make the main menu logo pulse
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parent
13e1fb5193
commit
f7e42c271f
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@ -256,7 +256,18 @@ public class MainMenu extends BasicGameState {
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playButton.draw();
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exitButton.draw();
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}
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logo.draw();
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// logo
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Float position = MusicController.getBeatProgress();
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if (position == null) {
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position = System.currentTimeMillis() % 1000 / 1000f;
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}
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float scale = 1f - (0f - position) * 0.05f;
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logo.draw(Color.white, scale);
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Image ghostLogo = GameImage.MENU_LOGO.getImage().getScaledCopy(logo.getCurrentScale() / scale * 1.05f);
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float scaleposmodx = ghostLogo.getWidth() / 2;
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float scaleposmody = ghostLogo.getHeight() / 2;
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ghostLogo.draw(logo.getX() - scaleposmodx, logo.getY() - scaleposmody, Colors.GHOST_LOGO);
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// draw music buttons
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if (MusicController.isPlaying())
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@ -45,7 +45,8 @@ public class Colors {
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BLUE_SCOREBOARD = new Color(133, 208, 212),
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BLACK_BG_NORMAL = new Color(0, 0, 0, 0.25f),
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BLACK_BG_HOVER = new Color(0, 0, 0, 0.5f),
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BLACK_BG_FOCUS = new Color(0, 0, 0, 0.75f);
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BLACK_BG_FOCUS = new Color(0, 0, 0, 0.75f),
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GHOST_LOGO = new Color(1.0f, 1.0f, 1.0f, 0.25f);
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// This class should not be instantiated.
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private Colors() {}
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