attempt to fix sb again
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86ebe2ef73
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@ -1551,9 +1551,9 @@ public class Game extends BasicGameState {
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Dancer.instance.setGameObjects(gameObjects);
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sbOverlay.setGameObjects(gameObjects);
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sbOverlay.updateIndex(objectIndex);
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if (!skippedToCheckpoint) {
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sbOverlay.enter();
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sbOverlay.updateIndex(0);
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}
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Pippi.reset();
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@ -198,18 +198,18 @@ public class SBOverlay implements OptionsOverlay.Parent {
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}
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} else if (key == Input.KEY_J && index > 0) {
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index--;
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setMusicPosition();
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goBackOneSBIndex();
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setMusicPosition();
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} else if (key == Input.KEY_K && index < gameObjects.length - 1) {
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index++;
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setMusicPosition();
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updateIndex(index);
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setMusicPosition();
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}
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return false;
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}
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private void goBackOneSBIndex() {
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if (index + 1 < optionsMap.length && optionsMap[index + 1] != null) {
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if (index + 1 < optionsMap.length) {
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// new options on previous index, so to revert then we have to reload them all to this point..
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reloadSBsettingsToIndex(index);
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}
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