Skin options: CursorRotate, CursorExpand, SpinnerFadePlayfield, CursorTrailRotate, ComboBurstRandom, Combo[1-8], SongSelect(Active|Inactive)Text.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han
2015-05-24 22:17:45 -04:00
parent 40e4495030
commit b804a4d154
8 changed files with 47 additions and 33 deletions

View File

@@ -84,10 +84,6 @@ public class Utils {
COLOR_BLUE_BACKGROUND = new Color(74, 130, 255),
COLOR_BLUE_BUTTON = new Color(40, 129, 237),
COLOR_ORANGE_BUTTON = new Color(200, 90, 3),
COLOR_GREEN_OBJECT = new Color(26, 207, 26),
COLOR_BLUE_OBJECT = new Color(46, 136, 248),
COLOR_RED_OBJECT = new Color(243, 48, 77),
COLOR_ORANGE_OBJECT = new Color(255, 200, 32),
COLOR_YELLOW_ALPHA = new Color(255, 255, 0, 0.4f),
COLOR_WHITE_FADE = new Color(255, 255, 255, 1f),
COLOR_RED_HOVER = new Color(255, 112, 112),
@@ -100,12 +96,6 @@ public class Utils {
COLOR_RED_HIGHLIGHT = new Color(246, 154, 161),
COLOR_BLUE_HIGHLIGHT = new Color(173, 216, 230);
/** The default map colors, used when a map does not provide custom colors. */
public static final Color[] DEFAULT_COMBO = {
COLOR_ORANGE_OBJECT, COLOR_GREEN_OBJECT,
COLOR_BLUE_OBJECT, COLOR_RED_OBJECT,
};
/** Game fonts. */
public static UnicodeFont
FONT_DEFAULT, FONT_BOLD,