Follow-up to #52.
- Animate skip button during lead in. - Update flashlight radius during lead in. - Check if keys are set before calling gameKeyPressed(). - Deleted mouse moved/dragged events (no longer used). - Renamed updateGameKeyPress(). - Added "auto"/"relax" mod checks to gameKeyPressed(). Also fixed a bug where the MenuButton class wasn't properly resetting image alpha/rotation in certain cases. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
parent
ba20953634
commit
b46c589b97
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@ -1236,12 +1236,12 @@ public class GameData {
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/**
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* Returns a Replay object encapsulating all game data.
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* If a replay already exists and frames is null, the existing object will
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* be returned.
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* If a replay already exists and frames is null, the existing object will be returned.
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* @param frames the replay frames
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* @param osu the associated OsuFile
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* @return the Replay object, or null if none exists and frames is null
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*/
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public Replay getReplay(ReplayFrame[] frames, OsuFile file) {
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public Replay getReplay(ReplayFrame[] frames, OsuFile osu) {
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if (replay != null && frames == null)
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return replay;
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@ -1251,7 +1251,7 @@ public class GameData {
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replay = new Replay();
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replay.mode = OsuFile.MODE_OSU;
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replay.version = Updater.get().getBuildDate();
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replay.beatmapHash = Utils.getMD5(file.getFile());
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replay.beatmapHash = (osu == null) ? "" : Utils.getMD5(osu.getFile());
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replay.playerName = ""; // TODO
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replay.replayHash = Long.toString(System.currentTimeMillis()); // TODO
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replay.hit300 = (short) hitResultCount[HIT_300];
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@ -200,7 +200,7 @@ public class MenuButton {
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if ((hoverEffect & EFFECT_ROTATE) > 0)
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image.setRotation(angle);
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image.draw(x - xRadius, y - yRadius, filter);
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if (image != this.img) {
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if (image == this.img) {
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image.setAlpha(oldAlpha);
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image.setRotation(oldAngle);
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}
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@ -541,36 +541,33 @@ public class Utils {
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return s.useDelimiter("\\A").hasNext() ? s.next() : "";
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}
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}
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/**
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* Returns the md5 hash of a file in hex form.
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* @param file
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* @param file the file to hash
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* @return the md5 hash
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*/
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public static String getMD5(File file){
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public static String getMD5(File file) {
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try {
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InputStream in = new BufferedInputStream(new FileInputStream(file));
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MessageDigest md = MessageDigest.getInstance("MD5");
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byte[] buf = new byte[4096];
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while(true) {
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while (true) {
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int len = in.read(buf);
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if (len < 0)
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break;
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md.update(buf, 0, len);
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}
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in.close();
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byte[] md5byte = md.digest();
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StringBuilder result = new StringBuilder();
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for (byte b : md5byte) {
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for (byte b : md5byte)
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result.append(String.format("%02x", b));
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}
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return result.toString();
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} catch (NoSuchAlgorithmException | IOException e) {
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e.printStackTrace();
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Log.error(e);
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ErrorHandler.error("Failed to calculate MD5 hash.", e, true);
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}
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return null;
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}
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@ -23,7 +23,6 @@ import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.GameMod;
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import itdelatrisu.opsu.OsuHitObject;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.audio.MusicController;
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import itdelatrisu.opsu.states.Game;
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import org.newdawn.slick.Color;
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@ -38,7 +38,7 @@ public interface HitObject {
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* @param mouseX the x coordinate of the mouse
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* @param mouseY the y coordinate of the mouse
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* @param keyPressed whether or not a game key is currently pressed
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* @param trackPosition the track Position
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* @param trackPosition the track position
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* @return true if object ended
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*/
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public boolean update(boolean overlap, int delta, int mouseX, int mouseY, boolean keyPressed, int trackPosition);
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@ -47,7 +47,7 @@ public interface HitObject {
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* Processes a mouse click.
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* @param x the x coordinate of the mouse
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* @param y the y coordinate of the mouse
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* @param trackPosition the track Position
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* @param trackPosition the track position
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* @return true if a hit result was processed
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*/
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public boolean mousePressed(int x, int y, int trackPosition);
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@ -38,9 +38,9 @@ import org.newdawn.slick.Image;
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* Data type representing a slider object.
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*/
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public class Slider implements HitObject {
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/** Slider ball animation. */
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/** Slider ball frames. */
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private static Image[] sliderBallImages;
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/** Slider movement speed multiplier. */
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private static float sliderMultiplier = 1.0f;
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@ -116,7 +116,7 @@ public class Slider implements HitObject {
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sliderBallImages = new Image[]{ GameImage.SLIDER_BALL.getImage() };
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for (int i = 0; i < sliderBallImages.length; i++)
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sliderBallImages[i] = sliderBallImages[i].getScaledCopy(diameter * 118 / 128, diameter * 118 / 128);
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GameImage.SLIDER_FOLLOWCIRCLE.setImage(GameImage.SLIDER_FOLLOWCIRCLE.getImage().getScaledCopy(diameter * 259 / 128, diameter * 259 / 128));
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GameImage.REVERSEARROW.setImage(GameImage.REVERSEARROW.getImage().getScaledCopy(diameter, diameter));
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GameImage.SLIDER_TICK.setImage(GameImage.SLIDER_TICK.getImage().getScaledCopy(diameter / 4, diameter / 4));
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@ -148,7 +148,6 @@ public class Slider implements HitObject {
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this.curve = new LinearBezier(hitObject, color);
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}
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@SuppressWarnings("deprecation")
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@Override
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public void draw(Graphics g, int trackPosition) {
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int timeDiff = hitObject.getTime() - trackPosition;
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@ -215,25 +214,24 @@ public class Slider implements HitObject {
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}
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}
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}
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if (timeDiff >= 0) {
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// approach circle
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color.a = 1 - scale;
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GameImage.APPROACHCIRCLE.getImage().getScaledCopy(approachScale).drawCentered(x, y, color);
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} else {
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//since update might not have run before drawing during replay,
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//the slider time may not have been calculated.
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//Which will cause NAN numbers and cause flicker.
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// Since update() might not have run before drawing during a replay, the
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// slider time may not have been calculated, which causes NAN numbers and flicker.
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if (sliderTime == 0)
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return;
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float[] c = curve.pointAt(getT(trackPosition, false));
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float[] c2 = curve.pointAt(getT(trackPosition, false) + 0.01f);
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float t = getT(trackPosition, false);
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//float dis = hitObject.getPixelLength()*OsuHitObject.getXMultiplier() * (t -(int)t);
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//Image sliderBallFrame = sliderBallImages[ (int)(dis/ (diameter*Math.PI) *30)%sliderBallImages.length];
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Image sliderBallFrame = sliderBallImages[(int) (t * sliderTime * 60 / 1000) % sliderBallImages.length];
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// float dis = hitObject.getPixelLength() * OsuHitObject.getXMultiplier() * (t - (int) t);
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// Image sliderBallFrame = sliderBallImages[(int) (dis / (diameter * Math.PI) * 30) % sliderBallImages.length];
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Image sliderBallFrame = sliderBallImages[(int) (t * sliderTime * 60 / 1000) % sliderBallImages.length];
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float angle = (float) (Math.atan2(c2[1] - c[1], c2[0] - c[0]) * 180 / Math.PI);
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sliderBallFrame.setRotation(angle);
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sliderBallFrame.drawCentered(c[0], c[1]);
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@ -23,7 +23,6 @@ import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.GameMod;
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import itdelatrisu.opsu.OsuHitObject;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.audio.MusicController;
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import itdelatrisu.opsu.audio.SoundController;
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import itdelatrisu.opsu.audio.SoundEffect;
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import itdelatrisu.opsu.states.Game;
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@ -173,10 +173,10 @@ public class Game extends BasicGameState {
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/** The last replay frame time. */
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private int lastReplayTime = 0;
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/** The keys from the previous replayFrame */
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/** The keys from the previous replay frame. */
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private int lastReplayKeys = 0;
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/** The last game keys pressed. */
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private int lastKeysPressed = ReplayFrame.KEY_NONE;
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else {
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// game elements
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data.drawGameElements(g, false, objectIndex == 0);
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// skip beginning
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if (objectIndex == 0 &&
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trackPosition < osu.objects[0].getTime() - SKIP_OFFSET)
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UI.draw(g, autoMouseX, autoMouseY, Utils.isGameKeyPressed());
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else
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UI.draw(g);
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}
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@Override
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public void update(GameContainer container, StateBasedGame game, int delta)
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throws SlickException {
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UI.update(delta);
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int mouseX, mouseY;
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mouseX = input.getMouseX();
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mouseY = input.getMouseY();
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if (isLeadIn()) { // stop updating during song lead-in
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int mouseX = input.getMouseX(), mouseY = input.getMouseY();
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skipButton.hoverUpdate(delta, mouseX, mouseY);
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int trackPosition = MusicController.getPosition();
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// stop updating during song lead-in
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if (isLeadIn()) {
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leadInTime -= delta;
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if (!isLeadIn())
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MusicController.resume();
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updateFlashlightRadius(delta, trackPosition);
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return;
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}
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//hover updates only the real mouse position
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//but doesn't hover the replays
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skipButton.hoverUpdate(delta, mouseX, mouseY);
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int trackPosition = MusicController.getPosition();
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if (!isReplay) {
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// normal game update
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if (!isReplay)
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addReplayFrameAndRun(mouseX, mouseY, lastKeysPressed, trackPosition);
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} else {
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//out of frames, use previous data
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if (replayIndex >= replay.frames.length){
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// watching replay
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else {
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// out of frames, use previous data
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if (replayIndex >= replay.frames.length)
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updateGame(replayX, replayY, delta, MusicController.getPosition(), lastKeysPressed);
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}
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// update and run replay frames
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while (replayIndex < replay.frames.length && trackPosition >= replay.frames[replayIndex].getTime()) {
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ReplayFrame frame = replay.frames[replayIndex];
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replayX = frame.getScaledX();
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replayKeyPressed = frame.isKeyPressed();
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lastKeysPressed = frame.getKeys();
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runReplayFrame(frame);
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replayIndex++;
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}
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mouseX = replayX;
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mouseY = replayY;
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}
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// "flashlight" mod: calculate visible area radius
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if (GameMod.FLASHLIGHT.isActive()) {
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int width = container.getWidth(), height = container.getHeight();
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boolean firstObject = (objectIndex == 0 && trackPosition < osu.objects[0].getTime());
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if (isLeadIn()) {
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// lead-in: expand area
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float progress = Math.max((float) (leadInTime - osu.audioLeadIn) / approachTime, 0f);
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flashlightRadius = width - (int) ((width - (height * 2 / 3)) * progress);
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} else if (firstObject) {
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// before first object: shrink area
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int timeDiff = osu.objects[0].getTime() - trackPosition;
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flashlightRadius = width;
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if (timeDiff < approachTime) {
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float progress = (float) timeDiff / approachTime;
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flashlightRadius -= (width - (height * 2 / 3)) * (1 - progress);
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}
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} else {
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// gameplay: size based on combo
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int targetRadius;
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int combo = data.getComboStreak();
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if (combo < 100)
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targetRadius = height * 2 / 3;
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else if (combo < 200)
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targetRadius = height / 2;
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else
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targetRadius = height / 3;
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if (osu.breaks != null && breakIndex < osu.breaks.size() && breakTime > 0) {
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// breaks: expand at beginning, shrink at end
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flashlightRadius = targetRadius;
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int endTime = osu.breaks.get(breakIndex);
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int breakLength = endTime - breakTime;
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if (breakLength > approachTime * 3) {
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float progress = 1f;
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if (trackPosition - breakTime < approachTime)
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progress = (float) (trackPosition - breakTime) / approachTime;
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else if (endTime - trackPosition < approachTime)
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progress = (float) (endTime - trackPosition) / approachTime;
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flashlightRadius += (width - flashlightRadius) * progress;
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}
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} else if (flashlightRadius != targetRadius) {
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// radius size change
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float radiusDiff = height * delta / 2000f;
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if (flashlightRadius > targetRadius) {
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flashlightRadius -= radiusDiff;
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if (flashlightRadius < targetRadius)
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flashlightRadius = targetRadius;
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} else {
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flashlightRadius += radiusDiff;
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if (flashlightRadius > targetRadius)
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flashlightRadius = targetRadius;
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}
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}
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}
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}
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// "flashlight" mod: calculate visible area radius
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updateFlashlightRadius(delta, trackPosition);
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// returning from pause screen: must click previous mouse position
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if (pauseTime > -1) {
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@ -643,18 +590,14 @@ public class Game extends BasicGameState {
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}
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return;
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}
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data.updateDisplays(delta);
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// replays
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if (isReplay) {
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// skip intro
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if (replaySkipTime > 0 && trackPosition > replaySkipTime) {
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skipIntro();
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replaySkipTime = -1;
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}
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}
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data.updateDisplays(delta);
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// replays: skip intro
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if (isReplay && replaySkipTime > 0 && trackPosition > replaySkipTime) {
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skipIntro();
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replaySkipTime = -1;
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}
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// pause game if focus lost
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if (!container.hasFocus() && !GameMod.AUTO.isActive() && !isReplay) {
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@ -667,19 +610,17 @@ public class Game extends BasicGameState {
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pauseTime = trackPosition;
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game.enterState(Opsu.STATE_GAMEPAUSEMENU);
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}
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}
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/**
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* Updates the game
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* @param mouseX the mouse x position
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* @param mouseY
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* @param delta
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* Updates the game.
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* @param mouseX the mouse x coordinate
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* @param mouseY the mouse y coordinate
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* @param delta the delta interval
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* @param trackPosition the track position
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* @param keysPressed the keys that are pressed
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* @param keys the keys that are pressed
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*/
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private void updateGame(int mouseX, int mouseY, int delta, int trackPosition, int keysPressed) {
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private void updateGame(int mouseX, int mouseY, int delta, int trackPosition, int keys) {
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// "Easy" mod: multiple "lives"
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if (GameMod.EASY.isActive() && deathTime > -1) {
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if (data.getHealth() < 99f)
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@ -690,7 +631,6 @@ public class Game extends BasicGameState {
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}
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}
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// map complete!
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if (objectIndex >= hitObjects.length || (MusicController.trackEnded() && objectIndex > 0)) {
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// track ended before last object was processed: force a hit result
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@ -787,7 +727,7 @@ public class Game extends BasicGameState {
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}
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// update objects (loop in unlikely event of any skipped indexes)
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boolean keyPressed = keysPressed != ReplayFrame.KEY_NONE;
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boolean keyPressed = keys != ReplayFrame.KEY_NONE;
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while (objectIndex < hitObjects.length && trackPosition > osu.objects[objectIndex].getTime()) {
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// check if we've already passed the next object's start time
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boolean overlap = (objectIndex + 1 < hitObjects.length &&
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@ -807,17 +747,18 @@ public class Game extends BasicGameState {
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@Override
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public void keyPressed(int key, char c) {
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int trackPosition = MusicController.getPosition();
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// game keys
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int mouseX = input.getMouseX();
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int mouseY = input.getMouseY();
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// game keys
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if (!Keyboard.isRepeatEvent()) {
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int keys = 0;
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int keys = ReplayFrame.KEY_NONE;
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if (key == Options.getGameKeyLeft())
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keys = ReplayFrame.KEY_K1;
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else if (key == Options.getGameKeyRight())
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keys = ReplayFrame.KEY_K2;
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gameKeyPressed(keys, mouseX, mouseY, trackPosition);
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if (keys != ReplayFrame.KEY_NONE)
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gameKeyPressed(keys, mouseX, mouseY, trackPosition);
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}
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switch (key) {
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@ -942,16 +883,15 @@ public class Game extends BasicGameState {
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game.enterState(Opsu.STATE_GAMEPAUSEMENU, new EmptyTransition(), new FadeInTransition(Color.black));
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return;
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}
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int keys = 0;
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// game keys
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int keys = ReplayFrame.KEY_NONE;
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if (button == Input.MOUSE_LEFT_BUTTON)
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keys = ReplayFrame.KEY_M1;
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else if (button == Input.MOUSE_RIGHT_BUTTON)
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keys = ReplayFrame.KEY_M2;
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gameKeyPressed(keys, x, y, MusicController.getPosition());
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if (keys != ReplayFrame.KEY_NONE)
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gameKeyPressed(keys, x, y, MusicController.getPosition());
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}
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/**
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|
@ -959,7 +899,7 @@ public class Game extends BasicGameState {
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* @param keys the game keys pressed
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* @param x the mouse x coordinate
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* @param y the mouse y coordinate
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* @param trackPosition the track Position
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* @param trackPosition the track position
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*/
|
||||
private void gameKeyPressed(int keys, int x, int y, int trackPosition) {
|
||||
// returning from pause screen
|
||||
|
@ -976,20 +916,24 @@ public class Game extends BasicGameState {
|
|||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// skip beginning
|
||||
if (skipButton.contains(x, y)) {
|
||||
if (skipIntro())
|
||||
return; // successfully skipped
|
||||
}
|
||||
|
||||
if(!isReplay && keys > 0) {
|
||||
lastKeysPressed |= keys; //sets keys bits
|
||||
|
||||
// "auto" and "relax" mods: ignore user actions
|
||||
if (GameMod.AUTO.isActive() || GameMod.RELAX.isActive())
|
||||
return;
|
||||
|
||||
// send a game key press
|
||||
if (!isReplay && keys != ReplayFrame.KEY_NONE) {
|
||||
lastKeysPressed |= keys; // set keys bits
|
||||
addReplayFrameAndRun(x, y, lastKeysPressed, trackPosition);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public void mouseReleased(int button, int x, int y) {
|
||||
if (Options.isMouseDisabled())
|
||||
|
@ -998,46 +942,40 @@ public class Game extends BasicGameState {
|
|||
if (button == Input.MOUSE_MIDDLE_BUTTON)
|
||||
return;
|
||||
|
||||
int keys = 0;
|
||||
int keys = ReplayFrame.KEY_NONE;
|
||||
if (button == Input.MOUSE_LEFT_BUTTON)
|
||||
keys = ReplayFrame.KEY_M1;
|
||||
else if (button == Input.MOUSE_RIGHT_BUTTON)
|
||||
keys = ReplayFrame.KEY_M2;
|
||||
gameKeyReleased(keys, x, y, MusicController.getPosition());
|
||||
if (keys != ReplayFrame.KEY_NONE)
|
||||
gameKeyReleased(keys, x, y, MusicController.getPosition());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void keyReleased(int key, char c) {
|
||||
int keys = 0;
|
||||
int keys = ReplayFrame.KEY_NONE;
|
||||
if (key == Options.getGameKeyLeft())
|
||||
keys = ReplayFrame.KEY_K1;
|
||||
else if (key == Options.getGameKeyRight())
|
||||
keys = ReplayFrame.KEY_K2;
|
||||
gameKeyReleased(keys, input.getMouseX(), input.getMouseY(), MusicController.getPosition());
|
||||
if (keys != ReplayFrame.KEY_NONE)
|
||||
gameKeyReleased(keys, input.getMouseX(), input.getMouseY(), MusicController.getPosition());
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a game key Released event.
|
||||
* Handles a game key released event.
|
||||
* @param keys the game keys released
|
||||
* @param x the mouse x coordinate
|
||||
* @param y the mouse y coordinate
|
||||
* @param trackPosition the track Position
|
||||
* @param trackPosition the track position
|
||||
*/
|
||||
private void gameKeyReleased(int keys, int x, int y, int trackPosition) {
|
||||
if (!isReplay && keys > 0) {
|
||||
lastKeysPressed &= ~keys; //clears keys bits
|
||||
if (!isReplay && keys != ReplayFrame.KEY_NONE) {
|
||||
lastKeysPressed &= ~keys; // clear keys bits
|
||||
addReplayFrameAndRun(x, y, lastKeysPressed, trackPosition);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void mouseMoved(int oldx, int oldy, int newx, int newy) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void mouseDragged(int oldx, int oldy, int newx, int newy) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void mouseWheelMoved(int newValue) {
|
||||
if (Options.isMouseWheelDisabled() || Options.isMouseDisabled())
|
||||
|
@ -1111,7 +1049,6 @@ public class Game extends BasicGameState {
|
|||
if (GameMod.AUTO.isActive() || isReplay)
|
||||
UI.showCursor();
|
||||
|
||||
lastReplayTime = 0;
|
||||
// load replay frames
|
||||
if (isReplay) {
|
||||
// load mods
|
||||
|
@ -1287,6 +1224,7 @@ public class Game extends BasicGameState {
|
|||
deaths = 0;
|
||||
deathTime = -1;
|
||||
replayFrames = null;
|
||||
lastReplayTime = 0;
|
||||
autoMouseX = 0;
|
||||
autoMouseY = 0;
|
||||
autoMousePressed = false;
|
||||
|
@ -1440,7 +1378,6 @@ public class Game extends BasicGameState {
|
|||
*/
|
||||
public float getTimingPointMultiplier() { return beatLength / beatLengthBase; }
|
||||
|
||||
|
||||
/**
|
||||
* Sets a replay to view, or resets the replay if null.
|
||||
* @param replay the replay
|
||||
|
@ -1458,52 +1395,53 @@ public class Game extends BasicGameState {
|
|||
this.replay = replay;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Adds a replay frame to the list if able and runs it.
|
||||
* Adds a replay frame to the list, if possible, and runs it.
|
||||
* @param x the cursor x coordinate
|
||||
* @param y the cursor y coordinate
|
||||
* @param keys the keys pressed
|
||||
* @param time the time of the replay Frame
|
||||
*/
|
||||
public synchronized void addReplayFrameAndRun(int x, int y, int keys, int time){
|
||||
// "auto" and "autopilot" mods: use automatic cursor coordinates
|
||||
if (GameMod.AUTO.isActive() || GameMod.AUTOPILOT.isActive()) {
|
||||
x = autoMouseX;
|
||||
y = autoMouseY;
|
||||
}
|
||||
|
||||
ReplayFrame frame = addReplayFrame(x, y, keys, time);
|
||||
if(frame != null)
|
||||
if (frame != null)
|
||||
runReplayFrame(frame);
|
||||
}
|
||||
|
||||
/**
|
||||
* Runs a replay Frame
|
||||
* Runs a replay frame.
|
||||
* @param frame the frame to run
|
||||
*/
|
||||
private void runReplayFrame(ReplayFrame frame){
|
||||
int keys = frame.getKeys();
|
||||
int replayX = frame.getScaledX();
|
||||
int replayY = frame.getScaledY();
|
||||
int deltaKeys = (keys & ~lastReplayKeys ); //keys that turned on
|
||||
if (deltaKeys > 0) { // send a key press
|
||||
updateGameKeyPress(deltaKeys, replayX, replayY, frame.getTime());
|
||||
} else if(keys != lastReplayKeys){
|
||||
} else {
|
||||
int deltaKeys = (keys & ~lastReplayKeys); // keys that turned on
|
||||
if (deltaKeys != ReplayFrame.KEY_NONE) // send a key press
|
||||
sendGameKeyPress(deltaKeys, replayX, replayY, frame.getTime());
|
||||
else if (keys != lastReplayKeys)
|
||||
; // do nothing
|
||||
else
|
||||
updateGame(replayX, replayY, frame.getTimeDiff(), frame.getTime(), keys);
|
||||
}
|
||||
lastReplayKeys = keys;
|
||||
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Updates the games mouse pressed
|
||||
* @param mouseX the mouse x position
|
||||
* @param mouseY
|
||||
* Sends a game key press and updates the hit objects.
|
||||
* @param trackPosition the track position
|
||||
* @param keysPressed the keys that are pressed
|
||||
* @param x the cursor x coordinate
|
||||
* @param y the cursor y coordinate
|
||||
* @param keys the keys that are pressed
|
||||
*/
|
||||
private void updateGameKeyPress(int keys, int x, int y, int trackPosition) {
|
||||
if (objectIndex >= hitObjects.length) // nothing left to do here
|
||||
private void sendGameKeyPress(int keys, int x, int y, int trackPosition) {
|
||||
if (objectIndex >= hitObjects.length) // nothing to do here
|
||||
return;
|
||||
|
||||
OsuHitObject hitObject = osu.objects[objectIndex];
|
||||
|
@ -1515,26 +1453,25 @@ public class Game extends BasicGameState {
|
|||
// sliders
|
||||
else if (hitObject.isSlider())
|
||||
hitObjects[objectIndex].mousePressed(x, y, trackPosition);
|
||||
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Adds a replay frame to the list if able.
|
||||
* Adds a replay frame to the list, if possible.
|
||||
* @param x the cursor x coordinate
|
||||
* @param y the cursor y coordinate
|
||||
* @param keys the keys pressed
|
||||
* @param time the time of the replay Frame
|
||||
* @return a Replay Frame representing the data
|
||||
* @param time the time of the replay frame
|
||||
* @return a ReplayFrame representing the data
|
||||
*/
|
||||
private ReplayFrame addReplayFrame(int x, int y, int keys, int time) {
|
||||
int timeDiff = time - lastReplayTime;
|
||||
lastReplayTime = time;
|
||||
int cx = (int) ((x - OsuHitObject.getXOffset()) / OsuHitObject.getXMultiplier());
|
||||
int cy = (int) ((y - OsuHitObject.getYOffset()) / OsuHitObject.getYMultiplier());
|
||||
ReplayFrame tFrame = new ReplayFrame(timeDiff, time, cx, cy, keys);
|
||||
if(replayFrames != null)
|
||||
replayFrames.add(tFrame);
|
||||
return tFrame;
|
||||
ReplayFrame frame = new ReplayFrame(timeDiff, time, cx, cy, keys);
|
||||
if (replayFrames != null)
|
||||
replayFrames.add(frame);
|
||||
return frame;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -1556,4 +1493,66 @@ public class Game extends BasicGameState {
|
|||
xy[1] = startY + (endY - startY) * t;
|
||||
return xy;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the current visible area radius (if the "flashlight" mod is enabled).
|
||||
* @param delta the delta interval
|
||||
* @param trackPosition the track position
|
||||
*/
|
||||
private void updateFlashlightRadius(int delta, int trackPosition) {
|
||||
if (!GameMod.FLASHLIGHT.isActive())
|
||||
return;
|
||||
|
||||
int width = container.getWidth(), height = container.getHeight();
|
||||
boolean firstObject = (objectIndex == 0 && trackPosition < osu.objects[0].getTime());
|
||||
if (isLeadIn()) {
|
||||
// lead-in: expand area
|
||||
float progress = Math.max((float) (leadInTime - osu.audioLeadIn) / approachTime, 0f);
|
||||
flashlightRadius = width - (int) ((width - (height * 2 / 3)) * progress);
|
||||
} else if (firstObject) {
|
||||
// before first object: shrink area
|
||||
int timeDiff = osu.objects[0].getTime() - trackPosition;
|
||||
flashlightRadius = width;
|
||||
if (timeDiff < approachTime) {
|
||||
float progress = (float) timeDiff / approachTime;
|
||||
flashlightRadius -= (width - (height * 2 / 3)) * (1 - progress);
|
||||
}
|
||||
} else {
|
||||
// gameplay: size based on combo
|
||||
int targetRadius;
|
||||
int combo = data.getComboStreak();
|
||||
if (combo < 100)
|
||||
targetRadius = height * 2 / 3;
|
||||
else if (combo < 200)
|
||||
targetRadius = height / 2;
|
||||
else
|
||||
targetRadius = height / 3;
|
||||
if (osu.breaks != null && breakIndex < osu.breaks.size() && breakTime > 0) {
|
||||
// breaks: expand at beginning, shrink at end
|
||||
flashlightRadius = targetRadius;
|
||||
int endTime = osu.breaks.get(breakIndex);
|
||||
int breakLength = endTime - breakTime;
|
||||
if (breakLength > approachTime * 3) {
|
||||
float progress = 1f;
|
||||
if (trackPosition - breakTime < approachTime)
|
||||
progress = (float) (trackPosition - breakTime) / approachTime;
|
||||
else if (endTime - trackPosition < approachTime)
|
||||
progress = (float) (endTime - trackPosition) / approachTime;
|
||||
flashlightRadius += (width - flashlightRadius) * progress;
|
||||
}
|
||||
} else if (flashlightRadius != targetRadius) {
|
||||
// radius size change
|
||||
float radiusDiff = height * delta / 2000f;
|
||||
if (flashlightRadius > targetRadius) {
|
||||
flashlightRadius -= radiusDiff;
|
||||
if (flashlightRadius < targetRadius)
|
||||
flashlightRadius = targetRadius;
|
||||
} else {
|
||||
flashlightRadius += radiusDiff;
|
||||
if (flashlightRadius > targetRadius)
|
||||
flashlightRadius = targetRadius;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user