15 lines
316 B
Plaintext
15 lines
316 B
Plaintext
attribute vec4 m_Position;
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attribute vec2 m_TexCoord;
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attribute float m_Time;
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varying vec4 v_Color;
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varying vec2 v_TexCoord;
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uniform float g_FadeClock;
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void main(void)
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{
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gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; //m_Position;
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v_Color = vec4(1.0, 0.0, 0.0, g_FadeClock);
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v_TexCoord = m_TexCoord;
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} |