Added global F7 and F10 shortcuts.
- F7: cycles through FPS settings. - F10: toggles mouse enable/disable state during gameplay. Also added bar notifications for saving/loading checkpoints. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
@@ -22,6 +22,7 @@ import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.GameMod;
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import itdelatrisu.opsu.MenuButton;
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import itdelatrisu.opsu.Opsu;
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import itdelatrisu.opsu.Options;
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import itdelatrisu.opsu.OsuGroupList;
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import itdelatrisu.opsu.OsuGroupNode;
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import itdelatrisu.opsu.ScoreData;
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@@ -607,6 +608,12 @@ public class ButtonMenu extends BasicGameState {
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if (menuState != null)
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menuState.leave(container, game);
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break;
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case Input.KEY_F7:
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Options.setNextFPS(container);
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break;
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case Input.KEY_F10:
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Options.toggleMouseDisabled();
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break;
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case Input.KEY_F12:
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Utils.takeScreenShot();
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break;
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@@ -137,6 +137,7 @@ public class DownloadsMenu extends BasicGameState {
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private Thread importThread;
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// game-related variables
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private GameContainer container;
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private StateBasedGame game;
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private Input input;
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private int state;
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@@ -148,6 +149,7 @@ public class DownloadsMenu extends BasicGameState {
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@Override
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public void init(GameContainer container, StateBasedGame game)
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throws SlickException {
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this.container = container;
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this.game = game;
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this.input = container.getInput();
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@@ -636,6 +638,12 @@ public class DownloadsMenu extends BasicGameState {
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pageDir = Page.CURRENT;
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resetSearchTimer();
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break;
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case Input.KEY_F7:
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Options.setNextFPS(container);
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break;
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case Input.KEY_F10:
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Options.toggleMouseDisabled();
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break;
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case Input.KEY_F12:
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Utils.takeScreenShot();
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break;
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@@ -578,8 +578,10 @@ public class Game extends BasicGameState {
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break;
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int position = (pauseTime > -1) ? pauseTime : trackPosition;
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if (Options.setCheckpoint(position / 1000))
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if (Options.setCheckpoint(position / 1000)) {
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SoundController.playSound(SoundEffect.MENUCLICK);
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UI.sendBarNotification("Checkpoint saved.");
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}
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}
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break;
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case Input.KEY_L:
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@@ -597,6 +599,7 @@ public class Game extends BasicGameState {
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MusicController.resume();
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}
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SoundController.playSound(SoundEffect.MENUHIT);
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UI.sendBarNotification("Checkpoint loaded.");
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// skip to checkpoint
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MusicController.setPosition(checkpoint);
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@@ -615,6 +618,12 @@ public class Game extends BasicGameState {
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case Input.KEY_DOWN:
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UI.changeVolume(-1);
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break;
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case Input.KEY_F7:
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Options.setNextFPS(container);
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break;
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case Input.KEY_F10:
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Options.toggleMouseDisabled();
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break;
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case Input.KEY_F12:
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Utils.takeScreenShot();
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break;
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@@ -148,6 +148,12 @@ public class GamePauseMenu extends BasicGameState {
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game.enterState(Opsu.STATE_GAME);
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}
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break;
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case Input.KEY_F7:
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Options.setNextFPS(container);
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break;
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case Input.KEY_F10:
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Options.toggleMouseDisabled();
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break;
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case Input.KEY_F12:
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Utils.takeScreenShot();
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break;
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@@ -22,6 +22,7 @@ import itdelatrisu.opsu.GameData;
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import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.MenuButton;
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import itdelatrisu.opsu.Opsu;
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import itdelatrisu.opsu.Options;
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import itdelatrisu.opsu.OsuFile;
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import itdelatrisu.opsu.UI;
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import itdelatrisu.opsu.Utils;
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@@ -57,6 +58,7 @@ public class GameRanking extends BasicGameState {
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private MenuButton retryButton, exitButton;
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// game-related variables
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private GameContainer container;
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private StateBasedGame game;
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private int state;
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private Input input;
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@@ -68,6 +70,7 @@ public class GameRanking extends BasicGameState {
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@Override
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public void init(GameContainer container, StateBasedGame game)
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throws SlickException {
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this.container = container;
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this.game = game;
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this.input = container.getInput();
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@@ -135,6 +138,12 @@ public class GameRanking extends BasicGameState {
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case Input.KEY_ESCAPE:
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returnToSongMenu();
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break;
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case Input.KEY_F7:
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Options.setNextFPS(container);
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break;
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case Input.KEY_F10:
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Options.toggleMouseDisabled();
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break;
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case Input.KEY_F12:
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Utils.takeScreenShot();
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break;
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@@ -486,6 +486,12 @@ public class MainMenu extends BasicGameState {
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case Input.KEY_DOWN:
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UI.changeVolume(-1);
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break;
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case Input.KEY_F7:
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Options.setNextFPS(container);
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break;
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case Input.KEY_F10:
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Options.toggleMouseDisabled();
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break;
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case Input.KEY_F12:
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Utils.takeScreenShot();
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break;
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@@ -362,6 +362,12 @@ public class OptionsMenu extends BasicGameState {
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container.exit();
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}
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break;
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case Input.KEY_F7:
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Options.setNextFPS(container);
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break;
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case Input.KEY_F10:
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Options.toggleMouseDisabled();
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break;
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case Input.KEY_F12:
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Utils.takeScreenShot();
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break;
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@@ -750,6 +750,12 @@ public class SongMenu extends BasicGameState {
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((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).setMenuState(MenuState.RELOAD);
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game.enterState(Opsu.STATE_BUTTONMENU);
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break;
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case Input.KEY_F7:
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Options.setNextFPS(container);
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break;
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case Input.KEY_F10:
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Options.toggleMouseDisabled();
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break;
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case Input.KEY_F12:
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Utils.takeScreenShot();
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break;
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