Commit Graph

18 Commits

Author SHA1 Message Date
Jeffrey Han
05c7ac0a02 Minor follow-up to #108.
Set minimum OpenGL version for mmsliders to 3.0 (from 3.2) and removed an unused variable.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-07-09 11:59:53 -05:00
Jeffrey Han
392df79596 Properly check if new slider rendering is supported. (#98)
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-06-21 21:32:00 -05:00
Jeffrey Han
b1b1664e11 Follow-up to #91.
Pass the border color into CurveRenderState instead of determining it there; store the color as a static field in Curve (since it shouldn't change per-beatmap).

Also removed the leftover FrameBufferCache warning from #64.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-06-08 16:42:54 -04:00
Jeffrey Han
b6f208a47d Follow-up to #64.
- Removed NEW_SLIDER option, and use the skin "SliderStyle" instead.  Uses the new style by default, unless STYLE_PEPPYSLIDER is specified.
- Check if OpenGL 3.0 is supported before trying to draw new style sliders.
- Fixed compilation warnings; removed unneeded fields and imports.
- Filled in some missing Javadocs.
- Style changes.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-06-08 15:02:28 -04:00
Peter Tissen
2970972456 pass screen size in instead of polling it later
and add some comments
2015-06-08 15:52:37 +02:00
Peter Tissen
41c7825728 New optional slider style
New slider rendering works by rendering the slider to an
offscreen buffer

Add CurveRenderState.java and FrameBufferCache.java that were forgotten in the last commit
2015-06-08 15:52:06 +02:00
Jeffrey Han
250f7acc93 Continuation of 53c79c5 - HitObject name changes.
Attempts to eliminate any confusion between OsuHitObject (raw, parsed hit objects) and HitObject (interface for game object types).
- Renamed "HitObject" interface to "GameObject", since these objects are specific to gameplay.
- Renamed "OsuHitObject" to "HitObject", since these objects are primarily containers for parsed data.

Sorry if the name-swapping is confusing; these should be better names in the long run.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-05-16 21:42:03 -04:00
Jeffrey Han
53c79c5d85 Major refactoring - now using far more logical class names.
- Renamed "OsuFile" to "Beatmap".  All related variables and methods with "osu" have also been renamed to "beatmap" (or variants of each).
- Renamed "OsuGroupNode" to "BeatmapSetNode".  Avoids confusion since groups are identified by a "set ID", not a "group ID".
- Renamed "OsuGroupList" to "BeatmapSetList", for the same reason as above.
- Renamed "OsuDB" to "BeatmapDB", for the same reason as above.
- Moved classes directly related to parsed beatmaps (Beatmap, BeatmapSetList, BeatmapSetNode, OsuHitObject, and TimingPoint) into a new "beatmap" package.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-05-16 21:25:19 -04:00
Jeffrey Han
5fcff76690 Very minor formatting changes to #76.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-04-12 22:33:20 -04:00
fd
e792c3cae6 Clean 2015-04-12 13:55:52 -04:00
fd
12e70002d6 More curve types
Catmull curves
Line Curves(half assed)
Curve refactor
#73 near 0 length sliders
2015-04-12 10:55:39 -04:00
Jeffrey Han
4eaf0b6a54 Follow-up to #71.
- Fixed a major bug where two hit result calculations were being performed for each slider.
- Fixed a bug where hit circles/sliders were being drawn for a miss.
- Sliders now only expand when held to the end (as in osu!).
- Use the track position as the hit result start time for circles (instead of the object time).
- Added a 'color' parameter to Curve.draw(), rather than keeping an extra reference to the slider Color object.
- Renamed HitResultType enum to HitObjectType, and moved it into GameData.
- Removed some overloaded methods (not really necessary...).
- Other style changes.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-04-08 02:05:12 -04:00
Drew Lemmy
792b511a46 Added slider fading to hit animations 2015-04-07 13:13:43 +01:00
Jeffrey Han
49c85b3b08 Store raw hit object coordinates instead of scaled ones.
Fixes a bug where a resolution change (by restarting through the app) wouldn't re-scale hit object coordinates.  Scaled coordinates are now stored in HitObject fields.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-12 20:12:43 -04:00
Jeffrey Han
f8e91cba64 Added error() method to DownloadListener interface.
Downloads failing due to connection errors will now send a bar notification instead of throwing an ErrorHandler dialog.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-07 23:57:18 -05:00
fd
421cfad6ad Fixes some sliders with too much control points. 2015-03-07 20:54:16 -05:00
Jeffrey Han
99bc944ed6 Minor updates.
- Draw the playfield background in the song menu if a background cannot be drawn for the focused beatmap.
- Added ScoreDB.deleteScore() method to delete a score from the database.
- Added @author tags for curve-related classes (by fluddokt, #12).

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-02-11 02:56:02 -05:00
Jeffrey Han
e93fe25834 Code style cleanup from #12.
- Moved all curve-related classes into a new package.
- Added some fields and methods to Curve abstract class.
- Removed the old (no longer used) Bezier subclass.
- Changed Error throwing to ErrorHandler.error() calls.
- Formatted code.

Also fixed a crash when reaching the ranking screen with the "Auto" mod active.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-29 20:36:23 -05:00