skip through objects
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b584dcaf68
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f466fafa03
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@ -277,7 +277,54 @@ public class Game extends BasicGameState {
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public Game(int state) {
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this.state = state;
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mirrorCursor = new Cursor(true);
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sbOverlay = new SBOverlay();
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sbOverlay = new SBOverlay(this);
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}
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public void setObjectIndex(int newObjIndex) {
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try {
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/*
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restart = Restart.MANUAL;
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enter(container, game);
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checkpointLoaded = true;
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if (isLeadIn()) {
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leadInTime = 0;
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MusicController.resume();
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}
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SoundController.playSound(SoundEffect.MENUHIT);
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UI.sendBarNotification("Checkpoint loaded.");
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// skip to checkpoint
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MusicController.setPosition(checkpoint);
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MusicController.setPitch(GameMod.getSpeedMultiplier() * playbackSpeed.getModifier());
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while (objectIndex < gameObjects.length &&
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beatmap.objects[objectIndex++].getTime() <= checkpoint)
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;
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objectIndex--;
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lastReplayTime = beatmap.objects[objectIndex].getTime();
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} catch (SlickException e) {
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ErrorHandler.error("Failed to load checkpoint.", e, false);
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}
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*/
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restart = Restart.MANUAL;
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enter(container, game);
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checkpointLoaded = true;
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if (isLeadIn()) {
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leadInTime = 0;
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MusicController.resume();
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}
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int checkpoint = gameObjects[newObjIndex].getTime();
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// skip to checkpoint
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MusicController.setPosition(checkpoint);
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while (objectIndex < gameObjects.length && beatmap.objects[objectIndex].getTime() <= checkpoint) {
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objectIndex++;
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}
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objectIndex--;
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sbOverlay.updateIndex(objectIndex);
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lastReplayTime = beatmap.objects[objectIndex].getTime();
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} catch (SlickException e) {
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e.printStackTrace();
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}
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}
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@Override
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@ -918,6 +965,7 @@ public class Game extends BasicGameState {
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// update hit object and check completion status
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if (gameObjects[objectIndex].update(overlap, delta, mouseX, mouseY, keyPressed, trackPosition)) {
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objectIndex++; // done, so increment object index
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sbOverlay.updateIndex(objectIndex);
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if (objectIndex >= mirrorTo) {
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Dancer.mirror = false;
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}
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@ -1249,6 +1297,11 @@ public class Game extends BasicGameState {
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// grab the mouse (not working for touchscreen)
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// container.setMouseGrabbed(true);
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if (!checkpointLoaded) {
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sbOverlay.updateIndex(0);
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}
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// restart the game
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if (restart != Restart.FALSE) {
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// load mods
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@ -53,7 +53,6 @@ public class OptionsOverlay {
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Options.GameOption.DANCE_REMOVE_BG,
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Options.GameOption.DANCE_HIDE_OBJECTS,
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Options.GameOption.DANCE_HIDE_UI,
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Options.GameOption.DANCE_HIDE_WATERMARK,
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Options.GameOption.PIPPI_ENABLE,
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Options.GameOption.PIPPI_ANGLE_INC_MUL,
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Options.GameOption.PIPPI_ANGLE_INC_MUL_SLIDER,
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@ -19,6 +19,7 @@ package yugecin.opsudance.ui;
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import itdelatrisu.opsu.audio.MusicController;
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import itdelatrisu.opsu.objects.GameObject;
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import itdelatrisu.opsu.states.Game;
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import itdelatrisu.opsu.ui.Fonts;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.Graphics;
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@ -40,9 +41,13 @@ public class SBOverlay {
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private GameObject[] gameObjects;
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private HashMap[] optionsMap;
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private int index;
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private final Game game;
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private final OptionsOverlay options;
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public SBOverlay() {
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public SBOverlay(Game game) {
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this.game = game;
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options = new OptionsOverlay();
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}
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@ -62,6 +67,7 @@ public class SBOverlay {
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Fonts.SMALL.drawString(10, height - 50, "speed: C " + (speed / 10f) + " V", Color.cyan);
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Fonts.SMALL.drawString(10, height - 50 - lh, "Menu: N", Color.cyan);
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Fonts.SMALL.drawString(10, height - 50 - lh * 2, "HIDE: H", Color.cyan);
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Fonts.SMALL.drawString(10, height - 50 - lh * 3, "obj: J " + index + " K", Color.cyan);
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if (menu) {
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options.render(g);
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}
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@ -97,10 +103,31 @@ public class SBOverlay {
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hide = !hide;
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} else if (key == Input.KEY_N) {
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menu = !menu;
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if (menu && speed != 0) {
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MusicController.pause();
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} else if (!menu && speed != 0) {
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MusicController.resume();
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}
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} else if (key == Input.KEY_J && index > 0) {
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index--;
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setMusicPosition();
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} else if (key == Input.KEY_K && index < gameObjects.length - 1) {
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index++;
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setMusicPosition();
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}
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return false;
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}
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private void setMusicPosition() {
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game.setObjectIndex(index);
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if (speed != 0) {
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MusicController.setPitch(speed / 10f);
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MusicController.resume();
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} else {
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MusicController.pause();
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}
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}
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public void setGameObjects(GameObject[] gameObjects) {
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if (this.gameObjects.length != gameObjects.length) {
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optionsMap = new HashMap[gameObjects.length];
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@ -115,4 +142,9 @@ public class SBOverlay {
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public void mouseDragged(int oldx, int oldy, int newx, int newy) {
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if (menu) options.mouseDragged(oldx, oldy, newx, newy);
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}
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public void updateIndex(int index) {
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this.index = index;
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}
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}
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