add spinnerdelay option
This commit is contained in:
parent
eee65a589e
commit
be599885f5
|
@ -59,6 +59,7 @@ import yugecin.opsudance.MoverDirection;
|
|||
import yugecin.opsudance.ObjectColorOverrides;
|
||||
import yugecin.opsudance.Pippi;
|
||||
import yugecin.opsudance.movers.factories.AutoMoverFactory;
|
||||
import yugecin.opsudance.spinners.Spinner;
|
||||
|
||||
/**
|
||||
* Handles all user options.
|
||||
|
@ -635,6 +636,25 @@ public class Options {
|
|||
}
|
||||
},
|
||||
|
||||
DANCE_SPINNER_DELAY ("Spinner delay", "SpinnerDelay", "Fiddle with this if spinner goes too fast. Some spinners don't use delays.", Spinner.DELAY, 0, 20) {
|
||||
@Override
|
||||
public String getValueString() {
|
||||
return String.format("%d frames", val);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drag(GameContainer container, int d) {
|
||||
super.drag(container, d);
|
||||
Spinner.DELAY = val;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void read(String s) {
|
||||
super.read(s);
|
||||
Spinner.DELAY = val;
|
||||
}
|
||||
},
|
||||
|
||||
DANCE_LAZY_SLIDERS ("Lazy sliders", "LazySliders", "Don't do short sliders", Dancer.LAZY_SLIDERS) {
|
||||
@Override
|
||||
public void click(GameContainer container) {
|
||||
|
|
|
@ -109,6 +109,7 @@ public class OptionsMenu extends BasicGameState {
|
|||
GameOption.DANCE_MOVER,
|
||||
GameOption.DANCE_MOVER_DIRECTION,
|
||||
GameOption.DANCE_SPINNER,
|
||||
GameOption.DANCE_SPINNER_DELAY,
|
||||
GameOption.DANCE_LAZY_SLIDERS,
|
||||
GameOption.DANCE_CIRCLE_STREAMS,
|
||||
GameOption.DANCE_ONLY_CIRCLE_STACKS,
|
||||
|
|
|
@ -22,6 +22,7 @@ public abstract class Spinner {
|
|||
private double[][] points;
|
||||
private int length;
|
||||
private int index;
|
||||
private int delay;
|
||||
public static int DELAY = 3;
|
||||
|
||||
public abstract void init();
|
||||
|
@ -32,7 +33,10 @@ public abstract class Spinner {
|
|||
}
|
||||
|
||||
public double[] getPoint() {
|
||||
index = ++index % length;
|
||||
if (delay++ < DELAY) {
|
||||
index = ++index % length;
|
||||
delay = 0;
|
||||
}
|
||||
return points[index];
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user