Minor formatting cleanup for #131.
Also made some members private. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
parent
e1becb3962
commit
e0da6a2444
|
@ -105,10 +105,8 @@ public class ScoreData implements Comparable<ScoreData> {
|
||||||
/**
|
/**
|
||||||
* Returns the Buttons Offset
|
* Returns the Buttons Offset
|
||||||
*/
|
*/
|
||||||
public static float getButtonOffset() {
|
public static float getButtonOffset() { return buttonOffset; }
|
||||||
return buttonOffset;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns true if the coordinates are within the bounds of the
|
* Returns true if the coordinates are within the bounds of the
|
||||||
* button at the given index.
|
* button at the given index.
|
||||||
|
@ -136,14 +134,14 @@ public class ScoreData implements Comparable<ScoreData> {
|
||||||
/**
|
/**
|
||||||
* Draws the scroll bar for the score buttons.
|
* Draws the scroll bar for the score buttons.
|
||||||
* @param g the graphics context
|
* @param g the graphics context
|
||||||
* @param index the start button index
|
* @param pos the start button index
|
||||||
* @param total the total number of buttons
|
* @param total the total number of buttons
|
||||||
*/
|
*/
|
||||||
public static void drawScrollbar(Graphics g, float pos, float total) {
|
public static void drawScrollbar(Graphics g, float pos, float total) {
|
||||||
UI.drawScrollbar(g, pos, total, SongMenu.MAX_SCORE_BUTTONS * buttonOffset, 0, baseY,
|
UI.drawScrollbar(g, pos, total, SongMenu.MAX_SCORE_BUTTONS * buttonOffset, 0, baseY,
|
||||||
0, buttonAreaHeight, null, Color.white, false);
|
0, buttonAreaHeight, null, Color.white, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Sets a clip to the area.
|
* Sets a clip to the area.
|
||||||
* @param g the graphics context
|
* @param g the graphics context
|
||||||
|
@ -238,7 +236,7 @@ public class ScoreData implements Comparable<ScoreData> {
|
||||||
/**
|
/**
|
||||||
* Draws the score data as a rectangular button.
|
* Draws the score data as a rectangular button.
|
||||||
* @param g the graphics context
|
* @param g the graphics context
|
||||||
* @param index the index (to offset the button from the topmost button)
|
* @param position the index (to offset the button from the topmost button)
|
||||||
* @param rank the score rank
|
* @param rank the score rank
|
||||||
* @param prevScore the previous (lower) score, or -1 if none
|
* @param prevScore the previous (lower) score, or -1 if none
|
||||||
* @param focus whether the button is focused
|
* @param focus whether the button is focused
|
||||||
|
|
|
@ -153,7 +153,7 @@ public class DownloadNode {
|
||||||
public static void clipToResultArea(Graphics g) {
|
public static void clipToResultArea(Graphics g) {
|
||||||
g.setClip((int) buttonBaseX, (int) buttonBaseY, (int) buttonWidth, (int) (buttonOffset * maxResultsShown));
|
g.setClip((int) buttonBaseX, (int) buttonBaseY, (int) buttonWidth, (int) (buttonOffset * maxResultsShown));
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Sets a clip to the download area.
|
* Sets a clip to the download area.
|
||||||
* @param g the graphics context
|
* @param g the graphics context
|
||||||
|
@ -192,20 +192,17 @@ public class DownloadNode {
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns the button(Results) offset.
|
* Returns the download results button offset.
|
||||||
* @return the button offset
|
* @return the offset
|
||||||
*/
|
*/
|
||||||
public static float getButtonOffset(){
|
public static float getButtonOffset() { return buttonOffset; }
|
||||||
return buttonOffset;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns the info(Download) height.
|
* Returns the download info height.
|
||||||
* @return the infoHeight
|
* @return the height
|
||||||
*/
|
*/
|
||||||
public static float getInfoHeight(){
|
public static float getInfoHeight() { return infoHeight; }
|
||||||
return infoHeight;
|
|
||||||
}
|
|
||||||
/**
|
/**
|
||||||
* Returns true if the coordinates are within the bounds of the
|
* Returns true if the coordinates are within the bounds of the
|
||||||
* download information button area.
|
* download information button area.
|
||||||
|
@ -224,8 +221,8 @@ public class DownloadNode {
|
||||||
* @param total the total number of buttons
|
* @param total the total number of buttons
|
||||||
*/
|
*/
|
||||||
public static void drawResultScrollbar(Graphics g, float position, float total) {
|
public static void drawResultScrollbar(Graphics g, float position, float total) {
|
||||||
UI.drawScrollbar(g, position, total, maxResultsShown * buttonOffset, buttonBaseX, buttonBaseY,
|
UI.drawScrollbar(g, position, total, maxResultsShown * buttonOffset, buttonBaseX, buttonBaseY,
|
||||||
buttonWidth * 1.01f, (maxResultsShown-1) * buttonOffset + buttonHeight,
|
buttonWidth * 1.01f, (maxResultsShown-1) * buttonOffset + buttonHeight,
|
||||||
Colors.BLACK_BG_NORMAL, Color.white, true);
|
Colors.BLACK_BG_NORMAL, Color.white, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -95,7 +95,7 @@ public class DownloadsMenu extends BasicGameState {
|
||||||
private int focusTimer = 0;
|
private int focusTimer = 0;
|
||||||
|
|
||||||
/** Current start result button (topmost entry). */
|
/** Current start result button (topmost entry). */
|
||||||
KineticScrolling startResultPos = new KineticScrolling();
|
private KineticScrolling startResultPos = new KineticScrolling();
|
||||||
|
|
||||||
/** Total number of results for current query. */
|
/** Total number of results for current query. */
|
||||||
private int totalResults = 0;
|
private int totalResults = 0;
|
||||||
|
@ -116,7 +116,7 @@ public class DownloadsMenu extends BasicGameState {
|
||||||
private boolean rankedOnly = true;
|
private boolean rankedOnly = true;
|
||||||
|
|
||||||
/** Current start download index. */
|
/** Current start download index. */
|
||||||
KineticScrolling startDownloadIndexPos = new KineticScrolling();
|
private KineticScrolling startDownloadIndexPos = new KineticScrolling();
|
||||||
|
|
||||||
/** Query thread. */
|
/** Query thread. */
|
||||||
private Thread queryThread;
|
private Thread queryThread;
|
||||||
|
@ -396,15 +396,15 @@ public class DownloadsMenu extends BasicGameState {
|
||||||
int maxResultsShown = DownloadNode.maxResultsShown();
|
int maxResultsShown = DownloadNode.maxResultsShown();
|
||||||
int startResult = (int) (startResultPos.getPosition() / DownloadNode.getButtonOffset());
|
int startResult = (int) (startResultPos.getPosition() / DownloadNode.getButtonOffset());
|
||||||
int offset = (int) (-startResultPos.getPosition() + startResult * DownloadNode.getButtonOffset());
|
int offset = (int) (-startResultPos.getPosition() + startResult * DownloadNode.getButtonOffset());
|
||||||
|
|
||||||
for (int i = 0; i < maxResultsShown + 1; i++) {
|
for (int i = 0; i < maxResultsShown + 1; i++) {
|
||||||
int index = startResult + i;
|
int index = startResult + i;
|
||||||
if(index < 0)
|
if (index < 0)
|
||||||
continue;
|
continue;
|
||||||
if (index >= nodes.length)
|
if (index >= nodes.length)
|
||||||
break;
|
break;
|
||||||
nodes[index].drawResult(g, offset + i * DownloadNode.getButtonOffset(),
|
nodes[index].drawResult(g, offset + i * DownloadNode.getButtonOffset(),
|
||||||
DownloadNode.resultContains(mouseX, mouseY - offset, i) && !inDropdownMenu,
|
DownloadNode.resultContains(mouseX, mouseY - offset, i) && !inDropdownMenu,
|
||||||
(index == focusResult), (previewID == nodes[index].getID()));
|
(index == focusResult), (previewID == nodes[index].getID()));
|
||||||
}
|
}
|
||||||
g.clearClip();
|
g.clearClip();
|
||||||
|
@ -441,20 +441,19 @@ public class DownloadsMenu extends BasicGameState {
|
||||||
int maxDownloadsShown = DownloadNode.maxDownloadsShown();
|
int maxDownloadsShown = DownloadNode.maxDownloadsShown();
|
||||||
int startDownloadIndex = (int) (startDownloadIndexPos.getPosition() / DownloadNode.getInfoHeight());
|
int startDownloadIndex = (int) (startDownloadIndexPos.getPosition() / DownloadNode.getInfoHeight());
|
||||||
int offset = (int) (-startDownloadIndexPos.getPosition() + startDownloadIndex * DownloadNode.getInfoHeight());
|
int offset = (int) (-startDownloadIndexPos.getPosition() + startDownloadIndex * DownloadNode.getInfoHeight());
|
||||||
|
|
||||||
DownloadNode.clipToDownloadArea(g);
|
|
||||||
for (int i = 0; i < maxDownloadsShown + 1; i++) {
|
|
||||||
int index = startDownloadIndex + i;
|
|
||||||
if (index >= downloadsSize)
|
|
||||||
break;
|
|
||||||
DownloadNode node = DownloadList.get().getNode(index);
|
|
||||||
if (node == null)
|
|
||||||
break;
|
|
||||||
node.drawDownload(g, i * DownloadNode.getInfoHeight() + offset, index,
|
|
||||||
DownloadNode.downloadContains(mouseX, mouseY - offset, i));
|
|
||||||
}
|
|
||||||
g.clearClip();
|
|
||||||
|
|
||||||
|
DownloadNode.clipToDownloadArea(g);
|
||||||
|
for (int i = 0; i < maxDownloadsShown + 1; i++) {
|
||||||
|
int index = startDownloadIndex + i;
|
||||||
|
if (index >= downloadsSize)
|
||||||
|
break;
|
||||||
|
DownloadNode node = DownloadList.get().getNode(index);
|
||||||
|
if (node == null)
|
||||||
|
break;
|
||||||
|
node.drawDownload(g, i * DownloadNode.getInfoHeight() + offset, index,
|
||||||
|
DownloadNode.downloadContains(mouseX, mouseY - offset, i));
|
||||||
|
}
|
||||||
|
g.clearClip();
|
||||||
|
|
||||||
// scroll bar
|
// scroll bar
|
||||||
if (downloadsSize > maxDownloadsShown)
|
if (downloadsSize > maxDownloadsShown)
|
||||||
|
@ -508,7 +507,7 @@ public class DownloadsMenu extends BasicGameState {
|
||||||
if (resultList != null)
|
if (resultList != null)
|
||||||
startResultPos.setMinMax(0, DownloadNode.getButtonOffset() * (resultList.length - DownloadNode.maxResultsShown()));
|
startResultPos.setMinMax(0, DownloadNode.getButtonOffset() * (resultList.length - DownloadNode.maxResultsShown()));
|
||||||
startResultPos.update(delta);
|
startResultPos.update(delta);
|
||||||
|
|
||||||
// focus timer
|
// focus timer
|
||||||
if (focusResult != -1 && focusTimer < FOCUS_DELAY)
|
if (focusResult != -1 && focusTimer < FOCUS_DELAY)
|
||||||
focusTimer += delta;
|
focusTimer += delta;
|
||||||
|
@ -579,7 +578,7 @@ public class DownloadsMenu extends BasicGameState {
|
||||||
for (int i = 0; i < maxResultsShown + 1; i++) {
|
for (int i = 0; i < maxResultsShown + 1; i++) {
|
||||||
int startResult = (int) (startResultPos.getPosition() / DownloadNode.getButtonOffset());
|
int startResult = (int) (startResultPos.getPosition() / DownloadNode.getButtonOffset());
|
||||||
int offset = (int) (-startResultPos.getPosition() + startResult * DownloadNode.getButtonOffset());
|
int offset = (int) (-startResultPos.getPosition() + startResult * DownloadNode.getButtonOffset());
|
||||||
|
|
||||||
int index = startResult + i;
|
int index = startResult + i;
|
||||||
if (index >= nodes.length)
|
if (index >= nodes.length)
|
||||||
break;
|
break;
|
||||||
|
@ -946,14 +945,12 @@ public class DownloadsMenu extends BasicGameState {
|
||||||
*/
|
*/
|
||||||
private void scrollLists(int cx, int cy, int shift) {
|
private void scrollLists(int cx, int cy, int shift) {
|
||||||
// search results
|
// search results
|
||||||
if (DownloadNode.resultAreaContains(cx, cy)) {
|
if (DownloadNode.resultAreaContains(cx, cy))
|
||||||
startResultPos.scrollOffset(shift * DownloadNode.getButtonOffset());
|
startResultPos.scrollOffset(shift * DownloadNode.getButtonOffset());
|
||||||
}
|
|
||||||
|
|
||||||
// downloads
|
// downloads
|
||||||
else if (DownloadNode.downloadAreaContains(cx, cy)) {
|
else if (DownloadNode.downloadAreaContains(cx, cy))
|
||||||
startDownloadIndexPos.scrollOffset(shift * DownloadNode.getInfoHeight());
|
startDownloadIndexPos.scrollOffset(shift * DownloadNode.getInfoHeight());
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
|
@ -44,9 +44,9 @@ import itdelatrisu.opsu.beatmap.OszUnpacker;
|
||||||
import itdelatrisu.opsu.db.BeatmapDB;
|
import itdelatrisu.opsu.db.BeatmapDB;
|
||||||
import itdelatrisu.opsu.db.ScoreDB;
|
import itdelatrisu.opsu.db.ScoreDB;
|
||||||
import itdelatrisu.opsu.states.ButtonMenu.MenuState;
|
import itdelatrisu.opsu.states.ButtonMenu.MenuState;
|
||||||
import itdelatrisu.opsu.ui.KineticScrolling;
|
|
||||||
import itdelatrisu.opsu.ui.Colors;
|
import itdelatrisu.opsu.ui.Colors;
|
||||||
import itdelatrisu.opsu.ui.Fonts;
|
import itdelatrisu.opsu.ui.Fonts;
|
||||||
|
import itdelatrisu.opsu.ui.KineticScrolling;
|
||||||
import itdelatrisu.opsu.ui.MenuButton;
|
import itdelatrisu.opsu.ui.MenuButton;
|
||||||
import itdelatrisu.opsu.ui.StarStream;
|
import itdelatrisu.opsu.ui.StarStream;
|
||||||
import itdelatrisu.opsu.ui.UI;
|
import itdelatrisu.opsu.ui.UI;
|
||||||
|
@ -138,7 +138,7 @@ public class SongMenu extends BasicGameState {
|
||||||
private BeatmapSetNode startNode;
|
private BeatmapSetNode startNode;
|
||||||
|
|
||||||
/** The first node is about this high above the header. */
|
/** The first node is about this high above the header. */
|
||||||
KineticScrolling songScrolling = new KineticScrolling();
|
private KineticScrolling songScrolling = new KineticScrolling();
|
||||||
|
|
||||||
/** The number of Nodes to offset from the top to the startNode. */
|
/** The number of Nodes to offset from the top to the startNode. */
|
||||||
private int startNodeOffset;
|
private int startNodeOffset;
|
||||||
|
@ -210,9 +210,8 @@ public class SongMenu extends BasicGameState {
|
||||||
private ScoreData[] focusScores;
|
private ScoreData[] focusScores;
|
||||||
|
|
||||||
/** Current start score (topmost score entry). */
|
/** Current start score (topmost score entry). */
|
||||||
KineticScrolling startScorePos = new KineticScrolling();
|
private KineticScrolling startScorePos = new KineticScrolling();
|
||||||
|
|
||||||
|
|
||||||
/** Header and footer end and start y coordinates, respectively. */
|
/** Header and footer end and start y coordinates, respectively. */
|
||||||
private float headerY, footerY;
|
private float headerY, footerY;
|
||||||
|
|
||||||
|
@ -389,29 +388,28 @@ public class SongMenu extends BasicGameState {
|
||||||
for (int i = startNodeOffset + songButtonIndex; i < MAX_SONG_BUTTONS + 1 && node != null; i++, node = node.next) {
|
for (int i = startNodeOffset + songButtonIndex; i < MAX_SONG_BUTTONS + 1 && node != null; i++, node = node.next) {
|
||||||
// draw the node
|
// draw the node
|
||||||
float offset = (node == hoverIndex) ? hoverOffset.getValue() : 0f;
|
float offset = (node == hoverIndex) ? hoverOffset.getValue() : 0f;
|
||||||
float ypos = buttonY + (i*buttonOffset) ;
|
float ypos = buttonY + (i * buttonOffset);
|
||||||
float mid = height/2 - ypos - buttonOffset/2;
|
float mid = (height / 2) - ypos - (buttonOffset / 2);
|
||||||
final float circleRadi = 700 * GameImage.getUIscale();
|
final float circleRadi = 700 * GameImage.getUIscale();
|
||||||
//finds points along a very large circle (x^2 = h^2 - y^2)
|
//finds points along a very large circle (x^2 = h^2 - y^2)
|
||||||
float t = circleRadi * circleRadi - (mid * mid);
|
float t = circleRadi * circleRadi - (mid * mid);
|
||||||
float xpos = (float)(t>0?Math.sqrt(t):0) - circleRadi + 50 * GameImage.getUIscale();
|
float xpos = (float) ((t > 0) ? Math.sqrt(t) : 0) - circleRadi + 50 * GameImage.getUIscale();
|
||||||
ScoreData[] scores = getScoreDataForNode(node, false);
|
ScoreData[] scores = getScoreDataForNode(node, false);
|
||||||
node.draw(buttonX - offset - xpos, ypos,
|
node.draw(buttonX - offset - xpos, ypos,
|
||||||
(scores == null) ? Grade.NULL : scores[0].getGrade(), (node == focusNode));
|
(scores == null) ? Grade.NULL : scores[0].getGrade(), (node == focusNode));
|
||||||
}
|
}
|
||||||
g.clearClip();
|
g.clearClip();
|
||||||
|
|
||||||
|
|
||||||
// scroll bar
|
// scroll bar
|
||||||
if (focusNode != null && startNode != null) {
|
if (focusNode != null && startNode != null) {
|
||||||
int focusNodes = focusNode.getBeatmapSet().size();
|
int focusNodes = focusNode.getBeatmapSet().size();
|
||||||
int totalNodes = BeatmapSetList.get().size() + focusNodes - 1;
|
int totalNodes = BeatmapSetList.get().size() + focusNodes - 1;
|
||||||
if (totalNodes > MAX_SONG_BUTTONS) {
|
if (totalNodes > MAX_SONG_BUTTONS) {
|
||||||
UI.drawScrollbar(g,
|
UI.drawScrollbar(g,
|
||||||
songScrolling.getPosition(),
|
songScrolling.getPosition(),
|
||||||
totalNodes * buttonOffset,
|
totalNodes * buttonOffset,
|
||||||
MAX_SONG_BUTTONS * buttonOffset,
|
MAX_SONG_BUTTONS * buttonOffset,
|
||||||
width, headerY + DIVIDER_LINE_WIDTH / 2,
|
width, headerY + DIVIDER_LINE_WIDTH / 2,
|
||||||
0, MAX_SONG_BUTTONS * buttonOffset,
|
0, MAX_SONG_BUTTONS * buttonOffset,
|
||||||
Colors.BLACK_ALPHA, Color.white, true);
|
Colors.BLACK_ALPHA, Color.white, true);
|
||||||
}
|
}
|
||||||
|
@ -422,7 +420,7 @@ public class SongMenu extends BasicGameState {
|
||||||
ScoreData.clipToDownloadArea(g);
|
ScoreData.clipToDownloadArea(g);
|
||||||
int startScore = (int) (startScorePos.getPosition() / ScoreData.getButtonOffset());
|
int startScore = (int) (startScorePos.getPosition() / ScoreData.getButtonOffset());
|
||||||
int offset = (int) (-startScorePos.getPosition() + startScore * ScoreData.getButtonOffset());
|
int offset = (int) (-startScorePos.getPosition() + startScore * ScoreData.getButtonOffset());
|
||||||
|
|
||||||
int scoreButtons = Math.min(focusScores.length - startScore, MAX_SCORE_BUTTONS + 1);
|
int scoreButtons = Math.min(focusScores.length - startScore, MAX_SCORE_BUTTONS + 1);
|
||||||
float timerScale = 1f - (1 / 3f) * ((MAX_SCORE_BUTTONS - scoreButtons) / (float) (MAX_SCORE_BUTTONS - 1));
|
float timerScale = 1f - (1 / 3f) * ((MAX_SCORE_BUTTONS - scoreButtons) / (float) (MAX_SCORE_BUTTONS - 1));
|
||||||
int duration = (int) (songChangeTimer.getDuration() * timerScale);
|
int duration = (int) (songChangeTimer.getDuration() * timerScale);
|
||||||
|
@ -434,13 +432,13 @@ public class SongMenu extends BasicGameState {
|
||||||
long prevScore = (rank + 1 < focusScores.length) ? focusScores[rank + 1].score : -1;
|
long prevScore = (rank + 1 < focusScores.length) ? focusScores[rank + 1].score : -1;
|
||||||
float t = Utils.clamp((time - (i * (duration - segmentDuration) / scoreButtons)) / (float) segmentDuration, 0f, 1f);
|
float t = Utils.clamp((time - (i * (duration - segmentDuration) / scoreButtons)) / (float) segmentDuration, 0f, 1f);
|
||||||
boolean focus = (t >= 0.9999f && ScoreData.buttonContains(mouseX, mouseY - offset, i));
|
boolean focus = (t >= 0.9999f && ScoreData.buttonContains(mouseX, mouseY - offset, i));
|
||||||
focusScores[rank].draw(g, offset + i*ScoreData.getButtonOffset(), rank, prevScore, focus, t);
|
focusScores[rank].draw(g, offset + i * ScoreData.getButtonOffset(), rank, prevScore, focus, t);
|
||||||
}
|
}
|
||||||
g.clearClip();
|
g.clearClip();
|
||||||
|
|
||||||
// scroll bar
|
// scroll bar
|
||||||
if (focusScores.length > MAX_SCORE_BUTTONS && ScoreData.areaContains(mouseX, mouseY))
|
if (focusScores.length > MAX_SCORE_BUTTONS && ScoreData.areaContains(mouseX, mouseY))
|
||||||
ScoreData.drawScrollbar(g, startScorePos.getPosition() , focusScores.length * ScoreData.getButtonOffset());
|
ScoreData.drawScrollbar(g, startScorePos.getPosition(), focusScores.length * ScoreData.getButtonOffset());
|
||||||
}
|
}
|
||||||
|
|
||||||
// top/bottom bars
|
// top/bottom bars
|
||||||
|
@ -681,7 +679,7 @@ public class SongMenu extends BasicGameState {
|
||||||
searchTransitionTimer = SEARCH_TRANSITION_TIME;
|
searchTransitionTimer = SEARCH_TRANSITION_TIME;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Scores
|
// Scores
|
||||||
if (focusScores != null) {
|
if (focusScores != null) {
|
||||||
startScorePos.setMinMax(0, (focusScores.length - MAX_SCORE_BUTTONS) * ScoreData.getButtonOffset());
|
startScorePos.setMinMax(0, (focusScores.length - MAX_SCORE_BUTTONS) * ScoreData.getButtonOffset());
|
||||||
startScorePos.update(delta);
|
startScorePos.update(delta);
|
||||||
|
@ -689,7 +687,7 @@ public class SongMenu extends BasicGameState {
|
||||||
|
|
||||||
// mouse hover
|
// mouse hover
|
||||||
songScrolling.update(delta);
|
songScrolling.update(delta);
|
||||||
updateDrawnSongPos();
|
updateDrawnSongPosition();
|
||||||
boolean isHover = false;
|
boolean isHover = false;
|
||||||
if (mouseY > headerY && mouseY < footerY) {
|
if (mouseY > headerY && mouseY < footerY) {
|
||||||
BeatmapSetNode node = startNode;
|
BeatmapSetNode node = startNode;
|
||||||
|
@ -700,7 +698,7 @@ public class SongMenu extends BasicGameState {
|
||||||
if (node == hoverIndex) {
|
if (node == hoverIndex) {
|
||||||
hoverOffset.update(delta);
|
hoverOffset.update(delta);
|
||||||
} else {
|
} else {
|
||||||
hoverIndex = node ;
|
hoverIndex = node;
|
||||||
hoverOffset.setTime(0);
|
hoverOffset.setTime(0);
|
||||||
}
|
}
|
||||||
isHover = true;
|
isHover = true;
|
||||||
|
@ -738,7 +736,7 @@ public class SongMenu extends BasicGameState {
|
||||||
songScrolling.pressed();
|
songScrolling.pressed();
|
||||||
startScorePos.pressed();
|
startScorePos.pressed();
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void mouseReleased(int button, int x, int y) {
|
public void mouseReleased(int button, int x, int y) {
|
||||||
songScrolling.release();
|
songScrolling.release();
|
||||||
|
@ -1041,14 +1039,12 @@ public class SongMenu extends BasicGameState {
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// score buttons
|
// score buttons
|
||||||
if (focusScores != null && focusScores.length >= MAX_SCORE_BUTTONS && ScoreData.areaContains(oldx, oldy)) {
|
if (focusScores != null && focusScores.length >= MAX_SCORE_BUTTONS && ScoreData.areaContains(oldx, oldy))
|
||||||
startScorePos.dragged(-diff * multiplier);
|
startScorePos.dragged(-diff * multiplier);
|
||||||
}
|
|
||||||
|
|
||||||
// song buttons
|
// song buttons
|
||||||
else
|
else
|
||||||
songScrolling.dragged(-diff * multiplier);
|
songScrolling.dragged(-diff * multiplier);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@ -1067,9 +1063,8 @@ public class SongMenu extends BasicGameState {
|
||||||
int mouseX = input.getMouseX(), mouseY = input.getMouseY();
|
int mouseX = input.getMouseX(), mouseY = input.getMouseY();
|
||||||
|
|
||||||
// score buttons
|
// score buttons
|
||||||
if (focusScores != null && focusScores.length >= MAX_SCORE_BUTTONS && ScoreData.areaContains(mouseX, mouseY)) {
|
if (focusScores != null && focusScores.length >= MAX_SCORE_BUTTONS && ScoreData.areaContains(mouseX, mouseY))
|
||||||
startScorePos.scrollOffset(ScoreData.getButtonOffset() * shift);
|
startScorePos.scrollOffset(ScoreData.getButtonOffset() * shift);
|
||||||
}
|
|
||||||
|
|
||||||
// song buttons
|
// song buttons
|
||||||
else
|
else
|
||||||
|
@ -1255,27 +1250,28 @@ public class SongMenu extends BasicGameState {
|
||||||
/**
|
/**
|
||||||
* Updates the song list data required for drawing.
|
* Updates the song list data required for drawing.
|
||||||
*/
|
*/
|
||||||
private void updateDrawnSongPos() {
|
private void updateDrawnSongPosition() {
|
||||||
float songNodePosDrawn = songScrolling.getPosition();
|
float songNodePosDrawn = songScrolling.getPosition();
|
||||||
|
|
||||||
int startNodeIndex = (int) (songNodePosDrawn / buttonOffset);
|
int startNodeIndex = (int) (songNodePosDrawn / buttonOffset);
|
||||||
buttonY = -songNodePosDrawn + buttonOffset * startNodeIndex + headerY - DIVIDER_LINE_WIDTH;
|
buttonY = -songNodePosDrawn + buttonOffset * startNodeIndex + headerY - DIVIDER_LINE_WIDTH;
|
||||||
|
|
||||||
float max = (BeatmapSetList.get().size() + (focusNode != null ? focusNode.getBeatmapSet().size() : 0));
|
float max = (BeatmapSetList.get().size() + (focusNode != null ? focusNode.getBeatmapSet().size() : 0));
|
||||||
songScrolling.setMinMax(0 - buttonOffset * 2, (max - MAX_SONG_BUTTONS- 1 + 2) * buttonOffset);
|
songScrolling.setMinMax(0 - buttonOffset * 2, (max - MAX_SONG_BUTTONS - 1 + 2) * buttonOffset);
|
||||||
|
|
||||||
//negative startNodeIndex means the first Node is below the header so offset it.
|
// negative startNodeIndex means the first Node is below the header so offset it.
|
||||||
if (startNodeIndex <= 0) {
|
if (startNodeIndex <= 0) {
|
||||||
startNodeOffset = -startNodeIndex;
|
startNodeOffset = -startNodeIndex;
|
||||||
startNodeIndex = 0;
|
startNodeIndex = 0;
|
||||||
} else {
|
} else {
|
||||||
startNodeOffset = 0;
|
startNodeOffset = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Finds the start node with the expanded focus node in mind.
|
// Finds the start node with the expanded focus node in mind.
|
||||||
if (focusNode != null && startNodeIndex >= focusNode.index) {
|
if (focusNode != null && startNodeIndex >= focusNode.index) {
|
||||||
//below the focus node.
|
// below the focus node.
|
||||||
if (startNodeIndex <= focusNode.index + focusNode.getBeatmapSet().size()) {
|
if (startNodeIndex <= focusNode.index + focusNode.getBeatmapSet().size()) {
|
||||||
//inside the focus nodes expanded nodes.
|
// inside the focus nodes expanded nodes.
|
||||||
int nodeIndex = startNodeIndex - focusNode.index;
|
int nodeIndex = startNodeIndex - focusNode.index;
|
||||||
startNode = BeatmapSetList.get().getBaseNode(focusNode.index);
|
startNode = BeatmapSetList.get().getBaseNode(focusNode.index);
|
||||||
startNode = startNode.next;
|
startNode = startNode.next;
|
||||||
|
@ -1287,8 +1283,8 @@ public class SongMenu extends BasicGameState {
|
||||||
}
|
}
|
||||||
} else
|
} else
|
||||||
startNode = BeatmapSetList.get().getBaseNode(startNodeIndex);
|
startNode = BeatmapSetList.get().getBaseNode(startNodeIndex);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Sets a new focus node.
|
* Sets a new focus node.
|
||||||
* @param node the base node; it will be expanded if it isn't already
|
* @param node the base node; it will be expanded if it isn't already
|
||||||
|
@ -1334,10 +1330,10 @@ public class SongMenu extends BasicGameState {
|
||||||
scoreMap = ScoreDB.getMapSetScores(beatmap);
|
scoreMap = ScoreDB.getMapSetScores(beatmap);
|
||||||
focusScores = getScoreDataForNode(focusNode, true);
|
focusScores = getScoreDataForNode(focusNode, true);
|
||||||
startScorePos.setPosition(0);
|
startScorePos.setPosition(0);
|
||||||
|
|
||||||
if (oldFocus != null && oldFocus.getBeatmapSet() != node.getBeatmapSet()){
|
if (oldFocus != null && oldFocus.getBeatmapSet() != node.getBeatmapSet()) {
|
||||||
//Close previous node
|
// Close previous node
|
||||||
if(node.index > oldFocus.index){
|
if (node.index > oldFocus.index) {
|
||||||
float offset = (oldFocus.getBeatmapSet().size() - 1) * buttonOffset;
|
float offset = (oldFocus.getBeatmapSet().size() - 1) * buttonOffset;
|
||||||
//updateSongPos(-offset);
|
//updateSongPos(-offset);
|
||||||
songScrolling.addOffset(-offset);
|
songScrolling.addOffset(-offset);
|
||||||
|
@ -1355,37 +1351,34 @@ public class SongMenu extends BasicGameState {
|
||||||
// open from the top
|
// open from the top
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// change the focus node
|
|
||||||
if (changeStartNode || (startNode.index == 0 && startNode.beatmapIndex == -1 && startNode.prev == null)){
|
|
||||||
songScrolling.setPosition((node.index - 1) * buttonOffset);
|
|
||||||
updateDrawnSongPos();
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
updateDrawnSongPos();
|
// change the focus node
|
||||||
|
if (changeStartNode || (startNode.index == 0 && startNode.beatmapIndex == -1 && startNode.prev == null))
|
||||||
|
songScrolling.setPosition((node.index - 1) * buttonOffset);
|
||||||
|
|
||||||
|
updateDrawnSongPosition();
|
||||||
|
|
||||||
// make sure focusNode is on the screen
|
// make sure focusNode is on the screen
|
||||||
int val = focusNode.index + focusNode.beatmapIndex;
|
int val = focusNode.index + focusNode.beatmapIndex;
|
||||||
if (val <= startNode.index)
|
if (val <= startNode.index)
|
||||||
songScrolling.scrollToPosition(val * buttonOffset);
|
songScrolling.scrollToPosition(val * buttonOffset);
|
||||||
else if (val > startNode.index + MAX_SONG_BUTTONS - 1)
|
else if (val > startNode.index + MAX_SONG_BUTTONS - 1)
|
||||||
songScrolling.scrollToPosition((val - MAX_SONG_BUTTONS + 1) * buttonOffset);
|
songScrolling.scrollToPosition((val - MAX_SONG_BUTTONS + 1) * buttonOffset);
|
||||||
|
|
||||||
/*
|
/*
|
||||||
//Centers selected node
|
// Centers selected node
|
||||||
int val = focusNode.index + focusNode.beatmapIndex - MAX_SONG_BUTTONS/2;
|
int val = focusNode.index + focusNode.beatmapIndex - MAX_SONG_BUTTONS/2;
|
||||||
songScrolling.scrollToPosition(val * buttonOffset);
|
songScrolling.scrollToPosition(val * buttonOffset);
|
||||||
//*/
|
//*/
|
||||||
|
|
||||||
/*
|
/*
|
||||||
//Attempts to make all nodes in the set at least visible
|
// Attempts to make all nodes in the set at least visible
|
||||||
if( focusNode.index * buttonOffset < songScrolling.getPosition())
|
if( focusNode.index * buttonOffset < songScrolling.getPosition())
|
||||||
songScrolling.scrollToPosition(focusNode.index * buttonOffset);
|
songScrolling.scrollToPosition(focusNode.index * buttonOffset);
|
||||||
if ( ( focusNode.index + focusNode.getBeatmapSet().size() ) * buttonOffset > songScrolling.getPosition() + footerY - headerY)
|
if ( ( focusNode.index + focusNode.getBeatmapSet().size() ) * buttonOffset > songScrolling.getPosition() + footerY - headerY)
|
||||||
songScrolling.scrollToPosition((focusNode.index + focusNode.getBeatmapSet().size() ) * buttonOffset - (footerY - headerY));
|
songScrolling.scrollToPosition((focusNode.index + focusNode.getBeatmapSet().size() ) * buttonOffset - (footerY - headerY));
|
||||||
//*/
|
//*/
|
||||||
|
|
||||||
// load background image
|
// load background image
|
||||||
beatmap.loadBackground();
|
beatmap.loadBackground();
|
||||||
boolean isBgNull = lastBackgroundImage == null || beatmap.bg == null;
|
boolean isBgNull = lastBackgroundImage == null || beatmap.bg == null;
|
||||||
|
|
|
@ -1,56 +1,69 @@
|
||||||
|
/*
|
||||||
|
* opsu! - an open-source osu! client
|
||||||
|
* Copyright (C) 2014, 2015 Jeffrey Han
|
||||||
|
*
|
||||||
|
* opsu! is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* opsu! is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
package itdelatrisu.opsu.ui;
|
package itdelatrisu.opsu.ui;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Drag to scroll based on:
|
* Drag to scroll based on:
|
||||||
* http://ariya.ofilabs.com/2013/11/javascript-kinetic-scrolling-part-2.html
|
* http://ariya.ofilabs.com/2013/11/javascript-kinetic-scrolling-part-2.html
|
||||||
*
|
*
|
||||||
* @author fluddokt (https://github.com/fluddokt)
|
* @author fluddokt (https://github.com/fluddokt)
|
||||||
*/
|
*/
|
||||||
public class KineticScrolling {
|
public class KineticScrolling {
|
||||||
|
/** The moving averaging constant. */
|
||||||
/** The moving averaging constant */
|
private static final float AVG_CONST = 0.2f, ONE_MINUS_AVG_CONST = 1 - AVG_CONST;
|
||||||
final static private float AVG_CONST = 0.2f;
|
|
||||||
final static private float ONE_MINUS_AVG_CONST = 1 - AVG_CONST;
|
|
||||||
|
|
||||||
/** The constant used to determine how fast the target position will be reach. */
|
/** The constant used to determine how fast the target position will be reach. */
|
||||||
final static private int TIME_CONST = 200;
|
private static final int TIME_CONST = 200;
|
||||||
|
|
||||||
/** The constant used to determine how much of the velocity will be used to launch to the target. */
|
/** The constant used to determine how much of the velocity will be used to launch to the target. */
|
||||||
final static private float AMPLITUDE_CONST = 0.25f;
|
private static final float AMPLITUDE_CONST = 0.25f;
|
||||||
|
|
||||||
/** The current position. */
|
/** The current position. */
|
||||||
float position;
|
private float position;
|
||||||
|
|
||||||
/** The offset to scroll to the target position. */
|
/** The offset to scroll to the target position. */
|
||||||
float amplitude;
|
private float amplitude;
|
||||||
|
|
||||||
/** The current target to scroll to. */
|
/** The current target to scroll to. */
|
||||||
float target;
|
private float target;
|
||||||
|
|
||||||
/** The total amount of time since the mouse button was released. */
|
/** The total amount of time since the mouse button was released. */
|
||||||
float totalDelta;
|
private float totalDelta;
|
||||||
|
|
||||||
/** The maximum and minimum value the position can reach. */
|
/** The maximum and minimum value the position can reach. */
|
||||||
float max = Float.MAX_VALUE;
|
private float max = Float.MAX_VALUE, min = -Float.MAX_VALUE;
|
||||||
float min = -Float.MAX_VALUE;
|
|
||||||
|
|
||||||
/** Whether the mouse is currently pressed or not */
|
/** Whether the mouse is currently pressed or not. */
|
||||||
boolean pressed = false;
|
private boolean pressed = false;
|
||||||
|
|
||||||
|
/** The change in position since the last update. */
|
||||||
|
private float deltaPosition;
|
||||||
|
|
||||||
/** The change in position since the last update */
|
|
||||||
float deltaPosition;
|
|
||||||
|
|
||||||
/** The moving average of the velocity. */
|
/** The moving average of the velocity. */
|
||||||
float avgVelocity;
|
private float avgVelocity;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns the current Position.
|
* Returns the current Position.
|
||||||
* @return the position.
|
* @return the position
|
||||||
*/
|
*/
|
||||||
public float getPosition() {
|
public float getPosition() { return position; }
|
||||||
return position;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Updates the scrolling.
|
* Updates the scrolling.
|
||||||
* @param delta the elapsed time since the last update
|
* @param delta the elapsed time since the last update
|
||||||
|
@ -61,9 +74,9 @@ public class KineticScrolling {
|
||||||
position = target + (float) (-amplitude * Math.exp(-totalDelta / TIME_CONST));
|
position = target + (float) (-amplitude * Math.exp(-totalDelta / TIME_CONST));
|
||||||
} else {
|
} else {
|
||||||
avgVelocity = (ONE_MINUS_AVG_CONST * avgVelocity + AVG_CONST * (deltaPosition * 1000f / delta));
|
avgVelocity = (ONE_MINUS_AVG_CONST * avgVelocity + AVG_CONST * (deltaPosition * 1000f / delta));
|
||||||
|
|
||||||
position += deltaPosition;
|
position += deltaPosition;
|
||||||
target = position ;
|
target = position;
|
||||||
deltaPosition = 0;
|
deltaPosition = 0;
|
||||||
}
|
}
|
||||||
if (position > max) {
|
if (position > max) {
|
||||||
|
@ -78,7 +91,7 @@ public class KineticScrolling {
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Scrolls to the position.
|
* Scrolls to the position.
|
||||||
* @param newPosition the position to scroll to.
|
* @param newPosition the position to scroll to
|
||||||
*/
|
*/
|
||||||
public void scrollToPosition(float newPosition) {
|
public void scrollToPosition(float newPosition) {
|
||||||
amplitude = newPosition - position;
|
amplitude = newPosition - position;
|
||||||
|
@ -88,7 +101,7 @@ public class KineticScrolling {
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Scrolls to an offset from target.
|
* Scrolls to an offset from target.
|
||||||
* @param offset the offset from the target to scroll to.
|
* @param offset the offset from the target to scroll to
|
||||||
*/
|
*/
|
||||||
public void scrollOffset(float offset) {
|
public void scrollOffset(float offset) {
|
||||||
scrollToPosition(target + offset);
|
scrollToPosition(target + offset);
|
||||||
|
@ -107,7 +120,7 @@ public class KineticScrolling {
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Set the position relative to an offset.
|
* Set the position relative to an offset.
|
||||||
* @param offset the offset from the position.
|
* @param offset the offset from the position
|
||||||
*/
|
*/
|
||||||
public void addOffset(float offset) {
|
public void addOffset(float offset) {
|
||||||
setPosition(position + offset);
|
setPosition(position + offset);
|
||||||
|
|
Loading…
Reference in New Issue
Block a user