Added score-viewing components to the song menu. [Completes 0bd72e7]

Added a scrollable score history area in the song menu.  Clicking on any score button will open the ranking screen.

Details:
- All drawing is performed by ScoreData.
- Store scores for the current focus node, and display up to "MAX_SCORE_BUTTONS" at a time; "startScore" is the starting index.
- When hovered over the score area, show scroll bar if needed.  When hovered over individual score buttons, change colors and show the rank.
- Scrolling with the mouse in the score area overrides song scrolling.
- Store scaled grade images as a Grade field.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han 2015-01-28 19:23:02 -05:00
parent 0bd72e731a
commit ce15f25ca1
7 changed files with 297 additions and 25 deletions

View File

@ -90,6 +90,7 @@ public class Container extends AppGameContainer {
// reset image references // reset image references
GameImage.clearReferences(); GameImage.clearReferences();
GameData.Grade.clearReferences();
OsuFile.resetImageCache(); OsuFile.resetImageCache();
// prevent loading tracks from re-initializing OpenAL // prevent loading tracks from re-initializing OpenAL

View File

@ -55,6 +55,18 @@ public class GameData {
/** GameImages associated with this grade (large and small sizes). */ /** GameImages associated with this grade (large and small sizes). */
private GameImage large, small; private GameImage large, small;
/** Large-size image scaled for use in song menu. */
private Image menuImage;
/**
* Clears all image references.
* This does NOT destroy images, so be careful of memory leaks!
*/
public static void clearReferences() {
for (Grade grade : Grade.values())
grade.menuImage = null;
}
/** /**
* Constructor. * Constructor.
* @param large the large size image * @param large the large size image
@ -74,6 +86,20 @@ public class GameData {
* Returns the small size grade image. * Returns the small size grade image.
*/ */
public Image getSmallImage() { return small.getImage(); } public Image getSmallImage() { return small.getImage(); }
/**
* Returns the large size grade image scaled for song menu use.
*/
public Image getMenuImage() {
if (menuImage != null)
return menuImage;
Image img = getSmallImage();
img = img.getScaledCopy((GameImage.MENU_BUTTON_BG.getImage().getHeight() * 0.45f) / img.getHeight());
if (!small.hasSkinImage()) // save default image only
this.menuImage = img;
return img;
}
} }
/** Hit result types. */ /** Hit result types. */

View File

@ -81,8 +81,7 @@ public class OsuGroupNode {
float cy = y + (bg.getHeight() * 0.2f) - 3; float cy = y + (bg.getHeight() * 0.2f) - 3;
if (grade != Grade.NULL) { if (grade != Grade.NULL) {
Image gradeImg = grade.getSmallImage(); Image gradeImg = grade.getMenuImage();
gradeImg = gradeImg.getScaledCopy((bg.getHeight() * 0.45f) / gradeImg.getHeight());
gradeImg.drawCentered(cx - bg.getWidth() * 0.01f + gradeImg.getWidth() / 2f, y + bg.getHeight() / 2.2f); gradeImg.drawCentered(cx - bg.getWidth() * 0.01f + gradeImg.getWidth() / 2f, y + bg.getHeight() / 2.2f);
cx += gradeImg.getWidth(); cx += gradeImg.getWidth();
} }

View File

@ -19,6 +19,7 @@
package itdelatrisu.opsu; package itdelatrisu.opsu;
import itdelatrisu.opsu.GameData.Grade; import itdelatrisu.opsu.GameData.Grade;
import itdelatrisu.opsu.states.SongMenu;
import java.sql.Connection; import java.sql.Connection;
import java.sql.DriverManager; import java.sql.DriverManager;
@ -26,6 +27,7 @@ import java.sql.PreparedStatement;
import java.sql.ResultSet; import java.sql.ResultSet;
import java.sql.SQLException; import java.sql.SQLException;
import java.sql.Statement; import java.sql.Statement;
import java.text.NumberFormat;
import java.text.SimpleDateFormat; import java.text.SimpleDateFormat;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.Arrays; import java.util.Arrays;
@ -35,6 +37,10 @@ import java.util.HashMap;
import java.util.List; import java.util.List;
import java.util.Map; import java.util.Map;
import org.newdawn.slick.Color;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;
/** /**
* Handles game score data. * Handles game score data.
*/ */
@ -65,6 +71,80 @@ public class Scores {
/** Game mod bitmask. */ /** Game mod bitmask. */
public int mods; public int mods;
/** The grade. */
private Grade grade;
/** The score percent. */
private float scorePercent = -1f;
/** Drawing values. */
private static float baseX, baseY, buttonWidth, buttonHeight, buttonOffset;
/** Container dimensions. */
private static int containerWidth, containerHeight;
/** Button background colors. */
private static final Color
BG_NORMAL = new Color(0, 0, 0, 0.25f),
BG_FOCUS = new Color(0, 0, 0, 0.75f);
/**
* Initializes the base coordinates for drawing.
* @param width the container width
* @param height the container height
*/
public static void init(int width, int height) {
containerWidth = width;
containerHeight = height;
baseX = width * 0.01f;
baseY = height * 0.16f;
buttonWidth = width * 0.4f;
float gradeHeight = GameImage.MENU_BUTTON_BG.getImage().getHeight() * 0.45f;
buttonHeight = Math.max(gradeHeight, Utils.FONT_DEFAULT.getLineHeight() * 3.03f);
buttonOffset = buttonHeight + gradeHeight / 10f;
}
/**
* Returns true if the coordinates are within the bounds of the
* button at the given index.
* @param cx the x coordinate
* @param cy the y coordinate
* @param index the index (to offset the button from the topmost button)
*/
public static boolean buttonContains(float cx, float cy, int index) {
float y = baseY + (index * buttonOffset);
return ((cx >= 0 && cx < baseX + buttonWidth) &&
(cy > y && cy < y + buttonHeight));
}
/**
* Returns true if the coordinates are within the bounds of the
* score button area.
* @param cx the x coordinate
* @param cy the y coordinate
*/
public static boolean areaContains(float cx, float cy) {
return ((cx >= 0 && cx < baseX + buttonWidth) &&
(cy > baseY && cy < baseY + buttonOffset * SongMenu.MAX_SCORE_BUTTONS));
}
/**
* Draws the scroll bar for the score buttons.
* @param g the graphics context
* @param index the start button index
* @param total the total number of buttons
*/
public static void drawScrollbar(Graphics g, int index, int total) {
float scorebarWidth = containerWidth * 0.00347f;
float heightRatio = 0.0016f * (total * total) - 0.0705f * total + 0.9965f;
float scorebarHeight = containerHeight * heightRatio;
float heightDiff = buttonHeight + buttonOffset * (SongMenu.MAX_SCORE_BUTTONS - 1) - scorebarHeight;
float offsetY = heightDiff * ((float) index / (total - SongMenu.MAX_SCORE_BUTTONS));
g.setColor(Color.white);
g.fillRect(0, baseY + offsetY, scorebarWidth, scorebarHeight);
}
/** /**
* Empty constructor. * Empty constructor.
*/ */
@ -102,13 +182,105 @@ public class Scores {
return new SimpleDateFormat("M/d/yyyy h:mm:ss a").format(new Date(timestamp * 1000L)); return new SimpleDateFormat("M/d/yyyy h:mm:ss a").format(new Date(timestamp * 1000L));
} }
/**
* Returns the raw score percentage based on score data.
* @see GameData#getScorePercent(int, int, int, int)
*/
private float getScorePercent() {
if (scorePercent < 0f)
scorePercent = GameData.getScorePercent(hit300, hit100, hit50, miss);
return scorePercent;
}
/** /**
* Returns letter grade based on score data, * Returns letter grade based on score data,
* or Grade.NULL if no objects have been processed. * or Grade.NULL if no objects have been processed.
* @see GameData#getGrade(int, int, int, int) * @see GameData#getGrade(int, int, int, int)
*/ */
public Grade getGrade() { public Grade getGrade() {
return GameData.getGrade(hit300, hit100, hit50, miss); if (grade == null)
grade = GameData.getGrade(hit300, hit100, hit50, miss);
return grade;
}
/**
* Draws the score data as a rectangular button.
* @param g the graphics context
* @param index the index (to offset the button from the topmost button)
* @param rank the score rank
* @param prevScore the previous (lower) score, or -1 if none
* @param focus whether the button is focused
*/
public void draw(Graphics g, int index, int rank, long prevScore, boolean focus) {
Image img = getGrade().getMenuImage();
float y = baseY + index * (buttonOffset);
float textX = baseX + buttonWidth * 0.24f, edgeX = baseX + buttonWidth * 0.98f;
float marginY = Utils.FONT_DEFAULT.getLineHeight() * 0.01f;
// rectangle outline
g.setColor((focus) ? BG_FOCUS : BG_NORMAL);
g.fillRect(baseX, y, buttonWidth, buttonHeight);
// rank
if (focus) {
Utils.FONT_LARGE.drawString(
baseX + buttonWidth * 0.04f,
y + (buttonHeight - Utils.FONT_LARGE.getLineHeight()) / 2f,
Integer.toString(rank + 1), Color.white
);
}
// grade image
img.drawCentered(baseX + buttonWidth * 0.15f, y + buttonHeight / 2f);
// score
float textOffset = (buttonHeight - Utils.FONT_MEDIUM.getLineHeight() - Utils.FONT_SMALL.getLineHeight()) / 2f;
Utils.FONT_MEDIUM.drawString(
textX, y + textOffset,
String.format("Score: %s (%dx)", NumberFormat.getNumberInstance().format(score), combo),
Color.white
);
// hit counts (custom: osu! shows user instead, above score)
Utils.FONT_SMALL.drawString(
textX, y + textOffset + Utils.FONT_MEDIUM.getLineHeight(),
String.format("300:%d 100:%d 50:%d Miss:%d", hit300, hit100, hit50, miss),
Color.white
);
// mods
StringBuilder sb = new StringBuilder();
for (GameMod mod : GameMod.values()) {
if ((mod.getBit() & mods) > 0) {
sb.append(mod.getAbbreviation());
sb.append(',');
}
}
if (sb.length() > 0) {
sb.setLength(sb.length() - 1);
String modString = sb.toString();
Utils.FONT_DEFAULT.drawString(
edgeX - Utils.FONT_DEFAULT.getWidth(modString),
y + marginY, modString, Color.white
);
}
// accuracy
String accuracy = String.format("%.2f%%", getScorePercent());
Utils.FONT_DEFAULT.drawString(
edgeX - Utils.FONT_DEFAULT.getWidth(accuracy),
y + marginY + Utils.FONT_DEFAULT.getLineHeight(),
accuracy, Color.white
);
// score difference
String diff = (prevScore < 0 || score < prevScore) ?
"-" : String.format("+%s", NumberFormat.getNumberInstance().format(score - prevScore));
Utils.FONT_DEFAULT.drawString(
edgeX - Utils.FONT_DEFAULT.getWidth(diff),
y + marginY + Utils.FONT_DEFAULT.getLineHeight() * 2,
diff, Color.white
);
} }
@Override @Override

View File

@ -18,6 +18,7 @@
package itdelatrisu.opsu; package itdelatrisu.opsu;
import itdelatrisu.opsu.Scores.ScoreData;
import itdelatrisu.opsu.audio.SoundController; import itdelatrisu.opsu.audio.SoundController;
import itdelatrisu.opsu.audio.SoundEffect; import itdelatrisu.opsu.audio.SoundEffect;
@ -198,6 +199,9 @@ public class Utils {
// initialize hit objects // initialize hit objects
OsuHitObject.init(width, height); OsuHitObject.init(width, height);
// initialize score data buttons
ScoreData.init(width, height);
// back button // back button
Image back = GameImage.MENU_BACK.getImage(); Image back = GameImage.MENU_BACK.getImage();
backButton = new MenuButton(back, backButton = new MenuButton(back,

View File

@ -171,6 +171,7 @@ public class GameRanking extends BasicGameState {
throws SlickException { throws SlickException {
Display.setTitle(game.getTitle()); Display.setTitle(game.getTitle());
Utils.getBackButton().setScale(1f); Utils.getBackButton().setScale(1f);
if (data.isGameplay())
SoundController.playSound(SoundEffect.APPLAUSE); SoundController.playSound(SoundEffect.APPLAUSE);
} }

View File

@ -18,6 +18,8 @@
package itdelatrisu.opsu.states; package itdelatrisu.opsu.states;
import itdelatrisu.opsu.GameData;
import itdelatrisu.opsu.GameData.Grade;
import itdelatrisu.opsu.GameImage; import itdelatrisu.opsu.GameImage;
import itdelatrisu.opsu.GameMod; import itdelatrisu.opsu.GameMod;
import itdelatrisu.opsu.MenuButton; import itdelatrisu.opsu.MenuButton;
@ -29,7 +31,6 @@ import itdelatrisu.opsu.OsuGroupNode;
import itdelatrisu.opsu.OsuParser; import itdelatrisu.opsu.OsuParser;
import itdelatrisu.opsu.OszUnpacker; import itdelatrisu.opsu.OszUnpacker;
import itdelatrisu.opsu.Scores; import itdelatrisu.opsu.Scores;
import itdelatrisu.opsu.GameData.Grade;
import itdelatrisu.opsu.Scores.ScoreData; import itdelatrisu.opsu.Scores.ScoreData;
import itdelatrisu.opsu.SongSort; import itdelatrisu.opsu.SongSort;
import itdelatrisu.opsu.Utils; import itdelatrisu.opsu.Utils;
@ -66,8 +67,11 @@ import org.newdawn.slick.state.transition.FadeOutTransition;
* </ul> * </ul>
*/ */
public class SongMenu extends BasicGameState { public class SongMenu extends BasicGameState {
/** The number of buttons to be shown on each screen. */ /** The max number of song buttons to be shown on each screen. */
private static final int MAX_BUTTONS = 6; private static final int MAX_SONG_BUTTONS = 6;
/** The max number of score buttons to be shown at a time. */
public static final int MAX_SCORE_BUTTONS = 7;
/** Delay time, in milliseconds, between each search. */ /** Delay time, in milliseconds, between each search. */
private static final int SEARCH_DELAY = 500; private static final int SEARCH_DELAY = 500;
@ -160,6 +164,12 @@ public class SongMenu extends BasicGameState {
/** Current map of scores (Version, ScoreData[]). */ /** Current map of scores (Version, ScoreData[]). */
private Map<String, ScoreData[]> scoreMap; private Map<String, ScoreData[]> scoreMap;
/** Scores for the current focus node. */
private ScoreData[] focusScores;
/** Current start score (topmost score entry). */
private int startScore = 0;
// game-related variables // game-related variables
private GameContainer container; private GameContainer container;
private StateBasedGame game; private StateBasedGame game;
@ -188,7 +198,7 @@ public class SongMenu extends BasicGameState {
buttonY = height * 0.16f; buttonY = height * 0.16f;
buttonWidth = menuBackground.getWidth(); buttonWidth = menuBackground.getWidth();
buttonHeight = menuBackground.getHeight(); buttonHeight = menuBackground.getHeight();
buttonOffset = (height * 0.8f) / MAX_BUTTONS; buttonOffset = (height * 0.8f) / MAX_SONG_BUTTONS;
// search // search
searchTimer = 0; searchTimer = 0;
@ -267,7 +277,7 @@ public class SongMenu extends BasicGameState {
// song buttons // song buttons
OsuGroupNode node = startNode; OsuGroupNode node = startNode;
for (int i = 0; i < MAX_BUTTONS && node != null; i++, node = node.next) { for (int i = 0; i < MAX_SONG_BUTTONS && node != null; i++, node = node.next) {
// draw the node // draw the node
float offset = (i == hoverIndex) ? hoverOffset : 0f; float offset = (i == hoverIndex) ? hoverOffset : 0f;
ScoreData[] scores = getScoreDataForNode(node); ScoreData[] scores = getScoreDataForNode(node);
@ -281,6 +291,22 @@ public class SongMenu extends BasicGameState {
Utils.loadGlyphs(node.osuFiles.get(0)); Utils.loadGlyphs(node.osuFiles.get(0));
} }
// score buttons
if (focusScores != null) {
for (int i = 0; i < MAX_SCORE_BUTTONS; i++) {
int rank = startScore + i;
if (rank >= focusScores.length)
break;
long prevScore = (rank + 1 < focusScores.length) ?
focusScores[rank + 1].score : -1;
focusScores[rank].draw(g, i, rank, prevScore, ScoreData.buttonContains(mouseX, mouseY, i));
}
// scroll bar
if (focusScores.length > MAX_SCORE_BUTTONS && ScoreData.areaContains(mouseX, mouseY))
ScoreData.drawScrollbar(g, startScore, focusScores.length);
}
// options button // options button
optionsButton.draw(); optionsButton.draw();
@ -403,7 +429,7 @@ public class SongMenu extends BasicGameState {
// mouse hover // mouse hover
OsuGroupNode node = startNode; OsuGroupNode node = startNode;
boolean isHover = false; boolean isHover = false;
for (int i = 0; i < MAX_BUTTONS && node != null; i++, node = node.next) { for (int i = 0; i < MAX_SONG_BUTTONS && node != null; i++, node = node.next) {
float cx = (node.index == OsuGroupList.get().getExpandedIndex()) ? buttonX * 0.9f : buttonX; float cx = (node.index == OsuGroupList.get().getExpandedIndex()) ? buttonX * 0.9f : buttonX;
if ((mouseX > cx && mouseX < cx + buttonWidth) && if ((mouseX > cx && mouseX < cx + buttonWidth) &&
(mouseY > buttonY + (i * buttonOffset) && mouseY < buttonY + (i * buttonOffset) + buttonHeight)) { (mouseY > buttonY + (i * buttonOffset) && mouseY < buttonY + (i * buttonOffset) + buttonHeight)) {
@ -477,7 +503,7 @@ public class SongMenu extends BasicGameState {
// song buttons // song buttons
int expandedIndex = OsuGroupList.get().getExpandedIndex(); int expandedIndex = OsuGroupList.get().getExpandedIndex();
OsuGroupNode node = startNode; OsuGroupNode node = startNode;
for (int i = 0; i < MAX_BUTTONS && node != null; i++, node = node.next) { for (int i = 0; i < MAX_SONG_BUTTONS && node != null; i++, node = node.next) {
// is button at this index clicked? // is button at this index clicked?
float cx = (node.index == expandedIndex) ? buttonX * 0.9f : buttonX; float cx = (node.index == expandedIndex) ? buttonX * 0.9f : buttonX;
if ((x > cx && x < cx + buttonWidth) && if ((x > cx && x < cx + buttonWidth) &&
@ -508,7 +534,23 @@ public class SongMenu extends BasicGameState {
hoverOffset = oldHoverOffset; hoverOffset = oldHoverOffset;
hoverIndex = oldHoverIndex; hoverIndex = oldHoverIndex;
return;
}
}
// score buttons
if (focusScores != null && ScoreData.areaContains(x, y)) {
for (int i = 0; i < MAX_SCORE_BUTTONS; i++) {
int rank = startScore + i;
if (rank >= focusScores.length)
break; break;
if (ScoreData.buttonContains(x, y, i)) {
// view score
GameData data = new GameData(focusScores[rank], container.getWidth(), container.getHeight());
((GameRanking) game.getState(Opsu.STATE_GAMERANKING)).setGameData(data);
game.enterState(Opsu.STATE_GAMERANKING, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
return;
}
} }
} }
} }
@ -644,10 +686,10 @@ public class SongMenu extends BasicGameState {
} }
break; break;
case Input.KEY_NEXT: case Input.KEY_NEXT:
changeIndex(MAX_BUTTONS); changeIndex(MAX_SONG_BUTTONS);
break; break;
case Input.KEY_PRIOR: case Input.KEY_PRIOR:
changeIndex(-MAX_BUTTONS); changeIndex(-MAX_SONG_BUTTONS);
break; break;
default: default:
// wait for user to finish typing // wait for user to finish typing
@ -663,7 +705,12 @@ public class SongMenu extends BasicGameState {
if (reloadThread != null) if (reloadThread != null)
return; return;
// check mouse button (right click scrolls faster) int diff = newy - oldy;
if (diff == 0)
return;
int shift = (diff < 0) ? 1 : -1;
// check mouse button (right click scrolls faster on songs)
int multiplier; int multiplier;
if (input.isMouseButtonDown(Input.MOUSE_RIGHT_BUTTON)) if (input.isMouseButtonDown(Input.MOUSE_RIGHT_BUTTON))
multiplier = 4; multiplier = 4;
@ -672,11 +719,16 @@ public class SongMenu extends BasicGameState {
else else
return; return;
int diff = newy - oldy; // score buttons
if (diff != 0) { if (focusScores != null && focusScores.length >= MAX_SCORE_BUTTONS && ScoreData.areaContains(oldx, oldy)) {
diff = ((diff < 0) ? 1 : -1) * multiplier; int newStartScore = startScore + shift;
changeIndex(diff); if (newStartScore >= 0 && newStartScore + MAX_SCORE_BUTTONS <= focusScores.length)
startScore = newStartScore;
} }
// song buttons
else
changeIndex(shift * multiplier);
} }
@Override @Override
@ -685,7 +737,19 @@ public class SongMenu extends BasicGameState {
if (reloadThread != null) if (reloadThread != null)
return; return;
changeIndex((newValue < 0) ? 1 : -1); int shift = (newValue < 0) ? 1 : -1;
int mouseX = input.getMouseX(), mouseY = input.getMouseY();
// score buttons
if (focusScores != null && focusScores.length >= MAX_SCORE_BUTTONS && ScoreData.areaContains(mouseX, mouseY)) {
int newStartScore = startScore + shift;
if (newStartScore >= 0 && newStartScore + MAX_SCORE_BUTTONS <= focusScores.length)
startScore = newStartScore;
}
// song buttons
else
changeIndex(shift);
} }
@Override @Override
@ -696,6 +760,7 @@ public class SongMenu extends BasicGameState {
optionsButton.setScale(1f); optionsButton.setScale(1f);
hoverOffset = 0f; hoverOffset = 0f;
hoverIndex = -1; hoverIndex = -1;
startScore = 0;
// stop playing the theme song // stop playing the theme song
if (MusicController.isThemePlaying() && focusNode != null) if (MusicController.isThemePlaying() && focusNode != null)
@ -726,8 +791,10 @@ public class SongMenu extends BasicGameState {
} }
// reload scores // reload scores
if (focusNode != null) if (focusNode != null) {
scoreMap = Scores.getMapSetScores(focusNode.osuFiles.get(focusNode.osuFileIndex)); scoreMap = Scores.getMapSetScores(focusNode.osuFiles.get(focusNode.osuFileIndex));
focusScores = getScoreDataForNode(focusNode);
}
resetGame = false; resetGame = false;
} }
@ -763,7 +830,7 @@ public class SongMenu extends BasicGameState {
n++; n++;
shifted = true; shifted = true;
} else if (n > 0 && startNode.next != null && } else if (n > 0 && startNode.next != null &&
OsuGroupList.get().getNode(startNode, MAX_BUTTONS) != null) { OsuGroupList.get().getNode(startNode, MAX_SONG_BUTTONS) != null) {
startNode = startNode.next; startNode = startNode.next;
buttonY -= buttonOffset / 4; buttonY -= buttonOffset / 4;
if (buttonY < height * 0.14f) if (buttonY < height * 0.14f)
@ -821,13 +888,15 @@ public class SongMenu extends BasicGameState {
// load scores // load scores
scoreMap = Scores.getMapSetScores(osu); scoreMap = Scores.getMapSetScores(osu);
focusScores = getScoreDataForNode(focusNode);
startScore = 0;
// check startNode bounds // check startNode bounds
while (startNode.index >= OsuGroupList.get().size() + length - MAX_BUTTONS && startNode.prev != null) while (startNode.index >= OsuGroupList.get().size() + length - MAX_SONG_BUTTONS && startNode.prev != null)
startNode = startNode.prev; startNode = startNode.prev;
// make sure focusNode is on the screen (TODO: cleanup...) // make sure focusNode is on the screen (TODO: cleanup...)
int val = focusNode.index + focusNode.osuFileIndex - (startNode.index + MAX_BUTTONS) + 1; int val = focusNode.index + focusNode.osuFileIndex - (startNode.index + MAX_SONG_BUTTONS) + 1;
if (val > 0) // below screen if (val > 0) // below screen
changeIndex(val); changeIndex(val);
else { // above screen else { // above screen
@ -866,7 +935,7 @@ public class SongMenu extends BasicGameState {
* @return the ScoreData array * @return the ScoreData array
*/ */
private ScoreData[] getScoreDataForNode(OsuGroupNode node) { private ScoreData[] getScoreDataForNode(OsuGroupNode node) {
if (scoreMap == null || node.osuFileIndex == -1) // node not expanded if (scoreMap == null || scoreMap.isEmpty() || node.osuFileIndex == -1) // node not expanded
return null; return null;
OsuFile osu = node.osuFiles.get(node.osuFileIndex); OsuFile osu = node.osuFiles.get(node.osuFileIndex);