Added new menus, implemented using a generic ButtonMenu state.
New menus: beatmap options (erase scores/delete), delete beatmaps (single/all), reload songs.
- Pressing F3 or right-clicking in the song menu state will open the beatmap options menu.
- Pressing F5 in the song menu now opens a confirmation menu before reloading beatmaps.
- Deleted MainMenuExit state, which is replaced by MenuState.EXIT in ButtonMenu.
- Decreased Utils.FONT_XLARGE size (to fit in buttons).
Note: as of 800014e
, song directory deletion is broken.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
parent
4920508060
commit
c6791c4714
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@ -20,12 +20,12 @@ package itdelatrisu.opsu;
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import itdelatrisu.opsu.audio.MusicController;
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import itdelatrisu.opsu.downloads.DownloadList;
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import itdelatrisu.opsu.states.ButtonMenu;
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import itdelatrisu.opsu.states.DownloadsMenu;
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import itdelatrisu.opsu.states.Game;
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import itdelatrisu.opsu.states.GamePauseMenu;
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import itdelatrisu.opsu.states.GameRanking;
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import itdelatrisu.opsu.states.MainMenu;
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import itdelatrisu.opsu.states.MainMenuExit;
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import itdelatrisu.opsu.states.OptionsMenu;
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import itdelatrisu.opsu.states.SongMenu;
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import itdelatrisu.opsu.states.Splash;
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@ -59,7 +59,7 @@ public class Opsu extends StateBasedGame {
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public static final int
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STATE_SPLASH = 0,
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STATE_MAINMENU = 1,
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STATE_MAINMENUEXIT = 2,
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STATE_BUTTONMENU = 2,
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STATE_SONGMENU = 3,
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STATE_GAME = 4,
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STATE_GAMEPAUSEMENU = 5,
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@ -82,7 +82,7 @@ public class Opsu extends StateBasedGame {
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public void initStatesList(GameContainer container) throws SlickException {
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addState(new Splash(STATE_SPLASH));
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addState(new MainMenu(STATE_MAINMENU));
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addState(new MainMenuExit(STATE_MAINMENUEXIT));
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addState(new ButtonMenu(STATE_BUTTONMENU));
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addState(new SongMenu(STATE_SONGMENU));
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addState(new Game(STATE_GAME));
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addState(new GamePauseMenu(STATE_GAMEPAUSEMENU));
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@ -177,6 +177,7 @@ public class OsuGroupList {
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if (audioFile != null && audioFile.equals(osu.audioFilename)) {
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MusicController.reset();
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System.gc(); // TODO: why can't files be deleted without calling this?
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// TODO 2: this is broken as of 800014e
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}
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}
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@ -29,11 +29,13 @@ import java.io.IOException;
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import java.nio.ByteBuffer;
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import java.nio.IntBuffer;
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import java.text.SimpleDateFormat;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Date;
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import java.util.HashSet;
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import java.util.Iterator;
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import java.util.LinkedList;
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import java.util.List;
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import javax.imageio.ImageIO;
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@ -184,7 +186,7 @@ public class Utils {
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Font font = javaFont.deriveFont(Font.PLAIN, (int) (fontBase * 4 / 3));
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FONT_DEFAULT = new UnicodeFont(font);
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FONT_BOLD = new UnicodeFont(font.deriveFont(Font.BOLD));
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FONT_XLARGE = new UnicodeFont(font.deriveFont(fontBase * 4));
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FONT_XLARGE = new UnicodeFont(font.deriveFont(fontBase * 3));
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FONT_LARGE = new UnicodeFont(font.deriveFont(fontBase * 2));
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FONT_MEDIUM = new UnicodeFont(font.deriveFont(fontBase * 3 / 2));
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FONT_SMALL = new UnicodeFont(font.deriveFont(fontBase));
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@ -797,4 +799,43 @@ public class Utils {
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// delete the directory
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dir.delete();
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}
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/**
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* Wraps the given string into a list of split lines based on the width.
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* @param text the text to split
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* @param font the font used to draw the string
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* @param width the maximum width of a line
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* @return the list of split strings
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* @author davedes (http://slick.ninjacave.com/forum/viewtopic.php?t=3778)
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*/
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public static List<String> wrap(String text, org.newdawn.slick.Font font, int width) {
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List<String> list = new ArrayList<String>();
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String str = text;
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String line = "";
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int i = 0;
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int lastSpace = -1;
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while (i < str.length()) {
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char c = str.charAt(i);
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if (Character.isWhitespace(c))
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lastSpace = i;
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String append = line + c;
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if (font.getWidth(append) > width) {
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int split = (lastSpace != -1) ? lastSpace : i;
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int splitTrimmed = split;
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if (lastSpace != -1 && split < str.length() - 1)
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splitTrimmed++;
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list.add(str.substring(0, split));
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str = str.substring(splitTrimmed);
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line = "";
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i = 0;
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lastSpace = -1;
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} else {
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line = append;
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i++;
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}
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}
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if (str.length() != 0)
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list.add(str);
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return list;
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}
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}
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495
src/itdelatrisu/opsu/states/ButtonMenu.java
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495
src/itdelatrisu/opsu/states/ButtonMenu.java
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@ -0,0 +1,495 @@
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/*
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* opsu! - an open-source osu! client
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* Copyright (C) 2014, 2015 Jeffrey Han
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*
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* opsu! is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* opsu! is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
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*/
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package itdelatrisu.opsu.states;
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import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.MenuButton;
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import itdelatrisu.opsu.Opsu;
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import itdelatrisu.opsu.OsuGroupList;
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import itdelatrisu.opsu.OsuGroupNode;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.audio.SoundController;
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import itdelatrisu.opsu.audio.SoundEffect;
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import java.util.List;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.GameContainer;
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import org.newdawn.slick.Graphics;
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import org.newdawn.slick.Image;
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import org.newdawn.slick.Input;
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import org.newdawn.slick.SlickException;
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import org.newdawn.slick.state.BasicGameState;
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import org.newdawn.slick.state.StateBasedGame;
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import org.newdawn.slick.state.transition.EmptyTransition;
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import org.newdawn.slick.state.transition.FadeInTransition;
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/**
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* Generic button menu state.
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*/
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public class ButtonMenu extends BasicGameState {
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/** Menu states. */
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public enum MenuState {
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EXIT (new Button[] { Button.YES, Button.NO }) {
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@Override
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public String[] getTitle(GameContainer container, StateBasedGame game) {
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return new String[] { "Are you sure you want to exit opsu!?" };
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}
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@Override
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public void leave(GameContainer container, StateBasedGame game) {
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Button.NO.click(container, game);
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}
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},
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BEATMAP (new Button[] { Button.CLEAR_SCORES, Button.DELETE, Button.CANCEL }) {
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@Override
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public String[] getTitle(GameContainer container, StateBasedGame game) {
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OsuGroupNode node = ((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).getNode();
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String osuString = (node != null) ? OsuGroupList.get().getBaseNode(node.index).toString() : "";
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return new String[] { osuString, "What do you want to do with this beatmap?" };
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}
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@Override
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public void leave(GameContainer container, StateBasedGame game) {
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Button.CANCEL.click(container, game);
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}
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},
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BEATMAP_DELETE_SELECT (new Button[] { Button.DELETE_GROUP, Button.DELETE_SONG, Button.CANCEL_DELETE }) {
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@Override
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public String[] getTitle(GameContainer container, StateBasedGame game) {
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OsuGroupNode node = ((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).getNode();
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String osuString = (node != null) ? node.toString() : "";
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return new String[] { String.format("Are you sure you wish to delete '%s' from disk?", osuString) };
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}
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@Override
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public void leave(GameContainer container, StateBasedGame game) {
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Button.CANCEL_DELETE.click(container, game);
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}
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},
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BEATMAP_DELETE_CONFIRM (new Button[] { Button.DELETE_CONFIRM, Button.CANCEL_DELETE }) {
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@Override
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public String[] getTitle(GameContainer container, StateBasedGame game) {
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return BEATMAP_DELETE_SELECT.getTitle(container, game);
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}
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@Override
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public void leave(GameContainer container, StateBasedGame game) {
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Button.CANCEL_DELETE.click(container, game);
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}
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},
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RELOAD (new Button[] { Button.RELOAD_CONFIRM, Button.RELOAD_CANCEL }) {
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@Override
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public String[] getTitle(GameContainer container, StateBasedGame game) {
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return new String[] {
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"You have requested a full process of your beatmaps.",
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"This could take a few minutes.",
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"Are you sure you wish to continue?"
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};
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}
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@Override
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public void leave(GameContainer container, StateBasedGame game) {
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Button.RELOAD_CANCEL.click(container, game);
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}
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};
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/** The buttons in the state. */
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private Button[] buttons;
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/** The associated MenuButton objects. */
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private MenuButton[] menuButtons;
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/** Initial x coordinate offsets left/right of center (for shifting animation), times width. (TODO) */
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private static final float OFFSET_WIDTH_RATIO = 1 / 18f;
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/**
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* Constructor.
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* @param buttons the ordered list of buttons in the state
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*/
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MenuState(Button[] buttons) {
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this.buttons = buttons;
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}
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/**
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* Initializes the menu state.
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* @param container the game container
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* @param game the game
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* @param button the center button image
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* @param buttonL the left button image
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* @param buttonR the right button image
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*/
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public void init(GameContainer container, StateBasedGame game, Image button, Image buttonL, Image buttonR) {
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float center = container.getWidth() / 2f;
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float centerOffset = container.getWidth() * OFFSET_WIDTH_RATIO;
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float baseY = container.getHeight() * 0.2f;
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baseY += ((getTitle(container, game).length - 1) * Utils.FONT_LARGE.getLineHeight());
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float offsetY = button.getHeight() * 1.25f;
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menuButtons = new MenuButton[buttons.length];
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for (int i = 0; i < buttons.length; i++) {
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MenuButton b = new MenuButton(button, buttonL, buttonR,
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center + ((i % 2 == 0) ? centerOffset * -1 : centerOffset),
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baseY + (i * offsetY));
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b.setText(String.format("%d. %s", i + 1, buttons[i].getText()),
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Utils.FONT_XLARGE, Color.white);
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b.setHoverFade();
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menuButtons[i] = b;
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}
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}
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/**
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* Draws the title and buttons to the graphics context.
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* @param container the game container
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* @param game the game
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* @param g the graphics context
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*/
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public void draw(GameContainer container, StateBasedGame game, Graphics g) {
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// draw title
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String[] title = getTitle(container, game);
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float c = container.getWidth() * 0.02f;
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int maxLineWidth = container.getWidth() - (int) (c * 2);
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int lineHeight = Utils.FONT_LARGE.getLineHeight();
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for (int i = 0, j = 0; i < title.length; i++, j++) {
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// wrap text if too long
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if (Utils.FONT_LARGE.getWidth(title[i]) > maxLineWidth) {
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List<String> list = Utils.wrap(title[i], Utils.FONT_LARGE, maxLineWidth);
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for (String str : list)
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Utils.FONT_LARGE.drawString(c, c + (j++ * lineHeight), str, Color.white);
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} else
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Utils.FONT_LARGE.drawString(c, c + (j * lineHeight), title[i], Color.white);
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}
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// draw buttons
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for (int i = 0; i < buttons.length; i++)
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menuButtons[i].draw(buttons[i].getColor());
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}
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/**
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* Updates the menu state.
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* @param container the game container
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* @param delta the delta interval
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* @param mouseX the mouse x coordinate
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* @param mouseY the mouse y coordinate
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*/
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public void update(GameContainer container, int delta, int mouseX, int mouseY) {
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float center = container.getWidth() / 2f;
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for (int i = 0; i < buttons.length; i++) {
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menuButtons[i].hoverUpdate(delta, mouseX, mouseY);
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// move button to center
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float x = menuButtons[i].getX();
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if (i % 2 == 0) {
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if (x < center)
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menuButtons[i].setX(Math.min(x + (delta / 5f), center));
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} else {
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if (x > center)
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menuButtons[i].setX(Math.max(x - (delta / 5f), center));
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}
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}
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}
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/**
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* Processes a mouse click action.
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* @param container the game container
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* @param game the game
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* @param cx the x coordinate
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* @param cy the y coordinate
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*/
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public void click(GameContainer container, StateBasedGame game, int cx, int cy) {
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for (int i = 0; i < buttons.length; i++) {
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if (menuButtons[i].contains(cx, cy)) {
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buttons[i].click(container, game);
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break;
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}
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}
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}
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/**
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* Processes a key press action (numeric digits only).
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* @param container the game container
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* @param game the game
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* @param digit the digit pressed
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*/
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public void keyPress(GameContainer container, StateBasedGame game, int digit) {
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int index = digit - 1;
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if (index >= 0 && index < buttons.length)
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buttons[index].click(container, game);
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}
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/**
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* Retrieves the title strings for the menu state (via override).
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* @param container the game container
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* @param game the game
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*/
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public String[] getTitle(GameContainer container, StateBasedGame game) { return new String[0]; }
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/**
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* Processes a state enter request.
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* @param container the game container
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* @param game the game
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*/
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public void enter(GameContainer container, StateBasedGame game) {
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float center = container.getWidth() / 2f;
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float centerOffset = container.getWidth() * OFFSET_WIDTH_RATIO;
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for (int i = 0; i < buttons.length; i++) {
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menuButtons[i].setX(center + ((i % 2 == 0) ? centerOffset * -1 : centerOffset));
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menuButtons[i].resetHover();
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}
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}
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/**
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* Processes a state exit request (via override).
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* @param container the game container
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* @param game the game
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*/
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public void leave(GameContainer container, StateBasedGame game) {}
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};
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/** Button types. */
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private enum Button {
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YES ("Yes", Color.green) {
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@Override
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public void click(GameContainer container, StateBasedGame game) {
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container.exit();
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}
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},
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NO ("No", Color.red) {
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@Override
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public void click(GameContainer container, StateBasedGame game) {
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SoundController.playSound(SoundEffect.MENUBACK);
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game.enterState(Opsu.STATE_MAINMENU, new EmptyTransition(), new FadeInTransition(Color.black));
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}
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},
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CLEAR_SCORES ("Clear local scores", Color.magenta) {
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@Override
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public void click(GameContainer container, StateBasedGame game) {
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SoundController.playSound(SoundEffect.MENUHIT);
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OsuGroupNode node = ((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).getNode();
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((SongMenu) game.getState(Opsu.STATE_SONGMENU)).doStateActionOnLoad(MenuState.BEATMAP, node);
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game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition(Color.black));
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}
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},
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DELETE ("Delete...", Color.red) {
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@Override
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public void click(GameContainer container, StateBasedGame game) {
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SoundController.playSound(SoundEffect.MENUHIT);
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OsuGroupNode node = ((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).getNode();
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MenuState ms = (node.osuFileIndex == -1 || node.osuFiles.size() == 1) ?
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MenuState.BEATMAP_DELETE_CONFIRM : MenuState.BEATMAP_DELETE_SELECT;
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((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).setMenuState(ms, node);
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game.enterState(Opsu.STATE_BUTTONMENU);
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}
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},
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CANCEL ("Cancel", Color.gray) {
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@Override
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public void click(GameContainer container, StateBasedGame game) {
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SoundController.playSound(SoundEffect.MENUBACK);
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game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition(Color.black));
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}
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},
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DELETE_CONFIRM ("Yes, delete this beatmap!", Color.red) {
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@Override
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public void click(GameContainer container, StateBasedGame game) {
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SoundController.playSound(SoundEffect.MENUHIT);
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OsuGroupNode node = ((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).getNode();
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((SongMenu) game.getState(Opsu.STATE_SONGMENU)).doStateActionOnLoad(MenuState.BEATMAP_DELETE_CONFIRM, node);
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game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition(Color.black));
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}
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},
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DELETE_GROUP ("Yes, delete all difficulties!", Color.red) {
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@Override
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public void click(GameContainer container, StateBasedGame game) {
|
||||
DELETE_CONFIRM.click(container, game);
|
||||
}
|
||||
},
|
||||
DELETE_SONG ("Yes, but only this difficulty", Color.red) {
|
||||
@Override
|
||||
public void click(GameContainer container, StateBasedGame game) {
|
||||
SoundController.playSound(SoundEffect.MENUHIT);
|
||||
OsuGroupNode node = ((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).getNode();
|
||||
((SongMenu) game.getState(Opsu.STATE_SONGMENU)).doStateActionOnLoad(MenuState.BEATMAP_DELETE_SELECT, node);
|
||||
game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition(Color.black));
|
||||
}
|
||||
},
|
||||
CANCEL_DELETE ("Nooooo! I didn't mean to!", Color.gray) {
|
||||
@Override
|
||||
public void click(GameContainer container, StateBasedGame game) {
|
||||
CANCEL.click(container, game);
|
||||
}
|
||||
},
|
||||
RELOAD_CONFIRM ("Let's do it!", Color.green) {
|
||||
@Override
|
||||
public void click(GameContainer container, StateBasedGame game) {
|
||||
SoundController.playSound(SoundEffect.MENUHIT);
|
||||
((SongMenu) game.getState(Opsu.STATE_SONGMENU)).doStateActionOnLoad(MenuState.RELOAD);
|
||||
game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition(Color.black));
|
||||
}
|
||||
},
|
||||
RELOAD_CANCEL ("Cancel", Color.red) {
|
||||
@Override
|
||||
public void click(GameContainer container, StateBasedGame game) {
|
||||
CANCEL.click(container, game);
|
||||
}
|
||||
};
|
||||
|
||||
/** The text to show on the button. */
|
||||
private String text;
|
||||
|
||||
/** The button color. */
|
||||
private Color color;
|
||||
|
||||
/**
|
||||
* Constructor.
|
||||
* @param text the text to show on the button
|
||||
* @param color the button color
|
||||
*/
|
||||
Button(String text, Color color) {
|
||||
this.text = text;
|
||||
this.color = color;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the button text.
|
||||
*/
|
||||
public String getText() { return text; }
|
||||
|
||||
/**
|
||||
* Returns the button color.
|
||||
*/
|
||||
public Color getColor() { return color; }
|
||||
|
||||
/**
|
||||
* Processes a mouse click action (via override).
|
||||
* @param container the game container
|
||||
* @param game the game
|
||||
*/
|
||||
public void click(GameContainer container, StateBasedGame game) {}
|
||||
}
|
||||
|
||||
/** The current menu state. */
|
||||
private MenuState menuState;
|
||||
|
||||
/** The song node to process in the state. */
|
||||
private OsuGroupNode node;
|
||||
|
||||
// game-related variables
|
||||
private GameContainer container;
|
||||
private StateBasedGame game;
|
||||
private Input input;
|
||||
private int state;
|
||||
|
||||
public ButtonMenu(int state) {
|
||||
this.state = state;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void init(GameContainer container, StateBasedGame game)
|
||||
throws SlickException {
|
||||
this.container = container;
|
||||
this.game = game;
|
||||
this.input = container.getInput();
|
||||
|
||||
// initialize buttons
|
||||
Image button = GameImage.MENU_BUTTON_MID.getImage();
|
||||
button = button.getScaledCopy(container.getWidth() / 2, button.getHeight());
|
||||
Image buttonL = GameImage.MENU_BUTTON_LEFT.getImage();
|
||||
Image buttonR = GameImage.MENU_BUTTON_RIGHT.getImage();
|
||||
for (MenuState ms : MenuState.values())
|
||||
ms.init(container, game, button, buttonL, buttonR);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(GameContainer container, StateBasedGame game, Graphics g)
|
||||
throws SlickException {
|
||||
g.setBackground(Color.black);
|
||||
if (menuState != null)
|
||||
menuState.draw(container, game, g);
|
||||
Utils.drawVolume(g);
|
||||
Utils.drawFPS();
|
||||
Utils.drawCursor();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(GameContainer container, StateBasedGame game, int delta)
|
||||
throws SlickException {
|
||||
Utils.updateCursor(delta);
|
||||
Utils.updateVolumeDisplay(delta);
|
||||
if (menuState != null)
|
||||
menuState.update(container, delta, input.getMouseX(), input.getMouseY());
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getID() { return state; }
|
||||
|
||||
@Override
|
||||
public void mousePressed(int button, int x, int y) {
|
||||
// check mouse button
|
||||
if (button != Input.MOUSE_LEFT_BUTTON)
|
||||
return;
|
||||
|
||||
if (menuState != null)
|
||||
menuState.click(container, game, x, y);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void keyPressed(int key, char c) {
|
||||
switch (key) {
|
||||
case Input.KEY_ESCAPE:
|
||||
if (menuState != null)
|
||||
menuState.leave(container, game);
|
||||
break;
|
||||
case Input.KEY_F12:
|
||||
Utils.takeScreenShot();
|
||||
break;
|
||||
default:
|
||||
if (menuState != null)
|
||||
menuState.keyPress(container, game, Character.getNumericValue(c));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enter(GameContainer container, StateBasedGame game)
|
||||
throws SlickException {
|
||||
if (menuState != null)
|
||||
menuState.enter(container, game);
|
||||
}
|
||||
|
||||
/**
|
||||
* Changes the menu state.
|
||||
* @param menuState the new menu state
|
||||
*/
|
||||
public void setMenuState(MenuState menuState) { setMenuState(menuState, null); }
|
||||
|
||||
/**
|
||||
* Changes the menu state.
|
||||
* @param menuState the new menu state
|
||||
* @param node the song node to process in the state
|
||||
*/
|
||||
public void setMenuState(MenuState menuState, OsuGroupNode node) {
|
||||
this.menuState = menuState;
|
||||
this.node = node;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the song node being processed, or null if none.
|
||||
*/
|
||||
public OsuGroupNode getNode() { return node; }
|
||||
}
|
|
@ -31,6 +31,7 @@ import itdelatrisu.opsu.Utils;
|
|||
import itdelatrisu.opsu.audio.MusicController;
|
||||
import itdelatrisu.opsu.audio.SoundController;
|
||||
import itdelatrisu.opsu.audio.SoundEffect;
|
||||
import itdelatrisu.opsu.states.ButtonMenu.MenuState;
|
||||
|
||||
import java.awt.Desktop;
|
||||
import java.io.IOException;
|
||||
|
@ -417,7 +418,8 @@ public class MainMenu extends BasicGameState {
|
|||
switch (key) {
|
||||
case Input.KEY_ESCAPE:
|
||||
case Input.KEY_Q:
|
||||
game.enterState(Opsu.STATE_MAINMENUEXIT);
|
||||
((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).setMenuState(MenuState.EXIT);
|
||||
game.enterState(Opsu.STATE_BUTTONMENU);
|
||||
break;
|
||||
case Input.KEY_P:
|
||||
if (!logoClicked) {
|
||||
|
|
|
@ -1,166 +0,0 @@
|
|||
/*
|
||||
* opsu! - an open-source osu! client
|
||||
* Copyright (C) 2014, 2015 Jeffrey Han
|
||||
*
|
||||
* opsu! is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* opsu! is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package itdelatrisu.opsu.states;
|
||||
|
||||
import itdelatrisu.opsu.GameImage;
|
||||
import itdelatrisu.opsu.MenuButton;
|
||||
import itdelatrisu.opsu.Opsu;
|
||||
import itdelatrisu.opsu.Utils;
|
||||
|
||||
import org.newdawn.slick.Color;
|
||||
import org.newdawn.slick.GameContainer;
|
||||
import org.newdawn.slick.Graphics;
|
||||
import org.newdawn.slick.Image;
|
||||
import org.newdawn.slick.Input;
|
||||
import org.newdawn.slick.SlickException;
|
||||
import org.newdawn.slick.state.BasicGameState;
|
||||
import org.newdawn.slick.state.StateBasedGame;
|
||||
import org.newdawn.slick.state.transition.EmptyTransition;
|
||||
import org.newdawn.slick.state.transition.FadeInTransition;
|
||||
|
||||
/**
|
||||
* "Confirm Exit" state.
|
||||
* <ul>
|
||||
* <li>[Yes] - quit game
|
||||
* <li>[No] - return to main menu
|
||||
* </ul>
|
||||
*/
|
||||
public class MainMenuExit extends BasicGameState {
|
||||
/** "Yes" and "No" buttons. */
|
||||
private MenuButton yesButton, noButton;
|
||||
|
||||
/** Initial x coordinate offsets left/right of center (for shifting animation). */
|
||||
private float centerOffset;
|
||||
|
||||
// game-related variables
|
||||
private GameContainer container;
|
||||
private StateBasedGame game;
|
||||
private Input input;
|
||||
private int state;
|
||||
|
||||
public MainMenuExit(int state) {
|
||||
this.state = state;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void init(GameContainer container, StateBasedGame game)
|
||||
throws SlickException {
|
||||
this.container = container;
|
||||
this.game = game;
|
||||
this.input = container.getInput();
|
||||
|
||||
int width = container.getWidth();
|
||||
int height = container.getHeight();
|
||||
|
||||
centerOffset = width / 18f;
|
||||
|
||||
// initialize buttons
|
||||
Image button = GameImage.MENU_BUTTON_MID.getImage();
|
||||
button = button.getScaledCopy(width / 2, button.getHeight());
|
||||
Image buttonL = GameImage.MENU_BUTTON_LEFT.getImage();
|
||||
Image buttonR = GameImage.MENU_BUTTON_RIGHT.getImage();
|
||||
yesButton = new MenuButton(button, buttonL, buttonR,
|
||||
width / 2f + centerOffset, height * 0.2f
|
||||
);
|
||||
yesButton.setText("1. Yes", Utils.FONT_XLARGE, Color.white);
|
||||
noButton = new MenuButton(button, buttonL, buttonR,
|
||||
width / 2f - centerOffset, height * 0.2f + (button.getHeight() * 1.25f)
|
||||
);
|
||||
noButton.setText("2. No", Utils.FONT_XLARGE, Color.white);
|
||||
yesButton.setHoverFade();
|
||||
noButton.setHoverFade();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(GameContainer container, StateBasedGame game, Graphics g)
|
||||
throws SlickException {
|
||||
g.setBackground(Color.black);
|
||||
|
||||
// draw text
|
||||
float c = container.getWidth() * 0.02f;
|
||||
Utils.FONT_LARGE.drawString(c, c, "Are you sure you want to exit opsu!?", Color.white);
|
||||
|
||||
// draw buttons
|
||||
yesButton.draw(Color.green);
|
||||
noButton.draw(Color.red);
|
||||
|
||||
Utils.drawVolume(g);
|
||||
Utils.drawFPS();
|
||||
Utils.drawCursor();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(GameContainer container, StateBasedGame game, int delta)
|
||||
throws SlickException {
|
||||
Utils.updateCursor(delta);
|
||||
Utils.updateVolumeDisplay(delta);
|
||||
int mouseX = input.getMouseX(), mouseY = input.getMouseY();
|
||||
yesButton.hoverUpdate(delta, mouseX, mouseY);
|
||||
noButton.hoverUpdate(delta, mouseX, mouseY);
|
||||
|
||||
// move buttons to center
|
||||
float yesX = yesButton.getX(), noX = noButton.getX();
|
||||
float center = container.getWidth() / 2f;
|
||||
if (yesX < center)
|
||||
yesButton.setX(Math.min(yesX + (delta / 5f), center));
|
||||
if (noX > center)
|
||||
noButton.setX(Math.max(noX - (delta / 5f), center));
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getID() { return state; }
|
||||
|
||||
@Override
|
||||
public void mousePressed(int button, int x, int y) {
|
||||
// check mouse button
|
||||
if (button != Input.MOUSE_LEFT_BUTTON)
|
||||
return;
|
||||
|
||||
if (yesButton.contains(x, y))
|
||||
container.exit();
|
||||
else if (noButton.contains(x, y))
|
||||
game.enterState(Opsu.STATE_MAINMENU, new EmptyTransition(), new FadeInTransition(Color.black));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void keyPressed(int key, char c) {
|
||||
switch (key) {
|
||||
case Input.KEY_1:
|
||||
container.exit();
|
||||
break;
|
||||
case Input.KEY_2:
|
||||
case Input.KEY_ESCAPE:
|
||||
game.enterState(Opsu.STATE_MAINMENU, new EmptyTransition(), new FadeInTransition(Color.black));
|
||||
break;
|
||||
case Input.KEY_F12:
|
||||
Utils.takeScreenShot();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enter(GameContainer container, StateBasedGame game)
|
||||
throws SlickException {
|
||||
float center = container.getWidth() / 2f;
|
||||
yesButton.setX(center - centerOffset);
|
||||
noButton.setX(center + centerOffset);
|
||||
yesButton.resetHover();
|
||||
noButton.resetHover();
|
||||
}
|
||||
}
|
|
@ -38,6 +38,7 @@ import itdelatrisu.opsu.audio.HitSound;
|
|||
import itdelatrisu.opsu.audio.MusicController;
|
||||
import itdelatrisu.opsu.audio.SoundController;
|
||||
import itdelatrisu.opsu.audio.SoundEffect;
|
||||
import itdelatrisu.opsu.states.ButtonMenu.MenuState;
|
||||
|
||||
import java.io.File;
|
||||
import java.util.Map;
|
||||
|
@ -76,6 +77,9 @@ public class SongMenu extends BasicGameState {
|
|||
/** Delay time, in milliseconds, between each search. */
|
||||
private static final int SEARCH_DELAY = 500;
|
||||
|
||||
/** Delay time, in milliseconds, before moving to the beatmap menu after a right click. */
|
||||
private static final int BEATMAP_MENU_DELAY = 600;
|
||||
|
||||
/** Maximum x offset of song buttons for mouse hover, in pixels. */
|
||||
private static final float MAX_HOVER_OFFSET = 30f;
|
||||
|
||||
|
@ -158,6 +162,15 @@ public class SongMenu extends BasicGameState {
|
|||
/** Whether or not to reset music track upon entering the state. */
|
||||
private boolean resetTrack = false;
|
||||
|
||||
/** If non-null, determines the action to perform upon entering the state. */
|
||||
private MenuState stateAction;
|
||||
|
||||
/** If non-null, the node that stateAction acts upon. */
|
||||
private OsuGroupNode stateActionNode;
|
||||
|
||||
/** Timer before moving to the beatmap menu with the current focus node. */
|
||||
private int beatmapMenuTimer = -1;
|
||||
|
||||
/** Beatmap reloading thread. */
|
||||
private Thread reloadThread;
|
||||
|
||||
|
@ -376,10 +389,23 @@ public class SongMenu extends BasicGameState {
|
|||
Utils.getBackButton().hoverUpdate(delta, mouseX, mouseY);
|
||||
optionsButton.hoverUpdate(delta, mouseX, mouseY);
|
||||
|
||||
// beatmap menu timer
|
||||
if (beatmapMenuTimer > -1) {
|
||||
beatmapMenuTimer += delta;
|
||||
if (beatmapMenuTimer >= BEATMAP_MENU_DELAY) {
|
||||
beatmapMenuTimer = -1;
|
||||
if (focusNode != null) {
|
||||
((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).setMenuState(MenuState.BEATMAP, focusNode);
|
||||
game.enterState(Opsu.STATE_BUTTONMENU);
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// search
|
||||
search.setFocus(true);
|
||||
searchTimer += delta;
|
||||
if (searchTimer >= SEARCH_DELAY && reloadThread == null) {
|
||||
if (searchTimer >= SEARCH_DELAY && reloadThread == null && beatmapMenuTimer == -1) {
|
||||
searchTimer = 0;
|
||||
|
||||
// store the start/focus nodes
|
||||
|
@ -464,11 +490,11 @@ public class SongMenu extends BasicGameState {
|
|||
@Override
|
||||
public void mousePressed(int button, int x, int y) {
|
||||
// check mouse button
|
||||
if (button != Input.MOUSE_LEFT_BUTTON)
|
||||
if (button == Input.MOUSE_MIDDLE_BUTTON)
|
||||
return;
|
||||
|
||||
// block input during beatmap reloading
|
||||
if (reloadThread != null)
|
||||
// block input
|
||||
if (reloadThread != null || beatmapMenuTimer > -1)
|
||||
return;
|
||||
|
||||
// back
|
||||
|
@ -520,8 +546,10 @@ public class SongMenu extends BasicGameState {
|
|||
if (node.index == expandedIndex) {
|
||||
if (node.osuFileIndex == focusNode.osuFileIndex) {
|
||||
// if already focused, load the beatmap
|
||||
startGame();
|
||||
|
||||
if (button != Input.MOUSE_RIGHT_BUTTON)
|
||||
startGame();
|
||||
else
|
||||
SoundController.playSound(SoundEffect.MENUCLICK);
|
||||
} else {
|
||||
// focus the node
|
||||
SoundController.playSound(SoundEffect.MENUCLICK);
|
||||
|
@ -539,6 +567,10 @@ public class SongMenu extends BasicGameState {
|
|||
hoverOffset = oldHoverOffset;
|
||||
hoverIndex = oldHoverIndex;
|
||||
|
||||
// open beatmap menu
|
||||
if (button == Input.MOUSE_RIGHT_BUTTON)
|
||||
beatmapMenuTimer = (node.index == expandedIndex) ? BEATMAP_MENU_DELAY * 4 / 5 : 0;
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -562,8 +594,8 @@ public class SongMenu extends BasicGameState {
|
|||
|
||||
@Override
|
||||
public void keyPressed(int key, char c) {
|
||||
// block input during beatmap reloading
|
||||
if (reloadThread != null && !(key == Input.KEY_ESCAPE || key == Input.KEY_F12))
|
||||
// block input
|
||||
if ((reloadThread != null && !(key == Input.KEY_ESCAPE || key == Input.KEY_F12)) || beatmapMenuTimer > -1)
|
||||
return;
|
||||
|
||||
switch (key) {
|
||||
|
@ -601,44 +633,17 @@ public class SongMenu extends BasicGameState {
|
|||
setFocus(OsuGroupList.get().getRandomNode(), -1, true);
|
||||
}
|
||||
break;
|
||||
case Input.KEY_F3:
|
||||
if (focusNode == null)
|
||||
break;
|
||||
SoundController.playSound(SoundEffect.MENUHIT);
|
||||
((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).setMenuState(MenuState.BEATMAP, focusNode);
|
||||
game.enterState(Opsu.STATE_BUTTONMENU);
|
||||
break;
|
||||
case Input.KEY_F5:
|
||||
// TODO: osu! has a confirmation menu
|
||||
SoundController.playSound(SoundEffect.MENUCLICK);
|
||||
|
||||
// reset state and node references
|
||||
MusicController.reset();
|
||||
startNode = focusNode = null;
|
||||
scoreMap = null;
|
||||
focusScores = null;
|
||||
oldFocusNode = null;
|
||||
randomStack = new Stack<SongNode>();
|
||||
songInfo = null;
|
||||
hoverOffset = 0f;
|
||||
hoverIndex = -1;
|
||||
search.setText("");
|
||||
searchTimer = SEARCH_DELAY;
|
||||
searchResultString = "Type to search!";
|
||||
|
||||
// reload songs in new thread
|
||||
reloadThread = new Thread() {
|
||||
@Override
|
||||
public void run() {
|
||||
// invoke unpacker and parser
|
||||
File beatmapDir = Options.getBeatmapDir();
|
||||
OszUnpacker.unpackAllFiles(Options.getOSZDir(), beatmapDir);
|
||||
OsuParser.parseAllFiles(beatmapDir);
|
||||
|
||||
// initialize song list
|
||||
if (OsuGroupList.get().size() > 0) {
|
||||
OsuGroupList.get().init();
|
||||
setFocus(OsuGroupList.get().getRandomNode(), -1, true);
|
||||
} else
|
||||
MusicController.playThemeSong();
|
||||
|
||||
reloadThread = null;
|
||||
}
|
||||
};
|
||||
reloadThread.start();
|
||||
SoundController.playSound(SoundEffect.MENUHIT);
|
||||
((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).setMenuState(MenuState.RELOAD);
|
||||
game.enterState(Opsu.STATE_BUTTONMENU);
|
||||
break;
|
||||
case Input.KEY_F12:
|
||||
Utils.takeScreenShot();
|
||||
|
@ -707,8 +712,8 @@ public class SongMenu extends BasicGameState {
|
|||
|
||||
@Override
|
||||
public void mouseDragged(int oldx, int oldy, int newx, int newy) {
|
||||
// block input during beatmap reloading
|
||||
if (reloadThread != null)
|
||||
// block input
|
||||
if (reloadThread != null || beatmapMenuTimer > -1)
|
||||
return;
|
||||
|
||||
int diff = newy - oldy;
|
||||
|
@ -739,8 +744,8 @@ public class SongMenu extends BasicGameState {
|
|||
|
||||
@Override
|
||||
public void mouseWheelMoved(int newValue) {
|
||||
// block input during beatmap reloading
|
||||
if (reloadThread != null)
|
||||
// block input
|
||||
if (reloadThread != null || beatmapMenuTimer > -1)
|
||||
return;
|
||||
|
||||
int shift = (newValue < 0) ? 1 : -1;
|
||||
|
@ -767,6 +772,10 @@ public class SongMenu extends BasicGameState {
|
|||
hoverOffset = 0f;
|
||||
hoverIndex = -1;
|
||||
startScore = 0;
|
||||
beatmapMenuTimer = -1;
|
||||
|
||||
// reset song stack
|
||||
randomStack = new Stack<SongNode>();
|
||||
|
||||
// set focus node if not set (e.g. theme song playing)
|
||||
if (focusNode == null && OsuGroupList.get().size() > 0)
|
||||
|
@ -787,9 +796,6 @@ public class SongMenu extends BasicGameState {
|
|||
if (MusicController.isTrackDimmed())
|
||||
MusicController.toggleTrackDimmed(1f);
|
||||
|
||||
// reset song stack
|
||||
randomStack = new Stack<SongNode>();
|
||||
|
||||
// reset game data
|
||||
if (resetGame) {
|
||||
((Game) game.getState(Opsu.STATE_GAME)).resetGameData();
|
||||
|
@ -808,6 +814,119 @@ public class SongMenu extends BasicGameState {
|
|||
|
||||
resetGame = false;
|
||||
}
|
||||
|
||||
// state-based action
|
||||
if (stateAction != null) {
|
||||
switch (stateAction) {
|
||||
case BEATMAP: // clear scores
|
||||
if (stateActionNode == null || stateActionNode.osuFileIndex == -1)
|
||||
break;
|
||||
OsuFile osu = stateActionNode.osuFiles.get(stateActionNode.osuFileIndex);
|
||||
ScoreDB.deleteScore(osu);
|
||||
if (stateActionNode == focusNode) {
|
||||
focusScores = null;
|
||||
scoreMap.remove(osu.version);
|
||||
}
|
||||
break;
|
||||
case BEATMAP_DELETE_CONFIRM: // delete song group
|
||||
if (stateActionNode == null)
|
||||
break;
|
||||
OsuGroupNode
|
||||
prev = OsuGroupList.get().getBaseNode(stateActionNode.index - 1),
|
||||
next = OsuGroupList.get().getBaseNode(stateActionNode.index + 1);
|
||||
int oldIndex = stateActionNode.index, focusNodeIndex = focusNode.index, startNodeIndex = startNode.index;
|
||||
OsuGroupList.get().deleteSongGroup(stateActionNode);
|
||||
if (oldIndex == focusNodeIndex) {
|
||||
if (prev != null)
|
||||
setFocus(prev, -1, true);
|
||||
else if (next != null)
|
||||
setFocus(next, -1, true);
|
||||
else {
|
||||
startNode = focusNode = null;
|
||||
oldFocusNode = null;
|
||||
randomStack = new Stack<SongNode>();
|
||||
songInfo = null;
|
||||
scoreMap = null;
|
||||
focusScores = null;
|
||||
}
|
||||
} else if (oldIndex == startNodeIndex) {
|
||||
if (startNode.prev != null)
|
||||
startNode = startNode.prev;
|
||||
else if (startNode.next != null)
|
||||
startNode = startNode.next;
|
||||
else {
|
||||
startNode = null;
|
||||
songInfo = null;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case BEATMAP_DELETE_SELECT: // delete single song
|
||||
if (stateActionNode == null)
|
||||
break;
|
||||
int index = stateActionNode.index;
|
||||
OsuGroupList.get().deleteSong(stateActionNode);
|
||||
if (stateActionNode == focusNode) {
|
||||
if (stateActionNode.prev != null &&
|
||||
!(stateActionNode.next != null && stateActionNode.next.index == index)) {
|
||||
if (stateActionNode.prev.index == index)
|
||||
setFocus(stateActionNode.prev, 0, true);
|
||||
else
|
||||
setFocus(stateActionNode.prev, -1, true);
|
||||
} else if (stateActionNode.next != null) {
|
||||
if (stateActionNode.next.index == index)
|
||||
setFocus(stateActionNode.next, 0, true);
|
||||
else
|
||||
setFocus(stateActionNode.next, -1, true);
|
||||
}
|
||||
} else if (stateActionNode == startNode) {
|
||||
if (startNode.prev != null)
|
||||
startNode = startNode.prev;
|
||||
else if (startNode.next != null)
|
||||
startNode = startNode.next;
|
||||
}
|
||||
break;
|
||||
case RELOAD: // reload beatmaps
|
||||
// reset state and node references
|
||||
MusicController.reset();
|
||||
startNode = focusNode = null;
|
||||
scoreMap = null;
|
||||
focusScores = null;
|
||||
oldFocusNode = null;
|
||||
randomStack = new Stack<SongNode>();
|
||||
songInfo = null;
|
||||
hoverOffset = 0f;
|
||||
hoverIndex = -1;
|
||||
search.setText("");
|
||||
searchTimer = SEARCH_DELAY;
|
||||
searchResultString = "Type to search!";
|
||||
|
||||
// reload songs in new thread
|
||||
reloadThread = new Thread() {
|
||||
@Override
|
||||
public void run() {
|
||||
// invoke unpacker and parser
|
||||
File beatmapDir = Options.getBeatmapDir();
|
||||
OszUnpacker.unpackAllFiles(Options.getOSZDir(), beatmapDir);
|
||||
OsuParser.parseAllFiles(beatmapDir);
|
||||
|
||||
// initialize song list
|
||||
if (OsuGroupList.get().size() > 0) {
|
||||
OsuGroupList.get().init();
|
||||
setFocus(OsuGroupList.get().getRandomNode(), -1, true);
|
||||
} else
|
||||
MusicController.playThemeSong();
|
||||
|
||||
reloadThread = null;
|
||||
}
|
||||
};
|
||||
reloadThread.start();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
stateAction = null;
|
||||
stateActionNode = null;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -938,6 +1057,22 @@ public class SongMenu extends BasicGameState {
|
|||
*/
|
||||
public void resetTrackOnLoad() { resetTrack = true; }
|
||||
|
||||
/**
|
||||
* Performs an action based on a menu state upon entering this state.
|
||||
* @param menuState the menu state determining the action
|
||||
*/
|
||||
public void doStateActionOnLoad(MenuState menuState) { doStateActionOnLoad(menuState, null); }
|
||||
|
||||
/**
|
||||
* Performs an action based on a menu state upon entering this state.
|
||||
* @param menuState the menu state determining the action
|
||||
* @param node the song node to perform the action on
|
||||
*/
|
||||
public void doStateActionOnLoad(MenuState menuState, OsuGroupNode node) {
|
||||
stateAction = menuState;
|
||||
stateActionNode = node;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns all the score data for an OsuGroupNode from scoreMap.
|
||||
* If no score data is available for the node, return null.
|
||||
|
|
Loading…
Reference in New Issue
Block a user