add spinnerdelay option
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@ -59,6 +59,7 @@ import yugecin.opsudance.MoverDirection;
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import yugecin.opsudance.ObjectColorOverrides;
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import yugecin.opsudance.Pippi;
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import yugecin.opsudance.movers.factories.AutoMoverFactory;
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import yugecin.opsudance.spinners.Spinner;
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/**
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* Handles all user options.
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@ -635,6 +636,25 @@ public class Options {
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}
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},
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DANCE_SPINNER_DELAY ("Spinner delay", "SpinnerDelay", "Fiddle with this if spinner goes too fast. Some spinners don't use delays.", Spinner.DELAY, 0, 20) {
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@Override
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public String getValueString() {
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return String.format("%d frames", val);
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}
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@Override
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public void drag(GameContainer container, int d) {
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super.drag(container, d);
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Spinner.DELAY = val;
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}
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@Override
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public void read(String s) {
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super.read(s);
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Spinner.DELAY = val;
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}
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},
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DANCE_LAZY_SLIDERS ("Lazy sliders", "LazySliders", "Don't do short sliders", Dancer.LAZY_SLIDERS) {
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@Override
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public void click(GameContainer container) {
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@ -109,6 +109,7 @@ public class OptionsMenu extends BasicGameState {
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GameOption.DANCE_MOVER,
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GameOption.DANCE_MOVER_DIRECTION,
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GameOption.DANCE_SPINNER,
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GameOption.DANCE_SPINNER_DELAY,
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GameOption.DANCE_LAZY_SLIDERS,
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GameOption.DANCE_CIRCLE_STREAMS,
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GameOption.DANCE_ONLY_CIRCLE_STACKS,
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@ -22,6 +22,7 @@ public abstract class Spinner {
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private double[][] points;
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private int length;
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private int index;
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private int delay;
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public static int DELAY = 3;
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public abstract void init();
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@ -32,7 +33,10 @@ public abstract class Spinner {
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}
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public double[] getPoint() {
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if (delay++ < DELAY) {
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index = ++index % length;
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delay = 0;
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}
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return points[index];
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}
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