Added new menus, implemented using a generic ButtonMenu state.

New menus: beatmap options (erase scores/delete), delete beatmaps (single/all), reload songs.
- Pressing F3 or right-clicking in the song menu state will open the beatmap options menu.
- Pressing F5 in the song menu now opens a confirmation menu before reloading beatmaps.
- Deleted MainMenuExit state, which is replaced by MenuState.EXIT in ButtonMenu.
- Decreased Utils.FONT_XLARGE size (to fit in buttons).

Note: as of 800014e, song directory deletion is broken.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han 2015-02-13 02:43:34 -05:00
parent 4920508060
commit c6791c4714
7 changed files with 731 additions and 223 deletions

View File

@ -20,12 +20,12 @@ package itdelatrisu.opsu;
import itdelatrisu.opsu.audio.MusicController; import itdelatrisu.opsu.audio.MusicController;
import itdelatrisu.opsu.downloads.DownloadList; import itdelatrisu.opsu.downloads.DownloadList;
import itdelatrisu.opsu.states.ButtonMenu;
import itdelatrisu.opsu.states.DownloadsMenu; import itdelatrisu.opsu.states.DownloadsMenu;
import itdelatrisu.opsu.states.Game; import itdelatrisu.opsu.states.Game;
import itdelatrisu.opsu.states.GamePauseMenu; import itdelatrisu.opsu.states.GamePauseMenu;
import itdelatrisu.opsu.states.GameRanking; import itdelatrisu.opsu.states.GameRanking;
import itdelatrisu.opsu.states.MainMenu; import itdelatrisu.opsu.states.MainMenu;
import itdelatrisu.opsu.states.MainMenuExit;
import itdelatrisu.opsu.states.OptionsMenu; import itdelatrisu.opsu.states.OptionsMenu;
import itdelatrisu.opsu.states.SongMenu; import itdelatrisu.opsu.states.SongMenu;
import itdelatrisu.opsu.states.Splash; import itdelatrisu.opsu.states.Splash;
@ -59,7 +59,7 @@ public class Opsu extends StateBasedGame {
public static final int public static final int
STATE_SPLASH = 0, STATE_SPLASH = 0,
STATE_MAINMENU = 1, STATE_MAINMENU = 1,
STATE_MAINMENUEXIT = 2, STATE_BUTTONMENU = 2,
STATE_SONGMENU = 3, STATE_SONGMENU = 3,
STATE_GAME = 4, STATE_GAME = 4,
STATE_GAMEPAUSEMENU = 5, STATE_GAMEPAUSEMENU = 5,
@ -82,7 +82,7 @@ public class Opsu extends StateBasedGame {
public void initStatesList(GameContainer container) throws SlickException { public void initStatesList(GameContainer container) throws SlickException {
addState(new Splash(STATE_SPLASH)); addState(new Splash(STATE_SPLASH));
addState(new MainMenu(STATE_MAINMENU)); addState(new MainMenu(STATE_MAINMENU));
addState(new MainMenuExit(STATE_MAINMENUEXIT)); addState(new ButtonMenu(STATE_BUTTONMENU));
addState(new SongMenu(STATE_SONGMENU)); addState(new SongMenu(STATE_SONGMENU));
addState(new Game(STATE_GAME)); addState(new Game(STATE_GAME));
addState(new GamePauseMenu(STATE_GAMEPAUSEMENU)); addState(new GamePauseMenu(STATE_GAMEPAUSEMENU));

View File

@ -177,6 +177,7 @@ public class OsuGroupList {
if (audioFile != null && audioFile.equals(osu.audioFilename)) { if (audioFile != null && audioFile.equals(osu.audioFilename)) {
MusicController.reset(); MusicController.reset();
System.gc(); // TODO: why can't files be deleted without calling this? System.gc(); // TODO: why can't files be deleted without calling this?
// TODO 2: this is broken as of 800014e
} }
} }

View File

@ -29,11 +29,13 @@ import java.io.IOException;
import java.nio.ByteBuffer; import java.nio.ByteBuffer;
import java.nio.IntBuffer; import java.nio.IntBuffer;
import java.text.SimpleDateFormat; import java.text.SimpleDateFormat;
import java.util.ArrayList;
import java.util.Arrays; import java.util.Arrays;
import java.util.Date; import java.util.Date;
import java.util.HashSet; import java.util.HashSet;
import java.util.Iterator; import java.util.Iterator;
import java.util.LinkedList; import java.util.LinkedList;
import java.util.List;
import javax.imageio.ImageIO; import javax.imageio.ImageIO;
@ -184,7 +186,7 @@ public class Utils {
Font font = javaFont.deriveFont(Font.PLAIN, (int) (fontBase * 4 / 3)); Font font = javaFont.deriveFont(Font.PLAIN, (int) (fontBase * 4 / 3));
FONT_DEFAULT = new UnicodeFont(font); FONT_DEFAULT = new UnicodeFont(font);
FONT_BOLD = new UnicodeFont(font.deriveFont(Font.BOLD)); FONT_BOLD = new UnicodeFont(font.deriveFont(Font.BOLD));
FONT_XLARGE = new UnicodeFont(font.deriveFont(fontBase * 4)); FONT_XLARGE = new UnicodeFont(font.deriveFont(fontBase * 3));
FONT_LARGE = new UnicodeFont(font.deriveFont(fontBase * 2)); FONT_LARGE = new UnicodeFont(font.deriveFont(fontBase * 2));
FONT_MEDIUM = new UnicodeFont(font.deriveFont(fontBase * 3 / 2)); FONT_MEDIUM = new UnicodeFont(font.deriveFont(fontBase * 3 / 2));
FONT_SMALL = new UnicodeFont(font.deriveFont(fontBase)); FONT_SMALL = new UnicodeFont(font.deriveFont(fontBase));
@ -797,4 +799,43 @@ public class Utils {
// delete the directory // delete the directory
dir.delete(); dir.delete();
} }
/**
* Wraps the given string into a list of split lines based on the width.
* @param text the text to split
* @param font the font used to draw the string
* @param width the maximum width of a line
* @return the list of split strings
* @author davedes (http://slick.ninjacave.com/forum/viewtopic.php?t=3778)
*/
public static List<String> wrap(String text, org.newdawn.slick.Font font, int width) {
List<String> list = new ArrayList<String>();
String str = text;
String line = "";
int i = 0;
int lastSpace = -1;
while (i < str.length()) {
char c = str.charAt(i);
if (Character.isWhitespace(c))
lastSpace = i;
String append = line + c;
if (font.getWidth(append) > width) {
int split = (lastSpace != -1) ? lastSpace : i;
int splitTrimmed = split;
if (lastSpace != -1 && split < str.length() - 1)
splitTrimmed++;
list.add(str.substring(0, split));
str = str.substring(splitTrimmed);
line = "";
i = 0;
lastSpace = -1;
} else {
line = append;
i++;
}
}
if (str.length() != 0)
list.add(str);
return list;
}
} }

View File

@ -0,0 +1,495 @@
/*
* opsu! - an open-source osu! client
* Copyright (C) 2014, 2015 Jeffrey Han
*
* opsu! is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu! is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
*/
package itdelatrisu.opsu.states;
import itdelatrisu.opsu.GameImage;
import itdelatrisu.opsu.MenuButton;
import itdelatrisu.opsu.Opsu;
import itdelatrisu.opsu.OsuGroupList;
import itdelatrisu.opsu.OsuGroupNode;
import itdelatrisu.opsu.Utils;
import itdelatrisu.opsu.audio.SoundController;
import itdelatrisu.opsu.audio.SoundEffect;
import java.util.List;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;
import org.newdawn.slick.Input;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.state.BasicGameState;
import org.newdawn.slick.state.StateBasedGame;
import org.newdawn.slick.state.transition.EmptyTransition;
import org.newdawn.slick.state.transition.FadeInTransition;
/**
* Generic button menu state.
*/
public class ButtonMenu extends BasicGameState {
/** Menu states. */
public enum MenuState {
EXIT (new Button[] { Button.YES, Button.NO }) {
@Override
public String[] getTitle(GameContainer container, StateBasedGame game) {
return new String[] { "Are you sure you want to exit opsu!?" };
}
@Override
public void leave(GameContainer container, StateBasedGame game) {
Button.NO.click(container, game);
}
},
BEATMAP (new Button[] { Button.CLEAR_SCORES, Button.DELETE, Button.CANCEL }) {
@Override
public String[] getTitle(GameContainer container, StateBasedGame game) {
OsuGroupNode node = ((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).getNode();
String osuString = (node != null) ? OsuGroupList.get().getBaseNode(node.index).toString() : "";
return new String[] { osuString, "What do you want to do with this beatmap?" };
}
@Override
public void leave(GameContainer container, StateBasedGame game) {
Button.CANCEL.click(container, game);
}
},
BEATMAP_DELETE_SELECT (new Button[] { Button.DELETE_GROUP, Button.DELETE_SONG, Button.CANCEL_DELETE }) {
@Override
public String[] getTitle(GameContainer container, StateBasedGame game) {
OsuGroupNode node = ((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).getNode();
String osuString = (node != null) ? node.toString() : "";
return new String[] { String.format("Are you sure you wish to delete '%s' from disk?", osuString) };
}
@Override
public void leave(GameContainer container, StateBasedGame game) {
Button.CANCEL_DELETE.click(container, game);
}
},
BEATMAP_DELETE_CONFIRM (new Button[] { Button.DELETE_CONFIRM, Button.CANCEL_DELETE }) {
@Override
public String[] getTitle(GameContainer container, StateBasedGame game) {
return BEATMAP_DELETE_SELECT.getTitle(container, game);
}
@Override
public void leave(GameContainer container, StateBasedGame game) {
Button.CANCEL_DELETE.click(container, game);
}
},
RELOAD (new Button[] { Button.RELOAD_CONFIRM, Button.RELOAD_CANCEL }) {
@Override
public String[] getTitle(GameContainer container, StateBasedGame game) {
return new String[] {
"You have requested a full process of your beatmaps.",
"This could take a few minutes.",
"Are you sure you wish to continue?"
};
}
@Override
public void leave(GameContainer container, StateBasedGame game) {
Button.RELOAD_CANCEL.click(container, game);
}
};
/** The buttons in the state. */
private Button[] buttons;
/** The associated MenuButton objects. */
private MenuButton[] menuButtons;
/** Initial x coordinate offsets left/right of center (for shifting animation), times width. (TODO) */
private static final float OFFSET_WIDTH_RATIO = 1 / 18f;
/**
* Constructor.
* @param buttons the ordered list of buttons in the state
*/
MenuState(Button[] buttons) {
this.buttons = buttons;
}
/**
* Initializes the menu state.
* @param container the game container
* @param game the game
* @param button the center button image
* @param buttonL the left button image
* @param buttonR the right button image
*/
public void init(GameContainer container, StateBasedGame game, Image button, Image buttonL, Image buttonR) {
float center = container.getWidth() / 2f;
float centerOffset = container.getWidth() * OFFSET_WIDTH_RATIO;
float baseY = container.getHeight() * 0.2f;
baseY += ((getTitle(container, game).length - 1) * Utils.FONT_LARGE.getLineHeight());
float offsetY = button.getHeight() * 1.25f;
menuButtons = new MenuButton[buttons.length];
for (int i = 0; i < buttons.length; i++) {
MenuButton b = new MenuButton(button, buttonL, buttonR,
center + ((i % 2 == 0) ? centerOffset * -1 : centerOffset),
baseY + (i * offsetY));
b.setText(String.format("%d. %s", i + 1, buttons[i].getText()),
Utils.FONT_XLARGE, Color.white);
b.setHoverFade();
menuButtons[i] = b;
}
}
/**
* Draws the title and buttons to the graphics context.
* @param container the game container
* @param game the game
* @param g the graphics context
*/
public void draw(GameContainer container, StateBasedGame game, Graphics g) {
// draw title
String[] title = getTitle(container, game);
float c = container.getWidth() * 0.02f;
int maxLineWidth = container.getWidth() - (int) (c * 2);
int lineHeight = Utils.FONT_LARGE.getLineHeight();
for (int i = 0, j = 0; i < title.length; i++, j++) {
// wrap text if too long
if (Utils.FONT_LARGE.getWidth(title[i]) > maxLineWidth) {
List<String> list = Utils.wrap(title[i], Utils.FONT_LARGE, maxLineWidth);
for (String str : list)
Utils.FONT_LARGE.drawString(c, c + (j++ * lineHeight), str, Color.white);
} else
Utils.FONT_LARGE.drawString(c, c + (j * lineHeight), title[i], Color.white);
}
// draw buttons
for (int i = 0; i < buttons.length; i++)
menuButtons[i].draw(buttons[i].getColor());
}
/**
* Updates the menu state.
* @param container the game container
* @param delta the delta interval
* @param mouseX the mouse x coordinate
* @param mouseY the mouse y coordinate
*/
public void update(GameContainer container, int delta, int mouseX, int mouseY) {
float center = container.getWidth() / 2f;
for (int i = 0; i < buttons.length; i++) {
menuButtons[i].hoverUpdate(delta, mouseX, mouseY);
// move button to center
float x = menuButtons[i].getX();
if (i % 2 == 0) {
if (x < center)
menuButtons[i].setX(Math.min(x + (delta / 5f), center));
} else {
if (x > center)
menuButtons[i].setX(Math.max(x - (delta / 5f), center));
}
}
}
/**
* Processes a mouse click action.
* @param container the game container
* @param game the game
* @param cx the x coordinate
* @param cy the y coordinate
*/
public void click(GameContainer container, StateBasedGame game, int cx, int cy) {
for (int i = 0; i < buttons.length; i++) {
if (menuButtons[i].contains(cx, cy)) {
buttons[i].click(container, game);
break;
}
}
}
/**
* Processes a key press action (numeric digits only).
* @param container the game container
* @param game the game
* @param digit the digit pressed
*/
public void keyPress(GameContainer container, StateBasedGame game, int digit) {
int index = digit - 1;
if (index >= 0 && index < buttons.length)
buttons[index].click(container, game);
}
/**
* Retrieves the title strings for the menu state (via override).
* @param container the game container
* @param game the game
*/
public String[] getTitle(GameContainer container, StateBasedGame game) { return new String[0]; }
/**
* Processes a state enter request.
* @param container the game container
* @param game the game
*/
public void enter(GameContainer container, StateBasedGame game) {
float center = container.getWidth() / 2f;
float centerOffset = container.getWidth() * OFFSET_WIDTH_RATIO;
for (int i = 0; i < buttons.length; i++) {
menuButtons[i].setX(center + ((i % 2 == 0) ? centerOffset * -1 : centerOffset));
menuButtons[i].resetHover();
}
}
/**
* Processes a state exit request (via override).
* @param container the game container
* @param game the game
*/
public void leave(GameContainer container, StateBasedGame game) {}
};
/** Button types. */
private enum Button {
YES ("Yes", Color.green) {
@Override
public void click(GameContainer container, StateBasedGame game) {
container.exit();
}
},
NO ("No", Color.red) {
@Override
public void click(GameContainer container, StateBasedGame game) {
SoundController.playSound(SoundEffect.MENUBACK);
game.enterState(Opsu.STATE_MAINMENU, new EmptyTransition(), new FadeInTransition(Color.black));
}
},
CLEAR_SCORES ("Clear local scores", Color.magenta) {
@Override
public void click(GameContainer container, StateBasedGame game) {
SoundController.playSound(SoundEffect.MENUHIT);
OsuGroupNode node = ((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).getNode();
((SongMenu) game.getState(Opsu.STATE_SONGMENU)).doStateActionOnLoad(MenuState.BEATMAP, node);
game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition(Color.black));
}
},
DELETE ("Delete...", Color.red) {
@Override
public void click(GameContainer container, StateBasedGame game) {
SoundController.playSound(SoundEffect.MENUHIT);
OsuGroupNode node = ((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).getNode();
MenuState ms = (node.osuFileIndex == -1 || node.osuFiles.size() == 1) ?
MenuState.BEATMAP_DELETE_CONFIRM : MenuState.BEATMAP_DELETE_SELECT;
((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).setMenuState(ms, node);
game.enterState(Opsu.STATE_BUTTONMENU);
}
},
CANCEL ("Cancel", Color.gray) {
@Override
public void click(GameContainer container, StateBasedGame game) {
SoundController.playSound(SoundEffect.MENUBACK);
game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition(Color.black));
}
},
DELETE_CONFIRM ("Yes, delete this beatmap!", Color.red) {
@Override
public void click(GameContainer container, StateBasedGame game) {
SoundController.playSound(SoundEffect.MENUHIT);
OsuGroupNode node = ((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).getNode();
((SongMenu) game.getState(Opsu.STATE_SONGMENU)).doStateActionOnLoad(MenuState.BEATMAP_DELETE_CONFIRM, node);
game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition(Color.black));
}
},
DELETE_GROUP ("Yes, delete all difficulties!", Color.red) {
@Override
public void click(GameContainer container, StateBasedGame game) {
DELETE_CONFIRM.click(container, game);
}
},
DELETE_SONG ("Yes, but only this difficulty", Color.red) {
@Override
public void click(GameContainer container, StateBasedGame game) {
SoundController.playSound(SoundEffect.MENUHIT);
OsuGroupNode node = ((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).getNode();
((SongMenu) game.getState(Opsu.STATE_SONGMENU)).doStateActionOnLoad(MenuState.BEATMAP_DELETE_SELECT, node);
game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition(Color.black));
}
},
CANCEL_DELETE ("Nooooo! I didn't mean to!", Color.gray) {
@Override
public void click(GameContainer container, StateBasedGame game) {
CANCEL.click(container, game);
}
},
RELOAD_CONFIRM ("Let's do it!", Color.green) {
@Override
public void click(GameContainer container, StateBasedGame game) {
SoundController.playSound(SoundEffect.MENUHIT);
((SongMenu) game.getState(Opsu.STATE_SONGMENU)).doStateActionOnLoad(MenuState.RELOAD);
game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition(Color.black));
}
},
RELOAD_CANCEL ("Cancel", Color.red) {
@Override
public void click(GameContainer container, StateBasedGame game) {
CANCEL.click(container, game);
}
};
/** The text to show on the button. */
private String text;
/** The button color. */
private Color color;
/**
* Constructor.
* @param text the text to show on the button
* @param color the button color
*/
Button(String text, Color color) {
this.text = text;
this.color = color;
}
/**
* Returns the button text.
*/
public String getText() { return text; }
/**
* Returns the button color.
*/
public Color getColor() { return color; }
/**
* Processes a mouse click action (via override).
* @param container the game container
* @param game the game
*/
public void click(GameContainer container, StateBasedGame game) {}
}
/** The current menu state. */
private MenuState menuState;
/** The song node to process in the state. */
private OsuGroupNode node;
// game-related variables
private GameContainer container;
private StateBasedGame game;
private Input input;
private int state;
public ButtonMenu(int state) {
this.state = state;
}
@Override
public void init(GameContainer container, StateBasedGame game)
throws SlickException {
this.container = container;
this.game = game;
this.input = container.getInput();
// initialize buttons
Image button = GameImage.MENU_BUTTON_MID.getImage();
button = button.getScaledCopy(container.getWidth() / 2, button.getHeight());
Image buttonL = GameImage.MENU_BUTTON_LEFT.getImage();
Image buttonR = GameImage.MENU_BUTTON_RIGHT.getImage();
for (MenuState ms : MenuState.values())
ms.init(container, game, button, buttonL, buttonR);
}
@Override
public void render(GameContainer container, StateBasedGame game, Graphics g)
throws SlickException {
g.setBackground(Color.black);
if (menuState != null)
menuState.draw(container, game, g);
Utils.drawVolume(g);
Utils.drawFPS();
Utils.drawCursor();
}
@Override
public void update(GameContainer container, StateBasedGame game, int delta)
throws SlickException {
Utils.updateCursor(delta);
Utils.updateVolumeDisplay(delta);
if (menuState != null)
menuState.update(container, delta, input.getMouseX(), input.getMouseY());
}
@Override
public int getID() { return state; }
@Override
public void mousePressed(int button, int x, int y) {
// check mouse button
if (button != Input.MOUSE_LEFT_BUTTON)
return;
if (menuState != null)
menuState.click(container, game, x, y);
}
@Override
public void keyPressed(int key, char c) {
switch (key) {
case Input.KEY_ESCAPE:
if (menuState != null)
menuState.leave(container, game);
break;
case Input.KEY_F12:
Utils.takeScreenShot();
break;
default:
if (menuState != null)
menuState.keyPress(container, game, Character.getNumericValue(c));
break;
}
}
@Override
public void enter(GameContainer container, StateBasedGame game)
throws SlickException {
if (menuState != null)
menuState.enter(container, game);
}
/**
* Changes the menu state.
* @param menuState the new menu state
*/
public void setMenuState(MenuState menuState) { setMenuState(menuState, null); }
/**
* Changes the menu state.
* @param menuState the new menu state
* @param node the song node to process in the state
*/
public void setMenuState(MenuState menuState, OsuGroupNode node) {
this.menuState = menuState;
this.node = node;
}
/**
* Returns the song node being processed, or null if none.
*/
public OsuGroupNode getNode() { return node; }
}

View File

@ -31,6 +31,7 @@ import itdelatrisu.opsu.Utils;
import itdelatrisu.opsu.audio.MusicController; import itdelatrisu.opsu.audio.MusicController;
import itdelatrisu.opsu.audio.SoundController; import itdelatrisu.opsu.audio.SoundController;
import itdelatrisu.opsu.audio.SoundEffect; import itdelatrisu.opsu.audio.SoundEffect;
import itdelatrisu.opsu.states.ButtonMenu.MenuState;
import java.awt.Desktop; import java.awt.Desktop;
import java.io.IOException; import java.io.IOException;
@ -417,7 +418,8 @@ public class MainMenu extends BasicGameState {
switch (key) { switch (key) {
case Input.KEY_ESCAPE: case Input.KEY_ESCAPE:
case Input.KEY_Q: case Input.KEY_Q:
game.enterState(Opsu.STATE_MAINMENUEXIT); ((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).setMenuState(MenuState.EXIT);
game.enterState(Opsu.STATE_BUTTONMENU);
break; break;
case Input.KEY_P: case Input.KEY_P:
if (!logoClicked) { if (!logoClicked) {

View File

@ -1,166 +0,0 @@
/*
* opsu! - an open-source osu! client
* Copyright (C) 2014, 2015 Jeffrey Han
*
* opsu! is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu! is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
*/
package itdelatrisu.opsu.states;
import itdelatrisu.opsu.GameImage;
import itdelatrisu.opsu.MenuButton;
import itdelatrisu.opsu.Opsu;
import itdelatrisu.opsu.Utils;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;
import org.newdawn.slick.Input;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.state.BasicGameState;
import org.newdawn.slick.state.StateBasedGame;
import org.newdawn.slick.state.transition.EmptyTransition;
import org.newdawn.slick.state.transition.FadeInTransition;
/**
* "Confirm Exit" state.
* <ul>
* <li>[Yes] - quit game
* <li>[No] - return to main menu
* </ul>
*/
public class MainMenuExit extends BasicGameState {
/** "Yes" and "No" buttons. */
private MenuButton yesButton, noButton;
/** Initial x coordinate offsets left/right of center (for shifting animation). */
private float centerOffset;
// game-related variables
private GameContainer container;
private StateBasedGame game;
private Input input;
private int state;
public MainMenuExit(int state) {
this.state = state;
}
@Override
public void init(GameContainer container, StateBasedGame game)
throws SlickException {
this.container = container;
this.game = game;
this.input = container.getInput();
int width = container.getWidth();
int height = container.getHeight();
centerOffset = width / 18f;
// initialize buttons
Image button = GameImage.MENU_BUTTON_MID.getImage();
button = button.getScaledCopy(width / 2, button.getHeight());
Image buttonL = GameImage.MENU_BUTTON_LEFT.getImage();
Image buttonR = GameImage.MENU_BUTTON_RIGHT.getImage();
yesButton = new MenuButton(button, buttonL, buttonR,
width / 2f + centerOffset, height * 0.2f
);
yesButton.setText("1. Yes", Utils.FONT_XLARGE, Color.white);
noButton = new MenuButton(button, buttonL, buttonR,
width / 2f - centerOffset, height * 0.2f + (button.getHeight() * 1.25f)
);
noButton.setText("2. No", Utils.FONT_XLARGE, Color.white);
yesButton.setHoverFade();
noButton.setHoverFade();
}
@Override
public void render(GameContainer container, StateBasedGame game, Graphics g)
throws SlickException {
g.setBackground(Color.black);
// draw text
float c = container.getWidth() * 0.02f;
Utils.FONT_LARGE.drawString(c, c, "Are you sure you want to exit opsu!?", Color.white);
// draw buttons
yesButton.draw(Color.green);
noButton.draw(Color.red);
Utils.drawVolume(g);
Utils.drawFPS();
Utils.drawCursor();
}
@Override
public void update(GameContainer container, StateBasedGame game, int delta)
throws SlickException {
Utils.updateCursor(delta);
Utils.updateVolumeDisplay(delta);
int mouseX = input.getMouseX(), mouseY = input.getMouseY();
yesButton.hoverUpdate(delta, mouseX, mouseY);
noButton.hoverUpdate(delta, mouseX, mouseY);
// move buttons to center
float yesX = yesButton.getX(), noX = noButton.getX();
float center = container.getWidth() / 2f;
if (yesX < center)
yesButton.setX(Math.min(yesX + (delta / 5f), center));
if (noX > center)
noButton.setX(Math.max(noX - (delta / 5f), center));
}
@Override
public int getID() { return state; }
@Override
public void mousePressed(int button, int x, int y) {
// check mouse button
if (button != Input.MOUSE_LEFT_BUTTON)
return;
if (yesButton.contains(x, y))
container.exit();
else if (noButton.contains(x, y))
game.enterState(Opsu.STATE_MAINMENU, new EmptyTransition(), new FadeInTransition(Color.black));
}
@Override
public void keyPressed(int key, char c) {
switch (key) {
case Input.KEY_1:
container.exit();
break;
case Input.KEY_2:
case Input.KEY_ESCAPE:
game.enterState(Opsu.STATE_MAINMENU, new EmptyTransition(), new FadeInTransition(Color.black));
break;
case Input.KEY_F12:
Utils.takeScreenShot();
break;
}
}
@Override
public void enter(GameContainer container, StateBasedGame game)
throws SlickException {
float center = container.getWidth() / 2f;
yesButton.setX(center - centerOffset);
noButton.setX(center + centerOffset);
yesButton.resetHover();
noButton.resetHover();
}
}

View File

@ -38,6 +38,7 @@ import itdelatrisu.opsu.audio.HitSound;
import itdelatrisu.opsu.audio.MusicController; import itdelatrisu.opsu.audio.MusicController;
import itdelatrisu.opsu.audio.SoundController; import itdelatrisu.opsu.audio.SoundController;
import itdelatrisu.opsu.audio.SoundEffect; import itdelatrisu.opsu.audio.SoundEffect;
import itdelatrisu.opsu.states.ButtonMenu.MenuState;
import java.io.File; import java.io.File;
import java.util.Map; import java.util.Map;
@ -76,6 +77,9 @@ public class SongMenu extends BasicGameState {
/** Delay time, in milliseconds, between each search. */ /** Delay time, in milliseconds, between each search. */
private static final int SEARCH_DELAY = 500; private static final int SEARCH_DELAY = 500;
/** Delay time, in milliseconds, before moving to the beatmap menu after a right click. */
private static final int BEATMAP_MENU_DELAY = 600;
/** Maximum x offset of song buttons for mouse hover, in pixels. */ /** Maximum x offset of song buttons for mouse hover, in pixels. */
private static final float MAX_HOVER_OFFSET = 30f; private static final float MAX_HOVER_OFFSET = 30f;
@ -158,6 +162,15 @@ public class SongMenu extends BasicGameState {
/** Whether or not to reset music track upon entering the state. */ /** Whether or not to reset music track upon entering the state. */
private boolean resetTrack = false; private boolean resetTrack = false;
/** If non-null, determines the action to perform upon entering the state. */
private MenuState stateAction;
/** If non-null, the node that stateAction acts upon. */
private OsuGroupNode stateActionNode;
/** Timer before moving to the beatmap menu with the current focus node. */
private int beatmapMenuTimer = -1;
/** Beatmap reloading thread. */ /** Beatmap reloading thread. */
private Thread reloadThread; private Thread reloadThread;
@ -376,10 +389,23 @@ public class SongMenu extends BasicGameState {
Utils.getBackButton().hoverUpdate(delta, mouseX, mouseY); Utils.getBackButton().hoverUpdate(delta, mouseX, mouseY);
optionsButton.hoverUpdate(delta, mouseX, mouseY); optionsButton.hoverUpdate(delta, mouseX, mouseY);
// beatmap menu timer
if (beatmapMenuTimer > -1) {
beatmapMenuTimer += delta;
if (beatmapMenuTimer >= BEATMAP_MENU_DELAY) {
beatmapMenuTimer = -1;
if (focusNode != null) {
((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).setMenuState(MenuState.BEATMAP, focusNode);
game.enterState(Opsu.STATE_BUTTONMENU);
}
return;
}
}
// search // search
search.setFocus(true); search.setFocus(true);
searchTimer += delta; searchTimer += delta;
if (searchTimer >= SEARCH_DELAY && reloadThread == null) { if (searchTimer >= SEARCH_DELAY && reloadThread == null && beatmapMenuTimer == -1) {
searchTimer = 0; searchTimer = 0;
// store the start/focus nodes // store the start/focus nodes
@ -464,11 +490,11 @@ public class SongMenu extends BasicGameState {
@Override @Override
public void mousePressed(int button, int x, int y) { public void mousePressed(int button, int x, int y) {
// check mouse button // check mouse button
if (button != Input.MOUSE_LEFT_BUTTON) if (button == Input.MOUSE_MIDDLE_BUTTON)
return; return;
// block input during beatmap reloading // block input
if (reloadThread != null) if (reloadThread != null || beatmapMenuTimer > -1)
return; return;
// back // back
@ -520,8 +546,10 @@ public class SongMenu extends BasicGameState {
if (node.index == expandedIndex) { if (node.index == expandedIndex) {
if (node.osuFileIndex == focusNode.osuFileIndex) { if (node.osuFileIndex == focusNode.osuFileIndex) {
// if already focused, load the beatmap // if already focused, load the beatmap
if (button != Input.MOUSE_RIGHT_BUTTON)
startGame(); startGame();
else
SoundController.playSound(SoundEffect.MENUCLICK);
} else { } else {
// focus the node // focus the node
SoundController.playSound(SoundEffect.MENUCLICK); SoundController.playSound(SoundEffect.MENUCLICK);
@ -539,6 +567,10 @@ public class SongMenu extends BasicGameState {
hoverOffset = oldHoverOffset; hoverOffset = oldHoverOffset;
hoverIndex = oldHoverIndex; hoverIndex = oldHoverIndex;
// open beatmap menu
if (button == Input.MOUSE_RIGHT_BUTTON)
beatmapMenuTimer = (node.index == expandedIndex) ? BEATMAP_MENU_DELAY * 4 / 5 : 0;
return; return;
} }
} }
@ -562,8 +594,8 @@ public class SongMenu extends BasicGameState {
@Override @Override
public void keyPressed(int key, char c) { public void keyPressed(int key, char c) {
// block input during beatmap reloading // block input
if (reloadThread != null && !(key == Input.KEY_ESCAPE || key == Input.KEY_F12)) if ((reloadThread != null && !(key == Input.KEY_ESCAPE || key == Input.KEY_F12)) || beatmapMenuTimer > -1)
return; return;
switch (key) { switch (key) {
@ -601,44 +633,17 @@ public class SongMenu extends BasicGameState {
setFocus(OsuGroupList.get().getRandomNode(), -1, true); setFocus(OsuGroupList.get().getRandomNode(), -1, true);
} }
break; break;
case Input.KEY_F3:
if (focusNode == null)
break;
SoundController.playSound(SoundEffect.MENUHIT);
((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).setMenuState(MenuState.BEATMAP, focusNode);
game.enterState(Opsu.STATE_BUTTONMENU);
break;
case Input.KEY_F5: case Input.KEY_F5:
// TODO: osu! has a confirmation menu SoundController.playSound(SoundEffect.MENUHIT);
SoundController.playSound(SoundEffect.MENUCLICK); ((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).setMenuState(MenuState.RELOAD);
game.enterState(Opsu.STATE_BUTTONMENU);
// reset state and node references
MusicController.reset();
startNode = focusNode = null;
scoreMap = null;
focusScores = null;
oldFocusNode = null;
randomStack = new Stack<SongNode>();
songInfo = null;
hoverOffset = 0f;
hoverIndex = -1;
search.setText("");
searchTimer = SEARCH_DELAY;
searchResultString = "Type to search!";
// reload songs in new thread
reloadThread = new Thread() {
@Override
public void run() {
// invoke unpacker and parser
File beatmapDir = Options.getBeatmapDir();
OszUnpacker.unpackAllFiles(Options.getOSZDir(), beatmapDir);
OsuParser.parseAllFiles(beatmapDir);
// initialize song list
if (OsuGroupList.get().size() > 0) {
OsuGroupList.get().init();
setFocus(OsuGroupList.get().getRandomNode(), -1, true);
} else
MusicController.playThemeSong();
reloadThread = null;
}
};
reloadThread.start();
break; break;
case Input.KEY_F12: case Input.KEY_F12:
Utils.takeScreenShot(); Utils.takeScreenShot();
@ -707,8 +712,8 @@ public class SongMenu extends BasicGameState {
@Override @Override
public void mouseDragged(int oldx, int oldy, int newx, int newy) { public void mouseDragged(int oldx, int oldy, int newx, int newy) {
// block input during beatmap reloading // block input
if (reloadThread != null) if (reloadThread != null || beatmapMenuTimer > -1)
return; return;
int diff = newy - oldy; int diff = newy - oldy;
@ -739,8 +744,8 @@ public class SongMenu extends BasicGameState {
@Override @Override
public void mouseWheelMoved(int newValue) { public void mouseWheelMoved(int newValue) {
// block input during beatmap reloading // block input
if (reloadThread != null) if (reloadThread != null || beatmapMenuTimer > -1)
return; return;
int shift = (newValue < 0) ? 1 : -1; int shift = (newValue < 0) ? 1 : -1;
@ -767,6 +772,10 @@ public class SongMenu extends BasicGameState {
hoverOffset = 0f; hoverOffset = 0f;
hoverIndex = -1; hoverIndex = -1;
startScore = 0; startScore = 0;
beatmapMenuTimer = -1;
// reset song stack
randomStack = new Stack<SongNode>();
// set focus node if not set (e.g. theme song playing) // set focus node if not set (e.g. theme song playing)
if (focusNode == null && OsuGroupList.get().size() > 0) if (focusNode == null && OsuGroupList.get().size() > 0)
@ -787,9 +796,6 @@ public class SongMenu extends BasicGameState {
if (MusicController.isTrackDimmed()) if (MusicController.isTrackDimmed())
MusicController.toggleTrackDimmed(1f); MusicController.toggleTrackDimmed(1f);
// reset song stack
randomStack = new Stack<SongNode>();
// reset game data // reset game data
if (resetGame) { if (resetGame) {
((Game) game.getState(Opsu.STATE_GAME)).resetGameData(); ((Game) game.getState(Opsu.STATE_GAME)).resetGameData();
@ -808,6 +814,119 @@ public class SongMenu extends BasicGameState {
resetGame = false; resetGame = false;
} }
// state-based action
if (stateAction != null) {
switch (stateAction) {
case BEATMAP: // clear scores
if (stateActionNode == null || stateActionNode.osuFileIndex == -1)
break;
OsuFile osu = stateActionNode.osuFiles.get(stateActionNode.osuFileIndex);
ScoreDB.deleteScore(osu);
if (stateActionNode == focusNode) {
focusScores = null;
scoreMap.remove(osu.version);
}
break;
case BEATMAP_DELETE_CONFIRM: // delete song group
if (stateActionNode == null)
break;
OsuGroupNode
prev = OsuGroupList.get().getBaseNode(stateActionNode.index - 1),
next = OsuGroupList.get().getBaseNode(stateActionNode.index + 1);
int oldIndex = stateActionNode.index, focusNodeIndex = focusNode.index, startNodeIndex = startNode.index;
OsuGroupList.get().deleteSongGroup(stateActionNode);
if (oldIndex == focusNodeIndex) {
if (prev != null)
setFocus(prev, -1, true);
else if (next != null)
setFocus(next, -1, true);
else {
startNode = focusNode = null;
oldFocusNode = null;
randomStack = new Stack<SongNode>();
songInfo = null;
scoreMap = null;
focusScores = null;
}
} else if (oldIndex == startNodeIndex) {
if (startNode.prev != null)
startNode = startNode.prev;
else if (startNode.next != null)
startNode = startNode.next;
else {
startNode = null;
songInfo = null;
}
}
break;
case BEATMAP_DELETE_SELECT: // delete single song
if (stateActionNode == null)
break;
int index = stateActionNode.index;
OsuGroupList.get().deleteSong(stateActionNode);
if (stateActionNode == focusNode) {
if (stateActionNode.prev != null &&
!(stateActionNode.next != null && stateActionNode.next.index == index)) {
if (stateActionNode.prev.index == index)
setFocus(stateActionNode.prev, 0, true);
else
setFocus(stateActionNode.prev, -1, true);
} else if (stateActionNode.next != null) {
if (stateActionNode.next.index == index)
setFocus(stateActionNode.next, 0, true);
else
setFocus(stateActionNode.next, -1, true);
}
} else if (stateActionNode == startNode) {
if (startNode.prev != null)
startNode = startNode.prev;
else if (startNode.next != null)
startNode = startNode.next;
}
break;
case RELOAD: // reload beatmaps
// reset state and node references
MusicController.reset();
startNode = focusNode = null;
scoreMap = null;
focusScores = null;
oldFocusNode = null;
randomStack = new Stack<SongNode>();
songInfo = null;
hoverOffset = 0f;
hoverIndex = -1;
search.setText("");
searchTimer = SEARCH_DELAY;
searchResultString = "Type to search!";
// reload songs in new thread
reloadThread = new Thread() {
@Override
public void run() {
// invoke unpacker and parser
File beatmapDir = Options.getBeatmapDir();
OszUnpacker.unpackAllFiles(Options.getOSZDir(), beatmapDir);
OsuParser.parseAllFiles(beatmapDir);
// initialize song list
if (OsuGroupList.get().size() > 0) {
OsuGroupList.get().init();
setFocus(OsuGroupList.get().getRandomNode(), -1, true);
} else
MusicController.playThemeSong();
reloadThread = null;
}
};
reloadThread.start();
break;
default:
break;
}
stateAction = null;
stateActionNode = null;
}
} }
@Override @Override
@ -938,6 +1057,22 @@ public class SongMenu extends BasicGameState {
*/ */
public void resetTrackOnLoad() { resetTrack = true; } public void resetTrackOnLoad() { resetTrack = true; }
/**
* Performs an action based on a menu state upon entering this state.
* @param menuState the menu state determining the action
*/
public void doStateActionOnLoad(MenuState menuState) { doStateActionOnLoad(menuState, null); }
/**
* Performs an action based on a menu state upon entering this state.
* @param menuState the menu state determining the action
* @param node the song node to perform the action on
*/
public void doStateActionOnLoad(MenuState menuState, OsuGroupNode node) {
stateAction = menuState;
stateActionNode = node;
}
/** /**
* Returns all the score data for an OsuGroupNode from scoreMap. * Returns all the score data for an OsuGroupNode from scoreMap.
* If no score data is available for the node, return null. * If no score data is available for the node, return null.