attempt to fix shrinking sliders

This commit is contained in:
yugecin
2016-12-10 19:30:21 +01:00
parent 7126cd58a5
commit d96bbd3a08
5 changed files with 54 additions and 51 deletions

View File

@@ -89,7 +89,7 @@ public class CurveRenderState {
/**
* Undo the static state. Static state setup caused by calls to
* {@link #draw(org.newdawn.slick.Color, org.newdawn.slick.Color, float, float)}
* {@link #draw(org.newdawn.slick.Color, org.newdawn.slick.Color, int, int)}
* are undone.
*/
public static void shutdown() {
@@ -129,17 +129,13 @@ public class CurveRenderState {
* runs it just draws the cached copy to the screen.
* @param color tint of the curve
* @param borderColor the curve border color
* @param t2 the point up to which the curve should be drawn (in the interval [0, 1])
* @param from index to draw from
* @param to index to draw to (exclusive)
*/
public void draw(Color color, Color borderColor, float t1, float t2) {
t1 = Utils.clamp(t1, 0.0f, 1.0f);
t2 = Utils.clamp(t2, 0.0f, 1.0f);
public void draw(Color color, Color borderColor, int from, int to) {
float alpha = color.a;
int drawFrom = (int) (t1 * curve.length);
int drawUpTo = (int) (t2 * curve.length);
if (lastPointDrawn != drawUpTo || firstPointDrawn != drawFrom) {
if (lastPointDrawn != to || firstPointDrawn != from) {
int oldFb = GL11.glGetInteger(EXTFramebufferObject.GL_FRAMEBUFFER_BINDING_EXT);
int oldTex = GL11.glGetInteger(GL11.GL_TEXTURE_BINDING_2D);
//glGetInteger requires a buffer of size 16, even though just 4
@@ -148,20 +144,20 @@ public class CurveRenderState {
GL11.glGetInteger(GL11.GL_VIEWPORT, oldViewport);
EXTFramebufferObject.glBindFramebufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, fbo.getID());
GL11.glViewport(0, 0, fbo.width, fbo.height);
if (lastPointDrawn <= 0 || lastPointDrawn > drawUpTo) {
if (lastPointDrawn <= 0 || lastPointDrawn > to) {
lastPointDrawn = 0;
GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
}
if (firstPointDrawn != drawFrom) {
if (firstPointDrawn != from) {
GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
firstPointDrawn = drawFrom;
this.renderCurve(color, borderColor, drawFrom, drawUpTo, true);
this.renderCurve(color, borderColor, from, to, true);
} else {
this.renderCurve(color, borderColor, lastPointDrawn, drawUpTo, false);
this.renderCurve(color, borderColor, lastPointDrawn, to, false);
}
lastPointDrawn = drawUpTo;
lastPointDrawn = to;
firstPointDrawn = from;
color.a = 1f;
GL11.glBindTexture(GL11.GL_TEXTURE_2D, oldTex);