Added score-viewing components to the song menu. [Completes 0bd72e7]

Added a scrollable score history area in the song menu.  Clicking on any score button will open the ranking screen.

Details:
- All drawing is performed by ScoreData.
- Store scores for the current focus node, and display up to "MAX_SCORE_BUTTONS" at a time; "startScore" is the starting index.
- When hovered over the score area, show scroll bar if needed.  When hovered over individual score buttons, change colors and show the rank.
- Scrolling with the mouse in the score area overrides song scrolling.
- Store scaled grade images as a Grade field.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han
2015-01-28 19:23:02 -05:00
parent 0bd72e731a
commit ce15f25ca1
7 changed files with 297 additions and 25 deletions

View File

@@ -171,7 +171,8 @@ public class GameRanking extends BasicGameState {
throws SlickException {
Display.setTitle(game.getTitle());
Utils.getBackButton().setScale(1f);
SoundController.playSound(SoundEffect.APPLAUSE);
if (data.isGameplay())
SoundController.playSound(SoundEffect.APPLAUSE);
}
@Override

View File

@@ -18,6 +18,8 @@
package itdelatrisu.opsu.states;
import itdelatrisu.opsu.GameData;
import itdelatrisu.opsu.GameData.Grade;
import itdelatrisu.opsu.GameImage;
import itdelatrisu.opsu.GameMod;
import itdelatrisu.opsu.MenuButton;
@@ -29,7 +31,6 @@ import itdelatrisu.opsu.OsuGroupNode;
import itdelatrisu.opsu.OsuParser;
import itdelatrisu.opsu.OszUnpacker;
import itdelatrisu.opsu.Scores;
import itdelatrisu.opsu.GameData.Grade;
import itdelatrisu.opsu.Scores.ScoreData;
import itdelatrisu.opsu.SongSort;
import itdelatrisu.opsu.Utils;
@@ -66,8 +67,11 @@ import org.newdawn.slick.state.transition.FadeOutTransition;
* </ul>
*/
public class SongMenu extends BasicGameState {
/** The number of buttons to be shown on each screen. */
private static final int MAX_BUTTONS = 6;
/** The max number of song buttons to be shown on each screen. */
private static final int MAX_SONG_BUTTONS = 6;
/** The max number of score buttons to be shown at a time. */
public static final int MAX_SCORE_BUTTONS = 7;
/** Delay time, in milliseconds, between each search. */
private static final int SEARCH_DELAY = 500;
@@ -160,6 +164,12 @@ public class SongMenu extends BasicGameState {
/** Current map of scores (Version, ScoreData[]). */
private Map<String, ScoreData[]> scoreMap;
/** Scores for the current focus node. */
private ScoreData[] focusScores;
/** Current start score (topmost score entry). */
private int startScore = 0;
// game-related variables
private GameContainer container;
private StateBasedGame game;
@@ -188,7 +198,7 @@ public class SongMenu extends BasicGameState {
buttonY = height * 0.16f;
buttonWidth = menuBackground.getWidth();
buttonHeight = menuBackground.getHeight();
buttonOffset = (height * 0.8f) / MAX_BUTTONS;
buttonOffset = (height * 0.8f) / MAX_SONG_BUTTONS;
// search
searchTimer = 0;
@@ -267,7 +277,7 @@ public class SongMenu extends BasicGameState {
// song buttons
OsuGroupNode node = startNode;
for (int i = 0; i < MAX_BUTTONS && node != null; i++, node = node.next) {
for (int i = 0; i < MAX_SONG_BUTTONS && node != null; i++, node = node.next) {
// draw the node
float offset = (i == hoverIndex) ? hoverOffset : 0f;
ScoreData[] scores = getScoreDataForNode(node);
@@ -281,6 +291,22 @@ public class SongMenu extends BasicGameState {
Utils.loadGlyphs(node.osuFiles.get(0));
}
// score buttons
if (focusScores != null) {
for (int i = 0; i < MAX_SCORE_BUTTONS; i++) {
int rank = startScore + i;
if (rank >= focusScores.length)
break;
long prevScore = (rank + 1 < focusScores.length) ?
focusScores[rank + 1].score : -1;
focusScores[rank].draw(g, i, rank, prevScore, ScoreData.buttonContains(mouseX, mouseY, i));
}
// scroll bar
if (focusScores.length > MAX_SCORE_BUTTONS && ScoreData.areaContains(mouseX, mouseY))
ScoreData.drawScrollbar(g, startScore, focusScores.length);
}
// options button
optionsButton.draw();
@@ -403,7 +429,7 @@ public class SongMenu extends BasicGameState {
// mouse hover
OsuGroupNode node = startNode;
boolean isHover = false;
for (int i = 0; i < MAX_BUTTONS && node != null; i++, node = node.next) {
for (int i = 0; i < MAX_SONG_BUTTONS && node != null; i++, node = node.next) {
float cx = (node.index == OsuGroupList.get().getExpandedIndex()) ? buttonX * 0.9f : buttonX;
if ((mouseX > cx && mouseX < cx + buttonWidth) &&
(mouseY > buttonY + (i * buttonOffset) && mouseY < buttonY + (i * buttonOffset) + buttonHeight)) {
@@ -477,7 +503,7 @@ public class SongMenu extends BasicGameState {
// song buttons
int expandedIndex = OsuGroupList.get().getExpandedIndex();
OsuGroupNode node = startNode;
for (int i = 0; i < MAX_BUTTONS && node != null; i++, node = node.next) {
for (int i = 0; i < MAX_SONG_BUTTONS && node != null; i++, node = node.next) {
// is button at this index clicked?
float cx = (node.index == expandedIndex) ? buttonX * 0.9f : buttonX;
if ((x > cx && x < cx + buttonWidth) &&
@@ -508,7 +534,23 @@ public class SongMenu extends BasicGameState {
hoverOffset = oldHoverOffset;
hoverIndex = oldHoverIndex;
break;
return;
}
}
// score buttons
if (focusScores != null && ScoreData.areaContains(x, y)) {
for (int i = 0; i < MAX_SCORE_BUTTONS; i++) {
int rank = startScore + i;
if (rank >= focusScores.length)
break;
if (ScoreData.buttonContains(x, y, i)) {
// view score
GameData data = new GameData(focusScores[rank], container.getWidth(), container.getHeight());
((GameRanking) game.getState(Opsu.STATE_GAMERANKING)).setGameData(data);
game.enterState(Opsu.STATE_GAMERANKING, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
return;
}
}
}
}
@@ -644,10 +686,10 @@ public class SongMenu extends BasicGameState {
}
break;
case Input.KEY_NEXT:
changeIndex(MAX_BUTTONS);
changeIndex(MAX_SONG_BUTTONS);
break;
case Input.KEY_PRIOR:
changeIndex(-MAX_BUTTONS);
changeIndex(-MAX_SONG_BUTTONS);
break;
default:
// wait for user to finish typing
@@ -663,7 +705,12 @@ public class SongMenu extends BasicGameState {
if (reloadThread != null)
return;
// check mouse button (right click scrolls faster)
int diff = newy - oldy;
if (diff == 0)
return;
int shift = (diff < 0) ? 1 : -1;
// check mouse button (right click scrolls faster on songs)
int multiplier;
if (input.isMouseButtonDown(Input.MOUSE_RIGHT_BUTTON))
multiplier = 4;
@@ -672,11 +719,16 @@ public class SongMenu extends BasicGameState {
else
return;
int diff = newy - oldy;
if (diff != 0) {
diff = ((diff < 0) ? 1 : -1) * multiplier;
changeIndex(diff);
// score buttons
if (focusScores != null && focusScores.length >= MAX_SCORE_BUTTONS && ScoreData.areaContains(oldx, oldy)) {
int newStartScore = startScore + shift;
if (newStartScore >= 0 && newStartScore + MAX_SCORE_BUTTONS <= focusScores.length)
startScore = newStartScore;
}
// song buttons
else
changeIndex(shift * multiplier);
}
@Override
@@ -685,7 +737,19 @@ public class SongMenu extends BasicGameState {
if (reloadThread != null)
return;
changeIndex((newValue < 0) ? 1 : -1);
int shift = (newValue < 0) ? 1 : -1;
int mouseX = input.getMouseX(), mouseY = input.getMouseY();
// score buttons
if (focusScores != null && focusScores.length >= MAX_SCORE_BUTTONS && ScoreData.areaContains(mouseX, mouseY)) {
int newStartScore = startScore + shift;
if (newStartScore >= 0 && newStartScore + MAX_SCORE_BUTTONS <= focusScores.length)
startScore = newStartScore;
}
// song buttons
else
changeIndex(shift);
}
@Override
@@ -696,6 +760,7 @@ public class SongMenu extends BasicGameState {
optionsButton.setScale(1f);
hoverOffset = 0f;
hoverIndex = -1;
startScore = 0;
// stop playing the theme song
if (MusicController.isThemePlaying() && focusNode != null)
@@ -726,8 +791,10 @@ public class SongMenu extends BasicGameState {
}
// reload scores
if (focusNode != null)
if (focusNode != null) {
scoreMap = Scores.getMapSetScores(focusNode.osuFiles.get(focusNode.osuFileIndex));
focusScores = getScoreDataForNode(focusNode);
}
resetGame = false;
}
@@ -763,7 +830,7 @@ public class SongMenu extends BasicGameState {
n++;
shifted = true;
} else if (n > 0 && startNode.next != null &&
OsuGroupList.get().getNode(startNode, MAX_BUTTONS) != null) {
OsuGroupList.get().getNode(startNode, MAX_SONG_BUTTONS) != null) {
startNode = startNode.next;
buttonY -= buttonOffset / 4;
if (buttonY < height * 0.14f)
@@ -821,13 +888,15 @@ public class SongMenu extends BasicGameState {
// load scores
scoreMap = Scores.getMapSetScores(osu);
focusScores = getScoreDataForNode(focusNode);
startScore = 0;
// check startNode bounds
while (startNode.index >= OsuGroupList.get().size() + length - MAX_BUTTONS && startNode.prev != null)
while (startNode.index >= OsuGroupList.get().size() + length - MAX_SONG_BUTTONS && startNode.prev != null)
startNode = startNode.prev;
// make sure focusNode is on the screen (TODO: cleanup...)
int val = focusNode.index + focusNode.osuFileIndex - (startNode.index + MAX_BUTTONS) + 1;
int val = focusNode.index + focusNode.osuFileIndex - (startNode.index + MAX_SONG_BUTTONS) + 1;
if (val > 0) // below screen
changeIndex(val);
else { // above screen
@@ -866,7 +935,7 @@ public class SongMenu extends BasicGameState {
* @return the ScoreData array
*/
private ScoreData[] getScoreDataForNode(OsuGroupNode node) {
if (scoreMap == null || node.osuFileIndex == -1) // node not expanded
if (scoreMap == null || scoreMap.isEmpty() || node.osuFileIndex == -1) // node not expanded
return null;
OsuFile osu = node.osuFiles.get(node.osuFileIndex);