Follow-up to #99.
- Many code style changes. - Don't increment combo if missing the last slider circle. - Added player name in ranking screen. - Don't show null/default player names. - Only import replays with .osr extension. - Display loading status for importing replays. - Moved MD5InputStreamWrapper to package "opsu.io". Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -1,17 +1,17 @@
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/*
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* opsu! - an open-source osu! client
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* Copyright (C) 2014, 2015 Jeffrey Han
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*
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*
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* opsu! is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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*
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* opsu! is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*
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* You should have received a copy of the GNU General Public License
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* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
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*/
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@@ -90,7 +90,7 @@ public class FrameBufferCache {
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}
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/**
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* Clear the cache of all the mappings. This does not actually delete the
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* Clear the cache of all the mappings. This does not actually delete the
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* cached framebuffers, it merely frees them all up to get mapped anew.
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*/
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public void freeMap() {
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@@ -98,8 +98,8 @@ public class FrameBufferCache {
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}
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/**
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* Create a mapping from {@code obj} to a framebuffer. If there was already
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* a mapping from {@code obj} this will associate another framebuffer with it
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* Create a mapping from {@code obj} to a framebuffer. If there was already
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* a mapping from {@code obj} this will associate another framebuffer with it
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* (thereby freeing up the previously mapped framebuffer).
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* @param obj the hit object
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* @return the {@code Rendertarget} newly mapped to {@code obj}
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