Add pippi options (not implemented)
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@@ -603,7 +603,6 @@ public class Options {
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@Override
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@Override
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public void read(String s) {
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public void read(String s) {
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super.read(s);
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super.read(s);
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System.out.println(bool);
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Dancer.LAZY_SLIDERS = bool;
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Dancer.LAZY_SLIDERS = bool;
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}
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}
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},
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},
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@@ -634,6 +633,36 @@ public class Options {
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super.read(s);
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super.read(s);
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AutoMoverFactory.CIRCLE_STREAM = bool ? 58 : 85;
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AutoMoverFactory.CIRCLE_STREAM = bool ? 58 : 85;
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}
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}
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},
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PIPPI_ENABLE ("Pippi", "Pippi", "Move in circles like dancing pippi (osu! april fools joke 2016)", false) {
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// TODO
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},
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PIPPI_ANGLE_INC_MUL("Pippi angle increment multiplier", "PippiAngIncMul", "How fast pippi's angle increments", 1, -20, 20) {
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// TODO
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@Override
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public String getValueString() {
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return "x" + val;
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}
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},
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PIPPI_ANGLE_INC_MUL_SLIDER ("Pippi angle increment multiplier slider", "PippiAngIncMulSlider", "Same as above, but in sliders", 5, -20, 20) {
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// TODO
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@Override
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public String getValueString() {
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return "x" + val;
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}
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},
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PIPPI_SLIDER_FOLLOW_EXPAND ("Followcircle expand", "PippiFollowExpand", "Increase radius in followcircles", true) {
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// TODO
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},
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PIPPI_PREVENT_WOBBLY_STREAMS ("Prevent wobbly streams", "PippiPreventWobblyStreams", "Force linear mover while doing streams to prevent wobbly pippi", true) {
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// TODO
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};
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};
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@@ -110,6 +110,13 @@ public class OptionsMenu extends BasicGameState {
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GameOption.DANCE_LAZY_SLIDERS,
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GameOption.DANCE_LAZY_SLIDERS,
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GameOption.DANCE_CIRCLE_STREAMS,
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GameOption.DANCE_CIRCLE_STREAMS,
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GameOption.DANCE_ONLY_CIRCLE_STACKS,
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GameOption.DANCE_ONLY_CIRCLE_STACKS,
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}),
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PIPPI ("Pippi", new GameOption[] {
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GameOption.PIPPI_ENABLE,
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GameOption.PIPPI_ANGLE_INC_MUL,
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GameOption.PIPPI_ANGLE_INC_MUL_SLIDER,
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GameOption.PIPPI_SLIDER_FOLLOW_EXPAND,
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GameOption.PIPPI_PREVENT_WOBBLY_STREAMS,
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});
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});
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/** Total number of tabs. */
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/** Total number of tabs. */
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