attempt to fix shrinking sliders
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@@ -121,32 +121,27 @@ public abstract class Curve {
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* Draws the full curve to the graphics context.
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* @param color the color filter
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*/
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public void draw(Color color) { draw(color, 0f, 1f); }
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public void draw(Color color) { draw(color, 0, curve.length); }
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/**
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* Draws the curve in the range [0, t] (where the full range is [0, 1]) to the graphics context.
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* @param color the color filter
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* @param t1 interval to draw from
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* @param t2 interval to draw to
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* @param from index to draw from
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* @param to index to draw to (exclusive)
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*/
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public void draw(Color color, float t1, float t2) {
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public void draw(Color color, int from, int to) {
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if (curve == null)
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return;
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t1 = Utils.clamp(t1, 0f, 1f);
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t2 = Utils.clamp(t2, 0f, 1f);
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// peppysliders
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if (Options.isFallbackSliders() || Options.getSkin().getSliderStyle() == Skin.STYLE_PEPPYSLIDER || !mmsliderSupported) {
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int drawFrom = (int) (curve.length * t1);
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int drawUpTo = (int) (curve.length * t2);
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Image hitCircle = GameImage.HITCIRCLE.getImage();
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Image hitCircleOverlay = GameImage.HITCIRCLE_OVERLAY.getImage();
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for (int i = drawFrom; i < drawUpTo; i++)
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for (int i = from; i < to; i++)
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hitCircleOverlay.drawCentered(curve[i].x, curve[i].y, Colors.WHITE_FADE);
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float a = fallbackSliderColor.a;
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fallbackSliderColor.a = color.a;
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for (int i = drawFrom; i < drawUpTo; i++)
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for (int i = from; i < to; i++)
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hitCircle.drawCentered(curve[i].x, curve[i].y, fallbackSliderColor);
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fallbackSliderColor.a = a;
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}
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@@ -155,7 +150,7 @@ public abstract class Curve {
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else {
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if (renderState == null)
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renderState = new CurveRenderState(hitObject, curve);
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renderState.draw(color, borderColor, t1, t2);
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renderState.draw(color, borderColor, from, to);
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}
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}
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