overlays, draw an optionmenu
This commit is contained in:
117
src/yugecin/opsudance/ui/OptionsOverlay.java
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117
src/yugecin/opsudance/ui/OptionsOverlay.java
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/*
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* opsu!dance - fork of opsu! with cursordance auto
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* Copyright (C) 2016 yugecin
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*
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* opsu!dance is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* opsu!dance is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
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*/
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package yugecin.opsudance.ui;
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import itdelatrisu.opsu.Options;
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import itdelatrisu.opsu.ui.Colors;
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import itdelatrisu.opsu.ui.Fonts;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.Graphics;
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import org.newdawn.slick.Input;
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public class OptionsOverlay {
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private int width;
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private int height;
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private static Options.GameOption[] options = new Options.GameOption[] {
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Options.GameOption.DANCE_MOVER,
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Options.GameOption.DANCE_MOVER_DIRECTION,
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Options.GameOption.DANCE_SLIDER_MOVER_TYPE,
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Options.GameOption.DANCE_SPINNER,
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Options.GameOption.DANCE_SPINNER_DELAY,
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Options.GameOption.DANCE_LAZY_SLIDERS,
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Options.GameOption.DANCE_CIRCLE_STREAMS,
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Options.GameOption.DANCE_ONLY_CIRCLE_STACKS,
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Options.GameOption.DANCE_CIRLCE_IN_SLOW_SLIDERS,
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Options.GameOption.DANCE_CIRLCE_IN_LAZY_SLIDERS,
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Options.GameOption.DANCE_MIRROR,
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Options.GameOption.DANCE_DRAW_APPROACH,
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Options.GameOption.DANCE_OBJECT_COLOR_OVERRIDE,
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Options.GameOption.DANCE_OBJECT_COLOR_OVERRIDE_MIRRORED,
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Options.GameOption.DANCE_RGB_OBJECT_INC,
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Options.GameOption.DANCE_CURSOR_COLOR_OVERRIDE,
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Options.GameOption.DANCE_CURSOR_MIRROR_COLOR_OVERRIDE,
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Options.GameOption.DANCE_CURSOR_ONLY_COLOR_TRAIL,
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Options.GameOption.DANCE_RGB_CURSOR_INC,
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Options.GameOption.DANCE_CURSOR_TRAIL_OVERRIDE,
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Options.GameOption.DANCE_REMOVE_BG,
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Options.GameOption.DANCE_HIDE_OBJECTS,
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Options.GameOption.DANCE_HIDE_UI,
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Options.GameOption.DANCE_HIDE_WATERMARK,
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Options.GameOption.PIPPI_ENABLE,
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Options.GameOption.PIPPI_ANGLE_INC_MUL,
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Options.GameOption.PIPPI_ANGLE_INC_MUL_SLIDER,
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Options.GameOption.PIPPI_SLIDER_FOLLOW_EXPAND,
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Options.GameOption.PIPPI_PREVENT_WOBBLY_STREAMS,
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};
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private int textHeight;
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private Input input;
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public void init(Input input, int width, int height) {
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this.input = input;
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this.width = width;
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this.height = height;
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textHeight = Fonts.SMALL.getLineHeight();
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}
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public void render(Graphics g) {
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int hoverIdx = getOptionIdxAt(input.getMouseY());
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float a = Color.black.a;
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Color.black.a = 0.8f;
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g.setColor(Color.black);
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g.fillRect(0, 0, width, height);
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Color.black.a = a;
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for (int i = 0; i < options.length; i++) {
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drawOption(g, options[i], i, hoverIdx == i);
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}
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}
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// I know... kill me
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private void drawOption(Graphics g, Options.GameOption option, int pos, boolean focus) {
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float y = pos * (textHeight + 5);
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Color color = (focus) ? Color.cyan : Color.white;
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Fonts.MEDIUM.drawString(width / 6 * 2, y, option.getName(), color);
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Fonts.MEDIUM.drawString(width / 3 * 2, y, option.getValueString(), color);
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g.setColor(Colors.WHITE_ALPHA);
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g.drawLine(0, y + textHeight + 3, width, y + textHeight + 3 + 1);
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}
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private int getOptionIdxAt(int y) {
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int index = y / (textHeight + 5);
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if (index >= options.length) {
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return -1;
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}
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return index;
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}
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public void update(int mouseX, int mouseY) {
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}
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public boolean mousePressed(int button, int x, int y) {
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return false;
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}
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public void mouseDragged(int oldx, int oldy, int newx, int newy) {
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}
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}
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118
src/yugecin/opsudance/ui/SBOverlay.java
Normal file
118
src/yugecin/opsudance/ui/SBOverlay.java
Normal file
@@ -0,0 +1,118 @@
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/*
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* opsu!dance - fork of opsu! with cursordance auto
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* Copyright (C) 2016 yugecin
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*
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* opsu!dance is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* opsu!dance is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
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*/
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package yugecin.opsudance.ui;
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import itdelatrisu.opsu.audio.MusicController;
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import itdelatrisu.opsu.objects.GameObject;
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import itdelatrisu.opsu.ui.Fonts;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.Graphics;
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import org.newdawn.slick.Input;
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import java.util.HashMap;
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public class SBOverlay {
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public static boolean isActive = true;
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private boolean hide;
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private boolean menu;
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private int width;
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private int height;
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private int speed;
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private GameObject[] gameObjects;
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private HashMap[] optionsMap;
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private final OptionsOverlay options;
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public SBOverlay() {
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options = new OptionsOverlay();
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}
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public void init(Input input, int width, int height) {
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this.width = width;
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this.height = height;
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speed = 10;
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gameObjects = new GameObject[0];
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options.init(input, width, height);
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}
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public void render(Graphics g) {
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if (!isActive || hide) {
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return;
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}
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int lh = Fonts.SMALL.getLineHeight();
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Fonts.SMALL.drawString(10, height - 50, "speed: C " + (speed / 10f) + " V", Color.cyan);
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Fonts.SMALL.drawString(10, height - 50 - lh, "Menu: N", Color.cyan);
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Fonts.SMALL.drawString(10, height - 50 - lh * 2, "HIDE: H", Color.cyan);
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if (menu) {
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options.render(g);
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}
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}
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public void update(int mouseX, int mouseY) {
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if (!isActive) {
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return;
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}
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if (menu) {
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options.update(mouseX, mouseY);
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}
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}
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public boolean keyPressed(int key) {
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if (!isActive) {
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return false;
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}
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if (key == Input.KEY_C && speed > 0) {
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speed -= 1;
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if (speed == 0) {
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MusicController.pause();
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} else {
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MusicController.setPitch(speed / 10f);
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}
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} else if (key == Input.KEY_V && speed < 21) {
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if (speed == 0) {
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MusicController.resume();
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}
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speed += 1;
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MusicController.setPitch(speed / 10f);
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} else if (key == Input.KEY_H) {
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hide = !hide;
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} else if (key == Input.KEY_N) {
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menu = !menu;
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}
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return false;
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}
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public void setGameObjects(GameObject[] gameObjects) {
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if (this.gameObjects.length != gameObjects.length) {
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optionsMap = new HashMap[gameObjects.length];
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}
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this.gameObjects = gameObjects;
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}
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public boolean mousePressed(int button, int x, int y) {
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return menu && options.mousePressed(button, x, y);
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}
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public void mouseDragged(int oldx, int oldy, int newx, int newy) {
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if (menu) options.mouseDragged(oldx, oldy, newx, newy);
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}
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}
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