return a ReplayFrame representing the data
|
|
|
|
|
*/
|
|
|
|
|
private ReplayFrame addReplayFrame(int x, int y, int keys, int time) {
|
|
|
|
|
int timeDiff = time - lastReplayTime;
|
|
|
|
|
lastReplayTime = time;
|
|
|
|
|
int cx = (int) ((x - OsuHitObject.getXOffset()) / OsuHitObject.getXMultiplier());
|
|
|
|
|
int cy = (int) ((y - OsuHitObject.getYOffset()) / OsuHitObject.getYMultiplier());
|
|
|
|
|
ReplayFrame tFrame = new ReplayFrame(timeDiff, time, cx, cy, keys);
|
|
|
|
|
if(replayFrames != null)
|
|
|
|
|
replayFrames.add(tFrame);
|
|
|
|
|
return tFrame;
|
|
|
|
|
ReplayFrame frame = new ReplayFrame(timeDiff, time, cx, cy, keys);
|
|
|
|
|
if (replayFrames != null)
|
|
|
|
|
replayFrames.add(frame);
|
|
|
|
|
return frame;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
@ -1556,4 +1493,66 @@ public class Game extends BasicGameState {
|
|
|
|
|
xy[1] = startY + (endY - startY) * t;
|
|
|
|
|
return xy;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Updates the current visible area radius (if the "flashlight" mod is enabled).
|
|
|
|
|
* @param delta the delta interval
|
|
|
|
|
* @param trackPosition the track position
|
|
|
|
|
*/
|
|
|
|
|
private void updateFlashlightRadius(int delta, int trackPosition) {
|
|
|
|
|
if (!GameMod.FLASHLIGHT.isActive())
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
int width = container.getWidth(), height = container.getHeight();
|
|
|
|
|
boolean firstObject = (objectIndex == 0 && trackPosition < osu.objects[0].getTime());
|
|
|
|
|
if (isLeadIn()) {
|
|
|
|
|
// lead-in: expand area
|
|
|
|
|
float progress = Math.max((float) (leadInTime - osu.audioLeadIn) / approachTime, 0f);
|
|
|
|
|
flashlightRadius = width - (int) ((width - (height * 2 / 3)) * progress);
|
|
|
|
|
} else if (firstObject) {
|
|
|
|
|
// before first object: shrink area
|
|
|
|
|
int timeDiff = osu.objects[0].getTime() - trackPosition;
|
|
|
|
|
flashlightRadius = width;
|
|
|
|
|
if (timeDiff < approachTime) {
|
|
|
|
|
float progress = (float) timeDiff / approachTime;
|
|
|
|
|
flashlightRadius -= (width - (height * 2 / 3)) * (1 - progress);
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
// gameplay: size based on combo
|
|
|
|
|
int targetRadius;
|
|
|
|
|
int combo = data.getComboStreak();
|
|
|
|
|
if (combo < 100)
|
|
|
|
|
targetRadius = height * 2 / 3;
|
|
|
|
|
else if (combo < 200)
|
|
|
|
|
targetRadius = height / 2;
|
|
|
|
|
else
|
|
|
|
|
targetRadius = height / 3;
|
|
|
|
|
if (osu.breaks != null && breakIndex < osu.breaks.size() && breakTime > 0) {
|
|
|
|
|
// breaks: expand at beginning, shrink at end
|
|
|
|
|
flashlightRadius = targetRadius;
|
|
|
|
|
int endTime = osu.breaks.get(breakIndex);
|
|
|
|
|
int breakLength = endTime - breakTime;
|
|
|
|
|
if (breakLength > approachTime * 3) {
|
|
|
|
|
float progress = 1f;
|
|
|
|
|
if (trackPosition - breakTime < approachTime)
|
|
|
|
|
progress = (float) (trackPosition - breakTime) / approachTime;
|
|
|
|
|
else if (endTime - trackPosition < approachTime)
|
|
|
|
|
progress = (float) (endTime - trackPosition) / approachTime;
|
|
|
|
|
flashlightRadius += (width - flashlightRadius) * progress;
|
|
|
|
|
}
|
|
|
|
|
} else if (flashlightRadius != targetRadius) {
|
|
|
|
|
// radius size change
|
|
|
|
|
float radiusDiff = height * delta / 2000f;
|
|
|
|
|
if (flashlightRadius > targetRadius) {
|
|
|
|
|
flashlightRadius -= radiusDiff;
|
|
|
|
|
if (flashlightRadius < targetRadius)
|
|
|
|
|
flashlightRadius = targetRadius;
|
|
|
|
|
} else {
|
|
|
|
|
flashlightRadius += radiusDiff;
|
|
|
|
|
if (flashlightRadius > targetRadius)
|
|
|
|
|
flashlightRadius = targetRadius;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|