make shader work tm

This commit is contained in:
2018-11-16 23:39:12 +01:00
parent 9a3ecc06aa
commit f46ee19838
5 changed files with 65 additions and 26 deletions

View File

@@ -9,7 +9,7 @@ uniform float g_FadeClock;
void main(void)
{
gl_Position = m_Position;
v_Color = vec4(1.0, 0.0, 0.0, 1.0);
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; //m_Position;
v_Color = vec4(1.0, 0.0, 0.0, g_FadeClock);
v_TexCoord = m_TexCoord;
}

View File

@@ -9,5 +9,5 @@ uniform sampler2D m_Sampler;
void main(void)
{
gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);//v_Color * texture2D(m_Sampler, v_TexCoord);
gl_FragColor = v_Color * texture2D(m_Sampler, v_TexCoord);
}