fix merge conflicts

This commit is contained in:
yugecin 2016-12-10 02:31:55 +01:00
parent 4500b9f985
commit c843dba782

View File

@ -26,7 +26,6 @@ import itdelatrisu.opsu.beatmap.Beatmap;
import itdelatrisu.opsu.beatmap.HitObject;
import itdelatrisu.opsu.downloads.Updater;
import itdelatrisu.opsu.objects.curves.Curve;
import itdelatrisu.opsu.objects.curves.Vec2f;
import itdelatrisu.opsu.replay.Replay;
import itdelatrisu.opsu.replay.ReplayFrame;
import itdelatrisu.opsu.ui.Colors;
@ -907,22 +906,21 @@ public class GameData {
float scale = (!hitResult.expand) ? 1f : 1f + (HITCIRCLE_ANIM_SCALE - 1f) * progress;
float alpha = 1f - progress;
// slider curve
if (hitResult.curve != null && !GameMod.HIDDEN.isActive()) {
float oldWhiteAlpha = Colors.WHITE_FADE.a;
float oldColorAlpha = hitResult.color.a;
Colors.WHITE_FADE.a = alpha;
hitResult.color.a = alpha;
if (!Options.isShrinkingSliders()) {
hitResult.curve.draw(hitResult.color);
if (!GameMod.HIDDEN.isActive()) {
// slider curve
if (hitResult.curve != null) {
float oldWhiteAlpha = Colors.WHITE_FADE.a;
float oldColorAlpha = hitResult.color.a;
Colors.WHITE_FADE.a = alpha;
hitResult.color.a = alpha;
if (!Options.isShrinkingSliders()) {
hitResult.curve.draw(hitResult.color);
}
Colors.WHITE_FADE.a = oldWhiteAlpha;
hitResult.color.a = oldColorAlpha;
}
Colors.WHITE_FADE.a = oldWhiteAlpha;
hitResult.color.a = oldColorAlpha;
}
// hit circles
if (!(hitResult.hitResultType == HitObjectType.CIRCLE && GameMod.HIDDEN.isActive())) {
// "hidden" mod: expanding animation for only circles not drawn
// hit circles
Image scaledHitCircle = GameImage.HITCIRCLE.getImage().getScaledCopy(scale);
Image scaledHitCircleOverlay = GameImage.HITCIRCLE_OVERLAY.getImage().getScaledCopy(scale);
scaledHitCircle.setAlpha(alpha);
@ -932,7 +930,7 @@ public class GameData {
}
}
if (hitResult.result == HIT_SLIDER_INITIAL) {
if (hitResult.result == HIT_SLIDER_INITIAL && !GameMod.HIDDEN.isActive()) {
float progress = AnimationEquation.OUT_CUBIC.calc(
(float) Utils.clamp(trackPosition - hitResult.time, 0, HITCIRCLE_FADE_TIME) / HITCIRCLE_FADE_TIME);
float scale = (!hitResult.expand) ? 1f : 1f + (HITCIRCLE_ANIM_SCALE - 1f) * progress;