Minor formatting cleanup for #131.

Also made some members private.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han
2015-09-15 23:20:53 -04:00
parent e1becb3962
commit e0da6a2444
5 changed files with 127 additions and 129 deletions

View File

@@ -44,9 +44,9 @@ import itdelatrisu.opsu.beatmap.OszUnpacker;
import itdelatrisu.opsu.db.BeatmapDB;
import itdelatrisu.opsu.db.ScoreDB;
import itdelatrisu.opsu.states.ButtonMenu.MenuState;
import itdelatrisu.opsu.ui.KineticScrolling;
import itdelatrisu.opsu.ui.Colors;
import itdelatrisu.opsu.ui.Fonts;
import itdelatrisu.opsu.ui.KineticScrolling;
import itdelatrisu.opsu.ui.MenuButton;
import itdelatrisu.opsu.ui.StarStream;
import itdelatrisu.opsu.ui.UI;
@@ -138,7 +138,7 @@ public class SongMenu extends BasicGameState {
private BeatmapSetNode startNode;
/** The first node is about this high above the header. */
KineticScrolling songScrolling = new KineticScrolling();
private KineticScrolling songScrolling = new KineticScrolling();
/** The number of Nodes to offset from the top to the startNode. */
private int startNodeOffset;
@@ -210,9 +210,8 @@ public class SongMenu extends BasicGameState {
private ScoreData[] focusScores;
/** Current start score (topmost score entry). */
KineticScrolling startScorePos = new KineticScrolling();
private KineticScrolling startScorePos = new KineticScrolling();
/** Header and footer end and start y coordinates, respectively. */
private float headerY, footerY;
@@ -389,29 +388,28 @@ public class SongMenu extends BasicGameState {
for (int i = startNodeOffset + songButtonIndex; i < MAX_SONG_BUTTONS + 1 && node != null; i++, node = node.next) {
// draw the node
float offset = (node == hoverIndex) ? hoverOffset.getValue() : 0f;
float ypos = buttonY + (i*buttonOffset) ;
float mid = height/2 - ypos - buttonOffset/2;
final float circleRadi = 700 * GameImage.getUIscale();
float ypos = buttonY + (i * buttonOffset);
float mid = (height / 2) - ypos - (buttonOffset / 2);
final float circleRadi = 700 * GameImage.getUIscale();
//finds points along a very large circle (x^2 = h^2 - y^2)
float t = circleRadi * circleRadi - (mid * mid);
float xpos = (float)(t>0?Math.sqrt(t):0) - circleRadi + 50 * GameImage.getUIscale();
float xpos = (float) ((t > 0) ? Math.sqrt(t) : 0) - circleRadi + 50 * GameImage.getUIscale();
ScoreData[] scores = getScoreDataForNode(node, false);
node.draw(buttonX - offset - xpos, ypos,
(scores == null) ? Grade.NULL : scores[0].getGrade(), (node == focusNode));
}
g.clearClip();
// scroll bar
if (focusNode != null && startNode != null) {
int focusNodes = focusNode.getBeatmapSet().size();
int totalNodes = BeatmapSetList.get().size() + focusNodes - 1;
if (totalNodes > MAX_SONG_BUTTONS) {
UI.drawScrollbar(g,
UI.drawScrollbar(g,
songScrolling.getPosition(),
totalNodes * buttonOffset,
totalNodes * buttonOffset,
MAX_SONG_BUTTONS * buttonOffset,
width, headerY + DIVIDER_LINE_WIDTH / 2,
width, headerY + DIVIDER_LINE_WIDTH / 2,
0, MAX_SONG_BUTTONS * buttonOffset,
Colors.BLACK_ALPHA, Color.white, true);
}
@@ -422,7 +420,7 @@ public class SongMenu extends BasicGameState {
ScoreData.clipToDownloadArea(g);
int startScore = (int) (startScorePos.getPosition() / ScoreData.getButtonOffset());
int offset = (int) (-startScorePos.getPosition() + startScore * ScoreData.getButtonOffset());
int scoreButtons = Math.min(focusScores.length - startScore, MAX_SCORE_BUTTONS + 1);
float timerScale = 1f - (1 / 3f) * ((MAX_SCORE_BUTTONS - scoreButtons) / (float) (MAX_SCORE_BUTTONS - 1));
int duration = (int) (songChangeTimer.getDuration() * timerScale);
@@ -434,13 +432,13 @@ public class SongMenu extends BasicGameState {
long prevScore = (rank + 1 < focusScores.length) ? focusScores[rank + 1].score : -1;
float t = Utils.clamp((time - (i * (duration - segmentDuration) / scoreButtons)) / (float) segmentDuration, 0f, 1f);
boolean focus = (t >= 0.9999f && ScoreData.buttonContains(mouseX, mouseY - offset, i));
focusScores[rank].draw(g, offset + i*ScoreData.getButtonOffset(), rank, prevScore, focus, t);
focusScores[rank].draw(g, offset + i * ScoreData.getButtonOffset(), rank, prevScore, focus, t);
}
g.clearClip();
// scroll bar
if (focusScores.length > MAX_SCORE_BUTTONS && ScoreData.areaContains(mouseX, mouseY))
ScoreData.drawScrollbar(g, startScorePos.getPosition() , focusScores.length * ScoreData.getButtonOffset());
ScoreData.drawScrollbar(g, startScorePos.getPosition(), focusScores.length * ScoreData.getButtonOffset());
}
// top/bottom bars
@@ -681,7 +679,7 @@ public class SongMenu extends BasicGameState {
searchTransitionTimer = SEARCH_TRANSITION_TIME;
}
// Scores
// Scores
if (focusScores != null) {
startScorePos.setMinMax(0, (focusScores.length - MAX_SCORE_BUTTONS) * ScoreData.getButtonOffset());
startScorePos.update(delta);
@@ -689,7 +687,7 @@ public class SongMenu extends BasicGameState {
// mouse hover
songScrolling.update(delta);
updateDrawnSongPos();
updateDrawnSongPosition();
boolean isHover = false;
if (mouseY > headerY && mouseY < footerY) {
BeatmapSetNode node = startNode;
@@ -700,7 +698,7 @@ public class SongMenu extends BasicGameState {
if (node == hoverIndex) {
hoverOffset.update(delta);
} else {
hoverIndex = node ;
hoverIndex = node;
hoverOffset.setTime(0);
}
isHover = true;
@@ -738,7 +736,7 @@ public class SongMenu extends BasicGameState {
songScrolling.pressed();
startScorePos.pressed();
}
@Override
public void mouseReleased(int button, int x, int y) {
songScrolling.release();
@@ -1041,14 +1039,12 @@ public class SongMenu extends BasicGameState {
return;
// score buttons
if (focusScores != null && focusScores.length >= MAX_SCORE_BUTTONS && ScoreData.areaContains(oldx, oldy)) {
if (focusScores != null && focusScores.length >= MAX_SCORE_BUTTONS && ScoreData.areaContains(oldx, oldy))
startScorePos.dragged(-diff * multiplier);
}
// song buttons
else
songScrolling.dragged(-diff * multiplier);
}
@Override
@@ -1067,9 +1063,8 @@ public class SongMenu extends BasicGameState {
int mouseX = input.getMouseX(), mouseY = input.getMouseY();
// score buttons
if (focusScores != null && focusScores.length >= MAX_SCORE_BUTTONS && ScoreData.areaContains(mouseX, mouseY)) {
if (focusScores != null && focusScores.length >= MAX_SCORE_BUTTONS && ScoreData.areaContains(mouseX, mouseY))
startScorePos.scrollOffset(ScoreData.getButtonOffset() * shift);
}
// song buttons
else
@@ -1255,27 +1250,28 @@ public class SongMenu extends BasicGameState {
/**
* Updates the song list data required for drawing.
*/
private void updateDrawnSongPos() {
private void updateDrawnSongPosition() {
float songNodePosDrawn = songScrolling.getPosition();
int startNodeIndex = (int) (songNodePosDrawn / buttonOffset);
buttonY = -songNodePosDrawn + buttonOffset * startNodeIndex + headerY - DIVIDER_LINE_WIDTH;
float max = (BeatmapSetList.get().size() + (focusNode != null ? focusNode.getBeatmapSet().size() : 0));
songScrolling.setMinMax(0 - buttonOffset * 2, (max - MAX_SONG_BUTTONS- 1 + 2) * buttonOffset);
songScrolling.setMinMax(0 - buttonOffset * 2, (max - MAX_SONG_BUTTONS - 1 + 2) * buttonOffset);
//negative startNodeIndex means the first Node is below the header so offset it.
// negative startNodeIndex means the first Node is below the header so offset it.
if (startNodeIndex <= 0) {
startNodeOffset = -startNodeIndex;
startNodeIndex = 0;
} else {
startNodeOffset = 0;
}
// Finds the start node with the expanded focus node in mind.
if (focusNode != null && startNodeIndex >= focusNode.index) {
//below the focus node.
// below the focus node.
if (startNodeIndex <= focusNode.index + focusNode.getBeatmapSet().size()) {
//inside the focus nodes expanded nodes.
// inside the focus nodes expanded nodes.
int nodeIndex = startNodeIndex - focusNode.index;
startNode = BeatmapSetList.get().getBaseNode(focusNode.index);
startNode = startNode.next;
@@ -1287,8 +1283,8 @@ public class SongMenu extends BasicGameState {
}
} else
startNode = BeatmapSetList.get().getBaseNode(startNodeIndex);
}
/**
* Sets a new focus node.
* @param node the base node; it will be expanded if it isn't already
@@ -1334,10 +1330,10 @@ public class SongMenu extends BasicGameState {
scoreMap = ScoreDB.getMapSetScores(beatmap);
focusScores = getScoreDataForNode(focusNode, true);
startScorePos.setPosition(0);
if (oldFocus != null && oldFocus.getBeatmapSet() != node.getBeatmapSet()){
//Close previous node
if(node.index > oldFocus.index){
if (oldFocus != null && oldFocus.getBeatmapSet() != node.getBeatmapSet()) {
// Close previous node
if (node.index > oldFocus.index) {
float offset = (oldFocus.getBeatmapSet().size() - 1) * buttonOffset;
//updateSongPos(-offset);
songScrolling.addOffset(-offset);
@@ -1355,37 +1351,34 @@ public class SongMenu extends BasicGameState {
// open from the top
}
}
// change the focus node
if (changeStartNode || (startNode.index == 0 && startNode.beatmapIndex == -1 && startNode.prev == null)){
songScrolling.setPosition((node.index - 1) * buttonOffset);
updateDrawnSongPos();
}
updateDrawnSongPos();
// change the focus node
if (changeStartNode || (startNode.index == 0 && startNode.beatmapIndex == -1 && startNode.prev == null))
songScrolling.setPosition((node.index - 1) * buttonOffset);
updateDrawnSongPosition();
// make sure focusNode is on the screen
int val = focusNode.index + focusNode.beatmapIndex;
if (val <= startNode.index)
songScrolling.scrollToPosition(val * buttonOffset);
else if (val > startNode.index + MAX_SONG_BUTTONS - 1)
songScrolling.scrollToPosition((val - MAX_SONG_BUTTONS + 1) * buttonOffset);
/*
//Centers selected node
// Centers selected node
int val = focusNode.index + focusNode.beatmapIndex - MAX_SONG_BUTTONS/2;
songScrolling.scrollToPosition(val * buttonOffset);
//*/
/*
//Attempts to make all nodes in the set at least visible
// Attempts to make all nodes in the set at least visible
if( focusNode.index * buttonOffset < songScrolling.getPosition())
songScrolling.scrollToPosition(focusNode.index * buttonOffset);
if ( ( focusNode.index + focusNode.getBeatmapSet().size() ) * buttonOffset > songScrolling.getPosition() + footerY - headerY)
songScrolling.scrollToPosition((focusNode.index + focusNode.getBeatmapSet().size() ) * buttonOffset - (footerY - headerY));
//*/
// load background image
beatmap.loadBackground();
boolean isBgNull = lastBackgroundImage == null || beatmap.bg == null;