Small visual tweaks.

- Modified "LoadVerbose" option so that 'false' will display a progress bar (instead of nothing at all), and made this the default.
- Slowed down a few shifting animations.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han
2014-07-15 13:21:37 -04:00
parent 943c2af178
commit d5b7ff3516
4 changed files with 42 additions and 34 deletions

View File

@@ -69,7 +69,7 @@ public class MainMenuExit extends BasicGameState {
int width = container.getWidth();
int height = container.getHeight();
centerOffset = width / 8f;
centerOffset = width / 18f;
// initialize buttons
Image button = new Image("button-middle.png");
@@ -77,10 +77,10 @@ public class MainMenuExit extends BasicGameState {
Image buttonR = new Image("button-right.png");
button = button.getScaledCopy(width / 2, button.getHeight());
yesButton = new GUIMenuButton(button, buttonL, buttonR,
width / 2f - centerOffset, height * 0.2f
width / 2f + centerOffset, height * 0.2f
);
noButton = new GUIMenuButton(button, buttonL, buttonR,
width / 2f + centerOffset, height * 0.2f + (button.getHeight() * 1.25f)
width / 2f - centerOffset, height * 0.2f + (button.getHeight() * 1.25f)
);
}
@@ -120,9 +120,9 @@ public class MainMenuExit extends BasicGameState {
float yesX = yesButton.getX(), noX = noButton.getX();
float center = container.getWidth() / 2f;
if (yesX < center)
yesButton.setX(Math.min(yesX + (delta / 2f), center));
yesButton.setX(Math.min(yesX + (delta / 6f), center));
if (noX > center)
noButton.setX(Math.max(noX - (delta / 2f), center));
noButton.setX(Math.max(noX - (delta / 6f), center));
}
@Override