make shader work tm
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@@ -9,7 +9,7 @@ uniform float g_FadeClock;
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void main(void)
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{
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gl_Position = m_Position;
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v_Color = vec4(1.0, 0.0, 0.0, 1.0);
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gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; //m_Position;
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v_Color = vec4(1.0, 0.0, 0.0, g_FadeClock);
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v_TexCoord = m_TexCoord;
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}
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@@ -9,5 +9,5 @@ uniform sampler2D m_Sampler;
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void main(void)
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{
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gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);//v_Color * texture2D(m_Sampler, v_TexCoord);
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gl_FragColor = v_Color * texture2D(m_Sampler, v_TexCoord);
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}
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