change the position of the remove bg option
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f7ab8b2f01
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@ -502,6 +502,7 @@ public class Options {
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DISABLE_MOUSE_BUTTONS ("Disable mouse buttons in play mode", "MouseDisableButtons", "This option will disable all mouse buttons. Specifically for people who use their keyboard to click.", false),
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DISABLE_MOUSE_BUTTONS ("Disable mouse buttons in play mode", "MouseDisableButtons", "This option will disable all mouse buttons. Specifically for people who use their keyboard to click.", false),
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DISABLE_CURSOR ("Disable Cursor", "DisableCursor", "Hide the cursor sprite.", false),
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DISABLE_CURSOR ("Disable Cursor", "DisableCursor", "Hide the cursor sprite.", false),
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BACKGROUND_DIM ("Background Dim", "DimLevel", "Percentage to dim the background image during gameplay.", 50, 0, 100),
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BACKGROUND_DIM ("Background Dim", "DimLevel", "Percentage to dim the background image during gameplay.", 50, 0, 100),
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DANCE_REMOVE_BG ("Use black background instead of image", "RemoveBG", "Hello darkness my old friend", true),
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FORCE_DEFAULT_PLAYFIELD ("Force Default Playfield", "ForceDefaultPlayfield", "Override the song background with the default playfield background.", false),
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FORCE_DEFAULT_PLAYFIELD ("Force Default Playfield", "ForceDefaultPlayfield", "Override the song background with the default playfield background.", false),
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IGNORE_BEATMAP_SKINS ("Ignore All Beatmap Skins", "IgnoreBeatmapSkins", "Never use skin element overrides provided by beatmaps.", false),
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IGNORE_BEATMAP_SKINS ("Ignore All Beatmap Skins", "IgnoreBeatmapSkins", "Never use skin element overrides provided by beatmaps.", false),
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SNAKING_SLIDERS ("Snaking sliders", "SnakingSliders", "Sliders gradually snake out from their starting point.", true),
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SNAKING_SLIDERS ("Snaking sliders", "SnakingSliders", "Sliders gradually snake out from their starting point.", true),
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@ -894,7 +895,6 @@ public class Options {
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}
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}
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},
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},
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DANCE_HIDE_OBJECTS ("Don't draw objects", "HideObj", "If you only want to see cursors :)", false),
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DANCE_HIDE_OBJECTS ("Don't draw objects", "HideObj", "If you only want to see cursors :)", false),
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DANCE_REMOVE_BG ("Use black background instead of image", "RemoveBG", "Hello darkness my old friend", true),
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DANCE_CIRLCE_IN_SLOW_SLIDERS ("Do circles in slow sliders", "CircleInSlider", "Circle around sliderball in lazy & slow sliders", false),
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DANCE_CIRLCE_IN_SLOW_SLIDERS ("Do circles in slow sliders", "CircleInSlider", "Circle around sliderball in lazy & slow sliders", false),
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DANCE_CIRLCE_IN_LAZY_SLIDERS ("Do circles in lazy sliders", "CircleInLazySlider", "Circle in hitcircle in lazy sliders", false),
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DANCE_CIRLCE_IN_LAZY_SLIDERS ("Do circles in lazy sliders", "CircleInLazySlider", "Circle in hitcircle in lazy sliders", false),
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DANCE_HIDE_UI ("Hide all UI", "HideUI", ".", true),
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DANCE_HIDE_UI ("Hide all UI", "HideUI", ".", true),
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@ -38,6 +38,7 @@ public class SBOverlay implements OptionsOverlay.Parent {
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private static final OptionTab[] options = new OptionsOverlay.OptionTab[]{
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private static final OptionTab[] options = new OptionsOverlay.OptionTab[]{
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new OptionTab("Gameplay", new GameOption[] {
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new OptionTab("Gameplay", new GameOption[] {
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GameOption.BACKGROUND_DIM,
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GameOption.BACKGROUND_DIM,
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GameOption.DANCE_REMOVE_BG,
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GameOption.SNAKING_SLIDERS,
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GameOption.SNAKING_SLIDERS,
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GameOption.SHRINKING_SLIDERS,
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GameOption.SHRINKING_SLIDERS,
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GameOption.SHOW_HIT_LIGHTING,
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GameOption.SHOW_HIT_LIGHTING,
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@ -78,7 +79,6 @@ public class SBOverlay implements OptionsOverlay.Parent {
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GameOption.DANCE_CURSOR_ONLY_COLOR_TRAIL,
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GameOption.DANCE_CURSOR_ONLY_COLOR_TRAIL,
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GameOption.DANCE_RGB_CURSOR_INC,
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GameOption.DANCE_RGB_CURSOR_INC,
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GameOption.DANCE_CURSOR_TRAIL_OVERRIDE,
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GameOption.DANCE_CURSOR_TRAIL_OVERRIDE,
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GameOption.DANCE_REMOVE_BG,
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GameOption.DANCE_HIDE_OBJECTS,
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GameOption.DANCE_HIDE_OBJECTS,
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GameOption.DANCE_HIDE_UI,
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GameOption.DANCE_HIDE_UI,
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GameOption.DANCE_ENABLE_SB,
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GameOption.DANCE_ENABLE_SB,
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