Changed spinner calculations again

Sets the RPM to the average of the last 50 velocities read by the
cursor.
This commit is contained in:
PizzaLovers007 2015-02-13 21:46:17 -06:00
parent 8e6ecd2326
commit c891cbeafa

View File

@ -38,12 +38,6 @@ import org.newdawn.slick.Image;
*/
public class Spinner implements HitObject {
/** The rate at which the spinner slows down in rotations/second^2. */
private static final float ANGULAR_DRAG = 12f;
/** The maximum rate at which the spinner can speed up in rotations/second^2. */
private static final float MAX_ANGULAR_INCREASE = 26f;
/** Container dimensions. */
private static int width, height;
@ -62,12 +56,18 @@ public class Spinner implements HitObject {
/** The total number of rotations needed to clear the spinner. */
private float rotationsNeeded;
/** The current angular velocity of the spinner in rotations/second. */
private float angularVelocity;
/** The sum of all the velocities in storedVelocities. */
private float sumVelocity = 0f;
/** Array of the last 50 rotation velocities. */
private float[] storedVelocities = new float[50];
/** True if the mouse cursor is pressed. */
private boolean isSpinning;
/** Current index of the stored velocities in rotations/second. */
private int velocityIndex = 0;
/**
* Initializes the Spinner data type with images and dimensions.
* @param container the game container
@ -132,6 +132,9 @@ public class Spinner implements HitObject {
if (extraRotations > 0)
data.drawSymbolNumber(extraRotations * 1000, width / 2, height * 2 / 3, 1.0f);
}
g.setColor(Color.white);
g.drawString(String.format("RPM: %d", Math.abs(Math.round(sumVelocity/storedVelocities.length*60))), 100, 100);
}
/**
@ -212,31 +215,15 @@ public class Spinner implements HitObject {
// spin caused by the cursor
float cursorVelocity = 0;
if (isSpinning)
cursorVelocity = (float)(angleDiff / (Math.PI*2) / delta * 1000);
// spin from the momentum of the spinner
float momentumVelocity = (angularVelocity > 0) ?
Math.max(0, angularVelocity - ANGULAR_DRAG * delta / 1000) :
Math.min(0, angularVelocity + ANGULAR_DRAG * delta / 1000);
cursorVelocity = Math.min((float)(angleDiff / (Math.PI*2) / delta * 1000), 8f);
//sets the new angular velocity of the spinner
if (momentumVelocity > 0 && cursorVelocity < 0 ||
momentumVelocity < 0 && cursorVelocity > 0) {
angularVelocity = momentumVelocity + cursorVelocity;
} else if (Math.abs(cursorVelocity) > Math.abs(momentumVelocity)) {
// limit the increase in angular velocity
if (momentumVelocity > 0) {
angularVelocity = Math.min(cursorVelocity,
angularVelocity + MAX_ANGULAR_INCREASE * delta / 1000);
} else {
angularVelocity = Math.max(cursorVelocity,
angularVelocity - MAX_ANGULAR_INCREASE * delta / 1000);
}
} else {
angularVelocity = momentumVelocity;
}
sumVelocity -= storedVelocities[velocityIndex];
sumVelocity += cursorVelocity;
storedVelocities[velocityIndex++] = cursorVelocity;
velocityIndex %= storedVelocities.length;
data.changeHealth(delta * GameData.HP_DRAIN_MULTIPLIER);
rotate(angularVelocity * (float)Math.PI*2 * delta / 1000);
rotate(sumVelocity / storedVelocities.length * (float)Math.PI*2 * delta / 1000);
lastAngle = angle;
return false;