remove unused transitionclasses
This commit is contained in:
parent
97133e24c6
commit
c19cc492cc
|
@ -1,82 +0,0 @@
|
||||||
package org.newdawn.slick.state.transition;
|
|
||||||
|
|
||||||
import org.newdawn.slick.Color;
|
|
||||||
import org.newdawn.slick.GameContainer;
|
|
||||||
import org.newdawn.slick.Graphics;
|
|
||||||
import org.newdawn.slick.state.GameState;
|
|
||||||
import org.newdawn.slick.state.StateBasedGame;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* A transition to fade out to a given colour after a delay.
|
|
||||||
*
|
|
||||||
* @author kevin (base)
|
|
||||||
*/
|
|
||||||
public class DelayedFadeOutTransition implements Transition {
|
|
||||||
/** The color to fade to */
|
|
||||||
private final Color color;
|
|
||||||
/** The time it takes the fade to happen */
|
|
||||||
private final int fadeTime;
|
|
||||||
/** The time it takes before the fade starts */
|
|
||||||
private final int delay;
|
|
||||||
/** The elapsed time */
|
|
||||||
private int elapsedTime = 0;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Create a new delayed fade out transition.
|
|
||||||
*/
|
|
||||||
public DelayedFadeOutTransition() { this(Color.black, 500, 0); }
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Create a new delayed fade out transition.
|
|
||||||
*
|
|
||||||
* @param color The color we're going to fade out to
|
|
||||||
*/
|
|
||||||
public DelayedFadeOutTransition(Color color) { this(color, 500, 0); }
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Create a new delayed fade out transition
|
|
||||||
*
|
|
||||||
* @param color The color we're going to fade out to
|
|
||||||
* @param fadeTime The time it takes the fade to occur
|
|
||||||
* @param delay The time before the fade starts (must be less than {@code fadeTime})
|
|
||||||
* @throws IllegalArgumentException if {@code delay} is greater than {@code fadeTime}
|
|
||||||
*/
|
|
||||||
public DelayedFadeOutTransition(Color color, int fadeTime, int delay) {
|
|
||||||
if (delay > fadeTime)
|
|
||||||
throw new IllegalArgumentException();
|
|
||||||
|
|
||||||
this.color = new Color(color);
|
|
||||||
this.color.a = 0;
|
|
||||||
this.fadeTime = fadeTime;
|
|
||||||
this.delay = delay;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean isComplete() { return (color.a >= 1); }
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void postRender(StateBasedGame game, GameContainer container, Graphics g) {
|
|
||||||
Color old = g.getColor();
|
|
||||||
g.setColor(color);
|
|
||||||
g.fillRect(0, 0, container.getWidth() * 2, container.getHeight() * 2);
|
|
||||||
g.setColor(old);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void update(StateBasedGame game, GameContainer container, int delta) {
|
|
||||||
if (elapsedTime < delay) {
|
|
||||||
elapsedTime += delta;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
color.a += delta * (1.0f / (fadeTime - delay));
|
|
||||||
if (color.a > 1)
|
|
||||||
color.a = 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void preRender(StateBasedGame game, GameContainer container, Graphics g) {}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void init(GameState firstState, GameState secondState) {}
|
|
||||||
}
|
|
|
@ -1,83 +0,0 @@
|
||||||
package org.newdawn.slick.state.transition;
|
|
||||||
|
|
||||||
import itdelatrisu.opsu.ui.animations.AnimationEquation;
|
|
||||||
|
|
||||||
import org.newdawn.slick.Color;
|
|
||||||
import org.newdawn.slick.GameContainer;
|
|
||||||
import org.newdawn.slick.Graphics;
|
|
||||||
import org.newdawn.slick.state.GameState;
|
|
||||||
import org.newdawn.slick.state.StateBasedGame;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* A transition to fade out to a given colour using an easing function.
|
|
||||||
*
|
|
||||||
* @author kevin (base)
|
|
||||||
*/
|
|
||||||
public class EasedFadeOutTransition implements Transition {
|
|
||||||
/** The color to fade to */
|
|
||||||
private final Color color;
|
|
||||||
/** The time it takes the fade to happen */
|
|
||||||
private final int fadeTime;
|
|
||||||
/** The easing function */
|
|
||||||
private final AnimationEquation eq;
|
|
||||||
/** The transition progress */
|
|
||||||
private float t = 0f;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Create a new eased fade out transition.
|
|
||||||
*/
|
|
||||||
public EasedFadeOutTransition() { this(Color.black, 500, AnimationEquation.OUT_QUART); }
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Create a new eased fade out transition.
|
|
||||||
*
|
|
||||||
* @param color The color we're going to fade out to
|
|
||||||
*/
|
|
||||||
public EasedFadeOutTransition(Color color) { this(color, 500, AnimationEquation.OUT_QUART); }
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Create a new eased fade out transition.
|
|
||||||
*
|
|
||||||
* @param color The color we're going to fade out to
|
|
||||||
* @param fadeTime The time it takes the fade to occur
|
|
||||||
*/
|
|
||||||
public EasedFadeOutTransition(Color color, int fadeTime) { this(color, fadeTime, AnimationEquation.OUT_QUART); }
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Create a new eased fade out transition.
|
|
||||||
*
|
|
||||||
* @param color The color we're going to fade out to
|
|
||||||
* @param fadeTime The time it takes the fade to occur
|
|
||||||
* @param eq The easing function to use
|
|
||||||
*/
|
|
||||||
public EasedFadeOutTransition(Color color, int fadeTime, AnimationEquation eq) {
|
|
||||||
this.color = new Color(color);
|
|
||||||
this.color.a = 0;
|
|
||||||
this.fadeTime = fadeTime;
|
|
||||||
this.eq = eq;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean isComplete() { return (color.a >= 1); }
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void postRender(StateBasedGame game, GameContainer container, Graphics g) {
|
|
||||||
Color old = g.getColor();
|
|
||||||
g.setColor(color);
|
|
||||||
g.fillRect(0, 0, container.getWidth() * 2, container.getHeight() * 2);
|
|
||||||
g.setColor(old);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void update(StateBasedGame game, GameContainer container, int delta) {
|
|
||||||
t += delta * (1.0f / fadeTime);
|
|
||||||
float alpha = t > 1f ? 1f : eq.calc(t);
|
|
||||||
color.a = alpha;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void preRender(StateBasedGame game, GameContainer container, Graphics g) {}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void init(GameState firstState, GameState secondState) {}
|
|
||||||
}
|
|
Loading…
Reference in New Issue
Block a user